#gamecities — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamecities, aggregated by home.social.
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In the 148 pages of my 'Of Cities and Games' ebook you can find articles on civic narrative, how to imply size and scale, urban structures, horror towns, Thimbleweed Park, and much more.
Download the PDF here: https://www.d6learning.com/game-cities-ebook
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Originally intended only for high-tier backers of Virtual Cities, 'Of Cities and Games' is now available for free.
Grab this 148-pages long collection of articles, transcribed talks, and unpublished material on the design of video game cities - here: https://maven.com/p/0b0472/of-cities-and-games-ebook?utm_medium=lead_magnet_share_link&utm_source=instructor
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Slightly reorganized my Pinterest boards. They should come in handy for anyone interested in imaginary cities and buildings. https://gr.pinterest.com/gnomekd/
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Lovely city maps by Mike Schley for your D&D / RPG needs (in high res): https://prints.mikeschley.com/p228851603
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Unexpected reminder 🎉 You can still read my (almost) exhaustive take on the towns of the Monkey Island universe here: https://medium.com/p/50b973405b09
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A reminder on my two latest game urbanism articles on medium:
* Exploring the towns of Monkey Island - https://medium.com/@KonstantinosD/exploring-the-towns-of-monkey-island-50b973405b09
* Designing The City of Glass - https://medium.com/@KonstantinosD/designing-the-city-of-glass-4ee2584835c7
#gamedev #gamecities #leveldesign #monkeyisland #MirrorsEdge
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Exploring the urban planning & level design of The City of Glass from Mirror's Edge Catalyst with the help of Erik Odeldahl.
Read the full article here: https://medium.com/@KonstantinosD/designing-the-city-of-glass-4ee2584835c7
#leveldesign #gamedev #MirrorsEdge #gamedesign #gameurbanism #gamecities
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'My Kind of Town: Propping Up Arresting Game Settlements' by Michel Sabbagh https://www.gamedeveloper.com/author/michel-sabbagh
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Got myself a subscription on Medium, which can only mean that more articles on the design of video game cities will be appearing there (very) soon.
Existing Medium material on game urbanism: https://medium.com/@KonstantinosD
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Random thought: a wiki (or wiki-like site) covering every video game city ever created. Might be worth doing.
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Baldur's Gate 3: Baldur's Gate. Now, that's a city I'd have loved to work on.
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Heterotopias was one of the first publications to let me write about game cities, and, crucially, remains the finest and longest-running publication on game spaces and virtual architecture.
Now Heterotopias is becoming physical; help it happen: https://www.lostincult.co.uk/heterotopias
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'NORCO and capturing the spirit of Louisiana through sci-fi storytelling' by @Joel_Couture; read it here: https://www.gamedeveloper.com/road-to-igf-2023/-i-norco-i-and-capturing-the-spirit-of-louisiana-through-sci-fi-storytelling
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Imagining Cities Through Play, my article on immersive play experiences and the liberation of civic imaginations, has been published. Read it in Virtual Interiorities-Book I: When Worlds Collide.
The book is available and can be downloaded for free here: https://press.etc.cmu.edu/books/virtual-interiorities/1
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Lock-On 4 is finally here, and it is by far the most beautiful journal I have ever seen or written for.
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Was recently reminded of 'Designing death in the virtual city' -- a piece I wrote 4 years ago; this one: https://wellcomecollection.org/articles/W_WAFBQAAH4nDlda