home.social

#flydangerous — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flydangerous, aggregated by home.social.

  1. Worked some on my #SimPit this morning. Turns out I had a bug with my Websockets that resulted in a new connection on each message exhausting socket resources very fast when ship telemetry comes flooding in (like it is e.g. with #FlyDangerous)

    Was out on a mining trip in #EliteDangerous afterwards to test some of the new features. Very satisfied with the result - and ~12.200.000 Cr richer due to some core mining 😁

    Screenshot is en route. It shows collected stuff, cargo and route info.

  2. Hell yes, the one and only and awesome @jukibom is now here too.

    Talk #Unity to her.

    #FlyDangerous

  3. FIY Should update within 24h youtu.be/RIGkmqzJdfQ

    It’s a #foss 6dof racing game with a #Newtonian flight model similar to #EliteDangerous.

    It does have a #Linux version but the world gen lib is single threaded on Linux so Proton may be a better choice for now.

    It also features access to full ship telemetry and head tracking including OpenTrack via UDP thanks to my nagging 🤪

    No idea about VR. Apparently it works but I can’t test that.

    #FlyDangerous #GamingOnLinux #LinuxGaming

  4. I usually play #FlyDangerous on Linux PC. I switched to Proton because I was eager to see some upcoming changes, like #headtracker support, on the public_beta branch. And while this works[1] I was once more flabbergasted how complicated it is to set my desired display resolution of 5760×1200. I’m using a multihead setup with several displays and as usual the game engine would not let me _simply_ set that. Even in windowed mode (I mean I get that this won’t work with fullscreen).

    There are several ways to work around this, especially with Proton, but I was looking for the prefs file I know from Linux. I found it in the end in the file compatdata/1781750/pfx/user.reg (that’s like the Windows registry but as plain file read by Wine) where the values are stored as dword under [Software\\StarGoat\\FlyDangerous]. In hex.

    "Screenmanager Resolution Height_h2627697771"=dword:000004b0"Screenmanager Resolution Width_h182942802"=dword:00001680"Screenmanager Resolution Use Native_h1405027254"=dword:00000000

    So 0780 and 04b0 are in the end 5760 and 1200. And sure enough, on the next game start I get _my_ desired resolution:

    Sadly when I change settings in the game this gets overwritten again – so keep a backup around and drop it in again. This may even be added to a script – let’s see how long until this gets on my nerves and I automate that.

    For the interested: This is how the same thing looks on the native version in the file ~/.config/unity3d/StarGoat/FlyDangerous/prefs

    <pref name="Screenmanager Resolution Height" type="int">1200</pref><pref name="Screenmanager Resolution Width" type="int">5760</pref><pref name="Screenmanager Resolution Use Native" type="int">0</pref>

    Why games|engines in 2023 still seem to have ideas about screen layouts is frankly beyond me.

    Update: #gamescope really eases the pain here as well. See also https://SimPit.dev/games/fly-dangerous/ how to use that with Steam.

    [1] Headtracker quick test recordings: https://www.youtube.com/watch?v=13L0GlQyf_Q / https://tube.tchncs.de/w/fTYSUc9fTBmnTLHp2fpW4n

    This content is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

    https://beko.famkos.net/2023/02/09/overriding-unity-display-resolution/

    #FlyDangerous #gamescope #gamingonlinux #headtracker #linuxgaming

  5. CW: Octopus tentacles, spaceship (digital drawing)

    There is a running joke about tentacles and octopuses around #FlyDangerous, so obviously someone had to push tentacles into the game's lore and that happened to be me.

    Tenta-lidris, the tentacle version of the Calidris #spaceship, quick concept sketch 😆

    #MastoArt #Art #SciFi

  6. store.steampowered.com/app/178 released today as early access. It’s free, fast, opensource and has 3DoF. The flight model is inspired by games like #EliteDangerous (Newtonian flight model). Oh and it has #VR. #FlyDangerous o7 (beko.famkos.net/t/R82g)

  7. https://store.steampowered.com/app/1781750/Fly_Dangerous/ released today as early access. It’s free, fast, opensource and has 3DoF. The flight model is inspired by games like #EliteDangerous (Newtonian flight model). Oh and it has #VR. #FlyDangerous o7

    #elitedangerous #flydangerous #vr

    https://beko.famkos.net/2022/05/24/fly-dangerous-released/

  8. Oh hi CMDRs, did I mention that #FlyDangerous will be released on the 20th (FR)? Expect a steep learning curve and lots of fun in this insane fast racing game - with spaceships - FOR FREE! Also on Linux PC 🎉 (beko.famkos.net/t/P7uD)

  9. Oh hi CMDRs, did I mention that #FlyDangerous will be released on the 20th (FR)? Expect a steep learning curve and lots of fun in this insane fast racing game – with spaceships – FOR FREE! Also on Linux PC 🎉

    #flydangerous

    https://beko.famkos.net/2022/05/16/4996453/

  10. Fly Dangerous 6.0 was released and it is packed with new features like reflections on the ship, Steam leaderboards and ghosts! So you can basically race against yourself or others from the leaderboards!

    As usual I gave it a spin and had a blast.

    First things first though. The Linux version defaults to OpenGL and this resulted in like 25 FPS for me and the input of my X52 Pro (mapped as XBOX controller) was so laggy that I could sip coffee during each course correction. This was when I remembered the magic parameter -force-vulkan from other Unity games and from here it was smooth sailing. Eventually I ended up with the game start options obs-gamecapture for recording, mangohud for some FPS info and -force-vulkan for… well, FPS.

    obs-gamecapture mangohud %command% -force-vulkan

    As usual YMMV.

    The flight mechanics changed a little bit and @jayleefaulkner explains this in great detail in the video Alpha 7: https://www.youtube.com/watch?v=I2sn26HVY7o so I’m having a learning curve ahead of me… again!

    Anyway, I’m not doing too bad after some rounds. Only issue left is that I can not disable the flight assist for some reasons. Probably a bad binding but I was eager to play so I went with it.

    Fly Dangerous (on Linux PC) – with Vulkan

    Oh and did I mention that this little gem is still for free and even opensource?

    This content is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

    #flydangerous #gamingonlinux #linuxgaming

    https://beko.famkos.net/2022/05/08/fly-dangerous-and-become-a-ghost/

  11. Get #FlyDangerous developed by Juki on Itch.io: flydangero.us

    A *very fast* and *dangerous* spaceship racing game. It's really challenging but hella fun.

    #Gaming

  12. Submitted #FlyDangerous to IGDB to get my favourite space racing game a Twitch category. Hope they accept it 🙂 (beko.famkos.net/t/1vLm)

  13. A new alpha version of Fly Dangerous was released by the amazing @jayleefaulkner over at jukibom.itch.io/fly-dangerous introducing multiplayer! #FlyDangerous together!

    Find the dev vlog at youtube.com/watch?v=UlAslpCJOy (beko.famkos.net/t/1muK)