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#visualscripting — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #visualscripting, aggregated by home.social.

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  1. New Release 🎉
    [email protected]
    github.com/needle-mirror/com.u

    🟢 ++ 0 🔴 -- 0 ⚪ ~~ 43

    ## [6.6.0] - 2026-07-09

    ### Changed

    - Changed the pre-release API `XRSubsystem.TryStartAsync` to make the `CancellationToken` input parameter required instead of optional.

    #xreditorsubsystem #xr #ar #augmented #mixed #reality #foundation #core #subsystem #simulation #visualscripting

  2. UI.Vision work very well for removing likes on FB. #VisualScripting

  3. For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...

    Seems early for #ScreenShotSaturday

  4. For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...

    Seems early for #ScreenShotSaturday

  5. For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...

    Seems early for #ScreenShotSaturday

  6. For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...

    Seems early for #ScreenShotSaturday

  7. For funsies - I'm trying to hack the post-processing stuff (from work) into the #unity3d #visualScripting system ... it's not going ... fast ... but I worked out some abstractions for it so that's working ...

    Seems early for #ScreenShotSaturday

  8. visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.

    #visualscripting #lisp #scheme #commonlisp

    btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.

    still working on fleshing it all out.

  9. visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.

    #visualscripting #lisp #scheme #commonlisp

    btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.

    still working on fleshing it all out.

  10. visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.

    #visualscripting #lisp #scheme #commonlisp

    btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.

    still working on fleshing it all out.

  11. visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.

    #visualscripting #lisp #scheme #commonlisp

    btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.

    still working on fleshing it all out.

  12. visual scripting concept with accompanying lisp code. the simplicity of s-expression syntax *really* works for visual scripting.

    #visualscripting #lisp #scheme #commonlisp

    btw, fully rounded blocks are evaluated, while slightly rounded ones aren't (the symbol "name", and the text "world"). the rounded forms only accept existing functions/variables, and the semi-rounded ones allow basically anything.

    still working on fleshing it all out.

  13. Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev

  14. Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev

  15. Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev

  16. Do you use visual scripting apart from quick prototyping? #visualscripting #gamedev

  17. #Godot 4 won't have #VisualScripting anymore 😭😭😭😭

    I used it for years almost exclusively because it was implemented out of the box. Now I have to change how I use it in education....

    godotengine.org/article/godot-

    #opensource #scripting #visual #gamedesign #games #gameengine

  18. #Godot 4 won't have #VisualScripting anymore 😭😭😭😭

    I used it for years almost exclusively because it was implemented out of the box. Now I have to change how I use it in education....

    godotengine.org/article/godot-

    #opensource #scripting #visual #gamedesign #games #gameengine