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#shadermagic — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shadermagic, aggregated by home.social.

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  1. I finally did it, now I have a shader/lighting system that can do color quantizing, mapping colors to a arbitrary color palette using different color models AND do dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
    #indiedev #pixelart #gamemaker #solodev #shadermagic

  2. There is an short but interesting Article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/2
    #gamedesign #pixelart #shadermagic

  3. Happy #wipwednesday ! Here's some more #pharaomon dev.

    Rather than traditional tamagotchi gameplay, I'm making this a turn-based resource management thing. You get 3 actions per day: sunrise, midday, sunset. And scheduled events happen that consume resources. I'm not a game designer though so maybe it's a bad idea? We'll see

    #indiegamedev #indiedev #retrographics #unity3d #shadermagic #shaderdev

  4. run cat run

    (Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)

    #shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics

  5. Adding fake environmental reflections to my retro shader pack! They work the old fashioned way (per-vertex, with sphere maps) thanks to several old tutorials and this Graphica Obscura article: graficaobscura.com/texmap/inde

    It would have taken a lot less work to implement modern per-pixel real-time reflections... 🤔

    #shadermagic #shaderdev #indiegamedev #indiedev #unity3d #unityassets

  6. Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.

    Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.

    I'll open source this when I'm done.

    #screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader

  7. Implemented a new dither shader for my dungeon + added fading walls if the camera goes behind them. #gamedev #godotengine #shadermagic

  8. #throwbackthursday to my vines powered by #shadermagic

    The shader uses the quad strip's vertex colors as an alpha mask. It then applies a color gradient over the remaining opaque pixels.

    #shaders #gamedev #indiedev #indiegamedev

  9. Having a actual dialog manager🗣️ in my game now AND
    being able to look around freely is what I am now happy with.

    Next up is actually being able to take decisions. hehe
    #godot #indiedev #gamedev #visualnovel #shadermagic #godotengine #pierflock

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