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#ffviii — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ffviii, aggregated by home.social.

  1. Being at the beach always makes me want to dive back into #FFVIII

  2. Being at the beach always makes me want to dive back into #FFVIII

  3. Being at the beach always makes me want to dive back into #FFVIII

  4. Being at the beach always makes me want to dive back into #FFVIII

  5. Finished Final Fantasy 8! It's a rather uneven experience and there are certainly themes and characters I wish they had developed more. On the other hand, there are sequences that will stick with me. Ditto gameplay: fun aspects but rather unpolished.

    Glad I got round to playing it, all these years later.

    #finalfantasy #ffviii #videogames

  6. Finished Final Fantasy 8! It's a rather uneven experience and there are certainly themes and characters I wish they had developed more. On the other hand, there are sequences that will stick with me. Ditto gameplay: fun aspects but rather unpolished.

    Glad I got round to playing it, all these years later.

    #finalfantasy #ffviii #videogames

  7. Finished Final Fantasy 8! It's a rather uneven experience and there are certainly themes and characters I wish they had developed more. On the other hand, there are sequences that will stick with me. Ditto gameplay: fun aspects but rather unpolished.

    Glad I got round to playing it, all these years later.

    #finalfantasy #ffviii #videogames

  8. @joe count me intrigued! Planning to finish #FFVIII by the end of the week, so this might be my next game.

  9. @joe count me intrigued! Planning to finish #FFVIII by the end of the week, so this might be my next game.

  10. @joe count me intrigued! Planning to finish #FFVIII by the end of the week, so this might be my next game.

  11. @joe count me intrigued! Planning to finish #FFVIII by the end of the week, so this might be my next game.

  12. Poor Squall.

    I really appreciate the way you get so much of his internal thoughts - helped to flesh him out in a way you often don't get in video games.

    #ffviii #finalfantasy #videogames

  13. Poor Squall.

    I really appreciate the way you get so much of his internal thoughts - helped to flesh him out in a way you often don't get in video games.

    #ffviii #finalfantasy #videogames

  14. Poor Squall.

    I really appreciate the way you get so much of his internal thoughts - helped to flesh him out in a way you often don't get in video games.

    #ffviii #finalfantasy #videogames

  15. Poor Squall.

    I really appreciate the way you get so much of his internal thoughts - helped to flesh him out in a way you often don't get in video games.

    #ffviii #finalfantasy #videogames

  16. Poor Squall.

    I really appreciate the way you get so much of his internal thoughts - helped to flesh him out in a way you often don't get in video games.

    #ffviii #finalfantasy #videogames

  17. Finally managed to get the Switch to transfer my screenshots. So here's the beginning of my FFVIII playthrough from a few weeks back:

    #ffviii #squall #rinoa #finalfantasy #videogames #crpg

  18. Finally managed to get the Switch to transfer my screenshots. So here's the beginning of my FFVIII playthrough from a few weeks back:

    #ffviii #squall #rinoa #finalfantasy #videogames #crpg

  19. Finally managed to get the Switch to transfer my screenshots. So here's the beginning of my FFVIII playthrough from a few weeks back:

    #ffviii #squall #rinoa #finalfantasy #videogames #crpg

  20. Finally managed to get the Switch to transfer my screenshots. So here's the beginning of my FFVIII playthrough from a few weeks back:

    #ffviii #squall #rinoa #finalfantasy #videogames #crpg

  21. Finally managed to get the Switch to transfer my screenshots. So here's the beginning of my FFVIII playthrough from a few weeks back:

    #ffviii #squall #rinoa #finalfantasy #videogames #crpg

  22. All hail and tremble:
    ... In the Final Fantasy 8 video game, characters can cast magic on enemies or allies. Characters can draw magic from the ground or other characters, as if they were stocking inventory items.

    Characters can also equip ("junction" -- whatever tf that means) stocked magic to different stats, like strength, luck, or health points.

    Finally, characters can exchange:
    stock magic for items, items for magic, enemies for cards, cards for items or magic. Some items can trigger a battle, exchanging items to encounter enemies.

    (Or you buy or sell items for currency, called Gil. Sometimes you buy access to draw magic from the ground.)

    IRL, your credit (score or rating or number or wtf everrrr) is the social value or shaming to guess future performance, maybe. It could resemble ...
    each character's compatibility (attack speed) with each magic GF who lives in their head.

    So! Cast magic to spend it for lower enemy HP. Draw magic to add it to stock. (Junction (equip) stock magic for a stat rise.) Exchange magic for items, or GF compatibilities.

    ...

    PillowFort post: pillowfort.social/posts/633135

    The past two days, I'm just randomly spitting tiny blood clots from a posterior nosebleed. So just imagine every couple of minutes I make a disgusted face, grabe a tissue, and lose more brain cells' food.

    #FFVIII #FinalFantasy #Explainer #videoGame

  23. All hail and tremble:
    ... In the Final Fantasy 8 video game, characters can cast magic on enemies or allies. Characters can draw magic from the ground or other characters, as if they were stocking inventory items.

    Characters can also equip ("junction" -- whatever tf that means) stocked magic to different stats, like strength, luck, or health points.

    Finally, characters can exchange:
    stock magic for items, items for magic, enemies for cards, cards for items or magic. Some items can trigger a battle, exchanging items to encounter enemies.

    (Or you buy or sell items for currency, called Gil. Sometimes you buy access to draw magic from the ground.)

    IRL, your credit (score or rating or number or wtf everrrr) is the social value or shaming to guess future performance, maybe. It could resemble ...
    each character's compatibility (attack speed) with each magic GF who lives in their head.

    So! Cast magic to spend it for lower enemy HP. Draw magic to add it to stock. (Junction (equip) stock magic for a stat rise.) Exchange magic for items, or GF compatibilities.

    ...

    PillowFort post: pillowfort.social/posts/633135

    The past two days, I'm just randomly spitting tiny blood clots from a posterior nosebleed. So just imagine every couple of minutes I make a disgusted face, grabe a tissue, and lose more brain cells' food.

    #FFVIII #FinalFantasy #Explainer #videoGame

  24. All hail and tremble:
    ... In the Final Fantasy 8 video game, characters can cast magic on enemies or allies. Characters can draw magic from the ground or other characters, as if they were stocking inventory items.

    Characters can also equip ("junction" -- whatever tf that means) stocked magic to different stats, like strength, luck, or health points.

    Finally, characters can exchange:
    stock magic for items, items for magic, enemies for cards, cards for items or magic. Some items can trigger a battle, exchanging items to encounter enemies.

    (Or you buy or sell items for currency, called Gil. Sometimes you buy access to draw magic from the ground.)

    IRL, your credit (score or rating or number or wtf everrrr) is the social value or shaming to guess future performance, maybe. It could resemble ...
    each character's compatibility (attack speed) with each magic GF who lives in their head.

    So! Cast magic to spend it for lower enemy HP. Draw magic to add it to stock. (Junction (equip) stock magic for a stat rise.) Exchange magic for items, or GF compatibilities.

    ...

    PillowFort post: pillowfort.social/posts/633135

    The past two days, I'm just randomly spitting tiny blood clots from a posterior nosebleed. So just imagine every couple of minutes I make a disgusted face, grabe a tissue, and lose more brain cells' food.

    #FFVIII #FinalFantasy #Explainer #videoGame

  25. All hail and tremble:
    ... In the Final Fantasy 8 video game, characters can cast magic on enemies or allies. Characters can draw magic from the ground or other characters, as if they were stocking inventory items.

    Characters can also equip ("junction" -- whatever tf that means) stocked magic to different stats, like strength, luck, or health points.

    Finally, characters can exchange:
    stock magic for items, items for magic, enemies for cards, cards for items or magic. Some items can trigger a battle, exchanging items to encounter enemies.

    (Or you buy or sell items for currency, called Gil. Sometimes you buy access to draw magic from the ground.)

    IRL, your credit (score or rating or number or wtf everrrr) is the social value or shaming to guess future performance, maybe. It could resemble ...
    each character's compatibility (attack speed) with each magic GF who lives in their head.

    So! Cast magic to spend it for lower enemy HP. Draw magic to add it to stock. (Junction (equip) stock magic for a stat rise.) Exchange magic for items, or GF compatibilities.

    ...

    PillowFort post: pillowfort.social/posts/633135

    The past two days, I'm just randomly spitting tiny blood clots from a posterior nosebleed. So just imagine every couple of minutes I make a disgusted face, grabe a tissue, and lose more brain cells' food.

    #FFVIII #FinalFantasy #Explainer #videoGame

  26. All hail and tremble:
    ... In the Final Fantasy 8 video game, characters can cast magic on enemies or allies. Characters can draw magic from the ground or other characters, as if they were stocking inventory items.

    Characters can also equip ("junction" -- whatever tf that means) stocked magic to different stats, like strength, luck, or health points.

    Finally, characters can exchange:
    stock magic for items, items for magic, enemies for cards, cards for items or magic. Some items can trigger a battle, exchanging items to encounter enemies.

    (Or you buy or sell items for currency, called Gil. Sometimes you buy access to draw magic from the ground.)

    IRL, your credit (score or rating or number or wtf everrrr) is the social value or shaming to guess future performance, maybe. It could resemble ...
    each character's compatibility (attack speed) with each magic GF who lives in their head.

    So! Cast magic to spend it for lower enemy HP. Draw magic to add it to stock. (Junction (equip) stock magic for a stat rise.) Exchange magic for items, or GF compatibilities.

    ...

    PillowFort post: pillowfort.social/posts/633135

    The past two days, I'm just randomly spitting tiny blood clots from a posterior nosebleed. So just imagine every couple of minutes I make a disgusted face, grabe a tissue, and lose more brain cells' food.

    #FFVIII #FinalFantasy #Explainer #videoGame

  27. Finally, things that are in the "let's see" box:

    * Much has been said of Squall as a flat and unemotional protagonist. So far, he comes across to me quite compellingly as a troubled young man who is bad at being emotionally vulnerable. But if that doesn't develop as the game goes on then it will become one note.
    * The whole child soldiers thing! Hopefully this gets interrogated later on.

    No spoilers please!

    #ffviii

  28. Finally, things that are in the "let's see" box:

    * Much has been said of Squall as a flat and unemotional protagonist. So far, he comes across to me quite compellingly as a troubled young man who is bad at being emotionally vulnerable. But if that doesn't develop as the game goes on then it will become one note.
    * The whole child soldiers thing! Hopefully this gets interrogated later on.

    No spoilers please!

    #ffviii

  29. Finally, things that are in the "let's see" box:

    * Much has been said of Squall as a flat and unemotional protagonist. So far, he comes across to me quite compellingly as a troubled young man who is bad at being emotionally vulnerable. But if that doesn't develop as the game goes on then it will become one note.
    * The whole child soldiers thing! Hopefully this gets interrogated later on.

    No spoilers please!

    #ffviii

  30. Less good:

    * Outside of combat the controls are a bit clumsy and finding interaction points is fiddly. FFIX recognised this latter issue with exploring pre-rendered scenes with prompts for interaction and I'm feeling the lack here.
    * Not keen on the sexist double standards for Garden's female students - given that they are actively performing as mercenaries in a warzone there's no excuse for them all to be in miniskirts.

    #ffviii

  31. Less good:

    * Outside of combat the controls are a bit clumsy and finding interaction points is fiddly. FFIX recognised this latter issue with exploring pre-rendered scenes with prompts for interaction and I'm feeling the lack here.
    * Not keen on the sexist double standards for Garden's female students - given that they are actively performing as mercenaries in a warzone there's no excuse for them all to be in miniskirts.

    #ffviii

  32. Less good:

    * Outside of combat the controls are a bit clumsy and finding interaction points is fiddly. FFIX recognised this latter issue with exploring pre-rendered scenes with prompts for interaction and I'm feeling the lack here.
    * Not keen on the sexist double standards for Garden's female students - given that they are actively performing as mercenaries in a warzone there's no excuse for them all to be in miniskirts.

    #ffviii

  33. Things I like so far:

    * Very different start from most RPGs - enrolled in academy, but straight away thrust into a warzone. No sleepy villages here.
    * The characters have distinct and fluid animations that set them apart and reveal their personality.
    * Feeling like I have plenty to think about with the combat/draw/junction/learn systems, so the combat isn't just rote
    * The snappy and stylish transition to battle
    * And of course, Uematsu's soundtrack is just perfect

    #ffviii

  34. Things I like so far:

    * Very different start from most RPGs - enrolled in academy, but straight away thrust into a warzone. No sleepy villages here.
    * The characters have distinct and fluid animations that set them apart and reveal their personality.
    * Feeling like I have plenty to think about with the combat/draw/junction/learn systems, so the combat isn't just rote
    * The snappy and stylish transition to battle
    * And of course, Uematsu's soundtrack is just perfect

    #ffviii