#shadermagic — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shadermagic, aggregated by home.social.
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I finally did it, now I have a shader/lighting system that can do color quantizing, mapping colors to a arbitrary color palette using different color models AND do dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic -
There is an short but interesting Article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/
#gamedesign #pixelart #shadermagic -
run cat run
(Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)
#shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics
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Snow shader from above.
It's a peaceful life. ❄️
#threejs #gamedev #shadermagic -
Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader
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Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader
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Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader
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Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader
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Experimenting with generating 16x16 pixel art tilesets in #Blender by using a compositing shader and some camera perspective tweaks. Palette quantization is still #wip because that's its own rabbit hole.
Best results are achieved by sticking to a grid, using 45-degree bevels, and retouching the output by hand.
I'll open source this when I'm done.
#screenshotsaturday #indiedev #indiegame #shaders #shaderdev #shadermagic #pixelartshader
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Implemented a new dither shader for my dungeon + added fading walls if the camera goes behind them. #gamedev #godotengine #shadermagic
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#pixelart with dynamic lighting and normalmaps:
#gamemaker #shadermagic -
Having a actual dialog manager🗣️ in my game now AND
being able to look around freely is what I am now happy with.Next up is actually being able to take decisions. hehe
#godot #indiedev #gamedev #visualnovel #shadermagic #godotengine #pierflock