#v4l2 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #v4l2, aggregated by home.social.
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And we're off! Linux Media Summit kicks off Embedded Week in Nice!
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And we're off! Linux Media Summit kicks off Embedded Week in Nice!
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And we're off! Linux Media Summit kicks off Embedded Week in Nice!
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And we're off! Linux Media Summit kicks off Embedded Week in Nice!
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And we're off! Linux Media Summit kicks off Embedded Week in Nice!
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🚀 Embedded Week starts tomorrow! Day 1 kicks off with Linux Media Summit, diving deep into the future of media frameworks and V4L2 development.
Throughout the week: workshops, hackfests, and face-to-face collaboration across the embedded Linux ecosystem. Stop by our table at Embedded Recipes to see Tyr, ML video analytics, and the Flipper One prototype in action!
#EmbeddedWeek #LinuxMediaSummit #OpenSource #EmbeddedLinux #V4L2 #MediaFrameworks
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🚀 Embedded Week starts tomorrow! Day 1 kicks off with Linux Media Summit, diving deep into the future of media frameworks and V4L2 development.
Throughout the week: workshops, hackfests, and face-to-face collaboration across the embedded Linux ecosystem. Stop by our table at Embedded Recipes to see Tyr, ML video analytics, and the Flipper One prototype in action!
#EmbeddedWeek #LinuxMediaSummit #OpenSource #EmbeddedLinux #V4L2 #MediaFrameworks
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🚀 Embedded Week starts tomorrow! Day 1 kicks off with Linux Media Summit, diving deep into the future of media frameworks and V4L2 development.
Throughout the week: workshops, hackfests, and face-to-face collaboration across the embedded Linux ecosystem. Stop by our table at Embedded Recipes to see Tyr, ML video analytics, and the Flipper One prototype in action!
#EmbeddedWeek #LinuxMediaSummit #OpenSource #EmbeddedLinux #V4L2 #MediaFrameworks
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🚀 Embedded Week starts tomorrow! Day 1 kicks off with Linux Media Summit, diving deep into the future of media frameworks and V4L2 development.
Throughout the week: workshops, hackfests, and face-to-face collaboration across the embedded Linux ecosystem. Stop by our table at Embedded Recipes to see Tyr, ML video analytics, and the Flipper One prototype in action!
#EmbeddedWeek #LinuxMediaSummit #OpenSource #EmbeddedLinux #V4L2 #MediaFrameworks
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🚀 Embedded Week starts tomorrow! Day 1 kicks off with Linux Media Summit, diving deep into the future of media frameworks and V4L2 development.
Throughout the week: workshops, hackfests, and face-to-face collaboration across the embedded Linux ecosystem. Stop by our table at Embedded Recipes to see Tyr, ML video analytics, and the Flipper One prototype in action!
#EmbeddedWeek #LinuxMediaSummit #OpenSource #EmbeddedLinux #V4L2 #MediaFrameworks
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Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code (#FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMSAnyone has experience in getting hands on small projects?
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Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code (#FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMSAnyone has experience in getting hands on small projects?
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Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code (#FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMSAnyone has experience in getting hands on small projects?
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Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code (#FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMSAnyone has experience in getting hands on small projects?
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Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code (#FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMSAnyone has experience in getting hands on small projects?
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Ich hatte zwar schon ein paar Webcam-Tools in den Fingern, richtig systematisch habe ich aber erst jetzt für @ct_Magazin auf die Webcam-Konfiguration unter #Linux geschaut. Und war positiv überrascht! Wer braucht schon Herstellersoftware mit überflüssigen Spielereien..
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Ich hatte zwar schon ein paar Webcam-Tools in den Fingern, richtig systematisch habe ich aber erst jetzt für @ct_Magazin auf die Webcam-Konfiguration unter #Linux geschaut. Und war positiv überrascht! Wer braucht schon Herstellersoftware mit überflüssigen Spielereien..
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Ich hatte zwar schon ein paar Webcam-Tools in den Fingern, richtig systematisch habe ich aber erst jetzt für @ct_Magazin auf die Webcam-Konfiguration unter #Linux geschaut. Und war positiv überrascht! Wer braucht schon Herstellersoftware mit überflüssigen Spielereien..
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Ich hatte zwar schon ein paar Webcam-Tools in den Fingern, richtig systematisch habe ich aber erst jetzt für @ct_Magazin auf die Webcam-Konfiguration unter #Linux geschaut. Und war positiv überrascht! Wer braucht schon Herstellersoftware mit überflüssigen Spielereien..
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Ich hatte zwar schon ein paar Webcam-Tools in den Fingern, richtig systematisch habe ich aber erst jetzt für @ct_Magazin auf die Webcam-Konfiguration unter #Linux geschaut. Und war positiv überrascht! Wer braucht schon Herstellersoftware mit überflüssigen Spielereien..
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GStreamer 1.26.6 è stato rilasciato: nuovi codec WVC1 e WMV3 per V4L2, miglioramenti al decoder Vulkan e compatibilità aggiornata con Spotify. Un aggiornamento importante per chi lavora con multimedia su Linux. #Linux #GStreamer #V4L2 #Multimedia #OpenSource
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GStreamer 1.26.6 è stato rilasciato: nuovi codec WVC1 e WMV3 per V4L2, miglioramenti al decoder Vulkan e compatibilità aggiornata con Spotify. Un aggiornamento importante per chi lavora con multimedia su Linux. #Linux #GStreamer #V4L2 #Multimedia #OpenSource
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Ich implementiere gerade einen "windows media foundation" wrapper für GNU Octave, für v4l2 habe ich das bereits vor 10 Jahren gemacht.
Wenn man über MFGetAttributeRatio MF_MT_FRAME_RATE_RANGE abruft, kommt z.B. für YUY2 (1290x960) zurück
Numerator = 10000000
Denominator = 1333333unter GNU/Linux mit v4l2 wie erwartet:
Numerator = 15
Denominator = 2😳 ich frage mich manchmal echt, was die in Redmond so rauchen...
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Ich implementiere gerade einen "windows media foundation" wrapper für GNU Octave, für v4l2 habe ich das bereits vor 10 Jahren gemacht.
Wenn man über MFGetAttributeRatio MF_MT_FRAME_RATE_RANGE abruft, kommt z.B. für YUY2 (1290x960) zurück
Numerator = 10000000
Denominator = 1333333unter GNU/Linux mit v4l2 wie erwartet:
Numerator = 15
Denominator = 2😳 ich frage mich manchmal echt, was die in Redmond so rauchen...
-
Ich implementiere gerade einen "windows media foundation" wrapper für GNU Octave, für v4l2 habe ich das bereits vor 10 Jahren gemacht.
Wenn man über MFGetAttributeRatio MF_MT_FRAME_RATE_RANGE abruft, kommt z.B. für YUY2 (1290x960) zurück
Numerator = 10000000
Denominator = 1333333unter GNU/Linux mit v4l2 wie erwartet:
Numerator = 15
Denominator = 2😳 ich frage mich manchmal echt, was die in Redmond so rauchen...
-
Ich implementiere gerade einen "windows media foundation" wrapper für GNU Octave, für v4l2 habe ich das bereits vor 10 Jahren gemacht.
Wenn man über MFGetAttributeRatio MF_MT_FRAME_RATE_RANGE abruft, kommt z.B. für YUY2 (1290x960) zurück
Numerator = 10000000
Denominator = 1333333unter GNU/Linux mit v4l2 wie erwartet:
Numerator = 15
Denominator = 2😳 ich frage mich manchmal echt, was die in Redmond so rauchen...
-
Ich implementiere gerade einen "windows media foundation" wrapper für GNU Octave, für v4l2 habe ich das bereits vor 10 Jahren gemacht.
Wenn man über MFGetAttributeRatio MF_MT_FRAME_RATE_RANGE abruft, kommt z.B. für YUY2 (1290x960) zurück
Numerator = 10000000
Denominator = 1333333unter GNU/Linux mit v4l2 wie erwartet:
Numerator = 15
Denominator = 2😳 ich frage mich manchmal echt, was die in Redmond so rauchen...
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The (deprecated) #Linux port of Microsoft Teams doesn't support rotating the WebCam. With all the low level camera/video libraries out there, there aught to be a way to stream the camera to a virtual device that is rotated and can be used by less capable apps like MS Teams.
I can see that VLC allows rotation, and #V4L2 (v4l-utils) can do lots of similar things, but I haven't been able to get it to work for the general case. Has anybody out there managed to get something like this working?
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The (deprecated) #Linux port of Microsoft Teams doesn't support rotating the WebCam. With all the low level camera/video libraries out there, there aught to be a way to stream the camera to a virtual device that is rotated and can be used by less capable apps like MS Teams.
I can see that VLC allows rotation, and #V4L2 (v4l-utils) can do lots of similar things, but I haven't been able to get it to work for the general case. Has anybody out there managed to get something like this working?
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The (deprecated) #Linux port of Microsoft Teams doesn't support rotating the WebCam. With all the low level camera/video libraries out there, there aught to be a way to stream the camera to a virtual device that is rotated and can be used by less capable apps like MS Teams.
I can see that VLC allows rotation, and #V4L2 (v4l-utils) can do lots of similar things, but I haven't been able to get it to work for the general case. Has anybody out there managed to get something like this working?
-
The (deprecated) #Linux port of Microsoft Teams doesn't support rotating the WebCam. With all the low level camera/video libraries out there, there aught to be a way to stream the camera to a virtual device that is rotated and can be used by less capable apps like MS Teams.
I can see that VLC allows rotation, and #V4L2 (v4l-utils) can do lots of similar things, but I haven't been able to get it to work for the general case. Has anybody out there managed to get something like this working?
-
The (deprecated) #Linux port of Microsoft Teams doesn't support rotating the WebCam. With all the low level camera/video libraries out there, there aught to be a way to stream the camera to a virtual device that is rotated and can be used by less capable apps like MS Teams.
I can see that VLC allows rotation, and #V4L2 (v4l-utils) can do lots of similar things, but I haven't been able to get it to work for the general case. Has anybody out there managed to get something like this working?
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Working on #libobscura today.
#OpenGL , #EGL , #glium , #glutin , #Rust , #v4l2 .
After 2 weeks of effort, the #GPU decoder COMPILES!
...The screen is green.
But hey, I actually know how to debug this :D It's almost as if 10 years of #debugging and #ReverseEngineering paid off!
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Working on #libobscura today.
#OpenGL , #EGL , #glium , #glutin , #Rust , #v4l2 .
After 2 weeks of effort, the #GPU decoder COMPILES!
...The screen is green.
But hey, I actually know how to debug this :D It's almost as if 10 years of #debugging and #ReverseEngineering paid off!
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Working on #libobscura today.
#OpenGL , #EGL , #glium , #glutin , #Rust , #v4l2 .
After 2 weeks of effort, the #GPU decoder COMPILES!
...The screen is green.
But hey, I actually know how to debug this :D It's almost as if 10 years of #debugging and #ReverseEngineering paid off!
-
Working on #libobscura today.
#OpenGL , #EGL , #glium , #glutin , #Rust , #v4l2 .
After 2 weeks of effort, the #GPU decoder COMPILES!
...The screen is green.
But hey, I actually know how to debug this :D It's almost as if 10 years of #debugging and #ReverseEngineering paid off!
-
Working on #libobscura today.
#OpenGL , #EGL , #glium , #glutin , #Rust , #v4l2 .
After 2 weeks of effort, the #GPU decoder COMPILES!
...The screen is green.
But hey, I actually know how to debug this :D It's almost as if 10 years of #debugging and #ReverseEngineering paid off!
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Remember #libobscura ?
I applied to have the project as part of #freedesktop_org @XOrgFoundation .
I'd like to start publishing docs and sources ASAP!
So can I get some acks from people who know about #cameras ?
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Remember #libobscura ?
I applied to have the project as part of #freedesktop_org @XOrgFoundation .
I'd like to start publishing docs and sources ASAP!
So can I get some acks from people who know about #cameras ?
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Remember #libobscura ?
I applied to have the project as part of #freedesktop_org @XOrgFoundation .
I'd like to start publishing docs and sources ASAP!
So can I get some acks from people who know about #cameras ?
-
Remember #libobscura ?
I applied to have the project as part of #freedesktop_org @XOrgFoundation .
I'd like to start publishing docs and sources ASAP!
So can I get some acks from people who know about #cameras ?
-
Remember #libobscura ?
I applied to have the project as part of #freedesktop_org @XOrgFoundation .
I'd like to start publishing docs and sources ASAP!
So can I get some acks from people who know about #cameras ?
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(It's an immediate mode #gui toolkit for #Rust .)
Here's a demo of an #opengl triangle.
This will be needed for a proof-of-concept #camera application using #libobscura (thank you @PrototypeFund for the funding!)
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(It's an immediate mode #gui toolkit for #Rust .)
Here's a demo of an #opengl triangle.
This will be needed for a proof-of-concept #camera application using #libobscura (thank you @PrototypeFund for the funding!)
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(It's an immediate mode #gui toolkit for #Rust .)
Here's a demo of an #opengl triangle.
This will be needed for a proof-of-concept #camera application using #libobscura (thank you @PrototypeFund for the funding!)