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#mode7 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mode7, aggregated by home.social.

  1. White_Pointer Gaming Examines All the SNES Graphic Modes
    White_Pointer Gaming's series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have a video going over all eight (Modes 0-7) of the SNES background modes. (42 minutes)

    youtube.com/watch?v=8UhnR4foGc0
    setsideb.com/white_pointer-gam
    #retro #hardware #Mode7 #retro #snes #superfamicom #VideoModes #WhitePointerGaming

  2. White_Pointer Gaming Examines All the SNES Graphic Modes
    White_Pointer Gaming's series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have a video going over all eight (Modes 0-7) of the SNES background modes. (42 minutes)

    youtube.com/watch?v=8UhnR4foGc0
    setsideb.com/white_pointer-gam
    #retro #hardware #Mode7 #retro #snes #superfamicom #VideoModes #WhitePointerGaming

  3. White_Pointer Gaming Examines All the SNES Graphic Modes
    White_Pointer Gaming's series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have a video going over all eight (Modes 0-7) of the SNES background modes. (42 minutes)

    youtube.com/watch?v=8UhnR4foGc0
    setsideb.com/white_pointer-gam
    #retro #hardware #Mode7 #retro #snes #superfamicom #VideoModes #WhitePointerGaming

  4. Wir haben es endlich mal wieder geschafft, eine Folge aufzunehmen. Dieses Mal haben wir uns die frühen 3D Rendering-Techniken angesehen. Es geht um Spiele wie Wolfenstein 3D, Super Mario Kart und DOOM. Von Mode7 über Raycasting bis Binary Space Partitioning geben wir einen kleinen Einblick:
    hobbyspieleentwicklerpodcast.d

    #podcast #retro #3d #raycasting #mode7

  5. An abandoned attempt to create a #DoctorWho inspired spacetime vortex animation, with #SNES graphics techniques such as prerendered 3D, palette swapping and #Mode7 layer transforms.

    I found that the palette cycling effect broke down towards the center of the vortex because it's too dense, so I had to patch it up.

    BTW, is this a good format for sharing step-by-step effect breakdowns? Or would separate images work better?

    #retrographics #blender #blender3d #godotdev #godot #screenshotsaturday

  6. Who remembers "Battle Cars" for the #SNES?

    I remember the magazine ads, but I don't believe I had played the game until today; it's better than it should be. It's a #mode7 #racingGame but you can level up the parts of your #car like an #RPG.

    en.wikipedia.org/wiki/Battle_C

    #battleCars #retrogaming #gaming #cars

  7. One of five SNES launch titles. Who would have thought mode 7 would be so fun.

    Pilotwings for the Super Nintendo was released in North America on August 23, 1991. It's a flight simulation game where players tackle various aerial challenges using airplanes, hang gliders, and jetpacks.

    #Nintendo #SuperNintendo #SNES #NintendoSwitch #Pilotwings #FlightSimulation #Gaming #VideoGames #RetroGaming #videogamer #gamer #retrogamer #Mode7 #16bit #retrogames #supernes #streamer #vtuber #twitch #games

  8. Excellent History recap of Super Mario Kart by Gaming Historian! Nearly one hour of very interesting details how this game became that popular. :right_parrot: #nintendo #gaming #retrogaming #snes #sfc #superfamicon #console #mode7
    youtube.com/watch?v=NDHZKYETDy

  9. My mode 7 demo is complete.

    An open source example of how to do a couple of "3D' effects on the SNES.

    #SNES #Mode7

    patreon.com/posts/70729047

  10. There's a few small things I still have to add to this Mode 7 demo, but it's nearly complete. Let's fly around! 🌏🐦
    #SNES #Mode7

  11. Replacing the perspective correction 16/8-bit hardware divide with a 12-bit lookup table eliminates my precision issues. Not so wobbly anymore! #SNES #Mode7

  12. Now that's starting to look like a thing. #SNES #Mode7

  13. One of five SNES launch titles. Who would have thought mode 7 would be so fun.

    Pilotwings for the Super Nintendo was released in North America on August 23, 1991. It's a flight simulation game where players tackle various aerial challenges using airplanes, hang gliders, and jetpacks.

    #Nintendo #SuperNintendo #SNES #NintendoSwitch #Pilotwings #FlightSimulation #Gaming #VideoGames #RetroGaming #videogamer #gamer #retrogamer #Mode7 #16bit #retrogames #supernes #streamer #vtuber #twitch #games

  14. One of five SNES launch titles. Who would have thought mode 7 would be so fun.

    Pilotwings for the Super Nintendo was released in North America on August 23, 1991. It's a flight simulation game where players tackle various aerial challenges using airplanes, hang gliders, and jetpacks.

    #Nintendo #SuperNintendo #SNES #NintendoSwitch #Pilotwings #FlightSimulation #Gaming #VideoGames #RetroGaming #videogamer #gamer #retrogamer #Mode7 #16bit #retrogames #supernes #streamer #vtuber #twitch #games

  15. One of five SNES launch titles. Who would have thought mode 7 would be so fun.

    Pilotwings for the Super Nintendo was released in North America on August 23, 1991. It's a flight simulation game where players tackle various aerial challenges using airplanes, hang gliders, and jetpacks.

    #Nintendo #SuperNintendo #SNES #NintendoSwitch #Pilotwings #FlightSimulation #Gaming #VideoGames #RetroGaming #videogamer #gamer #retrogamer #Mode7 #16bit #retrogames #supernes #streamer #vtuber #twitch #games

  16. One of five SNES launch titles. Who would have thought mode 7 would be so fun.

    Pilotwings for the Super Nintendo was released in North America on August 23, 1991. It's a flight simulation game where players tackle various aerial challenges using airplanes, hang gliders, and jetpacks.

    #Nintendo #SuperNintendo #SNES #NintendoSwitch #Pilotwings #FlightSimulation #Gaming #VideoGames #RetroGaming #videogamer #gamer #retrogamer #Mode7 #16bit #retrogames #supernes #streamer #vtuber #twitch #games