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#centaurs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #centaurs, aggregated by home.social.

  1. Thinking about the #copyright status of generated code and text, and having learned about how photographs were deemed eligible for copyright (despite the human not having actually created the image), I'm very curious about #software --- if it is copyrighted, does that mean the binary / executable is copyrighted? The literal 1s and 0s? No human made that string of numbers; a compiler did.

    #writing #AI #centaurs

    arstechnica.com/tech-policy/20

  2. Thinking about the #copyright status of generated code and text, and having learned about how photographs were deemed eligible for copyright (despite the human not having actually created the image), I'm very curious about #software --- if it is copyrighted, does that mean the binary / executable is copyrighted? The literal 1s and 0s? No human made that string of numbers; a compiler did.

    #writing #AI #centaurs

    arstechnica.com/tech-policy/20

  3. Thinking about the #copyright status of generated code and text, and having learned about how photographs were deemed eligible for copyright (despite the human not having actually created the image), I'm very curious about #software --- if it is copyrighted, does that mean the binary / executable is copyrighted? The literal 1s and 0s? No human made that string of numbers; a compiler did.

    #writing #AI #centaurs

    arstechnica.com/tech-policy/20

  4. Thinking about the #copyright status of generated code and text, and having learned about how photographs were deemed eligible for copyright (despite the human not having actually created the image), I'm very curious about #software --- if it is copyrighted, does that mean the binary / executable is copyrighted? The literal 1s and 0s? No human made that string of numbers; a compiler did.

    #writing #AI #centaurs

    arstechnica.com/tech-policy/20

  5. Thinking about the #copyright status of generated code and text, and having learned about how photographs were deemed eligible for copyright (despite the human not having actually created the image), I'm very curious about #software --- if it is copyrighted, does that mean the binary / executable is copyrighted? The literal 1s and 0s? No human made that string of numbers; a compiler did.

    #writing #AI #centaurs

    arstechnica.com/tech-policy/20

  6. Quest for Glory V: Dragon Fire, released in 1998
    Released for: PC (Microsoft Windows), Mac
    Point-and-click; Puzzle; Role-playing (RPG); Adventure
    Action, Fantasy
    ghosts, assassin, bloody, magic, minigames, guild, death, permadeath, gambling, blackjack, backtracking, undead, traps, princess, dialogue trees, easter egg, teleportation, pizza, sequel, mad scientist, silent protagonist, climbing, swimming, day/night cycle, boss fight, leveling up, world map, human, polygonal 3d, pop culture reference, non-player character, centaurs, arena combat, minotaurs, treasure chest, moral decisions, side quests, potion, black market, grapple, real-time combat, underwater gameplay, stat tracking, self-referential humor, movie reference, theft, sleeping, item combination, merchants, character import, fetch quests, regicide, mana, monarchy, frankenstein's monster, levitation, poisoning, random encounter, new game plus, paladins, airship, prince, real time game clock, negotiation, comic relief, box art - half of face displayed

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-v-drago…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #ghosts #assassin #bloody #magic #minigames #guild #death #permadeath #gambling #blackjack #backtracking #undead #traps #princess #dialoguetrees #easteregg #teleportation #pizza #sequel #madscientist #silentprotagonist #climbing #swimming #dayslashnightcycle #bossfight #levelingup #worldmap #human #polygonal3d #popculturereference #nonplayercharacter #centaurs #arenacombat #minotaurs #treasurechest #moraldecisions #sidequests #potion #blackmarket #grapple #realtimecombat #underwatergameplay #stattracking #selfreferentialhumor #moviereference #theft #sleeping #itemcombination #merchants #characterimport #fetchquests #regicide #mana #monarchy #frankensteinsmonster #levitation #poisoning #randomencounter #newgameplus #paladins #airship #prince #realtimegameclock #negotiation #comicrelief #boxarthalfoffacedisplayed #win #mac #action #fantasy
  7. Quest for Glory V: Dragon Fire, released in 1998
    Released for: PC (Microsoft Windows), Mac
    Point-and-click; Puzzle; Role-playing (RPG); Adventure
    Action, Fantasy
    ghosts, assassin, bloody, magic, minigames, guild, death, permadeath, gambling, blackjack, backtracking, undead, traps, princess, dialogue trees, easter egg, teleportation, pizza, sequel, mad scientist, silent protagonist, climbing, swimming, day/night cycle, boss fight, leveling up, world map, human, polygonal 3d, pop culture reference, non-player character, centaurs, arena combat, minotaurs, treasure chest, moral decisions, side quests, potion, black market, grapple, real-time combat, underwater gameplay, stat tracking, self-referential humor, movie reference, theft, sleeping, item combination, merchants, character import, fetch quests, regicide, mana, monarchy, frankenstein's monster, levitation, poisoning, random encounter, new game plus, paladins, airship, prince, real time game clock, negotiation, comic relief, box art - half of face displayed

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-v-drago…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #ghosts #assassin #bloody #magic #minigames #guild #death #permadeath #gambling #blackjack #backtracking #undead #traps #princess #dialoguetrees #easteregg #teleportation #pizza #sequel #madscientist #silentprotagonist #climbing #swimming #dayslashnightcycle #bossfight #levelingup #worldmap #human #polygonal3d #popculturereference #nonplayercharacter #centaurs #arenacombat #minotaurs #treasurechest #moraldecisions #sidequests #potion #blackmarket #grapple #realtimecombat #underwatergameplay #stattracking #selfreferentialhumor #moviereference #theft #sleeping #itemcombination #merchants #characterimport #fetchquests #regicide #mana #monarchy #frankensteinsmonster #levitation #poisoning #randomencounter #newgameplus #paladins #airship #prince #realtimegameclock #negotiation #comicrelief #boxarthalfoffacedisplayed #win #mac #action #fantasy
  8. Quest for Glory V: Dragon Fire, released in 1998
    Released for: PC (Microsoft Windows), Mac
    Point-and-click; Puzzle; Role-playing (RPG); Adventure
    Action, Fantasy
    ghosts, assassin, bloody, magic, minigames, guild, death, permadeath, gambling, blackjack, backtracking, undead, traps, princess, dialogue trees, easter egg, teleportation, pizza, sequel, mad scientist, silent protagonist, climbing, swimming, day/night cycle, boss fight, leveling up, world map, human, polygonal 3d, pop culture reference, non-player character, centaurs, arena combat, minotaurs, treasure chest, moral decisions, side quests, potion, black market, grapple, real-time combat, underwater gameplay, stat tracking, self-referential humor, movie reference, theft, sleeping, item combination, merchants, character import, fetch quests, regicide, mana, monarchy, frankenstein's monster, levitation, poisoning, random encounter, new game plus, paladins, airship, prince, real time game clock, negotiation, comic relief, box art - half of face displayed

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-v-drago…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #ghosts #assassin #bloody #magic #minigames #guild #death #permadeath #gambling #blackjack #backtracking #undead #traps #princess #dialoguetrees #easteregg #teleportation #pizza #sequel #madscientist #silentprotagonist #climbing #swimming #dayslashnightcycle #bossfight #levelingup #worldmap #human #polygonal3d #popculturereference #nonplayercharacter #centaurs #arenacombat #minotaurs #treasurechest #moraldecisions #sidequests #potion #blackmarket #grapple #realtimecombat #underwatergameplay #stattracking #selfreferentialhumor #moviereference #theft #sleeping #itemcombination #merchants #characterimport #fetchquests #regicide #mana #monarchy #frankensteinsmonster #levitation #poisoning #randomencounter #newgameplus #paladins #airship #prince #realtimegameclock #negotiation #comicrelief #boxarthalfoffacedisplayed #win #mac #action #fantasy
  9. Quest for Glory V: Dragon Fire, released in 1998
    Released for: PC (Microsoft Windows), Mac
    Point-and-click; Puzzle; Role-playing (RPG); Adventure
    Action, Fantasy
    ghosts, assassin, bloody, magic, minigames, guild, death, permadeath, gambling, blackjack, backtracking, undead, traps, princess, dialogue trees, easter egg, teleportation, pizza, sequel, mad scientist, silent protagonist, climbing, swimming, day/night cycle, boss fight, leveling up, world map, human, polygonal 3d, pop culture reference, non-player character, centaurs, arena combat, minotaurs, treasure chest, moral decisions, side quests, potion, black market, grapple, real-time combat, underwater gameplay, stat tracking, self-referential humor, movie reference, theft, sleeping, item combination, merchants, character import, fetch quests, regicide, mana, monarchy, frankenstein's monster, levitation, poisoning, random encounter, new game plus, paladins, airship, prince, real time game clock, negotiation, comic relief, box art - half of face displayed

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-v-drago…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #ghosts #assassin #bloody #magic #minigames #guild #death #permadeath #gambling #blackjack #backtracking #undead #traps #princess #dialoguetrees #easteregg #teleportation #pizza #sequel #madscientist #silentprotagonist #climbing #swimming #dayslashnightcycle #bossfight #levelingup #worldmap #human #polygonal3d #popculturereference #nonplayercharacter #centaurs #arenacombat #minotaurs #treasurechest #moraldecisions #sidequests #potion #blackmarket #grapple #realtimecombat #underwatergameplay #stattracking #selfreferentialhumor #moviereference #theft #sleeping #itemcombination #merchants #characterimport #fetchquests #regicide #mana #monarchy #frankensteinsmonster #levitation #poisoning #randomencounter #newgameplus #paladins #airship #prince #realtimegameclock #negotiation #comicrelief #boxarthalfoffacedisplayed #win #mac #action #fantasy
  10. Quest for Glory V: Dragon Fire, released in 1998
    Released for: PC (Microsoft Windows), Mac
    Point-and-click; Puzzle; Role-playing (RPG); Adventure
    Action, Fantasy
    ghosts, assassin, bloody, magic, minigames, guild, death, permadeath, gambling, blackjack, backtracking, undead, traps, princess, dialogue trees, easter egg, teleportation, pizza, sequel, mad scientist, silent protagonist, climbing, swimming, day/night cycle, boss fight, leveling up, world map, human, polygonal 3d, pop culture reference, non-player character, centaurs, arena combat, minotaurs, treasure chest, moral decisions, side quests, potion, black market, grapple, real-time combat, underwater gameplay, stat tracking, self-referential humor, movie reference, theft, sleeping, item combination, merchants, character import, fetch quests, regicide, mana, monarchy, frankenstein's monster, levitation, poisoning, random encounter, new game plus, paladins, airship, prince, real time game clock, negotiation, comic relief, box art - half of face displayed

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-v-drago…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #ghosts #assassin #bloody #magic #minigames #guild #death #permadeath #gambling #blackjack #backtracking #undead #traps #princess #dialoguetrees #easteregg #teleportation #pizza #sequel #madscientist #silentprotagonist #climbing #swimming #dayslashnightcycle #bossfight #levelingup #worldmap #human #polygonal3d #popculturereference #nonplayercharacter #centaurs #arenacombat #minotaurs #treasurechest #moraldecisions #sidequests #potion #blackmarket #grapple #realtimecombat #underwatergameplay #stattracking #selfreferentialhumor #moviereference #theft #sleeping #itemcombination #merchants #characterimport #fetchquests #regicide #mana #monarchy #frankensteinsmonster #levitation #poisoning #randomencounter #newgameplus #paladins #airship #prince #realtimegameclock #negotiation #comicrelief #boxarthalfoffacedisplayed #win #mac #action #fantasy
  11. "Each prior “intelligence explosion” was not an upgrade to individual cognitive hardware, but the emergence of a new, socially aggregated unit of cognition. Primate intelligence scaled with social group size, not habitat difficulty. Human language created what Michael Tomasello calls the “cultural ratchet”: knowledge accumulating across generations without any individual requirement to reconstruct the whole. Writing, law, and bureaucracy externalized social intelligence into infrastructure, institutions that coordinate across longer time horizons than any participant within them. A Sumerian scribe running a grain accounting system did not comprehend its macroeconomic function; the system was functionally more intelligent than he was.

    AI extends this sequence. Large language models are trained on the accumulated output of human social cognition—the cultural ratchet made computationally active, every parameter a compressed residue of communicative exchange. What migrates into silicon is not abstract reasoning but social intelligence in externalized form, encountering itself on a new substrate.

    If intelligence is inherently social, then the path to more powerful AI runs not through building a single colossal oracle but through composing richer social systems—and these systems will be hybrid. We have entered the era of human-AI centaurs: composite actors that are neither purely human nor purely machine. Centaur actors can take many forms and inhabit many different roles. Each one of us may move in and out of diverse ensembles many times a day: one human directing many AI agents; one AI serving many humans; many humans and many AIs collaborating in shifting configurations."

    science.org/doi/10.1126/scienc

    #AI #GenerativeAI #LLMs #SocialIntelligence #Centaurs #HumanInTheLoop

  12. "Each prior “intelligence explosion” was not an upgrade to individual cognitive hardware, but the emergence of a new, socially aggregated unit of cognition. Primate intelligence scaled with social group size, not habitat difficulty. Human language created what Michael Tomasello calls the “cultural ratchet”: knowledge accumulating across generations without any individual requirement to reconstruct the whole. Writing, law, and bureaucracy externalized social intelligence into infrastructure, institutions that coordinate across longer time horizons than any participant within them. A Sumerian scribe running a grain accounting system did not comprehend its macroeconomic function; the system was functionally more intelligent than he was.

    AI extends this sequence. Large language models are trained on the accumulated output of human social cognition—the cultural ratchet made computationally active, every parameter a compressed residue of communicative exchange. What migrates into silicon is not abstract reasoning but social intelligence in externalized form, encountering itself on a new substrate.

    If intelligence is inherently social, then the path to more powerful AI runs not through building a single colossal oracle but through composing richer social systems—and these systems will be hybrid. We have entered the era of human-AI centaurs: composite actors that are neither purely human nor purely machine. Centaur actors can take many forms and inhabit many different roles. Each one of us may move in and out of diverse ensembles many times a day: one human directing many AI agents; one AI serving many humans; many humans and many AIs collaborating in shifting configurations."

    science.org/doi/10.1126/scienc

    #AI #GenerativeAI #LLMs #SocialIntelligence #Centaurs #HumanInTheLoop

  13. "Each prior “intelligence explosion” was not an upgrade to individual cognitive hardware, but the emergence of a new, socially aggregated unit of cognition. Primate intelligence scaled with social group size, not habitat difficulty. Human language created what Michael Tomasello calls the “cultural ratchet”: knowledge accumulating across generations without any individual requirement to reconstruct the whole. Writing, law, and bureaucracy externalized social intelligence into infrastructure, institutions that coordinate across longer time horizons than any participant within them. A Sumerian scribe running a grain accounting system did not comprehend its macroeconomic function; the system was functionally more intelligent than he was.

    AI extends this sequence. Large language models are trained on the accumulated output of human social cognition—the cultural ratchet made computationally active, every parameter a compressed residue of communicative exchange. What migrates into silicon is not abstract reasoning but social intelligence in externalized form, encountering itself on a new substrate.

    If intelligence is inherently social, then the path to more powerful AI runs not through building a single colossal oracle but through composing richer social systems—and these systems will be hybrid. We have entered the era of human-AI centaurs: composite actors that are neither purely human nor purely machine. Centaur actors can take many forms and inhabit many different roles. Each one of us may move in and out of diverse ensembles many times a day: one human directing many AI agents; one AI serving many humans; many humans and many AIs collaborating in shifting configurations."

    science.org/doi/10.1126/scienc

    #AI #GenerativeAI #LLMs #SocialIntelligence #Centaurs #HumanInTheLoop

  14. "Each prior “intelligence explosion” was not an upgrade to individual cognitive hardware, but the emergence of a new, socially aggregated unit of cognition. Primate intelligence scaled with social group size, not habitat difficulty. Human language created what Michael Tomasello calls the “cultural ratchet”: knowledge accumulating across generations without any individual requirement to reconstruct the whole. Writing, law, and bureaucracy externalized social intelligence into infrastructure, institutions that coordinate across longer time horizons than any participant within them. A Sumerian scribe running a grain accounting system did not comprehend its macroeconomic function; the system was functionally more intelligent than he was.

    AI extends this sequence. Large language models are trained on the accumulated output of human social cognition—the cultural ratchet made computationally active, every parameter a compressed residue of communicative exchange. What migrates into silicon is not abstract reasoning but social intelligence in externalized form, encountering itself on a new substrate.

    If intelligence is inherently social, then the path to more powerful AI runs not through building a single colossal oracle but through composing richer social systems—and these systems will be hybrid. We have entered the era of human-AI centaurs: composite actors that are neither purely human nor purely machine. Centaur actors can take many forms and inhabit many different roles. Each one of us may move in and out of diverse ensembles many times a day: one human directing many AI agents; one AI serving many humans; many humans and many AIs collaborating in shifting configurations."

    science.org/doi/10.1126/scienc

    #AI #GenerativeAI #LLMs #SocialIntelligence #Centaurs #HumanInTheLoop

  15. "Each prior “intelligence explosion” was not an upgrade to individual cognitive hardware, but the emergence of a new, socially aggregated unit of cognition. Primate intelligence scaled with social group size, not habitat difficulty. Human language created what Michael Tomasello calls the “cultural ratchet”: knowledge accumulating across generations without any individual requirement to reconstruct the whole. Writing, law, and bureaucracy externalized social intelligence into infrastructure, institutions that coordinate across longer time horizons than any participant within them. A Sumerian scribe running a grain accounting system did not comprehend its macroeconomic function; the system was functionally more intelligent than he was.

    AI extends this sequence. Large language models are trained on the accumulated output of human social cognition—the cultural ratchet made computationally active, every parameter a compressed residue of communicative exchange. What migrates into silicon is not abstract reasoning but social intelligence in externalized form, encountering itself on a new substrate.

    If intelligence is inherently social, then the path to more powerful AI runs not through building a single colossal oracle but through composing richer social systems—and these systems will be hybrid. We have entered the era of human-AI centaurs: composite actors that are neither purely human nor purely machine. Centaur actors can take many forms and inhabit many different roles. Each one of us may move in and out of diverse ensembles many times a day: one human directing many AI agents; one AI serving many humans; many humans and many AIs collaborating in shifting configurations."

    science.org/doi/10.1126/scienc

    #AI #GenerativeAI #LLMs #SocialIntelligence #Centaurs #HumanInTheLoop

  16. "... LLMs should be seen as tools for augmenting human intellect rather than autonomous intelligent agents (which they can emulate) ..."

    @hrheingold, 2026

    patreon.com/posts/147903672

    Tools for making people into centaurs, to use the automation theory terminology @pluralistic references.

    #AutomationTheory #centaurs

  17. "... LLMs should be seen as tools for augmenting human intellect rather than autonomous intelligent agents (which they can emulate) ..."

    @hrheingold, 2026

    patreon.com/posts/147903672

    Tools for making people into centaurs, to use the automation theory terminology @pluralistic references.

    #AutomationTheory #centaurs

  18. "... LLMs should be seen as tools for augmenting human intellect rather than autonomous intelligent agents (which they can emulate) ..."

    @hrheingold, 2026

    patreon.com/posts/147903672

    Tools for making people into centaurs, to use the automation theory terminology @pluralistic references.

    #AutomationTheory #centaurs

  19. "... LLMs should be seen as tools for augmenting human intellect rather than autonomous intelligent agents (which they can emulate) ..."

    @hrheingold, 2026

    patreon.com/posts/147903672

    Tools for making people into centaurs, to use the automation theory terminology @pluralistic references.

    #AutomationTheory #centaurs

  20. Don’t be a reverse centaur: Your job should not be to review LLM-generated code.

    Be a classic centaur: The LLM’s job is to review your code.

    #ai #llm #programming #centaurs

  21. Don’t be a reverse centaur: Your job should not be to review LLM-generated code.

    Be a classic centaur: The LLM’s job is to review your code.

    #ai #llm #programming #centaurs

  22. Don’t be a reverse centaur: Your job should not be to review LLM-generated code.

    Be a classic centaur: The LLM’s job is to review your code.

    #ai #llm #programming #centaurs

  23. Don’t be a reverse centaur: Your job should not be to review LLM-generated code.

    Be a classic centaur: The LLM’s job is to review your code.

    #ai #llm #programming #centaurs

  24. Don’t be a reverse centaur: Your job should not be to review LLM-generated code.

    Be a classic centaur: The LLM’s job is to review your code.

    #ai #llm #programming #centaurs

  25. Shouting "lager lager" in Spitewood? New Underworlds warband : three grumpy centaurs, Kurnoth's Heralds combine elven grace with 1 horse-power. If you thought elves were snooty wait till you meet an elf that's not only in the pony club, but also, the pony... l.d20.ninja/2p9a93jk #centaurs #warhammer #gamesWorkshop #miniatures #classwar

  26. Shouting "lager lager" in Spitewood? New Underworlds warband : three grumpy centaurs, Kurnoth's Heralds combine elven grace with 1 horse-power. If you thought elves were snooty wait till you meet an elf that's not only in the pony club, but also, the pony... l.d20.ninja/2p9a93jk #centaurs #warhammer #gamesWorkshop #miniatures #classwar

  27. Shouting "lager lager" in Spitewood? New Underworlds warband : three grumpy centaurs, Kurnoth's Heralds combine elven grace with 1 horse-power. If you thought elves were snooty wait till you meet an elf that's not only in the pony club, but also, the pony... l.d20.ninja/2p9a93jk #centaurs #warhammer #gamesWorkshop #miniatures #classwar

  28. Shouting "lager lager" in Spitewood? New Underworlds warband : three grumpy centaurs, Kurnoth's Heralds combine elven grace with 1 horse-power. If you thought elves were snooty wait till you meet an elf that's not only in the pony club, but also, the pony... l.d20.ninja/2p9a93jk #centaurs #warhammer #gamesWorkshop #miniatures #classwar

  29. Shouting "lager lager" in Spitewood? New Underworlds warband : three grumpy centaurs, Kurnoth's Heralds combine elven grace with 1 horse-power. If you thought elves were snooty wait till you meet an elf that's not only in the pony club, but also, the pony... l.d20.ninja/2p9a93jk #centaurs #warhammer #gamesWorkshop #miniatures #classwar

  30. New Groundbreaking #Study:
    #Women don't want nice, funny, or rich guys.
    We want jacked #centaurs.
    All you boring old human men out there, just give up, you and your tiny wrists will never be able to compete with the jacked centaur your would-be-wife is just waiting to come and sweep her off her feet.

    Was there ever any doubt?

    theonion.com/poll-finds-most-d

    #dating #science #YesAllWomen #news

  31. New Groundbreaking #Study:
    #Women don't want nice, funny, or rich guys.
    We want jacked #centaurs.
    All you boring old human men out there, just give up, you and your tiny wrists will never be able to compete with the jacked centaur your would-be-wife is just waiting to come and sweep her off her feet.

    Was there ever any doubt?

    theonion.com/poll-finds-most-d

    #dating #science #YesAllWomen #news

  32. New Groundbreaking #Study:
    #Women don't want nice, funny, or rich guys.
    We want jacked #centaurs.
    All you boring old human men out there, just give up, you and your tiny wrists will never be able to compete with the jacked centaur your would-be-wife is just waiting to come and sweep her off her feet.

    Was there ever any doubt?

    theonion.com/poll-finds-most-d

    #dating #science #YesAllWomen #news

  33. New Groundbreaking #Study:
    #Women don't want nice, funny, or rich guys.
    We want jacked #centaurs.
    All you boring old human men out there, just give up, you and your tiny wrists will never be able to compete with the jacked centaur your would-be-wife is just waiting to come and sweep her off her feet.

    Was there ever any doubt?

    theonion.com/poll-finds-most-d

    #dating #science #YesAllWomen #news

  34. New Groundbreaking #Study:
    #Women don't want nice, funny, or rich guys.
    We want jacked #centaurs.
    All you boring old human men out there, just give up, you and your tiny wrists will never be able to compete with the jacked centaur your would-be-wife is just waiting to come and sweep her off her feet.

    Was there ever any doubt?

    theonion.com/poll-finds-most-d

    #dating #science #YesAllWomen #news