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  1. CW: Not screen reader friendly: raw git patch inside

    @hyc Hey, not sure where to ask about this, I have problems where LMDB doesn't build on MingW64-w64 due to what I suspect is a dumb NT type mismatch, a cast to (size_t*) fixed it in a pinch but I am not confident it is the ideal solution (I am no NT user)

    Here is a small patch that just points where the problem occurs, I will leave it entirely to your judgement

    --------------------------
    diff --git a/libraries/liblmdb/mdb.c b/libraries/liblmdb/mdb.c
    index 0cc1bbb..8159a2f 100644
    --- a/libraries/liblmdb/mdb.c
    +++ b/libraries/liblmdb/mdb.c
    @@ -6949,7 +6949,7 @@ mdb_rpage_get(MDB_txn *txn, pgno_t pg0, int numpgs, MDB_page **ret, MDB_page **e
    #define MAP(rc,env,addr,len,off) \
    addr = NULL; \
    rc = NtMapViewOfSection(env->me_fmh, GetCurrentProcess(), (void **)&addr, 0, \
    - len, &off, &len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    + len, &off, /* Some cast required */&len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    if (rc) rc = mdb_nt2win32(rc)
    #else
    off_t off;

  2. CW: Not screen reader friendly: raw git patch inside

    @hyc Hey, not sure where to ask about this, I have problems where LMDB doesn't build on MingW64-w64 due to what I suspect is a dumb NT type mismatch, a cast to (size_t*) fixed it in a pinch but I am not confident it is the ideal solution (I am no NT user)

    Here is a small patch that just points where the problem occurs, I will leave it entirely to your judgement

    --------------------------
    diff --git a/libraries/liblmdb/mdb.c b/libraries/liblmdb/mdb.c
    index 0cc1bbb..8159a2f 100644
    --- a/libraries/liblmdb/mdb.c
    +++ b/libraries/liblmdb/mdb.c
    @@ -6949,7 +6949,7 @@ mdb_rpage_get(MDB_txn *txn, pgno_t pg0, int numpgs, MDB_page **ret, MDB_page **e
    #define MAP(rc,env,addr,len,off) \
    addr = NULL; \
    rc = NtMapViewOfSection(env->me_fmh, GetCurrentProcess(), (void **)&addr, 0, \
    - len, &off, &len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    + len, &off, /* Some cast required */&len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    if (rc) rc = mdb_nt2win32(rc)
    #else
    off_t off;

  3. CW: Not screen reader friendly: raw git patch inside

    @hyc Hey, not sure where to ask about this, I have problems where LMDB doesn't build on MingW64-w64 due to what I suspect is a dumb NT type mismatch, a cast to (size_t*) fixed it in a pinch but I am not confident it is the ideal solution (I am no NT user)

    Here is a small patch that just points where the problem occurs, I will leave it entirely to your judgement

    --------------------------
    diff --git a/libraries/liblmdb/mdb.c b/libraries/liblmdb/mdb.c
    index 0cc1bbb..8159a2f 100644
    --- a/libraries/liblmdb/mdb.c
    +++ b/libraries/liblmdb/mdb.c
    @@ -6949,7 +6949,7 @@ mdb_rpage_get(MDB_txn *txn, pgno_t pg0, int numpgs, MDB_page **ret, MDB_page **e
    #define MAP(rc,env,addr,len,off) \
    addr = NULL; \
    rc = NtMapViewOfSection(env->me_fmh, GetCurrentProcess(), (void **)&addr, 0, \
    - len, &off, &len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    + len, &off, /* Some cast required */&len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    if (rc) rc = mdb_nt2win32(rc)
    #else
    off_t off;

  4. CW: Not screen reader friendly: raw git patch inside

    @hyc Hey, not sure where to ask about this, I have problems where LMDB doesn't build on MingW64-w64 due to what I suspect is a dumb NT type mismatch, a cast to (size_t*) fixed it in a pinch but I am not confident it is the ideal solution (I am no NT user)

    Here is a small patch that just points where the problem occurs, I will leave it entirely to your judgement

    --------------------------
    diff --git a/libraries/liblmdb/mdb.c b/libraries/liblmdb/mdb.c
    index 0cc1bbb..8159a2f 100644
    --- a/libraries/liblmdb/mdb.c
    +++ b/libraries/liblmdb/mdb.c
    @@ -6949,7 +6949,7 @@ mdb_rpage_get(MDB_txn *txn, pgno_t pg0, int numpgs, MDB_page **ret, MDB_page **e
    #define MAP(rc,env,addr,len,off) \
    addr = NULL; \
    rc = NtMapViewOfSection(env->me_fmh, GetCurrentProcess(), (void **)&addr, 0, \
    - len, &off, &len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    + len, &off, /* Some cast required */&len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    if (rc) rc = mdb_nt2win32(rc)
    #else
    off_t off;

  5. CW: Not screen reader friendly: raw git patch inside

    @hyc Hey, not sure where to ask about this, I have problems where LMDB doesn't build on MingW64-w64 due to what I suspect is a dumb NT type mismatch, a cast to (size_t*) fixed it in a pinch but I am not confident it is the ideal solution (I am no NT user)

    Here is a small patch that just points where the problem occurs, I will leave it entirely to your judgement

    --------------------------
    diff --git a/libraries/liblmdb/mdb.c b/libraries/liblmdb/mdb.c
    index 0cc1bbb..8159a2f 100644
    --- a/libraries/liblmdb/mdb.c
    +++ b/libraries/liblmdb/mdb.c
    @@ -6949,7 +6949,7 @@ mdb_rpage_get(MDB_txn *txn, pgno_t pg0, int numpgs, MDB_page **ret, MDB_page **e
    #define MAP(rc,env,addr,len,off) \
    addr = NULL; \
    rc = NtMapViewOfSection(env->me_fmh, GetCurrentProcess(), (void **)&addr, 0, \
    - len, &off, &len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    + len, &off, /* Some cast required */&len, ViewUnmap, (env->me_flags & MDB_RDONLY) ? 0 : MEM_RESERVE, PAGE_READONLY); \
    if (rc) rc = mdb_nt2win32(rc)
    #else
    off_t off;

  6. @root
    1. system.h:
    #ifdef MSDOS
    #include "allegsys.h"
    #else
    #include "raysys.h"
    #endif

    2. fun

    3. it'll survive longer if it can run in an emulator

    4. i have no idea what that would entail

  7. @root
    1. system.h:
    #ifdef MSDOS
    #include "allegsys.h"
    #else
    #include "raysys.h"
    #endif

    2. fun

    3. it'll survive longer if it can run in an emulator

    4. i have no idea what that would entail

  8. @root
    1. system.h:
    #ifdef MSDOS
    #include "allegsys.h"
    #else
    #include "raysys.h"
    #endif

    2. fun

    3. it'll survive longer if it can run in an emulator

    4. i have no idea what that would entail

  9. @root
    1. system.h:
    #ifdef MSDOS
    #include "allegsys.h"
    #else
    #include "raysys.h"
    #endif

    2. fun

    3. it'll survive longer if it can run in an emulator

    4. i have no idea what that would entail

  10. @root
    1. system.h:
    #ifdef MSDOS
    #include "allegsys.h"
    #else
    #include "raysys.h"
    #endif

    2. fun

    3. it'll survive longer if it can run in an emulator

    4. i have no idea what that would entail

  11. @gvwilson somewhere in the programming code...

    enum sexbotmodes = {
    SEXBOT_MODE_REAL_TEACHER,
    SEXBOT_MODE_SEXY_TEACHER,
    SEXBOT_MODE_CREEPY_TEACHER,
    SEXBOT_MODE_HOT_FOR_AIBROS,
    SEXBOT_MODE_HOT_FOR_SEXBOTS
    };

    #if defined(TEACHER) && defined(REAL_TEACHER)
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_REAL_TEACHER
    #else
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_HOT_FOR_AIBROS
    #endif

    bool sexbot_mode = SEXBOT_MODE_DEFAULT;

  12. @gvwilson somewhere in the programming code...

    enum sexbotmodes = {
    SEXBOT_MODE_REAL_TEACHER,
    SEXBOT_MODE_SEXY_TEACHER,
    SEXBOT_MODE_CREEPY_TEACHER,
    SEXBOT_MODE_HOT_FOR_AIBROS,
    SEXBOT_MODE_HOT_FOR_SEXBOTS
    };

    #if defined(TEACHER) && defined(REAL_TEACHER)
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_REAL_TEACHER
    #else
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_HOT_FOR_AIBROS
    #endif

    bool sexbot_mode = SEXBOT_MODE_DEFAULT;

  13. @gvwilson somewhere in the programming code...

    enum sexbotmodes = {
    SEXBOT_MODE_REAL_TEACHER,
    SEXBOT_MODE_SEXY_TEACHER,
    SEXBOT_MODE_CREEPY_TEACHER,
    SEXBOT_MODE_HOT_FOR_AIBROS,
    SEXBOT_MODE_HOT_FOR_SEXBOTS
    };

    #if defined(TEACHER) && defined(REAL_TEACHER)
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_REAL_TEACHER
    #else
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_HOT_FOR_AIBROS
    #endif

    bool sexbot_mode = SEXBOT_MODE_DEFAULT;

  14. @gvwilson somewhere in the programming code...

    enum sexbotmodes = {
    SEXBOT_MODE_REAL_TEACHER,
    SEXBOT_MODE_SEXY_TEACHER,
    SEXBOT_MODE_CREEPY_TEACHER,
    SEXBOT_MODE_HOT_FOR_AIBROS,
    SEXBOT_MODE_HOT_FOR_SEXBOTS
    };

    #if defined(TEACHER) && defined(REAL_TEACHER)
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_REAL_TEACHER
    #else
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_HOT_FOR_AIBROS
    #endif

    bool sexbot_mode = SEXBOT_MODE_DEFAULT;

  15. @gvwilson somewhere in the programming code...

    enum sexbotmodes = {
    SEXBOT_MODE_REAL_TEACHER,
    SEXBOT_MODE_SEXY_TEACHER,
    SEXBOT_MODE_CREEPY_TEACHER,
    SEXBOT_MODE_HOT_FOR_AIBROS,
    SEXBOT_MODE_HOT_FOR_SEXBOTS
    };

    #if defined(TEACHER) && defined(REAL_TEACHER)
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_REAL_TEACHER
    #else
    #define SEXBOT_MODE_DEFAULT SEXBOT_MODE_HOT_FOR_AIBROS
    #endif

    bool sexbot_mode = SEXBOT_MODE_DEFAULT;

  16. 🔴 LIVE NOW ON VORTEX
    📻 Vortex Night ⚡ (Electro beat & tribal)
    ──────────────
    🎵 Else - Roads

    ▶️ Écouter / Listen : VorteX [Radio]
    lesonduvortex.net

    💬 Join us on Discord:
    discord.gg/d82hJZBeDE

    #VortexWave #Else #IndieRock #Alternative #2020s

  17. Noticed it was fixed in beta 3 so the template now works on iOS because they added:

    #if os(macOS)
    ...
    #else
    NavigationStack {
    content()
    }
    #endif

    My report didnt even have any similar reports so probably wasn't even looked at.

    I submitted new feedback FB23618678 about the @.Query animation mistake #SwiftData

    github.com/feedback-assistant/

  18. Noticed it was fixed in beta 3 so the template now works on iOS because they added:

    #if os(macOS)
    ...
    #else
    NavigationStack {
    content()
    }
    #endif

    My report didnt even have any similar reports so probably wasn't even looked at.

    I submitted new feedback FB23618678 about the @.Query animation mistake #SwiftData

    github.com/feedback-assistant/

  19. Noticed it was fixed in beta 3 so the template now works on iOS because they added:

    #if os(macOS)
    ...
    #else
    NavigationStack {
    content()
    }
    #endif

    My report didnt even have any similar reports so probably wasn't even looked at.

    I submitted new feedback FB23618678 about the @.Query animation mistake #SwiftData

    github.com/feedback-assistant/

  20. Noticed it was fixed in beta 3 so the template now works on iOS because they added:

    #if os(macOS)
    ...
    #else
    NavigationStack {
    content()
    }
    #endif

    My report didnt even have any similar reports so probably wasn't even looked at.

    I submitted new feedback FB23618678 about the @.Query animation mistake #SwiftData

    github.com/feedback-assistant/

  21. #music #Metallica #Nothing #Else #Matters
    Ми зараз слухаємо це: youtu.be/J9KJW-pbWE0

    Не забувайте стежити за нашим музичним каналом [Музика на хвилях піратського Радіо 390]. Зі швидкістю ноти. Музичні треки: tinyurl.com/signal-music-wave

  22. #music #Metallica #Nothing #Else #Matters
    Ми зараз слухаємо це: youtu.be/J9KJW-pbWE0

    Не забувайте стежити за нашим музичним каналом [Музика на хвилях піратського Радіо 390]. Зі швидкістю ноти. Музичні треки: tinyurl.com/signal-music-wave

  23. #music #Metallica #Nothing #Else #Matters
    Ми зараз слухаємо це: youtu.be/J9KJW-pbWE0

    Не забувайте стежити за нашим музичним каналом [Музика на хвилях піратського Радіо 390]. Зі швидкістю ноти. Музичні треки: tinyurl.com/signal-music-wave

  24. #music #Metallica #Nothing #Else #Matters
    Ми зараз слухаємо це: youtu.be/J9KJW-pbWE0

    Не забувайте стежити за нашим музичним каналом [Музика на хвилях піратського Радіо 390]. Зі швидкістю ноти. Музичні треки: tinyurl.com/signal-music-wave

  25. #music #Metallica #Nothing #Else #Matters
    Ми зараз слухаємо це: youtu.be/J9KJW-pbWE0

    Не забувайте стежити за нашим музичним каналом [Музика на хвилях піратського Радіо 390]. Зі швидкістю ноти. Музичні треки: tinyurl.com/signal-music-wave

  26. Check this dumb code in the new app template:

    fileprivate struct NavigationViewWrapper<Content: View>: View {
    let content: () -> Content

    var body: some View {
    #if os(macOS)
    NavigationSplitView {
    content()
    } detail: {
    Text("Select an item")
    }
    #else
    content()
    #endif
    }
    }

    Means it's unusable on iOS because the toolbar doesn't appear since there is no navigation container so you just get blank white screen.

    #swiftUI #wwdc26

  27. Check this dumb code in the new app template:

    fileprivate struct NavigationViewWrapper<Content: View>: View {
    let content: () -> Content

    var body: some View {
    #if os(macOS)
    NavigationSplitView {
    content()
    } detail: {
    Text("Select an item")
    }
    #else
    content()
    #endif
    }
    }

    Means it's unusable on iOS because the toolbar doesn't appear since there is no navigation container so you just get blank white screen.

    #swiftUI #wwdc26

  28. Check this dumb code in the new app template:

    fileprivate struct NavigationViewWrapper<Content: View>: View {
    let content: () -> Content

    var body: some View {
    #if os(macOS)
    NavigationSplitView {
    content()
    } detail: {
    Text("Select an item")
    }
    #else
    content()
    #endif
    }
    }

    Means it's unusable on iOS because the toolbar doesn't appear since there is no navigation container so you just get blank white screen.

    #swiftUI #wwdc26

  29. Check this dumb code in the new app template:

    fileprivate struct NavigationViewWrapper<Content: View>: View {
    let content: () -> Content

    var body: some View {
    #if os(macOS)
    NavigationSplitView {
    content()
    } detail: {
    Text("Select an item")
    }
    #else
    content()
    #endif
    }
    }

    Means it's unusable on iOS because the toolbar doesn't appear since there is no navigation container so you just get blank white screen.

    #swiftUI #wwdc26