home.social

#flydangerous — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flydangerous, aggregated by home.social.

fetched live
  1. Testing #BeamEyeTracker (native #Linux build). Mixed results so far, as expected from a BETA.

    Games I could successful use it are #ProjectWingman, #FlyDangerous and #FlightOfNova.

    👀 This is rather big for #LinuxGaming / #GamingOnLinux because there is to this day no "user friendly" app that does _eye_ tracking using your average #V4L2 _webcam_ and just works™ with #Proton games 😎

    Yes I know about #OpenTrack - I wrote guides on that 👴

    Have a sneak peek video of me testing this out. No audio.

  2. Testing #BeamEyeTracker (native #Linux build). Mixed results so far, as expected from a BETA.

    Games I could successful use it are #ProjectWingman, #FlyDangerous and #FlightOfNova.

    👀 This is rather big for #LinuxGaming / #GamingOnLinux because there is to this day no "user friendly" app that does _eye_ tracking using your average #V4L2 _webcam_ and just works™ with #Proton games 😎

    Yes I know about #OpenTrack - I wrote guides on that 👴

    Have a sneak peek video of me testing this out. No audio.

  3. Worked some on my #SimPit this morning. Turns out I had a bug with my Websockets that resulted in a new connection on each message exhausting socket resources very fast when ship telemetry comes flooding in (like it is e.g. with #FlyDangerous)

    Was out on a mining trip in #EliteDangerous afterwards to test some of the new features. Very satisfied with the result - and ~12.200.000 Cr richer due to some core mining 😁

    Screenshot is en route. It shows collected stuff, cargo and route info.

  4. Hell yes, the one and only and awesome @jukibom is now here too.

    Talk #Unity to her.

    #FlyDangerous

  5. Hell yes, the one and only and awesome @jukibom is now here too.

    Talk #Unity to her.

    #FlyDangerous

  6. I’m wondering how to present ultra wide screenshots for a while now, because most people will not have an ultra wide display at hand or not run their browser in fullscreen on such a device. A scaled down version with retained ratio also just don’t really cut it:

    Now what if we could wrap this in some sort of 360° image? This isn’t really 360°, of course but you get the idea. A quick search usually yields JS libs like Pannellum (https://pannellum.org/), which look great for this use-case as well and yes we could also solve this in CSS by using an animation and go for a little camera ride.

    What if we could optionally also make use of a gyroscope though? You know, that sensor every mobile phone, tablet and VR device comes along with. So the user could device where to look just by moving the device around?

    This was when I stumbled over A-Frame (https://aframe.io), which is basically a library for building 3D AR or VR experiences and while I may only scratching it’s surface with my quick tests here it does deliver exactly what I was looking for.

    I built demos for various games today and I don’t know how long I’ll host the files here but they all follow the very same code pattern that I’ll add in the end:

    https://beko.famkos.net/aframe-elite-dangerous.html

    https://beko.famkos.net/aframe-fly-dangerous.html

    https://beko.famkos.net/aframe-nms.html

    https://beko.famkos.net/aframe-rebel-galaxy-outlaw.html

    https://beko.famkos.net/aframe-spacebourne2.html

    https://beko.famkos.net/aframe-starcitizen.html

    https://beko.famkos.net/aframe-x4-foundations.html

    Please be aware that I’m loading a ~5mb blob of JS code directly from A-Frame in the demos so don’t check them out if that is a problem for you. The image asset adds another whopping MB so please be patient. The best experience is on a mobile phone where you should be able to look around by moving the phone left and right. It works on a desktop browser too where the mouse can be used to look around.

    Here is a code snippet that shows hows it’s done:

    <!DOCTYPE html><html><head>  <script src="https://aframe.io/releases/1.4.1/aframe.min.js"></script></head><body>  <a-scene loading-screen="dotsColor: #ff6a00; backgroundColor: black">    <a-assets>      <img id="sky" src="./wp-content/uploads/2023/03/elite_dangerous_odyssey_for_my_valentine.jpg">    </a-assets>    <a-entity id="rig" position="-8 0 0" rotation="0 90 0">      <a-entity id="camera" camera="fov:45; zoom: 1" far=90 look-controls></a-entity>    </a-entity>    <a-text color="#fff" value="Elite Dangerous ...on a canvas" width="3" position="-10.5 -0.5 1.5"      rotation="0 135 9"></a-text>    <a-curvedimage src="#sky" height="20.0" radius="10" theta-length="180" rotation="0 180 0"      scale="2.5 1 2.5"></a-curvedimage>    <a-sky rotation="0 0 0" position="0 0 0" color="#000"></a-sky>  </a-scene></body></html>

    Feel free to copy this snippet and play around with it. Just keep in mind that you have to use _local_ assets too or they won’t show up. Make sure to read the documentation too and play with the built in inspector opened with the key combination ctrl + alt + i.

    And yes I’ll happily take a CSS only variant too but I really doubt that’s possible without loosing features like gyroscope data usage.

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2023/03/17/do-you-like-my-curves/

    #EliteDangerous #FlyDangerous #NoMansSky #RebelGalaxyOutlaw #SpaceBourne2 #StarCitizen #x4foundations

  7. FIY Should update within 24h youtu.be/RIGkmqzJdfQ

    It’s a #foss 6dof racing game with a #Newtonian flight model similar to #EliteDangerous.

    It does have a #Linux version but the world gen lib is single threaded on Linux so Proton may be a better choice for now.

    It also features access to full ship telemetry and head tracking including OpenTrack via UDP thanks to my nagging 🤪

    No idea about VR. Apparently it works but I can’t test that.

    #FlyDangerous #GamingOnLinux #LinuxGaming

  8. FIY Should update within 24h youtu.be/RIGkmqzJdfQ

    It’s a #foss 6dof racing game with a #Newtonian flight model similar to #EliteDangerous.

    It does have a #Linux version but the world gen lib is single threaded on Linux so Proton may be a better choice for now.

    It also features access to full ship telemetry and head tracking including OpenTrack via UDP thanks to my nagging 🤪

    No idea about VR. Apparently it works but I can’t test that.

    #FlyDangerous #GamingOnLinux #LinuxGaming

  9. I usually play #FlyDangerous on Linux PC. I switched to Proton because I was eager to see some upcoming changes, like #headtracker support, on the public_beta branch. And while this works[1] I was once more flabbergasted how complicated it is to set my desired display resolution of 5760×1200. I’m using a multihead setup with several displays and as usual the game engine would not let me _simply_ set that. Even in windowed mode (I mean I get that this won’t work with fullscreen).

    There are several ways to work around this, especially with Proton, but I was looking for the prefs file I know from Linux. I found it in the end in the file compatdata/1781750/pfx/user.reg (that’s like the Windows registry but as plain file read by Wine) where the values are stored as dword under [Software\\StarGoat\\FlyDangerous]. In hex.

    "Screenmanager Resolution Height_h2627697771"=dword:000004b0"Screenmanager Resolution Width_h182942802"=dword:00001680"Screenmanager Resolution Use Native_h1405027254"=dword:00000000

    So 0780 and 04b0 are in the end 5760 and 1200. And sure enough, on the next game start I get _my_ desired resolution:

    Sadly when I change settings in the game this gets overwritten again – so keep a backup around and drop it in again. This may even be added to a script – let’s see how long until this gets on my nerves and I automate that.

    For the interested: This is how the same thing looks on the native version in the file ~/.config/unity3d/StarGoat/FlyDangerous/prefs

    <pref name="Screenmanager Resolution Height" type="int">1200</pref><pref name="Screenmanager Resolution Width" type="int">5760</pref><pref name="Screenmanager Resolution Use Native" type="int">0</pref>

    Why games|engines in 2023 still seem to have ideas about screen layouts is frankly beyond me.

    Update: #gamescope really eases the pain here as well. See also https://SimPit.dev/games/fly-dangerous/ how to use that with Steam.

    [1] Headtracker quick test recordings: https://www.youtube.com/watch?v=13L0GlQyf_Q / https://tube.tchncs.de/w/fTYSUc9fTBmnTLHp2fpW4n

    This content is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

    https://beko.famkos.net/2023/02/09/overriding-unity-display-resolution/

    #FlyDangerous #gamescope #gamingonlinux #headtracker #linuxgaming

  10. I usually play #FlyDangerous on Linux PC. I switched to Proton because I was eager to see some upcoming changes, like #headtracker support, on the public_beta branch. And while this works[1] I was once more flabbergasted how complicated it is to set my desired display resolution of 5760×1200. I’m using a multihead setup with several displays and as usual the game engine would not let me _simply_ set that. Even in windowed mode (I mean I get that this won’t work with fullscreen).

    There are several ways to work around this, especially with Proton, but I was looking for the prefs file I know from Linux. I found it in the end in the file compatdata/1781750/pfx/user.reg (that’s like the Windows registry but as plain file read by Wine) where the values are stored as dword under [Software\\StarGoat\\FlyDangerous]. In hex.

    "Screenmanager Resolution Height_h2627697771"=dword:000004b0
    "Screenmanager Resolution Width_h182942802"=dword:00001680
    "Screenmanager Resolution Use Native_h1405027254"=dword:00000000

    So 0780 and 04b0 are in the end 5760 and 1200. And sure enough, on the next game start I get _my_ desired resolution:

    Sadly when I change settings in the game this gets overwritten again – so keep a backup around and drop it in again. This may even be added to a script – let’s see how long until this gets on my nerves and I automate that.

    For the interested: This is how the same thing looks on the native version in the file ~/.config/unity3d/StarGoat/FlyDangerous/prefs

    <pref name="Screenmanager Resolution Height" type="int">1200</pref>
    <pref name="Screenmanager Resolution Width" type="int">5760</pref>
    <pref name="Screenmanager Resolution Use Native" type="int">0</pref>

    Why games|engines in 2023 still seem to have ideas about screen layouts is frankly beyond me.

    [1] Headtracker quick test recordings: https://www.youtube.com/watch?v=13L0GlQyf_Q / https://tube.tchncs.de/w/fTYSUc9fTBmnTLHp2fpW4n

    #flydangerous #gamingonlinux #headtracker #linuxgaming

    https://beko.famkos.net/2023/02/09/overriding-unity-display-resolution/

  11. CW: Octopus tentacles, spaceship (digital drawing)

    There is a running joke about tentacles and octopuses around #FlyDangerous, so obviously someone had to push tentacles into the game's lore and that happened to be me.

    Tenta-lidris, the tentacle version of the Calidris #spaceship, quick concept sketch 😆

    #MastoArt #Art #SciFi

  12. store.steampowered.com/app/178 released today as early access. It’s free, fast, opensource and has 3DoF. The flight model is inspired by games like #EliteDangerous (Newtonian flight model). Oh and it has #VR. #FlyDangerous o7 (beko.famkos.net/t/R82g)

  13. https://store.steampowered.com/app/1781750/Fly_Dangerous/ released today as early access. It’s free, fast, opensource and has 3DoF. The flight model is inspired by games like #EliteDangerous (Newtonian flight model). Oh and it has #VR. #FlyDangerous o7

    #elitedangerous #flydangerous #vr

    https://beko.famkos.net/2022/05/24/fly-dangerous-released/

  14. Oh hi CMDRs, did I mention that #FlyDangerous will be released on the 20th (FR)? Expect a steep learning curve and lots of fun in this insane fast racing game - with spaceships - FOR FREE! Also on Linux PC 🎉 (beko.famkos.net/t/P7uD)

  15. Oh hi CMDRs, did I mention that #FlyDangerous will be released on the 20th (FR)? Expect a steep learning curve and lots of fun in this insane fast racing game – with spaceships – FOR FREE! Also on Linux PC 🎉

    #flydangerous

    https://beko.famkos.net/2022/05/16/4996453/

  16. Fly Dangerous 6.0 was released and it is packed with new features like reflections on the ship, Steam leaderboards and ghosts! So you can basically race against yourself or others from the leaderboards!

    As usual I gave it a spin and had a blast.

    First things first though. The Linux version defaults to OpenGL and this resulted in like 25 FPS for me and the input of my X52 Pro (mapped as XBOX controller) was so laggy that I could sip coffee during each course correction. This was when I remembered the magic parameter -force-vulkan from other Unity games and from here it was smooth sailing. Eventually I ended up with the game start options obs-gamecapture for recording, mangohud for some FPS info and -force-vulkan for… well, FPS.

    obs-gamecapture mangohud %command% -force-vulkan

    As usual YMMV.

    The flight mechanics changed a little bit and @jayleefaulkner explains this in great detail in the video Alpha 7: https://www.youtube.com/watch?v=I2sn26HVY7o so I’m having a learning curve ahead of me… again!

    Anyway, I’m not doing too bad after some rounds. Only issue left is that I can not disable the flight assist for some reasons. Probably a bad binding but I was eager to play so I went with it.

    Fly Dangerous (on Linux PC) – with Vulkan

    Oh and did I mention that this little gem is still for free and even opensource?

    This content is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

    #flydangerous #gamingonlinux #linuxgaming

    https://beko.famkos.net/2022/05/08/fly-dangerous-and-become-a-ghost/

  17. Get #FlyDangerous developed by Juki on Itch.io: flydangero.us

    A *very fast* and *dangerous* spaceship racing game. It's really challenging but hella fun.

    #Gaming

  18. Submitted #FlyDangerous to IGDB to get my favourite space racing game a Twitch category. Hope they accept it 🙂 (beko.famkos.net/t/1vLm)

  19. A new alpha version of Fly Dangerous was released by the amazing @jayleefaulkner over at jukibom.itch.io/fly-dangerous introducing multiplayer! #FlyDangerous together!

    Find the dev vlog at youtube.com/watch?v=UlAslpCJOy (beko.famkos.net/t/1muK)