#visualscripting — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #visualscripting, aggregated by home.social.
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I found three
#Educational #BlockBased #Programming #Websites in total:1. https://scratch.mit.edu
2. https://turbowarp.org
3. https://snap.berkeley.edu#Education #Website #ComputerProgramming #VisualProgramming #BlockProgramming #Scripting #VisualScripting #BlockScripting #Coding #VisualCoding #BlockCoding #ScratchMIT #Turbowarp #SnapBerkeley
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I found three
#Educational #BlockBased #Programming #Websites in total:1. https://scratch.mit.edu
2. https://turbowarp.org
3. https://snap.berkeley.edu#Education #Website #ComputerProgramming #VisualProgramming #BlockProgramming #Scripting #VisualScripting #BlockScripting #Coding #VisualCoding #BlockCoding #ScratchMIT #Turbowarp #SnapBerkeley
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I found three
#Educational #BlockBased #Programming #Websites in total:1. https://scratch.mit.edu
2. https://turbowarp.org
3. https://snap.berkeley.edu#Education #Website #ComputerProgramming #VisualProgramming #BlockProgramming #Scripting #VisualScripting #BlockScripting #Coding #VisualCoding #BlockCoding #ScratchMIT #Turbowarp #SnapBerkeley
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I found three
#Educational #BlockBased #Programming #Websites in total:1. https://scratch.mit.edu
2. https://turbowarp.org
3. https://snap.berkeley.edu#Education #Website #ComputerProgramming #VisualProgramming #BlockProgramming #Scripting #VisualScripting #BlockScripting #Coding #VisualCoding #BlockCoding #ScratchMIT #Turbowarp #SnapBerkeley
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I found three
#Educational #BlockBased #Programming #Websites in total:1. https://scratch.mit.edu
2. https://turbowarp.org
3. https://snap.berkeley.edu#Education #Website #ComputerProgramming #VisualProgramming #BlockProgramming #Scripting #VisualScripting #BlockScripting #Coding #VisualCoding #BlockCoding #ScratchMIT #Turbowarp #SnapBerkeley
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UI.Vision work very well for removing likes on FB. #VisualScripting
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For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...
Seems early for #ScreenShotSaturday
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For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...
Seems early for #ScreenShotSaturday
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For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...
Seems early for #ScreenShotSaturday
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For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...
Seems early for #ScreenShotSaturday
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For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...
Seems early for #ScreenShotSaturday
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visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.
#visualscripting #lisp #scheme #commonlisp
btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.
still working on fleshing it all out.
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visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.
#visualscripting #lisp #scheme #commonlisp
btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.
still working on fleshing it all out.
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visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.
#visualscripting #lisp #scheme #commonlisp
btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.
still working on fleshing it all out.
-
visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.
#visualscripting #lisp #scheme #commonlisp
btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.
still working on fleshing it all out.
-
visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.
#visualscripting #lisp #scheme #commonlisp
btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.
still working on fleshing it all out.
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Some wonderful person implemented a VISUAL SCRIPTING plugin into #reaper
https://forum.cockos.com/showthread.php?t=278176
#reaperdaw #visualscripting #production #daw #audio #gameaudio
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Some wonderful person implemented a VISUAL SCRIPTING plugin into #reaper
https://forum.cockos.com/showthread.php?t=278176
#reaperdaw #visualscripting #production #daw #audio #gameaudio
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Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev
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Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev
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Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev
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Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev
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#Godot 4 won't have #VisualScripting anymore 😭😭😭😭
I used it for years almost exclusively because it was implemented out of the box. Now I have to change how I use it in education....
https://godotengine.org/article/godot-4-will-discontinue-visual-scripting
#opensource #scripting #visual #gamedesign #games #gameengine
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#Godot 4 won't have #VisualScripting anymore 😭😭😭😭
I used it for years almost exclusively because it was implemented out of the box. Now I have to change how I use it in education....
https://godotengine.org/article/godot-4-will-discontinue-visual-scripting
#opensource #scripting #visual #gamedesign #games #gameengine