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#boid — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #boid, aggregated by home.social.

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  1. Starling Murmuration

    I often think one of the most interesting jobs above the level of humanity would be something maybe called the World Building Division. In particular something maybe called the Planetary Genetic Mode and Archetype Development Department . . .

    morrowmichael.wordpress.com/20

  2. Starling Murmuration

    I often think one of the most interesting jobs above the level of humanity would be something maybe called the World Building Division. In particular something maybe called the Planetary Genetic Mode and Archetype Development Department . . .

    morrowmichael.wordpress.com/20

  3. Starling Murmuration

    I often think one of the most interesting jobs above the level of humanity would be something maybe called the World Building Division. In particular something maybe called the Planetary Genetic Mode and Archetype Development Department . . .

    morrowmichael.wordpress.com/20

  4. Starling Murmuration

    I often think one of the most interesting jobs above the level of humanity would be something maybe called the World Building Division. In particular something maybe called the Planetary Genetic Mode and Archetype Development Department . . .

    morrowmichael.wordpress.com/20

  5. Starling Murmuration

    I often think one of the most interesting jobs above the level of humanity would be something maybe called the World Building Division. In particular something maybe called the Planetary Genetic Mode and Archetype Development Department . . .

    morrowmichael.wordpress.com/20

  6. The density of the world doubled, then doubled again.

    At some point the sky stopped being a setting and became a companion. That's when I knew the living-world problem was actually solvable. It just required committing to the idea that everything in the frame should have its own small reason to exist.

    Choose your own adventure... revisited

    -atmosphere -flocking -night-cycle -worlds

  7. Robert Kirkman & Lorenzo De Felici Announce Stacked Varient Cover Lineup For Void Rivals For Void Rivals #1
    Skybound revealed the variant cover offering for Void Rivals #1, the debut issue of the new comic book series from the iconic Oblivion Song team of Robert Kirkman (Invincible, The Walking Dead) and Lorenzo De...
    comiccrusaders.com/robert-kirk
    #comics #image #skybound #boid rivals

  8. Evolution of #boid module: now its time to link boids with a shader reading animate baked into textures. There is still quite a lot of work to have correct speeds and contact with ground...
    videolog: polymorph.cool/wp-content/uplo
    #godotengine #gamedev #swarm #flock #shoppingmall #agents
    @polymorphcool

  9. Evolution of #boid module: now its time to link boids with a shader reading animate baked into textures. There is still quite a lot of work to have correct speeds and contact with ground...
    videolog: polymorph.cool/wp-content/uplo
    #godotengine #gamedev #swarm #flock #shoppingmall #agents
    @polymorphcool

  10. #boid behaviour editor on its way!
    @crickxson ce dont je te parlais l'autre jour: l'organisation de panneaux de contrôle, un gros kif :)
    #gamedev #godotengine #dev #gui

  11. #boid behaviour editor on its way!
    @crickxson ce dont je te parlais l'autre jour: l'organisation de panneaux de contrôle, un gros kif :)
    #gamedev #godotengine #dev #gui

  12. in #boid module, i'd like to be able to define the way agents reacts. To do so, i defined a test/action chain (a behaviour)
    the test editor is almost done, i think that previewing the actual code executed is useful for developers :)
    #godot #gamedev #dev #logic #automation #ifthenelse

  13. in #boid module, i'd like to be able to define the way agents reacts. To do so, i defined a test/action chain (a behaviour)
    the test editor is almost done, i think that previewing the actual code executed is useful for developers :)
    #godot #gamedev #dev #logic #automation #ifthenelse

  14. a good-level nightmare in #boid module: make several particle system interact together
    lots to be done till the end of this month, but i'm happy that performances are not so bad
    vimeo.com/524000091
    #godotengine #dev #gamedev #particles
    @polymorphcool

  15. a good-level nightmare in #boid module: make several particle system interact together
    lots to be done till the end of this month, but i'm happy that performances are not so bad
    vimeo.com/524000091
    #godotengine #dev #gamedev #particles
    @polymorphcool

  16. thanks to a smart nesting of objects, #boid sources can compute the closest targets for each boid and send it to it
    #gamedev #godotengine #simulation #3d
    @polymorphcool

  17. thanks to a smart nesting of objects, #boid sources can compute the closest targets for each boid and send it to it
    #gamedev #godotengine #simulation #3d
    @polymorphcool

  18. it's now possible to set "source" of #boid, +choose the shape and the initial orientation of the boids
    in the right panel, you can see the params available
    next step is to add "target" objects, where the boids will aim to.
    #godotengine #gamedev #simulation #cpp #3d #automation #particles
    @polymorphcool

  19. it's now possible to set "source" of #boid, +choose the shape and the initial orientation of the boids
    in the right panel, you can see the params available
    next step is to add "target" objects, where the boids will aim to.
    #godotengine #gamedev #simulation #cpp #3d #automation #particles
    @polymorphcool