#osrm — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #osrm, aggregated by home.social.
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Experimental isochrone endpoint update: now with a time slider. Drag it, watch the reachable area update in real time. Still rough around the edges, but the direction is clear. 🗺️ #OpenStreetMap #routing #geospatial #OSRM
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🗺️ osrm-frontend v0.5.0 is out!
Highlights from 2026:
• 🔀 URL history navigation (back/forward support)
• 🗣️ Browser language preference respected
• 🔍 Persistent Nominatim geocoder cache
• 🔗 ?src/?dst params for address deep-linking
• ⚡ Migrated build tooling to Vite
• 🚲 Auto-toggle bike overlay on profile switch
• 🗺️ Custom base layer via URL param
• 📍 Customisable Nominatim endpoint
• Various bug fixes & dependency updates -
Axios used OSRM to analyze how far millions of Americans would need to drive to register to vote under the proposed SAVE Act — routing every 5-mile cell in the U.S. to its nearest elections office.
Their finding: 5M+ voting-age Americans would face 1+ hour drives. The average: ~20 minutes.
Open-source routing, real-world impact. 🗺️
🔗 https://axios.com/2026/03/29/save-act-voter-registration-distance-travel
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We have a talk to give.
OSRM at #SOTM2026. The state of the project. The roadmap. The road ahead.
OSM deserves a routing engine that truly understands it. One built around how OSM actually works, not one that treats it as just another data format. OSRM has always been that engine.
The comeback kid takes the stage.
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We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
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We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
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We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
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We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
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We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
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OSRM v26.5.0 is out. 🎉 💪 🗺️
Python bindings (nanobind-based) are now part of the main repo.
Build system migrated from Conan + vendored deps to vcpkg manifest mode.
Several Boost components replaced with C++20 stdlib equivalents.
Routing profile tests now cover winter_road and ice_road. CLI tools handle file paths with spaces.
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.5.0
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OSRM v26.5.0 is out. 🎉 💪 🗺️
Python bindings (nanobind-based) are now part of the main repo.
Build system migrated from Conan + vendored deps to vcpkg manifest mode.
Several Boost components replaced with C++20 stdlib equivalents.
Routing profile tests now cover winter_road and ice_road. CLI tools handle file paths with spaces.
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.5.0
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OSRM v26.5.0 is out. 🎉 💪 🗺️
Python bindings (nanobind-based) are now part of the main repo.
Build system migrated from Conan + vendored deps to vcpkg manifest mode.
Several Boost components replaced with C++20 stdlib equivalents.
Routing profile tests now cover winter_road and ice_road. CLI tools handle file paths with spaces.
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.5.0
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OSRM v26.5.0 is out. 🎉 💪 🗺️
Python bindings (nanobind-based) are now part of the main repo.
Build system migrated from Conan + vendored deps to vcpkg manifest mode.
Several Boost components replaced with C++20 stdlib equivalents.
Routing profile tests now cover winter_road and ice_road. CLI tools handle file paths with spaces.
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.5.0
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Contributing to OSRM just got easier. 😌✌🏻🦾
Less manual overhead, more automation. For starters:
Conventional Commits replace hand-maintained Changelogs. The number one source of merge conflicts for the past years automated away and gone for good.
And vcpkg simplified the convoluted dependency management enabling static builds.
More of these quality of life improvements coming. If you’ve been on the fence, now’s a good time.
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Contributing to OSRM just got easier. 😌✌🏻🦾
Less manual overhead, more automation. For starters:
Conventional Commits replace hand-maintained Changelogs. The number one source of merge conflicts for the past years automated away and gone for good.
And vcpkg simplified the convoluted dependency management enabling static builds.
More of these quality of life improvements coming. If you’ve been on the fence, now’s a good time.
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Contributing to OSRM just got easier. 😌✌🏻🦾
Less manual overhead, more automation. For starters:
Conventional Commits replace hand-maintained Changelogs. The number one source of merge conflicts for the past years automated away and gone for good.
And vcpkg simplified the convoluted dependency management enabling static builds.
More of these quality of life improvements coming. If you’ve been on the fence, now’s a good time.
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Contributing to OSRM just got easier. 😌✌🏻🦾
Less manual overhead, more automation. For starters:
Conventional Commits replace hand-maintained Changelogs. The number one source of merge conflicts for the past years automated away and gone for good.
And vcpkg simplified the convoluted dependency management enabling static builds.
More of these quality of life improvements coming. If you’ve been on the fence, now’s a good time.
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Contributing to OSRM just got easier. 😌✌🏻🦾
Less manual overhead, more automation. For starters:
Conventional Commits replace hand-maintained Changelogs. The number one source of merge conflicts for the past years automated away and gone for good.
And vcpkg simplified the convoluted dependency management enabling static builds.
More of these quality of life improvements coming. If you’ve been on the fence, now’s a good time.
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🔧 We've simplified dependency management in OSRM‘s backend.
Moved to a single vcpkg-based workflow across Linux, macOS, Windows, and Docker.
Result: faster CI, reproducible builds, fewer platform quirks, and much easier dependency updates. Vendored copies removed and build setup cleaned up.
One path, less maintenance, more reliability.
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🔧 We've simplified dependency management in OSRM‘s backend.
Moved to a single vcpkg-based workflow across Linux, macOS, Windows, and Docker.
Result: faster CI, reproducible builds, fewer platform quirks, and much easier dependency updates. Vendored copies removed and build setup cleaned up.
One path, less maintenance, more reliability.
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🔧 We've simplified dependency management in OSRM‘s backend.
Moved to a single vcpkg-based workflow across Linux, macOS, Windows, and Docker.
Result: faster CI, reproducible builds, fewer platform quirks, and much easier dependency updates. Vendored copies removed and build setup cleaned up.
One path, less maintenance, more reliability.
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🔧 We've simplified dependency management in OSRM‘s backend.
Moved to a single vcpkg-based workflow across Linux, macOS, Windows, and Docker.
Result: faster CI, reproducible builds, fewer platform quirks, and much easier dependency updates. Vendored copies removed and build setup cleaned up.
One path, less maintenance, more reliability.
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🔧 We've simplified dependency management in OSRM‘s backend.
Moved to a single vcpkg-based workflow across Linux, macOS, Windows, and Docker.
Result: faster CI, reproducible builds, fewer platform quirks, and much easier dependency updates. Vendored copies removed and build setup cleaned up.
One path, less maintenance, more reliability.
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OSRM v26.4.1 is out 🗺️
This maintenance release fixes a memory regression in preprocessing, adds routing support for escalators and moving walkways, improves winter and ice road handling in the car profile, and ships native ARM64 Docker images.
Release notes: https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.1
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OSRM v26.4.1 is out 🗺️
This maintenance release fixes a memory regression in preprocessing, adds routing support for escalators and moving walkways, improves winter and ice road handling in the car profile, and ships native ARM64 Docker images.
Release notes: https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.1
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OSRM v26.4.1 is out 🗺️
This maintenance release fixes a memory regression in preprocessing, adds routing support for escalators and moving walkways, improves winter and ice road handling in the car profile, and ships native ARM64 Docker images.
Release notes: https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.1
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OSRM v26.4.1 is out 🗺️
This maintenance release fixes a memory regression in preprocessing, adds routing support for escalators and moving walkways, improves winter and ice road handling in the car profile, and ships native ARM64 Docker images.
Release notes: https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.1
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The OSRM debug tile view is getting a proper glow-up.
Speed annotations, directional arrows, node IDs, and segment weights are now laid out in a way that's actually readable at zoom. If you've ever stared at a debug tile trying to figure out why a route looked wrong, this one's for you.
Coming in the next release. #OSRM #OpenStreetMap #routing
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The OSRM debug tile view is getting a proper glow-up.
Speed annotations, directional arrows, node IDs, and segment weights are now laid out in a way that's actually readable at zoom. If you've ever stared at a debug tile trying to figure out why a route looked wrong, this one's for you.
Coming in the next release. #OSRM #OpenStreetMap #routing
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The OSRM debug tile view is getting a proper glow-up.
Speed annotations, directional arrows, node IDs, and segment weights are now laid out in a way that's actually readable at zoom. If you've ever stared at a debug tile trying to figure out why a route looked wrong, this one's for you.
Coming in the next release. #OSRM #OpenStreetMap #routing
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The OSRM debug tile view is getting a proper glow-up.
Speed annotations, directional arrows, node IDs, and segment weights are now laid out in a way that's actually readable at zoom. If you've ever stared at a debug tile trying to figure out why a route looked wrong, this one's for you.
Coming in the next release. #OSRM #OpenStreetMap #routing
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The OSRM debug tile view is getting a proper glow-up.
Speed annotations, directional arrows, node IDs, and segment weights are now laid out in a way that's actually readable at zoom. If you've ever stared at a debug tile trying to figure out why a route looked wrong, this one's for you.
Coming in the next release. #OSRM #OpenStreetMap #routing
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📚 OSRM’s API documentation just got a fresh new look!
Clean design, easy navigation, and all six services covered — Route, Table, Map Matching, Trip Planning, Nearest, and Tile. Whether you’re just getting started or looking something up, it’s never been nicer to use. 🗺️✨
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📚 OSRM’s API documentation just got a fresh new look!
Clean design, easy navigation, and all six services covered — Route, Table, Map Matching, Trip Planning, Nearest, and Tile. Whether you’re just getting started or looking something up, it’s never been nicer to use. 🗺️✨
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📚 OSRM’s API documentation just got a fresh new look!
Clean design, easy navigation, and all six services covered — Route, Table, Map Matching, Trip Planning, Nearest, and Tile. Whether you’re just getting started or looking something up, it’s never been nicer to use. 🗺️✨
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📚 OSRM’s API documentation just got a fresh new look!
Clean design, easy navigation, and all six services covered — Route, Table, Map Matching, Trip Planning, Nearest, and Tile. Whether you’re just getting started or looking something up, it’s never been nicer to use. 🗺️✨
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📚 OSRM’s API documentation just got a fresh new look!
Clean design, easy navigation, and all six services covered — Route, Table, Map Matching, Trip Planning, Nearest, and Tile. Whether you’re just getting started or looking something up, it’s never been nicer to use. 🗺️✨
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Et pour bien commencer la semaine, je découvre que #OSRM est de l'AISlop. Quelle joie ! Vite l'ajouter à la liste OpenSlopWare
https://github.com/Project-OSRM/osrm-backend/blob/master/AGENT.md
https://codeberg.org/small-hack/open-slopware -
🎉 OSRM v26.4.0 is out — and it’s a big one with 120+ changes! The project is back in full swing! 🗺️
✨ Automated monthly calendar releases (vYY.MM.patch)
🚀 Boost.Beast HTTP server & Boost.Spirit X3 parsers
🗺️ Geometry-by-leg API support
🚲🚶 Better bike & foot sidepath routing
⚙️ Configurable gate & lane penalties
🟢 Node.js 22/24/25 + CMake.js on Windows
🔒 Security fixes and dependency upgradesFeedback and testing welcome! 🙌
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.0
#OSRM #OpenStreetMap #OpenSource -
🎉 OSRM v26.4.0 is out — and it’s a big one with 120+ changes! The project is back in full swing! 🗺️
✨ Automated monthly calendar releases (vYY.MM.patch)
🚀 Boost.Beast HTTP server & Boost.Spirit X3 parsers
🗺️ Geometry-by-leg API support
🚲🚶 Better bike & foot sidepath routing
⚙️ Configurable gate & lane penalties
🟢 Node.js 22/24/25 + CMake.js on Windows
🔒 Security fixes and dependency upgradesFeedback and testing welcome! 🙌
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.0
#OSRM #OpenStreetMap #OpenSource -
🎉 OSRM v26.4.0 is out — and it’s a big one with 120+ changes! The project is back in full swing! 🗺️
✨ Automated monthly calendar releases (vYY.MM.patch)
🚀 Boost.Beast HTTP server & Boost.Spirit X3 parsers
🗺️ Geometry-by-leg API support
🚲🚶 Better bike & foot sidepath routing
⚙️ Configurable gate & lane penalties
🟢 Node.js 22/24/25 + CMake.js on Windows
🔒 Security fixes and dependency upgradesFeedback and testing welcome! 🙌
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.0
#OSRM #OpenStreetMap #OpenSource -
🎉 OSRM v26.4.0 is out — and it’s a big one with 120+ changes! The project is back in full swing! 🗺️
✨ Automated monthly calendar releases (vYY.MM.patch)
🚀 Boost.Beast HTTP server & Boost.Spirit X3 parsers
🗺️ Geometry-by-leg API support
🚲🚶 Better bike & foot sidepath routing
⚙️ Configurable gate & lane penalties
🟢 Node.js 22/24/25 + CMake.js on Windows
🔒 Security fixes and dependency upgradesFeedback and testing welcome! 🙌
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.0
#OSRM #OpenStreetMap #OpenSource -
🎉 OSRM v26.4.0 is out — and it’s a big one with 120+ changes! The project is back in full swing! 🗺️
✨ Automated monthly calendar releases (vYY.MM.patch)
🚀 Boost.Beast HTTP server & Boost.Spirit X3 parsers
🗺️ Geometry-by-leg API support
🚲🚶 Better bike & foot sidepath routing
⚙️ Configurable gate & lane penalties
🟢 Node.js 22/24/25 + CMake.js on Windows
🔒 Security fixes and dependency upgradesFeedback and testing welcome! 🙌
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.0
#OSRM #OpenStreetMap #OpenSource -
Spotted in the Tesla Model Y owner's manual: OSRM credited right alongside OpenStreetMap.
We were pretty surprised when we first found this. The beer from Tesla never arrived, but the credit is right there in the manual.
Every person who ever merged a PR, filed an issue, or wrote a line of routing code: your work is literally on the road.
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Spotted in the Tesla Model Y owner's manual: OSRM credited right alongside OpenStreetMap.
We were pretty surprised when we first found this. The beer from Tesla never arrived, but the credit is right there in the manual.
Every person who ever merged a PR, filed an issue, or wrote a line of routing code: your work is literally on the road.
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Spotted in the Tesla Model Y owner's manual: OSRM credited right alongside OpenStreetMap.
We were pretty surprised when we first found this. The beer from Tesla never arrived, but the credit is right there in the manual.
Every person who ever merged a PR, filed an issue, or wrote a line of routing code: your work is literally on the road.