#impulsecontrol — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #impulsecontrol, aggregated by home.social.
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DATE: May 17, 2026 at 07:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: Scientists find cognitive differences between recreational gamers and those at risk of addiction
URL: https://www.psypost.org/how-video-gaming-habits-shape-our-cognitive-profiles/
Video gaming often sparks debate over its potential harms and benefits. A new study reveals that cognitive difficulties are linked to problematic gaming habits rather than the act of gaming itself. While individuals at risk for gaming addiction show reduced working memory, those who play recreationally may actually exhibit enhanced attention. The research was published in Computers in Human Behavior.
The World Health Organization officially recognizes gaming disorder as a medical condition. This diagnosis describes a persistent inability to control gaming habits. For individuals with this condition, playing video games takes precedence over daily activities despite negative life consequences.
Psychologists often study behavioral addictions through a dual-system framework. This model suggests that human behavior is guided by a balance between a goal-directed system and a habitual system. The goal-directed system involves conscious planning and mental flexibility. The habitual system relies on automatic responses that often persist even when they conflict with a person’s goals.
Executive functions are the mental tools that support the goal-directed system. These functions allow people to hold information in their minds, switch between tasks, and suppress impulsive urges. On the other side of the equation is implicit sequence learning. This is an automatic process where the brain extracts patterns from the environment without conscious awareness.
Lead author Krisztina Berta and her colleagues at Eötvös Loránd University in Hungary wanted to map how these two cognitive systems function in different types of gamers. They aimed to identify the mental mechanisms that separate healthy recreational gaming from addictive behavior.
“Video games are more popular than ever, and with that, concerns are growing about how too much gaming might affect how our brains work,” said study co-author Zsuzsanna Viktória Pesthy, a researcher at Eötvös Loránd University. “However, not only mothers with gamer children are concerned about this issue, but in recent years, it has also attracted the attention of cognitive scientists.”
Pesthy explained that the researchers wanted to address a gap in the scientific literature.
“How are brain processes and cognitive functions, which underlie memory and decision-making, related to excessive gaming? Despite the countless studies conducted on related topics so far, the overall picture remains far from consistent,” she said. “We aimed to clarify this picture a bit and develop a more comprehensive overview of how excessive gaming is linked to cognitive functions.”
To do so, the researchers focused on the nature of the gaming habits rather than just their duration.
“Our main question was: what if, from the perspective of cognitive functioning, it is not the amount of gaming that matters, but whether someone becomes addicted to gaming?” Pesthy said. “That is, when video gaming starts to negatively affect work or school performance, the individual neglects their social relationships, health problems emerge, and symptoms of addiction appear, such as constant craving for gaming.”
Previous research has often blurred the lines between differing intensities of play.
“However, many studies do not clearly distinguish between intensive but recreational gaming—when individuals play frequently without showing signs of addiction—and gaming addiction,” she said. “This distinction may be important for understanding which cognitive characteristics are related to video gaming itself and which are associated with addiction. In our study, we aimed to establish complex profiles of different patterns of game use and compare them with individuals who do not play at all.”
To achieve this, the team designed an experiment to test both executive functions and automatic habit learning. The researchers recruited 114 participants and divided them into three distinct groups. The first group consisted of non-gamers who did not play video games at all. The second group consisted of recreational gamers who played at least 14 hours a week but did not report addiction symptoms.
The final group included individuals at risk for gaming disorder. These participants played heavily and scored high on a standardized screening questionnaire for gaming addiction. The researchers mathematically adjusted their data to account for the total weekly hours spent playing. This step ensured that any group differences were related to addiction severity rather than just the amount of time spent holding a controller.
Participants completed a series of computerized psychological tests. To measure simple working memory capacity, participants listened to sequences of numbers and tried to recall them in order. A second memory task required participants to count specific shapes on a screen and remember the final tallies.
The researchers also tested a different type of working memory called updating. In this assessment, participants watched letters flash on a screen one by one. They had to press a key when the current letter matched the one shown exactly one or two steps earlier.
To measure inhibitory control, the team used a rapid-fire response task. Participants were instructed to press the spacebar when a blue star was replaced by the letter P and to withhold their response when the letter R appeared. Another test measured cognitive flexibility by asking participants to categorize virtual cards according to rules that changed without warning.
Finally, the researchers evaluated automatic habit formation. Participants viewed four circles on a monitor and pressed corresponding keys as images of dog heads popped up. The images followed a hidden, alternating sequence. As participants subconsciously learned the pattern, their reaction times naturally sped up.
The testing revealed distinct cognitive profiles for the three groups. Individuals at risk for gaming disorder performed worse on the basic working memory tasks than both non-gamers and recreational gamers. They struggled to store and recall strings of numbers and shapes.
While the at-risk group showed normal overall performance on the memory updating task, they made more specific errors. They recorded a higher number of false alarms by pressing the button when they should have waited. This pattern points to increased impulsivity and a potential lack of behavioral control.
In contrast, recreational gamers showed signs of enhanced mental readiness. During the inhibitory control test, the recreational gamers successfully hit the spacebar in response to the target letters more often than the non-gamers. Because the researchers controlled for total playtime, this heightened attention seems uniquely linked to healthy gaming habits.
“Video gaming in itself doesn’t seem to be a problem—the real concern is addiction,” Pesthy told PsyPost. “In our sample, recreational gamers who spent a lot of time gaming but showed no signs of addiction actually performed better on some attention-related tasks than those who didn’t play at all. In contrast, among those whose gaming had become more dominant and showed signs of addiction, poorer memory processes could be observed.”
Results for the habit-learning assessment were not statistically significant among the specific groups. Non-gamers, recreational gamers, and at-risk individuals all learned the hidden dog patterns at roughly the same rate. This finding challenges the assumption that addictive behaviors are universally driven by an overactive habit-learning system.
The researchers also looked at how conscious control and automatic habits relate to one another. Across all participants, there was a negative relationship between inhibitory control and habit learning. When the brain exerts less conscious effort, automated habits predictably gain more influence over behavior.
There was also an unexpected positive relationship between basic working memory and habit learning for non-gamers and at-risk individuals. The researchers suspect that people in these two groups might use their working memory capacity to compensate for other cognitive gaps during automatic tasks. In contrast, recreational gamers did not show this overlapping relationship.
The study relied on a single observation period rather than tracking participants as they aged. This cross-sectional design means the research cannot reveal whether gaming disorder causes working memory deficits. It is equally possible that individuals with preexisting memory and attention challenges are simply more prone to developing gaming addictions. Longitudinal research will be needed to track how cognitive profiles shift over time.
The researchers also noted that their diagnostic categories relied on self-reported questionnaires. Some participants may have lacked self-awareness or answered in ways that made their habits seem less severe. Confirming these test results in clinical populations with formal diagnoses will help validate the conclusions.
Additionally, the cognitive tasks used basic shapes, numbers, and letters. Gamers might show different levels of focus or impulsivity if the tests featured sounds and visuals pulled directly from popular video games. Future experiments might use virtual reality environments to test how addiction-specific triggers alter cognitive performance in real time.
Overall, the research highlights that routine video game play is not inherently harmful to higher-level thinking. Cognitive struggles appear selectively in individuals who have lost control over their hobby. By understanding these mental blueprints, psychological professionals can design better interventions tailored to those dealing with behavioral addictions.
“These findings highlight the importance of how gaming fits into everyday life, as is the case with many other activities,” Pesthy concluded. “When it remains a balanced, recreational activity, it does not appear to pose a cognitive risk. However, when it becomes compulsive or starts to dominate daily functioning, it may be accompanied by less favorable cognitive patterns.”
The study, “Game on or gone too far? Executive functioning and implicit sequence learning in problematic vs. recreational gamers,” was authored by Krisztina Berta, Zsuzsanna Viktória Pesthy, Teodóra Vékony, Bence Csaba Farkas, Orsolya Király, Zsolt Demetrovics, Dezső Németh, and Bernadette Kun.
URL: https://www.psypost.org/how-video-gaming-habits-shape-our-cognitive-profiles/
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
READ ONLINE: http://read-the-rss-mega-archive.clinicians-exchange.org
It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #GamingAddiction #CognitiveDifferences #ExecutiveFunction #HabitLearning #RecreationalGaming #GamingDisorder #WorkingMemory #Attention #ImpulseControl #PsyPostStudy
-
DATE: May 17, 2026 at 07:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: Scientists find cognitive differences between recreational gamers and those at risk of addiction
URL: https://www.psypost.org/how-video-gaming-habits-shape-our-cognitive-profiles/
Video gaming often sparks debate over its potential harms and benefits. A new study reveals that cognitive difficulties are linked to problematic gaming habits rather than the act of gaming itself. While individuals at risk for gaming addiction show reduced working memory, those who play recreationally may actually exhibit enhanced attention. The research was published in Computers in Human Behavior.
The World Health Organization officially recognizes gaming disorder as a medical condition. This diagnosis describes a persistent inability to control gaming habits. For individuals with this condition, playing video games takes precedence over daily activities despite negative life consequences.
Psychologists often study behavioral addictions through a dual-system framework. This model suggests that human behavior is guided by a balance between a goal-directed system and a habitual system. The goal-directed system involves conscious planning and mental flexibility. The habitual system relies on automatic responses that often persist even when they conflict with a person’s goals.
Executive functions are the mental tools that support the goal-directed system. These functions allow people to hold information in their minds, switch between tasks, and suppress impulsive urges. On the other side of the equation is implicit sequence learning. This is an automatic process where the brain extracts patterns from the environment without conscious awareness.
Lead author Krisztina Berta and her colleagues at Eötvös Loránd University in Hungary wanted to map how these two cognitive systems function in different types of gamers. They aimed to identify the mental mechanisms that separate healthy recreational gaming from addictive behavior.
“Video games are more popular than ever, and with that, concerns are growing about how too much gaming might affect how our brains work,” said study co-author Zsuzsanna Viktória Pesthy, a researcher at Eötvös Loránd University. “However, not only mothers with gamer children are concerned about this issue, but in recent years, it has also attracted the attention of cognitive scientists.”
Pesthy explained that the researchers wanted to address a gap in the scientific literature.
“How are brain processes and cognitive functions, which underlie memory and decision-making, related to excessive gaming? Despite the countless studies conducted on related topics so far, the overall picture remains far from consistent,” she said. “We aimed to clarify this picture a bit and develop a more comprehensive overview of how excessive gaming is linked to cognitive functions.”
To do so, the researchers focused on the nature of the gaming habits rather than just their duration.
“Our main question was: what if, from the perspective of cognitive functioning, it is not the amount of gaming that matters, but whether someone becomes addicted to gaming?” Pesthy said. “That is, when video gaming starts to negatively affect work or school performance, the individual neglects their social relationships, health problems emerge, and symptoms of addiction appear, such as constant craving for gaming.”
Previous research has often blurred the lines between differing intensities of play.
“However, many studies do not clearly distinguish between intensive but recreational gaming—when individuals play frequently without showing signs of addiction—and gaming addiction,” she said. “This distinction may be important for understanding which cognitive characteristics are related to video gaming itself and which are associated with addiction. In our study, we aimed to establish complex profiles of different patterns of game use and compare them with individuals who do not play at all.”
To achieve this, the team designed an experiment to test both executive functions and automatic habit learning. The researchers recruited 114 participants and divided them into three distinct groups. The first group consisted of non-gamers who did not play video games at all. The second group consisted of recreational gamers who played at least 14 hours a week but did not report addiction symptoms.
The final group included individuals at risk for gaming disorder. These participants played heavily and scored high on a standardized screening questionnaire for gaming addiction. The researchers mathematically adjusted their data to account for the total weekly hours spent playing. This step ensured that any group differences were related to addiction severity rather than just the amount of time spent holding a controller.
Participants completed a series of computerized psychological tests. To measure simple working memory capacity, participants listened to sequences of numbers and tried to recall them in order. A second memory task required participants to count specific shapes on a screen and remember the final tallies.
The researchers also tested a different type of working memory called updating. In this assessment, participants watched letters flash on a screen one by one. They had to press a key when the current letter matched the one shown exactly one or two steps earlier.
To measure inhibitory control, the team used a rapid-fire response task. Participants were instructed to press the spacebar when a blue star was replaced by the letter P and to withhold their response when the letter R appeared. Another test measured cognitive flexibility by asking participants to categorize virtual cards according to rules that changed without warning.
Finally, the researchers evaluated automatic habit formation. Participants viewed four circles on a monitor and pressed corresponding keys as images of dog heads popped up. The images followed a hidden, alternating sequence. As participants subconsciously learned the pattern, their reaction times naturally sped up.
The testing revealed distinct cognitive profiles for the three groups. Individuals at risk for gaming disorder performed worse on the basic working memory tasks than both non-gamers and recreational gamers. They struggled to store and recall strings of numbers and shapes.
While the at-risk group showed normal overall performance on the memory updating task, they made more specific errors. They recorded a higher number of false alarms by pressing the button when they should have waited. This pattern points to increased impulsivity and a potential lack of behavioral control.
In contrast, recreational gamers showed signs of enhanced mental readiness. During the inhibitory control test, the recreational gamers successfully hit the spacebar in response to the target letters more often than the non-gamers. Because the researchers controlled for total playtime, this heightened attention seems uniquely linked to healthy gaming habits.
“Video gaming in itself doesn’t seem to be a problem—the real concern is addiction,” Pesthy told PsyPost. “In our sample, recreational gamers who spent a lot of time gaming but showed no signs of addiction actually performed better on some attention-related tasks than those who didn’t play at all. In contrast, among those whose gaming had become more dominant and showed signs of addiction, poorer memory processes could be observed.”
Results for the habit-learning assessment were not statistically significant among the specific groups. Non-gamers, recreational gamers, and at-risk individuals all learned the hidden dog patterns at roughly the same rate. This finding challenges the assumption that addictive behaviors are universally driven by an overactive habit-learning system.
The researchers also looked at how conscious control and automatic habits relate to one another. Across all participants, there was a negative relationship between inhibitory control and habit learning. When the brain exerts less conscious effort, automated habits predictably gain more influence over behavior.
There was also an unexpected positive relationship between basic working memory and habit learning for non-gamers and at-risk individuals. The researchers suspect that people in these two groups might use their working memory capacity to compensate for other cognitive gaps during automatic tasks. In contrast, recreational gamers did not show this overlapping relationship.
The study relied on a single observation period rather than tracking participants as they aged. This cross-sectional design means the research cannot reveal whether gaming disorder causes working memory deficits. It is equally possible that individuals with preexisting memory and attention challenges are simply more prone to developing gaming addictions. Longitudinal research will be needed to track how cognitive profiles shift over time.
The researchers also noted that their diagnostic categories relied on self-reported questionnaires. Some participants may have lacked self-awareness or answered in ways that made their habits seem less severe. Confirming these test results in clinical populations with formal diagnoses will help validate the conclusions.
Additionally, the cognitive tasks used basic shapes, numbers, and letters. Gamers might show different levels of focus or impulsivity if the tests featured sounds and visuals pulled directly from popular video games. Future experiments might use virtual reality environments to test how addiction-specific triggers alter cognitive performance in real time.
Overall, the research highlights that routine video game play is not inherently harmful to higher-level thinking. Cognitive struggles appear selectively in individuals who have lost control over their hobby. By understanding these mental blueprints, psychological professionals can design better interventions tailored to those dealing with behavioral addictions.
“These findings highlight the importance of how gaming fits into everyday life, as is the case with many other activities,” Pesthy concluded. “When it remains a balanced, recreational activity, it does not appear to pose a cognitive risk. However, when it becomes compulsive or starts to dominate daily functioning, it may be accompanied by less favorable cognitive patterns.”
The study, “Game on or gone too far? Executive functioning and implicit sequence learning in problematic vs. recreational gamers,” was authored by Krisztina Berta, Zsuzsanna Viktória Pesthy, Teodóra Vékony, Bence Csaba Farkas, Orsolya Király, Zsolt Demetrovics, Dezső Németh, and Bernadette Kun.
URL: https://www.psypost.org/how-video-gaming-habits-shape-our-cognitive-profiles/
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
READ ONLINE: http://read-the-rss-mega-archive.clinicians-exchange.org
It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #GamingAddiction #CognitiveDifferences #ExecutiveFunction #HabitLearning #RecreationalGaming #GamingDisorder #WorkingMemory #Attention #ImpulseControl #PsyPostStudy
-
DATE: May 17, 2026 at 07:00PM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: Scientists find cognitive differences between recreational gamers and those at risk of addiction
URL: https://www.psypost.org/how-video-gaming-habits-shape-our-cognitive-profiles/
Video gaming often sparks debate over its potential harms and benefits. A new study reveals that cognitive difficulties are linked to problematic gaming habits rather than the act of gaming itself. While individuals at risk for gaming addiction show reduced working memory, those who play recreationally may actually exhibit enhanced attention. The research was published in Computers in Human Behavior.
The World Health Organization officially recognizes gaming disorder as a medical condition. This diagnosis describes a persistent inability to control gaming habits. For individuals with this condition, playing video games takes precedence over daily activities despite negative life consequences.
Psychologists often study behavioral addictions through a dual-system framework. This model suggests that human behavior is guided by a balance between a goal-directed system and a habitual system. The goal-directed system involves conscious planning and mental flexibility. The habitual system relies on automatic responses that often persist even when they conflict with a person’s goals.
Executive functions are the mental tools that support the goal-directed system. These functions allow people to hold information in their minds, switch between tasks, and suppress impulsive urges. On the other side of the equation is implicit sequence learning. This is an automatic process where the brain extracts patterns from the environment without conscious awareness.
Lead author Krisztina Berta and her colleagues at Eötvös Loránd University in Hungary wanted to map how these two cognitive systems function in different types of gamers. They aimed to identify the mental mechanisms that separate healthy recreational gaming from addictive behavior.
“Video games are more popular than ever, and with that, concerns are growing about how too much gaming might affect how our brains work,” said study co-author Zsuzsanna Viktória Pesthy, a researcher at Eötvös Loránd University. “However, not only mothers with gamer children are concerned about this issue, but in recent years, it has also attracted the attention of cognitive scientists.”
Pesthy explained that the researchers wanted to address a gap in the scientific literature.
“How are brain processes and cognitive functions, which underlie memory and decision-making, related to excessive gaming? Despite the countless studies conducted on related topics so far, the overall picture remains far from consistent,” she said. “We aimed to clarify this picture a bit and develop a more comprehensive overview of how excessive gaming is linked to cognitive functions.”
To do so, the researchers focused on the nature of the gaming habits rather than just their duration.
“Our main question was: what if, from the perspective of cognitive functioning, it is not the amount of gaming that matters, but whether someone becomes addicted to gaming?” Pesthy said. “That is, when video gaming starts to negatively affect work or school performance, the individual neglects their social relationships, health problems emerge, and symptoms of addiction appear, such as constant craving for gaming.”
Previous research has often blurred the lines between differing intensities of play.
“However, many studies do not clearly distinguish between intensive but recreational gaming—when individuals play frequently without showing signs of addiction—and gaming addiction,” she said. “This distinction may be important for understanding which cognitive characteristics are related to video gaming itself and which are associated with addiction. In our study, we aimed to establish complex profiles of different patterns of game use and compare them with individuals who do not play at all.”
To achieve this, the team designed an experiment to test both executive functions and automatic habit learning. The researchers recruited 114 participants and divided them into three distinct groups. The first group consisted of non-gamers who did not play video games at all. The second group consisted of recreational gamers who played at least 14 hours a week but did not report addiction symptoms.
The final group included individuals at risk for gaming disorder. These participants played heavily and scored high on a standardized screening questionnaire for gaming addiction. The researchers mathematically adjusted their data to account for the total weekly hours spent playing. This step ensured that any group differences were related to addiction severity rather than just the amount of time spent holding a controller.
Participants completed a series of computerized psychological tests. To measure simple working memory capacity, participants listened to sequences of numbers and tried to recall them in order. A second memory task required participants to count specific shapes on a screen and remember the final tallies.
The researchers also tested a different type of working memory called updating. In this assessment, participants watched letters flash on a screen one by one. They had to press a key when the current letter matched the one shown exactly one or two steps earlier.
To measure inhibitory control, the team used a rapid-fire response task. Participants were instructed to press the spacebar when a blue star was replaced by the letter P and to withhold their response when the letter R appeared. Another test measured cognitive flexibility by asking participants to categorize virtual cards according to rules that changed without warning.
Finally, the researchers evaluated automatic habit formation. Participants viewed four circles on a monitor and pressed corresponding keys as images of dog heads popped up. The images followed a hidden, alternating sequence. As participants subconsciously learned the pattern, their reaction times naturally sped up.
The testing revealed distinct cognitive profiles for the three groups. Individuals at risk for gaming disorder performed worse on the basic working memory tasks than both non-gamers and recreational gamers. They struggled to store and recall strings of numbers and shapes.
While the at-risk group showed normal overall performance on the memory updating task, they made more specific errors. They recorded a higher number of false alarms by pressing the button when they should have waited. This pattern points to increased impulsivity and a potential lack of behavioral control.
In contrast, recreational gamers showed signs of enhanced mental readiness. During the inhibitory control test, the recreational gamers successfully hit the spacebar in response to the target letters more often than the non-gamers. Because the researchers controlled for total playtime, this heightened attention seems uniquely linked to healthy gaming habits.
“Video gaming in itself doesn’t seem to be a problem—the real concern is addiction,” Pesthy told PsyPost. “In our sample, recreational gamers who spent a lot of time gaming but showed no signs of addiction actually performed better on some attention-related tasks than those who didn’t play at all. In contrast, among those whose gaming had become more dominant and showed signs of addiction, poorer memory processes could be observed.”
Results for the habit-learning assessment were not statistically significant among the specific groups. Non-gamers, recreational gamers, and at-risk individuals all learned the hidden dog patterns at roughly the same rate. This finding challenges the assumption that addictive behaviors are universally driven by an overactive habit-learning system.
The researchers also looked at how conscious control and automatic habits relate to one another. Across all participants, there was a negative relationship between inhibitory control and habit learning. When the brain exerts less conscious effort, automated habits predictably gain more influence over behavior.
There was also an unexpected positive relationship between basic working memory and habit learning for non-gamers and at-risk individuals. The researchers suspect that people in these two groups might use their working memory capacity to compensate for other cognitive gaps during automatic tasks. In contrast, recreational gamers did not show this overlapping relationship.
The study relied on a single observation period rather than tracking participants as they aged. This cross-sectional design means the research cannot reveal whether gaming disorder causes working memory deficits. It is equally possible that individuals with preexisting memory and attention challenges are simply more prone to developing gaming addictions. Longitudinal research will be needed to track how cognitive profiles shift over time.
The researchers also noted that their diagnostic categories relied on self-reported questionnaires. Some participants may have lacked self-awareness or answered in ways that made their habits seem less severe. Confirming these test results in clinical populations with formal diagnoses will help validate the conclusions.
Additionally, the cognitive tasks used basic shapes, numbers, and letters. Gamers might show different levels of focus or impulsivity if the tests featured sounds and visuals pulled directly from popular video games. Future experiments might use virtual reality environments to test how addiction-specific triggers alter cognitive performance in real time.
Overall, the research highlights that routine video game play is not inherently harmful to higher-level thinking. Cognitive struggles appear selectively in individuals who have lost control over their hobby. By understanding these mental blueprints, psychological professionals can design better interventions tailored to those dealing with behavioral addictions.
“These findings highlight the importance of how gaming fits into everyday life, as is the case with many other activities,” Pesthy concluded. “When it remains a balanced, recreational activity, it does not appear to pose a cognitive risk. However, when it becomes compulsive or starts to dominate daily functioning, it may be accompanied by less favorable cognitive patterns.”
The study, “Game on or gone too far? Executive functioning and implicit sequence learning in problematic vs. recreational gamers,” was authored by Krisztina Berta, Zsuzsanna Viktória Pesthy, Teodóra Vékony, Bence Csaba Farkas, Orsolya Király, Zsolt Demetrovics, Dezső Németh, and Bernadette Kun.
URL: https://www.psypost.org/how-video-gaming-habits-shape-our-cognitive-profiles/
-------------------------------------------------
DAILY EMAIL DIGEST: Email [email protected] -- no subject or message needed.
Private, vetted email list for mental health professionals: https://www.clinicians-exchange.org
Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot
NYU Information for Practice puts out 400-500 good quality health-related research posts per week but its too much for many people, so that bot is limited to just subscribers. You can read it or subscribe at @PsychResearchBot
Since 1991 The National Psychologist has focused on keeping practicing psychologists current with news, information and items of interest. Check them out for more free articles, resources, and subscription information: https://www.nationalpsychologist.com
EMAIL DAILY DIGEST OF RSS FEEDS -- SUBSCRIBE: http://subscribe-article-digests.clinicians-exchange.org
READ ONLINE: http://read-the-rss-mega-archive.clinicians-exchange.org
It's primitive... but it works... mostly...
-------------------------------------------------
#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #GamingAddiction #CognitiveDifferences #ExecutiveFunction #HabitLearning #RecreationalGaming #GamingDisorder #WorkingMemory #Attention #ImpulseControl #PsyPostStudy
-
Illumination in dark times
A genealogy of modern Western selfhood and a post-Western world"Smith ... outlines a genealogy of modern Western selfhood: a radically individual, hypermasculine character that was formed during the rapid nineteenth-century expansion of the white man’s world. “Bold, conquering, and altogether assertive,” it was “dedicated to action,” hostile to reflection, indifferent to community and the environment, and guilty of possessing, Smith writes, an “undeveloped heart,” a term borrowed from E. M. Forster’s assessment of the British elite." "
" “We must alter our very relations with the world around us.” This means giving up the exalted and exaggerated idea of the West that boosts a masculinist self-image but severely constricts thought and feeling. “We should welcome our era’s uncertainties,...the not-knowing of how the post-Western story will come out.” Smith’s final warning—that “we will not survive the Western notion of the individual much longer”—should resonate today, as nineteenth-century individualism reasserts itself in the degraded Nietzscheanism of Peter Thiel and Stephen Miller." >>
* Mishra, P. (2026, April). "The Authority of Thought". Harper's Magazine.
https://harpers.org/archive/2026/04/the-authority-of-thought-pankaj-mishra/* Somebody Else's Century: East and West in a Post-Western World by Patrick Smith. 2010 >>
https://www.penguinrandomhouse.com/books/169395/somebody-elses-century-by-patrick-smith/
#TheWest #WhiteSupremacy #masculinity #ImpulseControl #EthnoNationalism #WesternCivilization #AngloAmerican #parochialism #individualism #subjectivity #SettlerSociety #Culture #RacialInequality #war #EastWest #PostWesternWorld #DarkTimes #illumination #narrative #environmentImage: Double Bay War Memorial, Steyne Park, Sydney
-
Illumination in dark times
A genealogy of modern Western selfhood and a post-Western world"Smith ... outlines a genealogy of modern Western selfhood: a radically individual, hypermasculine character that was formed during the rapid nineteenth-century expansion of the white man’s world. “Bold, conquering, and altogether assertive,” it was “dedicated to action,” hostile to reflection, indifferent to community and the environment, and guilty of possessing, Smith writes, an “undeveloped heart,” a term borrowed from E. M. Forster’s assessment of the British elite." "
" “We must alter our very relations with the world around us.” This means giving up the exalted and exaggerated idea of the West that boosts a masculinist self-image but severely constricts thought and feeling. “We should welcome our era’s uncertainties,...the not-knowing of how the post-Western story will come out.” Smith’s final warning—that “we will not survive the Western notion of the individual much longer”—should resonate today, as nineteenth-century individualism reasserts itself in the degraded Nietzscheanism of Peter Thiel and Stephen Miller." >>
* Mishra, P. (2026, April). "The Authority of Thought". Harper's Magazine.
https://harpers.org/archive/2026/04/the-authority-of-thought-pankaj-mishra/* Somebody Else's Century: East and West in a Post-Western World by Patrick Smith. 2010 >>
https://www.penguinrandomhouse.com/books/169395/somebody-elses-century-by-patrick-smith/
#TheWest #WhiteSupremacy #masculinity #ImpulseControl #EthnoNationalism #WesternCivilization #AngloAmerican #parochialism #individualism #subjectivity #SettlerSociety #Culture #RacialInequality #war #EastWest #PostWesternWorld #DarkTimes #illumination #narrative #environmentImage: Double Bay War Memorial, Steyne Park, Sydney
-
Illumination in dark times
A genealogy of modern Western selfhood and a post-Western world"Smith ... outlines a genealogy of modern Western selfhood: a radically individual, hypermasculine character that was formed during the rapid nineteenth-century expansion of the white man’s world. “Bold, conquering, and altogether assertive,” it was “dedicated to action,” hostile to reflection, indifferent to community and the environment, and guilty of possessing, Smith writes, an “undeveloped heart,” a term borrowed from E. M. Forster’s assessment of the British elite." "
" “We must alter our very relations with the world around us.” This means giving up the exalted and exaggerated idea of the West that boosts a masculinist self-image but severely constricts thought and feeling. “We should welcome our era’s uncertainties,...the not-knowing of how the post-Western story will come out.” Smith’s final warning—that “we will not survive the Western notion of the individual much longer”—should resonate today, as nineteenth-century individualism reasserts itself in the degraded Nietzscheanism of Peter Thiel and Stephen Miller." >>
* Mishra, P. (2026, April). "The Authority of Thought". Harper's Magazine.
https://harpers.org/archive/2026/04/the-authority-of-thought-pankaj-mishra/* Somebody Else's Century: East and West in a Post-Western World by Patrick Smith. 2010 >>
https://www.penguinrandomhouse.com/books/169395/somebody-elses-century-by-patrick-smith/
#TheWest #WhiteSupremacy #masculinity #ImpulseControl #EthnoNationalism #WesternCivilization #AngloAmerican #parochialism #individualism #subjectivity #SettlerSociety #Culture #RacialInequality #war #EastWest #PostWesternWorld #DarkTimes #illumination #narrative #environmentImage: Double Bay War Memorial, Steyne Park, Sydney
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Illumination in dark times
A genealogy of modern Western selfhood and a post-Western world"Smith ... outlines a genealogy of modern Western selfhood: a radically individual, hypermasculine character that was formed during the rapid nineteenth-century expansion of the white man’s world. “Bold, conquering, and altogether assertive,” it was “dedicated to action,” hostile to reflection, indifferent to community and the environment, and guilty of possessing, Smith writes, an “undeveloped heart,” a term borrowed from E. M. Forster’s assessment of the British elite." "
" “We must alter our very relations with the world around us.” This means giving up the exalted and exaggerated idea of the West that boosts a masculinist self-image but severely constricts thought and feeling. “We should welcome our era’s uncertainties,...the not-knowing of how the post-Western story will come out.” Smith’s final warning—that “we will not survive the Western notion of the individual much longer”—should resonate today, as nineteenth-century individualism reasserts itself in the degraded Nietzscheanism of Peter Thiel and Stephen Miller." >>
* Mishra, P. (2026, April). "The Authority of Thought". Harper's Magazine.
https://harpers.org/archive/2026/04/the-authority-of-thought-pankaj-mishra/* Somebody Else's Century: East and West in a Post-Western World by Patrick Smith. 2010 >>
https://www.penguinrandomhouse.com/books/169395/somebody-elses-century-by-patrick-smith/
#TheWest #WhiteSupremacy #masculinity #ImpulseControl #EthnoNationalism #WesternCivilization #AngloAmerican #parochialism #individualism #subjectivity #SettlerSociety #Culture #RacialInequality #war #EastWest #PostWesternWorld #DarkTimes #illumination #narrative #environmentImage: Double Bay War Memorial, Steyne Park, Sydney
-
Illumination in dark times
A genealogy of modern Western selfhood and a post-Western world"Smith ... outlines a genealogy of modern Western selfhood: a radically individual, hypermasculine character that was formed during the rapid nineteenth-century expansion of the white man’s world. “Bold, conquering, and altogether assertive,” it was “dedicated to action,” hostile to reflection, indifferent to community and the environment, and guilty of possessing, Smith writes, an “undeveloped heart,” a term borrowed from E. M. Forster’s assessment of the British elite." "
" “We must alter our very relations with the world around us.” This means giving up the exalted and exaggerated idea of the West that boosts a masculinist self-image but severely constricts thought and feeling. “We should welcome our era’s uncertainties,...the not-knowing of how the post-Western story will come out.” Smith’s final warning—that “we will not survive the Western notion of the individual much longer”—should resonate today, as nineteenth-century individualism reasserts itself in the degraded Nietzscheanism of Peter Thiel and Stephen Miller." >>
* Mishra, P. (2026, April). "The Authority of Thought". Harper's Magazine.
https://harpers.org/archive/2026/04/the-authority-of-thought-pankaj-mishra/* Somebody Else's Century: East and West in a Post-Western World by Patrick Smith. 2010 >>
https://www.penguinrandomhouse.com/books/169395/somebody-elses-century-by-patrick-smith/
#TheWest #WhiteSupremacy #masculinity #ImpulseControl #EthnoNationalism #WesternCivilization #AngloAmerican #parochialism #individualism #subjectivity #SettlerSociety #Culture #RacialInequality #war #EastWest #PostWesternWorld #DarkTimes #illumination #narrative #environmentImage: Double Bay War Memorial, Steyne Park, Sydney
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Let out your anger and let fly
Dear motorists (or anyone) you can now rent a rage room to vent your frustration. In shining protective armour with a crow bar in hand you can smash breakable objects (for a fee).This new recreational activity might improve your anger management.
No need to let out your aggression on other living beings any more.
Hundreds of rage rooms are operating in cities across the United States already >>
https://en.wikipedia.org/wiki/Rage_room
#violence #frustration #anger #rage #RoadRage #MaleRage #ImpulseControl #entitlement #powerlessness #control #status #cars #FossilFuel #traffic #DV #recreation #RageRoom -
Let out your anger and let fly
Dear motorists (or anyone) you can now rent a rage room to vent your frustration. In shining protective armour with a crow bar in hand you can smash breakable objects (for a fee).This new recreational activity might improve your anger management.
No need to let out your aggression on other living beings any more.
Hundreds of rage rooms are operating in cities across the United States already >>
https://en.wikipedia.org/wiki/Rage_room
#violence #frustration #anger #rage #RoadRage #MaleRage #ImpulseControl #entitlement #powerlessness #control #status #cars #FossilFuel #traffic #DV #recreation #RageRoom -
Let out your anger and let fly
Dear motorists (or anyone) you can now rent a rage room to vent your frustration. In shining protective armour with a crow bar in hand you can smash breakable objects (for a fee).This new recreational activity might improve your anger management.
No need to let out your aggression on other living beings any more.
Hundreds of rage rooms are operating in cities across the United States already >>
https://en.wikipedia.org/wiki/Rage_room
#violence #frustration #anger #rage #RoadRage #MaleRage #ImpulseControl #entitlement #powerlessness #control #status #cars #FossilFuel #traffic #DV #recreation #RageRoom -
Let out your anger and let fly
Dear motorists (or anyone) you can now rent a rage room to vent your frustration. In shining protective armour with a crow bar in hand you can smash breakable objects (for a fee).This new recreational activity might improve your anger management.
No need to let out your aggression on other living beings any more.
Hundreds of rage rooms are operating in cities across the United States already >>
https://en.wikipedia.org/wiki/Rage_room
#violence #frustration #anger #rage #RoadRage #MaleRage #ImpulseControl #entitlement #powerlessness #control #status #cars #FossilFuel #traffic #DV #recreation #RageRoom -
Let out your anger and let fly
Dear motorists (or anyone) you can now rent a rage room to vent your frustration. In shining protective armour with a crow bar in hand you can smash breakable objects (for a fee).This new recreational activity might improve your anger management.
No need to let out your aggression on other living beings any more.
Hundreds of rage rooms are operating in cities across the United States already >>
https://en.wikipedia.org/wiki/Rage_room
#violence #frustration #anger #rage #RoadRage #MaleRage #ImpulseControl #entitlement #powerlessness #control #status #cars #FossilFuel #traffic #DV #recreation #RageRoom -
Gambling Disorder: 4 Truths from a Groundbreaking New Study
Originally Published on January 20th, 2026 at 08:00 amWhen you picture someone with a gambling disorder, a specific image might come to mind. But what if that stereotype is outdated and dangerously incomplete?
A groundbreaking new study from an innovative program in Madrid called ‘Adcom’ reveals that the digital age is forging a new, more complex, and more hidden type of gambling addict. This research, based on hundreds of individuals who sought help voluntarily. And it challenges our most common assumptions about who is affected and why.
This article shares the most impactful and counter-intuitive findings from this research.
Prepare to see what gambling addiction really looks like today.
1. It’s Rarely Just About Gambling: The Hidden Mental Health Crisis
One of the study’s most critical findings is the extremely high rate at which Gambling Disorder co-occurs with other serious mental health conditions.
This situation, known as “Gambling Dual Disorder (GDD),” suggests that gambling is not an isolated issue. It’s a symptom of a much larger mental health struggle.
Among the participants who self-referred for a gambling problem, the numbers were stark:
- 57.4% showed evidence of other psychopathological symptoms.
- 64.9% experienced significant symptoms of depression.
- 51.3% were at risk for an anxiety disorder.
- 37.4% screened positive for ADHD.
This reframes gambling not as a simple lack of willpower, but as a complex disorder deeply intertwined with a person’s overall mental well-being. To be effective, treatment cannot just focus on the gambling; it must address these co-occurring conditions as well.
Gambling Disorder can be defined as “persistent and recurrent problematic gambling that leads to significant impairment or distress”.
Are you a professional looking to stay up-to-date with the latest information on, sex addiction, trauma, and mental health news and research? Or maybe you’re looking for continuing education courses?
Stay up-to-date with all of Dr. Jen’s work through her practice’s newsletter!
2. The Digital Divide: Online and Offline People with Gambling Disorder Are Strikingly Different People
This complex mental health picture becomes even more fragmented when we look at where the gambling happens. A divide that is creating two entirely different profiles of addiction.
The study revealed significant and clear differences between online gambling versus those who struggled with offline gambling. The most compelling demographic contrasts paint a clear picture:
- Age: The average online gambler was 30.6 years old, a full generation younger than the average offline gambler at 43.4 years old.
- Gender: While men were the majority in both groups, the disparity was much greater online. Only 5.3% of online gamblers were female, compared to 20.5% of offline gamblers.
- Prior Treatment: Individuals with offline gambling problems were far more likely to have previously sought help for a mental health issue (62.1%) than those with online problems (42.9%).
These differences are profound.
Technology has fractured the landscape of addiction. It’s created a younger, more isolated cohort that is harder to reach.
The fact that this online group has had significantly less prior contact with mental health services suggests a new, underserved population. A population that may not be captured by traditional outreach and may be less aware of their own underlying conditions.
More About Gambling Disorder
-
Gambling Disorder: 4 Truths from a Groundbreaking New Study
New Adcom study reveals gambling disorder today: high mental-health overlap, online/offline differences, compulsive buying link, and key predictors.
January 20, 2026 -
5 Hidden Ways the Gambling Industry Engineers Harm
A health lens reveals how the gambling industry engineers harm: blame-shifting “responsible gambling,” addictive design, and policy capture fueling crisis.
January 6, 2026 -
Holiday Gambling: Why You Bet Matters More Than How Much
Are you planning to do a little gambling this holiday on a football game? Why you bet is more important than how much, according to this new study.
December 23, 2025
3. A Shocking Connection: Gambling Disorder and Compulsive Buying Go Hand-in-Hand
Perhaps the single most surprising finding was the powerful link between Gambling Disorder and another behavioral addiction: compulsive buying.
The study found that compulsive buying was a potential problem in an astonishing 85.2% of participants.
Breaking this down even further, for 57.7% of the entire group, the existence of a compulsive buying problem was considered “very probable/sure.”
This is highly counter-intuitive.
While both behaviors involve money, they are often viewed as completely separate issues. This powerful correlation is not just a quirky finding. It’s evidence that Gambling Disorder may be part of a broader spectrum of impulse-control disorders rooted in similar neurological pathways. It highlights a shared underlying mechanism related to the brain’s reward system and the cycle of financial distress and emotional coping.
4. Your Background and Other Vices Can Predict How You Gamble
The study went beyond simple descriptions to identify factors that could predict whether a person was more likely to struggle with online versus offline gambling. This analysis revealed a complex interplay of cultural factors, lifestyle, and co-occurring disorders that shape a person’s specific addictive behaviors.
The research identified several key predictors:
- Being born in Spain increased the odds of having an online gambling problem by more than five times.
- Excessive Internet use nearly tripled the odds of having an online gambling problem.
- Conversely, having a co-occurring alcohol addiction or an eating disorder significantly reduced the odds of having an online problem, making it far more likely the gambling problem was offline.
These points reveal that the specific form an addiction takes is not random. It is shaped by a combination of a person’s environment, other behaviors, and personal history.
Conclusion: A New Call for Awareness of Gambling Disorder
The message from this research is clear: the digital age has forged a new profile of gambling addiction that is younger, more hidden, and more complex. The old stereotypes simply don’t fit the modern reality.
Innovative programs like Adcom, which lower the barriers to seeking help, are not only crucial for providing treatment but also for gathering the vital data needed to truly understand the problem. This new knowledge allows for better prevention, more targeted interventions, and a more compassionate public understanding of a deeply challenging disorder.
Knowing that online addiction strikes a younger group with less mental health history, how must we radically change our outreach to find and help this hidden population before it’s too late?
How do you view gambling disorder after reading this article? Let us know in the comments!
Have you found yourself in legal trouble due to your sexual behavior? Seek assistance before the court mandates it, with Sexual Addiction Treatment Services.
Do you feel your sexual behavior, or that of someone you love, is out of control? Then you should consult with a professional.
Are you looking for more reputable data-backed information on sexual addiction? The Mitigation Aide Research Archive is an excellent source for executive summaries of research studies.
#addictionRecovery #ADHD #anxiety #behavioralAddiction #casinoGambling #comorbidity #compulsiveBuying #depression #digitalAddiction #dualDiagnosis #gamblingAddiction #gamblingDisorder #impulseControl #mentalHealth #mentalHealthTreatment #onlineGambling #problemGambling #publicHealth #researchStudy #sportsBetting -
Gambling Disorder: 4 Truths from a Groundbreaking New Study
Originally Published on January 20th, 2026 at 08:00 amWhen you picture someone with a gambling disorder, a specific image might come to mind. But what if that stereotype is outdated and dangerously incomplete?
A groundbreaking new study from an innovative program in Madrid called ‘Adcom’ reveals that the digital age is forging a new, more complex, and more hidden type of gambling addict. This research, based on hundreds of individuals who sought help voluntarily. And it challenges our most common assumptions about who is affected and why.
This article shares the most impactful and counter-intuitive findings from this research.
Prepare to see what gambling addiction really looks like today.
1. It’s Rarely Just About Gambling: The Hidden Mental Health Crisis
One of the study’s most critical findings is the extremely high rate at which Gambling Disorder co-occurs with other serious mental health conditions.
This situation, known as “Gambling Dual Disorder (GDD),” suggests that gambling is not an isolated issue. It’s a symptom of a much larger mental health struggle.
Among the participants who self-referred for a gambling problem, the numbers were stark:
- 57.4% showed evidence of other psychopathological symptoms.
- 64.9% experienced significant symptoms of depression.
- 51.3% were at risk for an anxiety disorder.
- 37.4% screened positive for ADHD.
This reframes gambling not as a simple lack of willpower, but as a complex disorder deeply intertwined with a person’s overall mental well-being. To be effective, treatment cannot just focus on the gambling; it must address these co-occurring conditions as well.
Gambling Disorder can be defined as “persistent and recurrent problematic gambling that leads to significant impairment or distress”.
Are you a professional looking to stay up-to-date with the latest information on, sex addiction, trauma, and mental health news and research? Or maybe you’re looking for continuing education courses?
Stay up-to-date with all of Dr. Jen’s work through her practice’s newsletter!
2. The Digital Divide: Online and Offline People with Gambling Disorder Are Strikingly Different People
This complex mental health picture becomes even more fragmented when we look at where the gambling happens. A divide that is creating two entirely different profiles of addiction.
The study revealed significant and clear differences between online gambling versus those who struggled with offline gambling. The most compelling demographic contrasts paint a clear picture:
- Age: The average online gambler was 30.6 years old, a full generation younger than the average offline gambler at 43.4 years old.
- Gender: While men were the majority in both groups, the disparity was much greater online. Only 5.3% of online gamblers were female, compared to 20.5% of offline gamblers.
- Prior Treatment: Individuals with offline gambling problems were far more likely to have previously sought help for a mental health issue (62.1%) than those with online problems (42.9%).
These differences are profound.
Technology has fractured the landscape of addiction. It’s created a younger, more isolated cohort that is harder to reach.
The fact that this online group has had significantly less prior contact with mental health services suggests a new, underserved population. A population that may not be captured by traditional outreach and may be less aware of their own underlying conditions.
More About Gambling Disorder
-
Gambling Disorder: 4 Truths from a Groundbreaking New Study
New Adcom study reveals gambling disorder today: high mental-health overlap, online/offline differences, compulsive buying link, and key predictors.
January 20, 2026 -
5 Hidden Ways the Gambling Industry Engineers Harm
A health lens reveals how the gambling industry engineers harm: blame-shifting “responsible gambling,” addictive design, and policy capture fueling crisis.
January 6, 2026 -
Holiday Gambling: Why You Bet Matters More Than How Much
Are you planning to do a little gambling this holiday on a football game? Why you bet is more important than how much, according to this new study.
December 23, 2025
3. A Shocking Connection: Gambling Disorder and Compulsive Buying Go Hand-in-Hand
Perhaps the single most surprising finding was the powerful link between Gambling Disorder and another behavioral addiction: compulsive buying.
The study found that compulsive buying was a potential problem in an astonishing 85.2% of participants.
Breaking this down even further, for 57.7% of the entire group, the existence of a compulsive buying problem was considered “very probable/sure.”
This is highly counter-intuitive.
While both behaviors involve money, they are often viewed as completely separate issues. This powerful correlation is not just a quirky finding. It’s evidence that Gambling Disorder may be part of a broader spectrum of impulse-control disorders rooted in similar neurological pathways. It highlights a shared underlying mechanism related to the brain’s reward system and the cycle of financial distress and emotional coping.
4. Your Background and Other Vices Can Predict How You Gamble
The study went beyond simple descriptions to identify factors that could predict whether a person was more likely to struggle with online versus offline gambling. This analysis revealed a complex interplay of cultural factors, lifestyle, and co-occurring disorders that shape a person’s specific addictive behaviors.
The research identified several key predictors:
- Being born in Spain increased the odds of having an online gambling problem by more than five times.
- Excessive Internet use nearly tripled the odds of having an online gambling problem.
- Conversely, having a co-occurring alcohol addiction or an eating disorder significantly reduced the odds of having an online problem, making it far more likely the gambling problem was offline.
These points reveal that the specific form an addiction takes is not random. It is shaped by a combination of a person’s environment, other behaviors, and personal history.
Conclusion: A New Call for Awareness of Gambling Disorder
The message from this research is clear: the digital age has forged a new profile of gambling addiction that is younger, more hidden, and more complex. The old stereotypes simply don’t fit the modern reality.
Innovative programs like Adcom, which lower the barriers to seeking help, are not only crucial for providing treatment but also for gathering the vital data needed to truly understand the problem. This new knowledge allows for better prevention, more targeted interventions, and a more compassionate public understanding of a deeply challenging disorder.
Knowing that online addiction strikes a younger group with less mental health history, how must we radically change our outreach to find and help this hidden population before it’s too late?
How do you view gambling disorder after reading this article? Let us know in the comments!
Have you found yourself in legal trouble due to your sexual behavior? Seek assistance before the court mandates it, with Sexual Addiction Treatment Services.
Do you feel your sexual behavior, or that of someone you love, is out of control? Then you should consult with a professional.
Are you looking for more reputable data-backed information on sexual addiction? The Mitigation Aide Research Archive is an excellent source for executive summaries of research studies.
#addictionRecovery #ADHD #anxiety #behavioralAddiction #casinoGambling #comorbidity #compulsiveBuying #depression #digitalAddiction #dualDiagnosis #gamblingAddiction #gamblingDisorder #impulseControl #mentalHealth #mentalHealthTreatment #onlineGambling #problemGambling #publicHealth #researchStudy #sportsBetting -
Gambling Disorder: 4 Truths from a Groundbreaking New Study
Originally Published on January 20th, 2026 at 08:00 amWhen you picture someone with a gambling disorder, a specific image might come to mind. But what if that stereotype is outdated and dangerously incomplete?
A groundbreaking new study from an innovative program in Madrid called ‘Adcom’ reveals that the digital age is forging a new, more complex, and more hidden type of gambling addict. This research, based on hundreds of individuals who sought help voluntarily. And it challenges our most common assumptions about who is affected and why.
This article shares the most impactful and counter-intuitive findings from this research.
Prepare to see what gambling addiction really looks like today.
1. It’s Rarely Just About Gambling: The Hidden Mental Health Crisis
One of the study’s most critical findings is the extremely high rate at which Gambling Disorder co-occurs with other serious mental health conditions.
This situation, known as “Gambling Dual Disorder (GDD),” suggests that gambling is not an isolated issue. It’s a symptom of a much larger mental health struggle.
Among the participants who self-referred for a gambling problem, the numbers were stark:
- 57.4% showed evidence of other psychopathological symptoms.
- 64.9% experienced significant symptoms of depression.
- 51.3% were at risk for an anxiety disorder.
- 37.4% screened positive for ADHD.
This reframes gambling not as a simple lack of willpower, but as a complex disorder deeply intertwined with a person’s overall mental well-being. To be effective, treatment cannot just focus on the gambling; it must address these co-occurring conditions as well.
Gambling Disorder can be defined as “persistent and recurrent problematic gambling that leads to significant impairment or distress”.
Are you a professional looking to stay up-to-date with the latest information on, sex addiction, trauma, and mental health news and research? Or maybe you’re looking for continuing education courses?
Stay up-to-date with all of Dr. Jen’s work through her practice’s newsletter!
2. The Digital Divide: Online and Offline People with Gambling Disorder Are Strikingly Different People
This complex mental health picture becomes even more fragmented when we look at where the gambling happens. A divide that is creating two entirely different profiles of addiction.
The study revealed significant and clear differences between online gambling versus those who struggled with offline gambling. The most compelling demographic contrasts paint a clear picture:
- Age: The average online gambler was 30.6 years old, a full generation younger than the average offline gambler at 43.4 years old.
- Gender: While men were the majority in both groups, the disparity was much greater online. Only 5.3% of online gamblers were female, compared to 20.5% of offline gamblers.
- Prior Treatment: Individuals with offline gambling problems were far more likely to have previously sought help for a mental health issue (62.1%) than those with online problems (42.9%).
These differences are profound.
Technology has fractured the landscape of addiction. It’s created a younger, more isolated cohort that is harder to reach.
The fact that this online group has had significantly less prior contact with mental health services suggests a new, underserved population. A population that may not be captured by traditional outreach and may be less aware of their own underlying conditions.
More About Gambling Disorder
-
Gambling Disorder: 4 Truths from a Groundbreaking New Study
New Adcom study reveals gambling disorder today: high mental-health overlap, online/offline differences, compulsive buying link, and key predictors.
January 20, 2026 -
5 Hidden Ways the Gambling Industry Engineers Harm
A health lens reveals how the gambling industry engineers harm: blame-shifting “responsible gambling,” addictive design, and policy capture fueling crisis.
January 6, 2026 -
Holiday Gambling: Why You Bet Matters More Than How Much
Are you planning to do a little gambling this holiday on a football game? Why you bet is more important than how much, according to this new study.
December 23, 2025
3. A Shocking Connection: Gambling Disorder and Compulsive Buying Go Hand-in-Hand
Perhaps the single most surprising finding was the powerful link between Gambling Disorder and another behavioral addiction: compulsive buying.
The study found that compulsive buying was a potential problem in an astonishing 85.2% of participants.
Breaking this down even further, for 57.7% of the entire group, the existence of a compulsive buying problem was considered “very probable/sure.”
This is highly counter-intuitive.
While both behaviors involve money, they are often viewed as completely separate issues. This powerful correlation is not just a quirky finding. It’s evidence that Gambling Disorder may be part of a broader spectrum of impulse-control disorders rooted in similar neurological pathways. It highlights a shared underlying mechanism related to the brain’s reward system and the cycle of financial distress and emotional coping.
4. Your Background and Other Vices Can Predict How You Gamble
The study went beyond simple descriptions to identify factors that could predict whether a person was more likely to struggle with online versus offline gambling. This analysis revealed a complex interplay of cultural factors, lifestyle, and co-occurring disorders that shape a person’s specific addictive behaviors.
The research identified several key predictors:
- Being born in Spain increased the odds of having an online gambling problem by more than five times.
- Excessive Internet use nearly tripled the odds of having an online gambling problem.
- Conversely, having a co-occurring alcohol addiction or an eating disorder significantly reduced the odds of having an online problem, making it far more likely the gambling problem was offline.
These points reveal that the specific form an addiction takes is not random. It is shaped by a combination of a person’s environment, other behaviors, and personal history.
Conclusion: A New Call for Awareness of Gambling Disorder
The message from this research is clear: the digital age has forged a new profile of gambling addiction that is younger, more hidden, and more complex. The old stereotypes simply don’t fit the modern reality.
Innovative programs like Adcom, which lower the barriers to seeking help, are not only crucial for providing treatment but also for gathering the vital data needed to truly understand the problem. This new knowledge allows for better prevention, more targeted interventions, and a more compassionate public understanding of a deeply challenging disorder.
Knowing that online addiction strikes a younger group with less mental health history, how must we radically change our outreach to find and help this hidden population before it’s too late?
How do you view gambling disorder after reading this article? Let us know in the comments!
Have you found yourself in legal trouble due to your sexual behavior? Seek assistance before the court mandates it, with Sexual Addiction Treatment Services.
Do you feel your sexual behavior, or that of someone you love, is out of control? Then you should consult with a professional.
Are you looking for more reputable data-backed information on sexual addiction? The Mitigation Aide Research Archive is an excellent source for executive summaries of research studies.
#addictionRecovery #ADHD #anxiety #behavioralAddiction #casinoGambling #comorbidity #compulsiveBuying #depression #digitalAddiction #dualDiagnosis #gamblingAddiction #gamblingDisorder #impulseControl #mentalHealth #mentalHealthTreatment #onlineGambling #problemGambling #publicHealth #researchStudy #sportsBetting -
Gambling Disorder: 4 Truths from a Groundbreaking New Study
Originally Published on January 20th, 2026 at 08:00 amWhen you picture someone with a gambling disorder, a specific image might come to mind. But what if that stereotype is outdated and dangerously incomplete?
A groundbreaking new study from an innovative program in Madrid called ‘Adcom’ reveals that the digital age is forging a new, more complex, and more hidden type of gambling addict. This research, based on hundreds of individuals who sought help voluntarily. And it challenges our most common assumptions about who is affected and why.
This article shares the most impactful and counter-intuitive findings from this research.
Prepare to see what gambling addiction really looks like today.
1. It’s Rarely Just About Gambling: The Hidden Mental Health Crisis
One of the study’s most critical findings is the extremely high rate at which Gambling Disorder co-occurs with other serious mental health conditions.
This situation, known as “Gambling Dual Disorder (GDD),” suggests that gambling is not an isolated issue. It’s a symptom of a much larger mental health struggle.
Among the participants who self-referred for a gambling problem, the numbers were stark:
- 57.4% showed evidence of other psychopathological symptoms.
- 64.9% experienced significant symptoms of depression.
- 51.3% were at risk for an anxiety disorder.
- 37.4% screened positive for ADHD.
This reframes gambling not as a simple lack of willpower, but as a complex disorder deeply intertwined with a person’s overall mental well-being. To be effective, treatment cannot just focus on the gambling; it must address these co-occurring conditions as well.
Gambling Disorder can be defined as “persistent and recurrent problematic gambling that leads to significant impairment or distress”.
Are you a professional looking to stay up-to-date with the latest information on, sex addiction, trauma, and mental health news and research? Or maybe you’re looking for continuing education courses?
Stay up-to-date with all of Dr. Jen’s work through her practice’s newsletter!
2. The Digital Divide: Online and Offline People with Gambling Disorder Are Strikingly Different People
This complex mental health picture becomes even more fragmented when we look at where the gambling happens. A divide that is creating two entirely different profiles of addiction.
The study revealed significant and clear differences between online gambling versus those who struggled with offline gambling. The most compelling demographic contrasts paint a clear picture:
- Age: The average online gambler was 30.6 years old, a full generation younger than the average offline gambler at 43.4 years old.
- Gender: While men were the majority in both groups, the disparity was much greater online. Only 5.3% of online gamblers were female, compared to 20.5% of offline gamblers.
- Prior Treatment: Individuals with offline gambling problems were far more likely to have previously sought help for a mental health issue (62.1%) than those with online problems (42.9%).
These differences are profound.
Technology has fractured the landscape of addiction. It’s created a younger, more isolated cohort that is harder to reach.
The fact that this online group has had significantly less prior contact with mental health services suggests a new, underserved population. A population that may not be captured by traditional outreach and may be less aware of their own underlying conditions.
More About Gambling Disorder
-
Gambling Disorder: 4 Truths from a Groundbreaking New Study
New Adcom study reveals gambling disorder today: high mental-health overlap, online/offline differences, compulsive buying link, and key predictors.
January 20, 2026 -
5 Hidden Ways the Gambling Industry Engineers Harm
A health lens reveals how the gambling industry engineers harm: blame-shifting “responsible gambling,” addictive design, and policy capture fueling crisis.
January 6, 2026 -
Holiday Gambling: Why You Bet Matters More Than How Much
Are you planning to do a little gambling this holiday on a football game? Why you bet is more important than how much, according to this new study.
December 23, 2025
3. A Shocking Connection: Gambling Disorder and Compulsive Buying Go Hand-in-Hand
Perhaps the single most surprising finding was the powerful link between Gambling Disorder and another behavioral addiction: compulsive buying.
The study found that compulsive buying was a potential problem in an astonishing 85.2% of participants.
Breaking this down even further, for 57.7% of the entire group, the existence of a compulsive buying problem was considered “very probable/sure.”
This is highly counter-intuitive.
While both behaviors involve money, they are often viewed as completely separate issues. This powerful correlation is not just a quirky finding. It’s evidence that Gambling Disorder may be part of a broader spectrum of impulse-control disorders rooted in similar neurological pathways. It highlights a shared underlying mechanism related to the brain’s reward system and the cycle of financial distress and emotional coping.
4. Your Background and Other Vices Can Predict How You Gamble
The study went beyond simple descriptions to identify factors that could predict whether a person was more likely to struggle with online versus offline gambling. This analysis revealed a complex interplay of cultural factors, lifestyle, and co-occurring disorders that shape a person’s specific addictive behaviors.
The research identified several key predictors:
- Being born in Spain increased the odds of having an online gambling problem by more than five times.
- Excessive Internet use nearly tripled the odds of having an online gambling problem.
- Conversely, having a co-occurring alcohol addiction or an eating disorder significantly reduced the odds of having an online problem, making it far more likely the gambling problem was offline.
These points reveal that the specific form an addiction takes is not random. It is shaped by a combination of a person’s environment, other behaviors, and personal history.
Conclusion: A New Call for Awareness of Gambling Disorder
The message from this research is clear: the digital age has forged a new profile of gambling addiction that is younger, more hidden, and more complex. The old stereotypes simply don’t fit the modern reality.
Innovative programs like Adcom, which lower the barriers to seeking help, are not only crucial for providing treatment but also for gathering the vital data needed to truly understand the problem. This new knowledge allows for better prevention, more targeted interventions, and a more compassionate public understanding of a deeply challenging disorder.
Knowing that online addiction strikes a younger group with less mental health history, how must we radically change our outreach to find and help this hidden population before it’s too late?
How do you view gambling disorder after reading this article? Let us know in the comments!
Have you found yourself in legal trouble due to your sexual behavior? Seek assistance before the court mandates it, with Sexual Addiction Treatment Services.
Do you feel your sexual behavior, or that of someone you love, is out of control? Then you should consult with a professional.
Are you looking for more reputable data-backed information on sexual addiction? The Mitigation Aide Research Archive is an excellent source for executive summaries of research studies.
#addictionRecovery #ADHD #anxiety #behavioralAddiction #casinoGambling #comorbidity #compulsiveBuying #depression #digitalAddiction #dualDiagnosis #gamblingAddiction #gamblingDisorder #impulseControl #mentalHealth #mentalHealthTreatment #onlineGambling #problemGambling #publicHealth #researchStudy #sportsBetting -
Gambling Disorder: 4 Truths from a Groundbreaking New Study
Originally Published on January 20th, 2026 at 08:00 amWhen you picture someone with a gambling disorder, a specific image might come to mind. But what if that stereotype is outdated and dangerously incomplete?
A groundbreaking new study from an innovative program in Madrid called ‘Adcom’ reveals that the digital age is forging a new, more complex, and more hidden type of gambling addict. This research, based on hundreds of individuals who sought help voluntarily. And it challenges our most common assumptions about who is affected and why.
This article shares the most impactful and counter-intuitive findings from this research.
Prepare to see what gambling addiction really looks like today.
1. It’s Rarely Just About Gambling: The Hidden Mental Health Crisis
One of the study’s most critical findings is the extremely high rate at which Gambling Disorder co-occurs with other serious mental health conditions.
This situation, known as “Gambling Dual Disorder (GDD),” suggests that gambling is not an isolated issue. It’s a symptom of a much larger mental health struggle.
Among the participants who self-referred for a gambling problem, the numbers were stark:
- 57.4% showed evidence of other psychopathological symptoms.
- 64.9% experienced significant symptoms of depression.
- 51.3% were at risk for an anxiety disorder.
- 37.4% screened positive for ADHD.
This reframes gambling not as a simple lack of willpower, but as a complex disorder deeply intertwined with a person’s overall mental well-being. To be effective, treatment cannot just focus on the gambling; it must address these co-occurring conditions as well.
Gambling Disorder can be defined as “persistent and recurrent problematic gambling that leads to significant impairment or distress”.
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2. The Digital Divide: Online and Offline People with Gambling Disorder Are Strikingly Different People
This complex mental health picture becomes even more fragmented when we look at where the gambling happens. A divide that is creating two entirely different profiles of addiction.
The study revealed significant and clear differences between online gambling versus those who struggled with offline gambling. The most compelling demographic contrasts paint a clear picture:
- Age: The average online gambler was 30.6 years old, a full generation younger than the average offline gambler at 43.4 years old.
- Gender: While men were the majority in both groups, the disparity was much greater online. Only 5.3% of online gamblers were female, compared to 20.5% of offline gamblers.
- Prior Treatment: Individuals with offline gambling problems were far more likely to have previously sought help for a mental health issue (62.1%) than those with online problems (42.9%).
These differences are profound.
Technology has fractured the landscape of addiction. It’s created a younger, more isolated cohort that is harder to reach.
The fact that this online group has had significantly less prior contact with mental health services suggests a new, underserved population. A population that may not be captured by traditional outreach and may be less aware of their own underlying conditions.
More About Gambling Disorder
-
Gambling Disorder: 4 Truths from a Groundbreaking New Study
New Adcom study reveals gambling disorder today: high mental-health overlap, online/offline differences, compulsive buying link, and key predictors.
January 20, 2026 -
5 Hidden Ways the Gambling Industry Engineers Harm
A health lens reveals how the gambling industry engineers harm: blame-shifting “responsible gambling,” addictive design, and policy capture fueling crisis.
January 6, 2026 -
Holiday Gambling: Why You Bet Matters More Than How Much
Are you planning to do a little gambling this holiday on a football game? Why you bet is more important than how much, according to this new study.
December 23, 2025
3. A Shocking Connection: Gambling Disorder and Compulsive Buying Go Hand-in-Hand
Perhaps the single most surprising finding was the powerful link between Gambling Disorder and another behavioral addiction: compulsive buying.
The study found that compulsive buying was a potential problem in an astonishing 85.2% of participants.
Breaking this down even further, for 57.7% of the entire group, the existence of a compulsive buying problem was considered “very probable/sure.”
This is highly counter-intuitive.
While both behaviors involve money, they are often viewed as completely separate issues. This powerful correlation is not just a quirky finding. It’s evidence that Gambling Disorder may be part of a broader spectrum of impulse-control disorders rooted in similar neurological pathways. It highlights a shared underlying mechanism related to the brain’s reward system and the cycle of financial distress and emotional coping.
4. Your Background and Other Vices Can Predict How You Gamble
The study went beyond simple descriptions to identify factors that could predict whether a person was more likely to struggle with online versus offline gambling. This analysis revealed a complex interplay of cultural factors, lifestyle, and co-occurring disorders that shape a person’s specific addictive behaviors.
The research identified several key predictors:
- Being born in Spain increased the odds of having an online gambling problem by more than five times.
- Excessive Internet use nearly tripled the odds of having an online gambling problem.
- Conversely, having a co-occurring alcohol addiction or an eating disorder significantly reduced the odds of having an online problem, making it far more likely the gambling problem was offline.
These points reveal that the specific form an addiction takes is not random. It is shaped by a combination of a person’s environment, other behaviors, and personal history.
Conclusion: A New Call for Awareness of Gambling Disorder
The message from this research is clear: the digital age has forged a new profile of gambling addiction that is younger, more hidden, and more complex. The old stereotypes simply don’t fit the modern reality.
Innovative programs like Adcom, which lower the barriers to seeking help, are not only crucial for providing treatment but also for gathering the vital data needed to truly understand the problem. This new knowledge allows for better prevention, more targeted interventions, and a more compassionate public understanding of a deeply challenging disorder.
Knowing that online addiction strikes a younger group with less mental health history, how must we radically change our outreach to find and help this hidden population before it’s too late?
How do you view gambling disorder after reading this article? Let us know in the comments!
Have you found yourself in legal trouble due to your sexual behavior? Seek assistance before the court mandates it, with Sexual Addiction Treatment Services.
Do you feel your sexual behavior, or that of someone you love, is out of control? Then you should consult with a professional.
Are you looking for more reputable data-backed information on sexual addiction? The Mitigation Aide Research Archive is an excellent source for executive summaries of research studies.
#addictionRecovery #ADHD #anxiety #behavioralAddiction #casinoGambling #comorbidity #compulsiveBuying #depression #digitalAddiction #dualDiagnosis #gamblingAddiction #gamblingDisorder #impulseControl #mentalHealth #mentalHealthTreatment #onlineGambling #problemGambling #publicHealth #researchStudy #sportsBetting -
Danny Ainge sent a very clear message to the Utah Jazz https://www.rawchili.com/nba/517779/ #AustinAinge #Basketball #DannyAinge #DonovanMitchell #EmotionalInstability #ImmediateGratification #ImpulseControl #Jazz #KeyonteGeorge #LauriMarkkanen #NBA #OklahomaCityThunder #TheJazz #UnstableEmotions #Utah #UtahJazz #UtahJazz
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Anyone else feel like Cyber Monday is just a test of our self-control? 🤔 Engadget's dropped a list of tech deals under $100, including AirTags (so you don't lose your *other* deals), cheap streaming, and even Lego plants. Because if it's under $100, is it really an impulse buy?
What's tempting you this year? 👇
https://www.engadget.com/deals/the-best-cyber-monday-deals-for-100-or-less-score-big-discounts-on-apple-anker-streaming-services-and-more-080046748.html?src=rss#CyberMonday #TechDeals #BudgetBuys #ImpulseControl #TechHumor
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CW: USPol
The orange moron continues to demonstrate his complete lack of understanding of, and interest in, how things actually work before he decides to issue orders about them.
His recent statements that he's ordering the "Department of War" (there is no such department in his cabinet) to resume nuclear weapons testing, however, are particularly dumb.
#Nuclear weapons tests by the USA have almost exclusively focused on gathering data on the performance of the weapons, to see how close they agree with the modelled and simulated versions during their development. Occasionally they result in a surprise (see: Operation Castle's Bravo detonation), which is critical data.
These tests require *many* months, or even years, of preparation and planning. Making and setting up the necessary instruments and data recorders after planning exactly *what* to collect from *where* and *when* is a ton of work, and takes considerable time.
It isn't slap-dash. You can't put together a useful weapons test in a month. Frankly, given that real-life testing hasn't been done in the USA in decades, and the expertise will likely have to be re-developed, I would be surprised if a useful test could be done in less than two years. Perhaps much longer!
If Trump gets a #test within a year, it will almost certainly be of the "take a #weapon out of inventory and set it off" type, and produce no useful data.
#USPol #Trump #USA #MangoMussolini #ImpulseControl #war #defence #idiot #NuclearWeapons
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Impulse control is lying?
"You'll die if you don't say what you're thinking."
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Impulse control is lying?
"You'll die if you don't say what you're thinking."
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Impulse control is lying?
"You'll die if you don't say what you're thinking."
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Impulse control is lying?
"You'll die if you don't say what you're thinking."
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Impulse control is lying?
"You'll die if you don't say what you're thinking."
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They say what the markets hate most of all is uncertainty. More than bad news, even.
And there is now an absolute idiot with a massive ego, a persecution complex, and zero impulse control behind the wheel of the USA's economy, and he's being "assisted" by a chaos monkey doing everything he can to screw up the domestic economy.
"Strap in, it's going to be a wild ride", etc, etc.
#MangoMussolini #USA #economy #market #StockMarket #uncertainty #Elmo #ego #persecution #impulse #ImpulseControl
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#GLP-1 shots are the new have/have-not divide. Society's that provide them to everyone outcompete those that don't. Same for employers to employees. #impulsecontrol #glp1
https://wildfirelabs.substack.com/p/the-100-trillion-disruption-the-unforeseen
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This is the kind of weird obsessive thing I can lose a hours to, with zero warning... I'm not one of those people who uses subtitles even though I can hear perfectly fine, but we usually have them on because my s/o likes them. Anyway, I was tweaking YouTube's subtitle settings, but for whatever reason decided they weren't quite granular enough, so I opened up Stylus (custom CSS extension) to get it just right, and well, uh... I got a little carried away.
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‘His lack of #impulsecontrol is remarkable’: #MichaelCohen’s online antics worry prosecutors
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Yes, it is a sign of how twisted the marketplace is that a generation of (mainly) younger men were first exposed to "clean up your room" by #JordanPeterson.
It is not just his politics that are wonky - his judgement is not to be relied on either.
I saw him on Maher -"You'll die if you don't say what you're thinking" - to a US TV audience!
Let's all give up on #ImpulseControl right?. No, let's consider what we are about, who we are and who we are communicating with. -
@susannah @samuelpepys
JP says that if you don't say what you're thinking you'll die!
Spose that goes for kicking baskets too.
This whole #ImpulseControl thing is really for the birds?
Oh, and next thing he said was to raise your children to be pleasant.
He's a psychology professor, so parents and carers, you can take it as gospel that you letting it all hang out will result in your children being pleasant.[Note to the gullible: JP is, too often, a dangerous fool. Impulse control is healthy.)
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I find it best not to assume that most of Musk's purposeful actions are purposeful actions.
The man appears to be missing the sanity-check filter in between impulse-generation and action-execution.