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#bookofhours — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bookofhours, aggregated by home.social.

  1. Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
    #LinuxGaming #BookOfHours

  2. Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
    #LinuxGaming #BookOfHours

  3. Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
    #LinuxGaming #BookOfHours

  4. Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
    #LinuxGaming #BookOfHours

  5. Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
    #LinuxGaming #BookOfHours

  6. I recently finished reading Richard Wollheim's "Painting As An Art".

    I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.

    On the other hand, his use of psychoanalytic theory left me with questions.

    Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.

    I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.

    Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.

    Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.

    #Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel

  7. I recently finished reading Richard Wollheim's "Painting As An Art".

    I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.

    On the other hand, his use of psychoanalytic theory left me with questions.

    Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.

    I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.

    Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.

    Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.

    #Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel

  8. I recently finished reading Richard Wollheim's "Painting As An Art".

    I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.

    On the other hand, his use of psychoanalytic theory left me with questions.

    Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.

    I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.

    Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.

    Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.

    #Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel

  9. I recently finished reading Richard Wollheim's "Painting As An Art".

    I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.

    On the other hand, his use of psychoanalytic theory left me with questions.

    Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.

    I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.

    Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.

    Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.

    #Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel

  10. I recently finished reading Richard Wollheim's "Painting As An Art".

    I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.

    On the other hand, his use of psychoanalytic theory left me with questions.

    Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.

    I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.

    Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.

    Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.

    #Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel

  11. Weebles wobble, but they don't fall down!

    I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.

    #BookOfHours #Weebles #DungeonKeeper #EldenRing

  12. Weebles wobble, but they don't fall down!

    I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.

    #BookOfHours #Weebles #DungeonKeeper #EldenRing

  13. Weebles wobble, but they don't fall down!

    I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.

    #BookOfHours #Weebles #DungeonKeeper #EldenRing

  14. Weebles wobble, but they don't fall down!

    I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.

    #BookOfHours #Weebles #DungeonKeeper #EldenRing

  15. Weebles wobble, but they don't fall down!

    I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.

    #BookOfHours #Weebles #DungeonKeeper #EldenRing

  16. Two character portaits I made for The Matter of Being.

    Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.

    #TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours

  17. Two character portaits I made for The Matter of Being.

    Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.

    #TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours

  18. Two character portaits I made for The Matter of Being.

    Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.

    #TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours

  19. #BookOfHours maybe stick to finding links that match the search terms, google

  20. #BookOfHours maybe stick to finding links that match the search terms, google

  21. #BookOfHours maybe stick to finding links that match the search terms, google

  22. #BookOfHours maybe stick to finding links that match the search terms, google

  23. #BookOfHours maybe stick to finding links that match the search terms, google

  24. My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.

    youtube.com/watch?v=4oNxC9MKKu

  25. My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.

    youtube.com/watch?v=4oNxC9MKKu

  26. My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.

    youtube.com/watch?v=4oNxC9MKKu

  27. My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.

    youtube.com/watch?v=4oNxC9MKKu

  28. My favourite tune from #BookOfHours sound track is Sea Holly. To me it suggests ineffable mystery and feels very fitting for the theme of the game.

    youtube.com/watch?v=4oNxC9MKKu

  29. Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
    You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.

    Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)

    store.steampowered.com/app/386

    #CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev

  30. Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
    You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.

    Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)

    store.steampowered.com/app/386

    #CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev

  31. Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
    You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.

    Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)

    store.steampowered.com/app/386

    #CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev

  32. Hey, if you love of Cultist Simulator or Book of Hours, check out The Matter of Being.
    You play as a sinister entity trying to gain access to the mortal realm by striking faustian bargains.

    Please share and wishlist it, so we can get funding. I will make lots of awesome art for it, promise. :)

    store.steampowered.com/app/386

    #CultistSimulator #BookofHours #TheMatterofBeing #TMOB #gamedev #indiedev

  33. CW: Secret Histories shitpost

    The Sun-in-Splendour is canonically genderfluid.

    #CultistSimulator #BookOfHours

  34. CW: Secret Histories shitpost

    The Sun-in-Splendour is canonically genderfluid.

    #CultistSimulator #BookOfHours

  35. CW: Secret Histories shitpost

    The Sun-in-Splendour is canonically genderfluid.

    #CultistSimulator #BookOfHours

  36. I’m starting to get the hang of how to do things in #BookOfHours, but I’m still missing one key ability: How to make more ink. The game takes place in early 20th century, so enlarging your hoard of books involves a lot of letter-writing. I’m beginning to suspect that the single vial you start with was supposed to be used to order more. But on the other hand, the game doesn’t seem to have a failure state, so there’s probably an another way. I have a small garden, but no relevant skills.

  37. I’m starting to get the hang of how to do things in #BookOfHours, but I’m still missing one key ability: How to make more ink. The game takes place in early 20th century, so enlarging your hoard of books involves a lot of letter-writing. I’m beginning to suspect that the single vial you start with was supposed to be used to order more. But on the other hand, the game doesn’t seem to have a failure state, so there’s probably an another way. I have a small garden, but no relevant skills.

  38. I’m starting to get the hang of how to do things in #BookOfHours, but I’m still missing one key ability: How to make more ink. The game takes place in early 20th century, so enlarging your hoard of books involves a lot of letter-writing. I’m beginning to suspect that the single vial you start with was supposed to be used to order more. But on the other hand, the game doesn’t seem to have a failure state, so there’s probably an another way. I have a small garden, but no relevant skills.

  39. I’m starting to get the hang of how to do things in #BookOfHours, but I’m still missing one key ability: How to make more ink. The game takes place in early 20th century, so enlarging your hoard of books involves a lot of letter-writing. I’m beginning to suspect that the single vial you start with was supposed to be used to order more. But on the other hand, the game doesn’t seem to have a failure state, so there’s probably an another way. I have a small garden, but no relevant skills.

  40. I’m starting to get the hang of how to do things in #BookOfHours, but I’m still missing one key ability: How to make more ink. The game takes place in early 20th century, so enlarging your hoard of books involves a lot of letter-writing. I’m beginning to suspect that the single vial you start with was supposed to be used to order more. But on the other hand, the game doesn’t seem to have a failure state, so there’s probably an another way. I have a small garden, but no relevant skills.

  41. #BookOfHours is from the same software company that made the Cultist Simulator. While imminent doom is a key mechanic in the latter, the former is much more laid-back. You find yourself on the beach, apparently a survivor from a shipwreck. You establish yourself in the village and begin settling into the old manor at the tip of the peninsula. I haven't gotten into the occult yet, but I expect it's coming.

  42. #BookOfHours is from the same software company that made the Cultist Simulator. While imminent doom is a key mechanic in the latter, the former is much more laid-back. You find yourself on the beach, apparently a survivor from a shipwreck. You establish yourself in the village and begin settling into the old manor at the tip of the peninsula. I haven't gotten into the occult yet, but I expect it's coming.

  43. #BookOfHours is from the same software company that made the Cultist Simulator. While imminent doom is a key mechanic in the latter, the former is much more laid-back. You find yourself on the beach, apparently a survivor from a shipwreck. You establish yourself in the village and begin settling into the old manor at the tip of the peninsula. I haven't gotten into the occult yet, but I expect it's coming.

  44. #BookOfHours is from the same software company that made the Cultist Simulator. While imminent doom is a key mechanic in the latter, the former is much more laid-back. You find yourself on the beach, apparently a survivor from a shipwreck. You establish yourself in the village and begin settling into the old manor at the tip of the peninsula. I haven't gotten into the occult yet, but I expect it's coming.

  45. #BookOfHours is from the same software company that made the Cultist Simulator. While imminent doom is a key mechanic in the latter, the former is much more laid-back. You find yourself on the beach, apparently a survivor from a shipwreck. You establish yourself in the village and begin settling into the old manor at the tip of the peninsula. I haven't gotten into the occult yet, but I expect it's coming.