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1000 results for “pafurijaz”
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In the end, with #Blender's geometry nodes, I finally nailed exporting the Bézier curves I used to build this hull. I went with a line as the profile and cranked the resolution up from 12 to 128. That cut down the error when I imported the model as a SubD, way less mismatch with the NURBS. Then, in #MoI3D, I fired up the Network command and whipped up the hull using the exact same lines, no snags at all on the first go with NURBS. With Nurbs I matched the real dimensions :)
#CAD #b3d #Blender3D -
In the end, with #Blender's geometry nodes, I finally nailed exporting the Bézier curves I used to build this hull. I went with a line as the profile and cranked the resolution up from 12 to 128. That cut down the error when I imported the model as a SubD, way less mismatch with the NURBS. Then, in #MoI3D, I fired up the Network command and whipped up the hull using the exact same lines, no snags at all on the first go with NURBS. With Nurbs I matched the real dimensions :)
#CAD #b3d #Blender3D -
In the end, with #Blender's geometry nodes, I finally nailed exporting the Bézier curves I used to build this hull. I went with a line as the profile and cranked the resolution up from 12 to 128. That cut down the error when I imported the model as a SubD, way less mismatch with the NURBS. Then, in #MoI3D, I fired up the Network command and whipped up the hull using the exact same lines, no snags at all on the first go with NURBS. With Nurbs I matched the real dimensions :)
#CAD #b3d #Blender3D -
Folks, here's another example of that method I shared here recently. The possibilities and control you get with Bézier curves are endless. With this approach, #modeling cars and hard #surfaces using quad topology won't be an issue for anyone in #Blender anymore. #b3d #CAD #b3d Sound track "Forttress" Mario World SNES.
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After days of trial and error with #font creation, I had to pick up the basics of this field, it's full of rules. For now, I've whipped up three font sets that still need finishing, and this particular one was built using a few different programs #Blender, #Inkscape, and of course #FontForge.Hoping to release these sets as soon as possible. #b3d
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I’ve added the option to use a custom mesh and apply a displacement effect to it. In this case, I created a very simple bag and applied a texture using an image. Now, the geometry nodes in #Blender 5.0 offer greater flexibility, allowing me to work with image textures more effectively. #b3d #Blender3d #CAD #IGES
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Between last night and today, I created a geometric node for #Blender, which is now complete and lets you generate #procedural geometries. The node was designed to meet the needs of #CAD programs, and in this latest version, you can also use an image to create specific geometries that can be exported to #IGES format using subdivision surfaces. #b3d #Blender3D
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Using #Blender, #Inkscape, and #FontForge together lets you create cool and unique #fonts. I picked a font, then applied a material to give it a worn, chipped-paint effect, I traced Blender’s rendering in Inkscape, saved the file as an #SVG, and fixed any errors with FontForge to get a clean, polished #font. I might just get into making fonts! #b3d #blender3d
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Using #Blender 5.0 and #GreasePencil, I created these #fonts. I still need to finish the full set, but I’m happy with how they turned out. I also used #FontForge to build the font from SVG files exported via Grease Pencil, which now supports exporting Bézier curves as SVGs. #b3d
And I learned a lot... The fonts Making is demanding. #Blender3d -
In the end, after a few tries, I managed to create the #font characters with consistent heights and generate the first letters uniformly using #FontForge, exporting them from #Blender with #GreasePencil in #SVG Bézier format. #b3d #blender3d
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Creating this "a" character wasn’t too tricky with #GreasePencil. The new version of #Blender coming out now also supports exporting #Bézier curves, but the toughest part was figuring out how #FontForge works. #fonts #b3d
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Creating this "a" character wasn’t too tricky with #GreasePencil. The new version of #Blender coming out now also supports exporting #Bézier curves, but the toughest part was figuring out how #FontForge works. #fonts #b3d
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Creating this "a" character wasn’t too tricky with #GreasePencil. The new version of #Blender coming out now also supports exporting #Bézier curves, but the toughest part was figuring out how #FontForge works. #fonts #b3d
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Hey, I’ve been running some tests and found that #IGES export only works if you convert to PsychoPatch. So, I’ll need to install that add-on. For now, this solution seems like a decent compromise, and I reckon a lot of folks in the #automotive industry might find it interesting, at least until Francesco Siddi, the new CEO, decides it’s time to give some love to this part of #Blender that’s been neglected for 20 years. #b3d #CAD #NURBS
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Hey everyone, after all this time, #Plasticity is finally going to roll out #2D #technical #drawing generation from 3D models. I’m pitching in with ideas on how to structure the file. The 2D drawing will be exported as an SVG, but it’ll be neatly organized so you can edit it with #CAD software or #Inkscape. That said, development won’t kick off until November. The Parasolid kernel already has these features, so it’s just a matter of figuring out how to organize the file and handle the export.
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Unbelievable but true. This video is on the White House's official page: a short clip featuring Tom Homan, who oversees deportations, with his face superimposed on the #Teletubbies sun baby. Instead of the baby's face, it's Tom Homan talking. What world are we living in? #Whitehouse #Trump #ICE #Tomhoman