#mapeditor — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mapeditor, aggregated by home.social.
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MapStructur – Self-hosted map editor with draggable markers and Docker support
https://itfourall.com/mapstruct.php
#HackerNews #MapStructur #SelfHosted #MapEditor #DockerSupport #DraggableMarkers #OpenSource
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The Tsushin Booster – A PC Engine Modem Add-on With a Twist - Sometimes, hardware projects get cancelled before they have a chance to make an im... - https://hackaday.com/2024/11/02/the-tsushin-booster-a-pc-engine-modem-add-on-with-a-twist/ #retrocomputing #spriteeditor #programming #mapeditor #pcengine #dial-up #basic #games #modem #pots #nec
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The Tsushin Booster – A PC Engine Modem Add-on With a Twist https://hackaday.com/2024/11/02/the-tsushin-booster-a-pc-engine-modem-add-on-with-a-twist/ #Retrocomputing #spriteeditor #programming #mapeditor #PCengine #dial-up #basic #games #modem #pots #NEC
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#Brigand #Oaxaca should be on #GOG soon. Meanwhile, here are some tutorial videos for the world editor. I've uploaded 6 so far.
https://www.youtube.com/watch?v=hFCx-dLWR2s
#indiegame #indiedev #gamedev #modding #mods #modder #immersivesim #mapping #mapeditor #worldeditor
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Close to done with the map building tool!
For the moment at least. I plan on having this also handle the maps story chunk.
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Making some more progress on this #mapeditor #gamedev
- Green node: Playable Units
- Yellow node: Delivery areas
- Blue node: Evac area -
I love #CitiesSkylines #MapEditor more than the game itself. There's something very zen about slowly sculpting an empty field into a complex series of mountains and rivers.
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I spent most of my evening learning to do pixel art better and finished Tiled map integration~!
Next up, I should write an abstraction for rendering different things.
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🛠️ Title: DarkRadiant
🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& id Tech 4 based games)
🏡️ https://www.darkradiant.net
🐣️ https://github.com/codereader/DarkRadiant
🔖 #Linux #LinuxGaming #GameDev #MapEditor #Libre #Arch #Deb
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update: 3.3.0➜3.5.0
⚗️ Major update 🎉️
📌️ Changes: https://www.darkradiant.net/index.html
🐘 From: https://mastodon.social/@holarse/109251563702771749🕯️ https://yewtu.be/lFYJkBssMbM
🎮️ https://yewtu.be/brJqHnXmpgE -
🛠️ Title: DarkRadiant
🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& games based on the id Tech 4 engine)
🏡️ https://www.darkradiant.net
🐣️ https://github.com/codereader/DarkRadiant
🔖 #Linux #GameDev #MapEditor #Libre #Deb #Arch
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update: 3.3.0
⚗️ New features 🍰️
📌️ Changes: https://www.darkradiant.net/index.html
🐘 From: https://mastodon.social/@holarse/109053146866029668🕯️ https://yewtu.be/lFYJkBssMbM
🎮️ https://yewtu.be/brJqHnXmpgE -
🛠️ Title: Tiled
🦊️ What's: A libre & flexible tile map editor for 2D/2.5D games
🏡️ https://www.mapeditor.org
🐣️ https://github.com/bjorn/tiled
🔖 #Linux #Flagship #GameDev #MapEditor #Libre #Deb #RPM #Arch #AppIm #Snap #Flatpak
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update (Stable): 1.9.2
⚗️ New features
📌️ Changes: https://www.mapeditor.org/2022/09/16/tiled-1-9-2-released.html
🐘 From: https://mastodon.social/@holarse/109013635285442024
📰 (1.9) https://yewtu.be/CU-_dBVdu2s🤓️ https://yewtu.be/wV9HmoLQCfM
🤓️ https://yewtu.be/37phHwLtaFg -
🛠️ Title: DarkRadiant
🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& games based on the id Tech 4 engine)
🏡️ https://www.darkradiant.net
🐣️ https://github.com/codereader/DarkRadiant
🔖 #Linux #GameDev #MapEditor #Libre #Deb #Arch
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update: 3.0.0➜3.2.0
⚗️ Major update
📌️ Changes: https://www.darkradiant.net/index.html
🐘 From: https://mastodon.social/@holarse/108894247968842608🕯️ https://yewtu.be/lFYJkBssMbM
🎮️ https://yewtu.be/brJqHnXmpgE -
🛠️ Title: Tiled
🦊️ What's: A libre & flexible tile map editor for 2D/2.5D games
🏡️ https://www.mapeditor.org
🐣️ https://github.com/bjorn/tiled
🔖 #Linux #Flagship #GameDev #MapEditor #Libre #Deb #RPM #Arch #AppIm #Snap #Flatpak
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update (Stable): 1.9.1
⚗️ Bugfix
📌️ Changes: https://www.mapeditor.org/2022/08/11/tiled-1-9-1-released.html
🐘 From: https://mastodon.social/@holarse/108816032105039660🤓️ https://yewtu.be/wV9HmoLQCfM
🤓️ https://yewtu.be/37phHwLtaFg -
🛠️ Title: GtkRadiant
🦊️ What's: A libre level editor for id Tech 3 engines
🏡️ https://icculus.org/gtkradiant
🐣️ https://github.com/TTimo/GtkRadiant
🔖 #Linux #GameDev #MapEditor #Libre #Bin #Arch
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update (Dev): 1.6.6
⚗️ Major update
📌️ Changes: https://www.quake3world.com/forum/viewtopic.php?t=53772
🐘 From: -🤓️ https://yewtu.be/oDpLV9SBYyo
🕯️ https://yewtu.be/Fte5pzmKjkE
🎮️ https://yewtu.be/uEITrstR0PI -
🛠️ Title: NetRadiant
🦊️ What's: A libre level editor for id Tech 2 to 4 engines
🏡️ https://netradiant.gitlab.io
🐣️ https://gitlab.com/xonotic/netradiant
🔖 #Linux #GameDev #MapEditor #Libre #Bin #Arch
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update (dev): 1.5.0-20220628
⚗️ New features
📌️ Changes: https://forums.xonotic.org/showthread.php?tid=8108
🐘 From: -🕯️ https://yewtu.be/YZq1vKseDDs
🎮️ https://yewtu.be/4NI-NTSyXeU -
🛠️ Title: DarkRadiant
🦊️ What's: A libre level editor for The Dark Mod & Doom 3 (& games based on the id Tech 4 engine)
🏡️ https://www.darkradiant.net
🐣️ https://github.com/codereader/DarkRadiant
🔖 #Linux #GameDev #MapEditor #Libre #Deb #Arch
📖 Our entry: https://bit.ly/bottinLightOn🥁️ Update: 3.0.0
⚗️ Major update
📌️ Changes: https://www.darkradiant.net/index.html
🐘 From: https://mastodon.social/@holarse/108577660522728620🕯️ https://yewtu.be/lFYJkBssMbM
🎮️ https://yewtu.be/brJqHnXmpgE -
I did also have an #ASCII #CLI #textmode in the prototype of #Carcassonne which could end up with maps like these: https://raw.githubusercontent.com/FiXato/caRcassonne/master/resources/textgrid-maps/finished20100920.txt
Unfortunately the actual counting logic was never implemented. Not even sure if I added legal tile position checks in it.
I guess I could still repurpose the code as a tile-based #mapEditor :)
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In the next version, map makers will be able to recenter their map when resizing them. #indiegamedev #opensource #mapeditor
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Tiled 1.2 ist draußen
Von #Tiled, dem freien (GPL) Map-Editor für Computerspiele ist jüngst die Version 1.2 erschienen. Neu sind unter anderem eine Multi-Laywer-Auswahl, eine Multi-Map-World-View und verbesserte Werkzeuge für Polygone und Objekte. http://blog.schockwellenreiter.de/2018/09/2018092002.html #MapEditor #GameDev