#fontforge — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fontforge, aggregated by home.social.
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With a lot of help from the community, today I hopefully fixed a nasty and elusive FontForge crash which I have been chasing for months. https://github.com/fontforge/fontforge/issues/5786
Open source development at its best 🦾
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With a lot of help from the community, today I hopefully fixed a nasty and elusive FontForge crash which I have been chasing for months. https://github.com/fontforge/fontforge/issues/5786
Open source development at its best 🦾
-
With a lot of help from the community, today I hopefully fixed a nasty and elusive FontForge crash which I have been chasing for months. https://github.com/fontforge/fontforge/issues/5786
Open source development at its best 🦾
-
With a lot of help from the community, today I hopefully fixed a nasty and elusive FontForge crash which I have been chasing for months. https://github.com/fontforge/fontforge/issues/5786
Open source development at its best 🦾
-
With a lot of help from the community, today I hopefully fixed a nasty and elusive FontForge crash which I have been chasing for months. https://github.com/fontforge/fontforge/issues/5786
Open source development at its best 🦾
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Edit: closed, I got plenty of responses, thank you fediverse!
Any graphic designers focused on #typography here? I'm wanting to convert/remaster one of my old logos, expand it into a (partial) font I could use for videos. I have the tools, but not the time or experience to know what needs fixing.
If you're interested and have created/edited fonts before, DM me your related portfolio and we can talk. If you know someone who may be interested, please boost. #GraphicDesign #font #FontForge #logo
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Edit: closed, I got plenty of responses, thank you fediverse!
Any graphic designers focused on #typography here? I'm wanting to convert/remaster one of my old logos, expand it into a (partial) font I could use for videos. I have the tools, but not the time or experience to know what needs fixing.
If you're interested and have created/edited fonts before, DM me your related portfolio and we can talk. If you know someone who may be interested, please boost. #GraphicDesign #font #FontForge #logo
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Edit: closed, I got plenty of responses, thank you fediverse!
Any graphic designers focused on #typography here? I'm wanting to convert/remaster one of my old logos, expand it into a (partial) font I could use for videos. I have the tools, but not the time or experience to know what needs fixing.
If you're interested and have created/edited fonts before, DM me your related portfolio and we can talk. If you know someone who may be interested, please boost. #GraphicDesign #font #FontForge #logo
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Edit: closed, I got plenty of responses, thank you fediverse!
Any graphic designers focused on #typography here? I'm wanting to convert/remaster one of my old logos, expand it into a (partial) font I could use for videos. I have the tools, but not the time or experience to know what needs fixing.
If you're interested and have created/edited fonts before, DM me your related portfolio and we can talk. If you know someone who may be interested, please boost. #GraphicDesign #font #FontForge #logo
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Edit: closed, I got plenty of responses, thank you fediverse!
Any graphic designers focused on #typography here? I'm wanting to convert/remaster one of my old logos, expand it into a (partial) font I could use for videos. I have the tools, but not the time or experience to know what needs fixing.
If you're interested and have created/edited fonts before, DM me your related portfolio and we can talk. If you know someone who may be interested, please boost. #GraphicDesign #font #FontForge #logo
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hmm ... trying to modify a pixel font to include special characters like äöüéê etc. is a pain in the 4$s. i am really thinking to skip localization even though i finished english, german, french and italian. in german i can substitute ä=ae, ö=oe, ü=ue, ß=ss. but in french, everything looks like I have a spelling disability when éèê etc. are missing and just be the standard characters. time to scrape the net for a similar font with special characters. #font #development #gamedev #fontforge
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hmm ... trying to modify a pixel font to include special characters like äöüéê etc. is a pain in the 4$s. i am really thinking to skip localization even though i finished english, german, french and italian. in german i can substitute ä=ae, ö=oe, ü=ue, ß=ss. but in french, everything looks like I have a spelling disability when éèê etc. are missing and just be the standard characters. time to scrape the net for a similar font with special characters. #font #development #gamedev #fontforge
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hmm ... trying to modify a pixel font to include special characters like äöüéê etc. is a pain in the 4$s. i am really thinking to skip localization even though i finished english, german, french and italian. in german i can substitute ä=ae, ö=oe, ü=ue, ß=ss. but in french, everything looks like I have a spelling disability when éèê etc. are missing and just be the standard characters. time to scrape the net for a similar font with special characters. #font #development #gamedev #fontforge
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hmm ... trying to modify a pixel font to include special characters like äöüéê etc. is a pain in the 4$s. i am really thinking to skip localization even though i finished english, german, french and italian. in german i can substitute ä=ae, ö=oe, ü=ue, ß=ss. but in french, everything looks like I have a spelling disability when éèê etc. are missing and just be the standard characters. time to scrape the net for a similar font with special characters. #font #development #gamedev #fontforge
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hmm ... trying to modify a pixel font to include special characters like äöüéê etc. is a pain in the 4$s. i am really thinking to skip localization even though i finished english, german, french and italian. in german i can substitute ä=ae, ö=oe, ü=ue, ß=ss. but in french, everything looks like I have a spelling disability when éèê etc. are missing and just be the standard characters. time to scrape the net for a similar font with special characters. #font #development #gamedev #fontforge
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I bought a personal windows PC because I refuse to give money to the Apple ecosystem, and Android doesn't host font development software. I think this is the open-source program people recommended, though I'm not sure, am about to try it out for this week's homework, on the last week of my 2nd course
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I bought a personal windows PC because I refuse to give money to the Apple ecosystem, and Android doesn't host font development software. I think this is the open-source program people recommended, though I'm not sure, am about to try it out for this week's homework, on the last week of my 2nd course
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I bought a personal windows PC because I refuse to give money to the Apple ecosystem, and Android doesn't host font development software. I think this is the open-source program people recommended, though I'm not sure, am about to try it out for this week's homework, on the last week of my 2nd course
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I bought a personal windows PC because I refuse to give money to the Apple ecosystem, and Android doesn't host font development software. I think this is the open-source program people recommended, though I'm not sure, am about to try it out for this week's homework, on the last week of my 2nd course
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I bought a personal windows PC because I refuse to give money to the Apple ecosystem, and Android doesn't host font development software. I think this is the open-source program people recommended, though I'm not sure, am about to try it out for this week's homework, on the last week of my 2nd course
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I have created a ‘sortsmill’ organization on Github so I could fork this project I got driven out of years ago, by bullying: https://github.com/sortsmill/fontforge
If I had stayed in the project, it would have had multilanguage interfaces, not just Python. I mean every language under the sun. I had already made the basic changes in my own stuff.
As it stands, I might do it again and submit the changes. But machines are fast now. More likely I will make a Python-Ada shim for it.
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I have created a ‘sortsmill’ organization on Github so I could fork this project I got driven out of years ago, by bullying: https://github.com/sortsmill/fontforge
If I had stayed in the project, it would have had multilanguage interfaces, not just Python. I mean every language under the sun. I had already made the basic changes in my own stuff.
As it stands, I might do it again and submit the changes. But machines are fast now. More likely I will make a Python-Ada shim for it.
-
I have created a ‘sortsmill’ organization on Github so I could fork this project I got driven out of years ago, by bullying: https://github.com/sortsmill/fontforge
If I had stayed in the project, it would have had multilanguage interfaces, not just Python. I mean every language under the sun. I had already made the basic changes in my own stuff.
As it stands, I might do it again and submit the changes. But machines are fast now. More likely I will make a Python-Ada shim for it.
-
I have created a ‘sortsmill’ organization on Github so I could fork this project I got driven out of years ago, by bullying: https://github.com/sortsmill/fontforge
If I had stayed in the project, it would have had multilanguage interfaces, not just Python. I mean every language under the sun. I had already made the basic changes in my own stuff.
As it stands, I might do it again and submit the changes. But machines are fast now. More likely I will make a Python-Ada shim for it.
-
I have created a ‘sortsmill’ organization on Github so I could fork this project I got driven out of years ago, by bullying: https://github.com/sortsmill/fontforge
If I had stayed in the project, it would have had multilanguage interfaces, not just Python. I mean every language under the sun. I had already made the basic changes in my own stuff.
As it stands, I might do it again and submit the changes. But machines are fast now. More likely I will make a Python-Ada shim for it.
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In a continuing flurry of boring #FontForge news, I ported two more dialogs to GTK: bitmap strikes and problem detector.
This boosts the number of modernized UI dialogs to 3 out of ~150. That's 2%, yay! 💪
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In a continuing flurry of boring #FontForge news, I ported two more dialogs to GTK: bitmap strikes and problem detector.
This boosts the number of modernized UI dialogs to 3 out of ~150. That's 2%, yay! 💪
-
In a continuing flurry of boring #FontForge news, I ported two more dialogs to GTK: bitmap strikes and problem detector.
This boosts the number of modernized UI dialogs to 3 out of ~150. That's 2%, yay! 💪
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Fredrick Brennan, one of FontForge chief maintainers and a board member, passed away on January 10 at the age of 31.
I didn't work together with him, as I became involved with FontForge a few years after he moved on to develop MFEK. Nevertheless his essay "Why MFEK" (https://github.com/MFEK/docs/blob/master/doc/Why.md) deeply influenced me. In fact it was Fredrick's gloomy assessment of the state of FontForge that brought me on the crusade to prove him wrong.
🧵1/2 -
Fredrick Brennan, one of FontForge chief maintainers and a board member, passed away on January 10 at the age of 31.
I didn't work together with him, as I became involved with FontForge a few years after he moved on to develop MFEK. Nevertheless his essay "Why MFEK" (https://github.com/MFEK/docs/blob/master/doc/Why.md) deeply influenced me. In fact it was Fredrick's gloomy assessment of the state of FontForge that brought me on the crusade to prove him wrong.
🧵1/2 -
Fredrick Brennan, one of FontForge chief maintainers and a board member, passed away on January 10 at the age of 31.
I didn't work together with him, as I became involved with FontForge a few years after he moved on to develop MFEK. Nevertheless his essay "Why MFEK" (https://github.com/MFEK/docs/blob/master/doc/Why.md) deeply influenced me. In fact it was Fredrick's gloomy assessment of the state of FontForge that brought me on the crusade to prove him wrong.
🧵1/2 -
Fredrick Brennan, one of FontForge chief maintainers and a board member, passed away on January 10 at the age of 31.
I didn't work together with him, as I became involved with FontForge a few years after he moved on to develop MFEK. Nevertheless his essay "Why MFEK" (https://github.com/MFEK/docs/blob/master/doc/Why.md) deeply influenced me. In fact it was Fredrick's gloomy assessment of the state of FontForge that brought me on the crusade to prove him wrong.
🧵1/2 -
Fredrick Brennan, one of FontForge chief maintainers and a board member, passed away on January 10 at the age of 31.
I didn't work together with him, as I became involved with FontForge a few years after he moved on to develop MFEK. Nevertheless his essay "Why MFEK" (https://github.com/MFEK/docs/blob/master/doc/Why.md) deeply influenced me. In fact it was Fredrick's gloomy assessment of the state of FontForge that brought me on the crusade to prove him wrong.
🧵1/2 -
The first real FontForge plugin has landed! Just five years after the introduction of plugin framework, the Variable Font Plugin by @[email protected] is here. Grab your free copy at https://pypi.org/project/fontforge-variable-font/
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The first real FontForge plugin has landed! Just five years after the introduction of plugin framework, the Variable Font Plugin by @[email protected] is here. Grab your free copy at https://pypi.org/project/fontforge-variable-font/
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The first real FontForge plugin has landed! Just five years after the introduction of plugin framework, the Variable Font Plugin by @[email protected] is here. Grab your free copy at https://pypi.org/project/fontforge-variable-font/
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The first real FontForge plugin has landed! Just five years after the introduction of plugin framework, the Variable Font Plugin by @[email protected] is here. Grab your free copy at https://pypi.org/project/fontforge-variable-font/
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The first real FontForge plugin has landed! Just five years after the introduction of plugin framework, the Variable Font Plugin by @[email protected] is here. Grab your free copy at https://pypi.org/project/fontforge-variable-font/
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Today's FontForge shout-out 📢 goes to Skef, one of the long-term maintainers. He did an enormous amount of work to clean up the codebase for C++ compatibility and made the Python module importable by the standard Windows Python installation.
No screenshots today, but trust me, it was a really huge project.
https://github.com/fontforge/fontforge/pull/5750 -
Today's FontForge shout-out 📢 goes to Skef, one of the long-term maintainers. He did an enormous amount of work to clean up the codebase for C++ compatibility and made the Python module importable by the standard Windows Python installation.
No screenshots today, but trust me, it was a really huge project.
https://github.com/fontforge/fontforge/pull/5750 -
Today's FontForge shout-out 📢 goes to Skef, one of the long-term maintainers. He did an enormous amount of work to clean up the codebase for C++ compatibility and made the Python module importable by the standard Windows Python installation.
No screenshots today, but trust me, it was a really huge project.
https://github.com/fontforge/fontforge/pull/5750 -
Today's FontForge shout-out 📢 goes to Skef, one of the long-term maintainers. He did an enormous amount of work to clean up the codebase for C++ compatibility and made the Python module importable by the standard Windows Python installation.
No screenshots today, but trust me, it was a really huge project.
https://github.com/fontforge/fontforge/pull/5750 -
Today's FontForge shout-out 📢 goes to Skef, one of the long-term maintainers. He did an enormous amount of work to clean up the codebase for C++ compatibility and made the Python module importable by the standard Windows Python installation.
No screenshots today, but trust me, it was a really huge project.
https://github.com/fontforge/fontforge/pull/5750 -
Oh btw, made another 8x16 VGA based font, featuring _that helmet_ on the @ character/player :} #fontforge #ZMAngband #roguelikedev
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Oh btw, made another 8x16 VGA based font, featuring _that helmet_ on the @ character/player :} #fontforge #ZMAngband #roguelikedev
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Oh btw, made another 8x16 VGA based font, featuring _that helmet_ on the @ character/player :} #fontforge #ZMAngband #roguelikedev
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Oh btw, made another 8x16 VGA based font, featuring _that helmet_ on the @ character/player :} #fontforge #ZMAngband #roguelikedev
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#ZMAngband #traditionalroguelike #roguelikedev still glued to fckn' #FontForge and getting some decently nice designs. .fon format is like trying to read a throwing of ritual bones, pff, ridiculous. Sometimes I feel like a paleodev...
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#ZMAngband #traditionalroguelike #roguelikedev still glued to fckn' #FontForge and getting some decently nice designs. .fon format is like trying to read a throwing of ritual bones, pff, ridiculous. Sometimes I feel like a paleodev...
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#ZMAngband #traditionalroguelike #roguelikedev still glued to fckn' #FontForge and getting some decently nice designs. .fon format is like trying to read a throwing of ritual bones, pff, ridiculous. Sometimes I feel like a paleodev...