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#mapeditor — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mapeditor, aggregated by home.social.

  1. The Tsushin Booster – A PC Engine Modem Add-on With a Twist - Sometimes, hardware projects get cancelled before they have a chance to make an im... - hackaday.com/2024/11/02/the-ts #retrocomputing #spriteeditor #programming #mapeditor #pcengine #dial-up #basic #games #modem #pots #nec

  2. Close to done with the map building tool!

    For the moment at least. I plan on having this also handle the maps story chunk.

    #gamedev #mapeditor

  3. Making some more progress on this #mapeditor #gamedev

    - Green node: Playable Units
    - Yellow node: Delivery areas
    - Blue node: Evac area

  4. I love #CitiesSkylines #MapEditor more than the game itself. There's something very zen about slowly sculpting an empty field into a complex series of mountains and rivers.

  5. I spent most of my evening learning to do pixel art better and finished Tiled map integration~!

    Next up, I should write an abstraction for rendering different things.

    #Tiled
    #MapEditor
    #GameDev
    #Programming

  6. 🛠️ Title: DarkRadiant
    🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& games based on the id Tech 4 engine)
    🏡️ darkradiant.net
    🐣️ github.com/codereader/DarkRadi
    🔖 #Linux #GameDev #MapEditor #Libre #Deb #Arch
    📖 Our entry: bit.ly/bottinLightOn

    🥁️ Update: 3.3.0
    ⚗️ New features 🍰️
    📌️ Changes: darkradiant.net/index.html
    🐘 From: mastodon.social/@holarse/10905

    🕯️ yewtu.be/lFYJkBssMbM
    🎮️ yewtu.be/brJqHnXmpgE

  7. 🛠️ Title: DarkRadiant
    🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& games based on the id Tech 4 engine)
    🏡️ darkradiant.net
    🐣️ github.com/codereader/DarkRadi
    🔖 #Linux #GameDev #MapEditor #Libre #Deb #Arch
    📖 Our entry: bit.ly/bottinLightOn

    🥁️ Update: 3.0.0➜3.2.0
    ⚗️ Major update
    📌️ Changes: darkradiant.net/index.html
    🐘 From: mastodon.social/@holarse/10889

    🕯️ yewtu.be/lFYJkBssMbM
    🎮️ yewtu.be/brJqHnXmpgE

  8. 🛠️ Title: NetRadiant
    🦊️ What's: A libre level editor for id Tech 2 to 4 engines
    🏡️ netradiant.gitlab.io
    🐣️ gitlab.com/xonotic/netradiant
    🔖 #Linux #GameDev #MapEditor #Libre #Bin #Arch
    📖 Our entry: bit.ly/bottinLightOn

    🥁️ Update (dev): 1.5.0-20220628
    ⚗️ New features
    📌️ Changes: forums.xonotic.org/showthread.
    🐘 From: -

    🕯️ yewtu.be/YZq1vKseDDs
    🎮️ yewtu.be/4NI-NTSyXeU

  9. 🛠️ Title: DarkRadiant
    🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& games based on the id Tech 4 engine)
    🏡️ darkradiant.net
    🐣️ github.com/codereader/DarkRadi
    🔖 #Linux #GameDev #MapEditor #Libre #Deb #Arch
    📖 Our entry: bit.ly/bottinLightOn

    🥁️ Update: 3.0.0
    ⚗️ Major update
    📌️ Changes: darkradiant.net/index.html
    🐘 From: mastodon.social/@holarse/10857

    🕯️ yewtu.be/lFYJkBssMbM
    🎮️ yewtu.be/brJqHnXmpgE

  10. I did also have an #ASCII #CLI #textmode in the prototype of #Carcassonne which could end up with maps like these: raw.githubusercontent.com/FiXa

    Unfortunately the actual counting logic was never implemented. Not even sure if I added legal tile position checks in it.

    I guess I could still repurpose the code as a tile-based #mapEditor :)

    #coding #ThrowbackThursday

  11. In the next version, map makers will be able to recenter their map when resizing them. #indiegamedev #opensource #mapeditor

  12. Tiled 1.2 ist draußen

    Von #Tiled, dem freien (GPL) Map-Editor für Computerspiele ist jüngst die Version 1.2 erschienen. Neu sind unter anderem eine Multi-Laywer-Auswahl, eine Multi-Map-World-View und verbesserte Werkzeuge für Polygone und Objekte. blog.schockwellenreiter.de/201 #MapEditor #GameDev