#bookofhours — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #bookofhours, aggregated by home.social.
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All the Saints in the Book of Hours by Jean Colombe
Located in the 15th-century Christian prayer book Heurs of Louis de Laval is a set of eye-catching imagery. This was the work of French miniature painter and illuminator of manuscripts Jean Colombe (1430-1493).
Considering yellow is our favourite colour, the many and layered golden arches disappearing into the back of the artwork is incredibly precise. Away from the religious overtones (as we’re not religious), it’s just very appealing. Modern, yet so very historic, all at once. Thusly! Let’s explore this a little further.
The Rich Religious Iconography of All the Saints
Jean Colombe is famous for works such as Très Riches Heures du Duc de Berry (circa 1412), intricate illuminated manuscripts.
But it’s the yellow images we’re focussing in on, which appeared in 1480’s Heurs of Louis de Laval, which you can see in the facsimile copy below.
This work is astonishing, really, with some 1,200 miniature paintings spread across 700 pages, which are now safely ensconced in the Bibliothèque nationale de France museum in Paris.
An illuminated manuscript was formally prepared, with all the fancy Medieval style font flourishes and the like. Colombe didn’t do everything in Heurs of Louis de Laval by himself, but he did contribute most of the work. What’s carried through to the modern day are two striking images, male and female saints.
The theme seems to be the collective splendour amongst the holy, with the many Saints sprawling back into the background so their various halo merge into one; as if that is god almighty itself as an entity.
From a modern eye (especially if you’re as irreverent as we are), there’s a comical element. Everyone crowded together, smirking, showing off their halos.
But we also just love the layered approach to the halos tapering off toward the back. Like a wave of spiritual delights, eh?
A Little Bit About Books of Hours and Jean Colombe
Again, these are small miniatures in the work, quite removed from some of the more grandiose pieces from the Middle Ages. The intricacies carried through the generations ahead, as by the 17th century French Beauvais Manufactory historic tapestry factory pelting out fantastic works.
You can see some of those in the excellent Conundrum: Puzzles in the Grotesques Tapestry Series by Charissa Bremer-David.
However, we should note books of hours were a lot different to a tapestry. Here’s someone who actually knows what they’re on about to inform you.
Heurs of Louis de Laval was commissioned circa 1470 by Louis de Laval, Lord of Châtillon, and the work was wrapped up circa 1489. Yes, then, this thing took over a decade to complete.
Jean Colombe was the most distinguished French illuminator of his era, so most of the work was led by his direction. Asides from these books of hours, he worked on chronicles of Christian Crusades, plus assisted other illuminators with finishing their pieces.
Other than this, there’s not much more information about who he was as a person. All that’s left is his rather exquisite art, with All the Saints seemingly custom made for yellow obsessed bloggers many centuries later.
#AllTheSaints #Art #artHistory #Artistic #BookOfHours #History #Iconography #illuminatedManuscripts #JeanColombe #Lifestyle #painting #Religion #TheHoursOfLouisDeLaval -
All the Saints in the Book of Hours by Jean Colombe
Located in the 15th-century Christian prayer book Heurs of Louis de Laval is a set of eye-catching imagery. This was the work of French miniature painter and illuminator of manuscripts Jean Colombe (1430-1493).
Considering yellow is our favourite colour, the many and layered golden arches disappearing into the back of the artwork is incredibly precise. Away from the religious overtones (as we’re not religious), it’s just very appealing. Modern, yet so very historic, all at once. Thusly! Let’s explore this a little further.
The Rich Religious Iconography of All the Saints
Jean Colombe is famous for works such as Très Riches Heures du Duc de Berry (circa 1412), intricate illuminated manuscripts.
But it’s the yellow images we’re focussing in on, which appeared in 1480’s Heurs of Louis de Laval, which you can see in the facsimile copy below.
This work is astonishing, really, with some 1,200 miniature paintings spread across 700 pages, which are now safely ensconced in the Bibliothèque nationale de France museum in Paris.
An illuminated manuscript was formally prepared, with all the fancy Medieval style font flourishes and the like. Colombe didn’t do everything in Heurs of Louis de Laval by himself, but he did contribute most of the work. What’s carried through to the modern day are two striking images, male and female saints.
The theme seems to be the collective splendour amongst the holy, with the many Saints sprawling back into the background so their various halo merge into one; as if that is god almighty itself as an entity.
From a modern eye (especially if you’re as irreverent as we are), there’s a comical element. Everyone crowded together, smirking, showing off their halos.
But we also just love the layered approach to the halos tapering off toward the back. Like a wave of spiritual delights, eh?
A Little Bit About Books of Hours and Jean Colombe
Again, these are small miniatures in the work, quite removed from some of the more grandiose pieces from the Middle Ages. The intricacies carried through the generations ahead, as by the 17th century French Beauvais Manufactory historic tapestry factory pelting out fantastic works.
You can see some of those in the excellent Conundrum: Puzzles in the Grotesques Tapestry Series by Charissa Bremer-David.
However, we should note books of hours were a lot different to a tapestry. Here’s someone who actually knows what they’re on about to inform you.
Heurs of Louis de Laval was commissioned circa 1470 by Louis de Laval, Lord of Châtillon, and the work was wrapped up circa 1489. Yes, then, this thing took over a decade to complete.
Jean Colombe was the most distinguished French illuminator of his era, so most of the work was led by his direction. Asides from these books of hours, he worked on chronicles of Christian Crusades, plus assisted other illuminators with finishing their pieces.
Other than this, there’s not much more information about who he was as a person. All that’s left is his rather exquisite art, with All the Saints seemingly custom made for yellow obsessed bloggers many centuries later.
#AllTheSaints #Art #artHistory #Artistic #BookOfHours #History #Iconography #illuminatedManuscripts #JeanColombe #Lifestyle #painting #Religion #TheHoursOfLouisDeLaval -
I wrote an article about character design for our narrative stzrategy game! Let me know what you think! :D
https://www.commonlogic.co/2026/07/23/whats-the-deal-with-character-design/
#tmob #mastoart #mastoartist #article #TheMatterofBeing #indieGame #indiedev #gamedev #visualnovel #weatherfactory #cultistSimulator #bookofhours #characterDesign
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I wrote an article about character design for our narrative stzrategy game! Let me know what you think! :D
https://www.commonlogic.co/2026/07/23/whats-the-deal-with-character-design/
#tmob #mastoart #mastoartist #article #TheMatterofBeing #indieGame #indiedev #gamedev #visualnovel #weatherfactory #cultistSimulator #bookofhours #characterDesign
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I wrote an article about character design for our narrative stzrategy game! Let me know what you think! :D
https://www.commonlogic.co/2026/07/23/whats-the-deal-with-character-design/
#tmob #mastoart #mastoartist #article #TheMatterofBeing #indieGame #indiedev #gamedev #visualnovel #weatherfactory #cultistSimulator #bookofhours #characterDesign
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I wrote an article about character design for our narrative stzrategy game! Let me know what you think! :D
https://www.commonlogic.co/2026/07/23/whats-the-deal-with-character-design/
#tmob #mastoart #mastoartist #article #TheMatterofBeing #indieGame #indiedev #gamedev #visualnovel #weatherfactory #cultistSimulator #bookofhours #characterDesign
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The Kickstarter for The Matter of Being (our occult visual novel strategy game) is now live!
I'm the art director/main artist for this project, so please support it, if you want to help me continue making art!! 😤 🙏
https://www.kickstarter.com/projects/tmob/the-matter-of-being
We also have a demo on Steam, so you can get an idea of the project!
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#tmob #TheMatterOfBeing #cultistSimulator #weatherfactory #bookofhours #indiedev #indiegame #mastoartist #kickstarter
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The Kickstarter for The Matter of Being (our occult visual novel strategy game) is now live!
I'm the art director/main artist for this project, so please support it, if you want to help me continue making art!! 😤 🙏
https://www.kickstarter.com/projects/tmob/the-matter-of-being
We also have a demo on Steam, so you can get an idea of the project!
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#tmob #TheMatterOfBeing #cultistSimulator #weatherfactory #bookofhours #indiedev #indiegame #mastoartist #kickstarter
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The Kickstarter for The Matter of Being (our occult visual novel strategy game) is now live!
I'm the art director/main artist for this project, so please support it, if you want to help me continue making art!! 😤 🙏
https://www.kickstarter.com/projects/tmob/the-matter-of-being
We also have a demo on Steam, so you can get an idea of the project!
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#tmob #TheMatterOfBeing #cultistSimulator #weatherfactory #bookofhours #indiedev #indiegame #mastoartist #kickstarter
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The Kickstarter for The Matter of Being (our occult visual novel strategy game) is now live!
I'm the art director/main artist for this project, so please support it, if you want to help me continue making art!! 😤 🙏
https://www.kickstarter.com/projects/tmob/the-matter-of-being
We also have a demo on Steam, so you can get an idea of the project!
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#tmob #TheMatterOfBeing #cultistSimulator #weatherfactory #bookofhours #indiedev #indiegame #mastoartist #kickstarter
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New #BookOfHours added to CoKL, @labnf Lat 922. Pretty 15th C Gothic in pink, blue and gold
https://www.cokldb.org/p/v100/ms/914
Highly localized to Poitiers, including dedication of the cathedral on Oct 17 (not even in Grotefend), and unusual "Earliest Pentecost" on May 15.
#Medieval #Medievodons @medievodons -
New #BookOfHours added to CoKL, @labnf Lat 922. Pretty 15th C Gothic in pink, blue and gold
https://www.cokldb.org/p/v100/ms/914
Highly localized to Poitiers, including dedication of the cathedral on Oct 17 (not even in Grotefend), and unusual "Earliest Pentecost" on May 15.
#Medieval #Medievodons @medievodons -
New #BookOfHours added to CoKL, @labnf Lat 922. Pretty 15th C Gothic in pink, blue and gold
https://www.cokldb.org/p/v100/ms/914
Highly localized to Poitiers, including dedication of the cathedral on Oct 17 (not even in Grotefend), and unusual "Earliest Pentecost" on May 15.
#Medieval #Medievodons @medievodons -
New #BookOfHours added to CoKL, @labnf Lat 922. Pretty 15th C Gothic in pink, blue and gold
https://www.cokldb.org/p/v100/ms/914
Highly localized to Poitiers, including dedication of the cathedral on Oct 17 (not even in Grotefend), and unusual "Earliest Pentecost" on May 15.
#Medieval #Medievodons @medievodons -
New #BookOfHours added to CoKL, @labnf Lat 922. Pretty 15th C Gothic in pink, blue and gold
https://www.cokldb.org/p/v100/ms/914
Highly localized to Poitiers, including dedication of the cathedral on Oct 17 (not even in Grotefend), and unusual "Earliest Pentecost" on May 15.
#Medieval #Medievodons @medievodons -
Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
#LinuxGaming #BookOfHours -
Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
#LinuxGaming #BookOfHours -
Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
#LinuxGaming #BookOfHours -
Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
#LinuxGaming #BookOfHours -
Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
#LinuxGaming #BookOfHours -
I recently finished reading Richard Wollheim's "Painting As An Art".
I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.
On the other hand, his use of psychoanalytic theory left me with questions.
Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.
I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.
Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.
Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.
#Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel
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I recently finished reading Richard Wollheim's "Painting As An Art".
I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.
On the other hand, his use of psychoanalytic theory left me with questions.
Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.
I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.
Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.
Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.
#Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel
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I recently finished reading Richard Wollheim's "Painting As An Art".
I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.
On the other hand, his use of psychoanalytic theory left me with questions.
Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.
I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.
Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.
Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.
#Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel
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I recently finished reading Richard Wollheim's "Painting As An Art".
I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.
On the other hand, his use of psychoanalytic theory left me with questions.
Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.
I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.
Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.
Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.
#Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel
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I recently finished reading Richard Wollheim's "Painting As An Art".
I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.
On the other hand, his use of psychoanalytic theory left me with questions.
Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.
I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.
Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.
Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.
#Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel
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Weebles wobble, but they don't fall down!
I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.
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Weebles wobble, but they don't fall down!
I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.
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Weebles wobble, but they don't fall down!
I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.
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Weebles wobble, but they don't fall down!
I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.
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Weebles wobble, but they don't fall down!
I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.
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Two character portaits I made for The Matter of Being.
Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.
#TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours
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Two character portaits I made for The Matter of Being.
Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.
#TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours
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Two character portaits I made for The Matter of Being.
Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.
#TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours
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BOOK OF HOURS en français grâce au mod de Wareita ! Windows et Linux, Steam et GoG [FR-Linux]
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BOOK OF HOURS en français grâce au mod de Wareita ! Windows et Linux, Steam et GoG [FR-Linux]
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#BookOfHours maybe stick to finding links that match the search terms, google
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#BookOfHours maybe stick to finding links that match the search terms, google
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#BookOfHours maybe stick to finding links that match the search terms, google
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#BookOfHours maybe stick to finding links that match the search terms, google
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#BookOfHours maybe stick to finding links that match the search terms, google
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My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.
https://www.youtube.com/watch?v=4oNxC9MKKuo&list=OLAK5uy_lajz8KsT1rwMQC6eP88WluFRcoD2Akz6s&index=15
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My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.
https://www.youtube.com/watch?v=4oNxC9MKKuo&list=OLAK5uy_lajz8KsT1rwMQC6eP88WluFRcoD2Akz6s&index=15
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My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.
https://www.youtube.com/watch?v=4oNxC9MKKuo&list=OLAK5uy_lajz8KsT1rwMQC6eP88WluFRcoD2Akz6s&index=15
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My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.
https://www.youtube.com/watch?v=4oNxC9MKKuo&list=OLAK5uy_lajz8KsT1rwMQC6eP88WluFRcoD2Akz6s&index=15
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My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.
https://www.youtube.com/watch?v=4oNxC9MKKuo&list=OLAK5uy_lajz8KsT1rwMQC6eP88WluFRcoD2Akz6s&index=15
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Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev
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Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev
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Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)
https://store.steampowered.com/app/3869880/The_Matter_of_Being/
#CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev
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CW: Secret Histories shitpost
The Sun-in-Splendour is canonically genderfluid.
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CW: Secret Histories shitpost
The Sun-in-Splendour is canonically genderfluid.