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#arcaderacer — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #arcaderacer, aggregated by home.social.

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  1. 🚀 FIGHTY DRIVER V1.0 IS OFFICIALLY OUT! 🚀

    The gates are open, the bandits are waiting, and the gold is yours for the taking.

    Manage your fuel, ammunition, and speed to conquer the global leaderboard.

    👉 Download FIGHTY DRIVER V1.0 on itch.io! 🕹️💥 beopenbefree.itch.io/fighty-dr

    #FightyDriver #OutNow #FreeGames #IndieGame #GodotEngine #Gaming #ArcadeRacer #PCGaming #Announcement

  2. Rev your engines! Check out this short Race trailer for Joe Danger — tight, bright indie racing action and stunts that sell the gameplay in seconds. Perfect for fans of arcade racers and indie gems. Hop in and feel the adrenaline! #Gaming #IndieGames #Trailer #JoeDanger #RaceMode #Gameplay #ArcadeRacer #English
    tube.kdy.ch/videos/watch/ccebf

  3. #StreetHornets devlog - 26 May 2025 Latest addition to the vehicle lineup, and car 3 of 4 from the Scud Race family. Side-by-side comparrison of original Scud Race car and the Street Hornets model. #GameDev #IndieDev #SoloDev #UnrealEngine #UE5 #ArcadeRacer #gaming #videogames

  4. #StreetHornets devlog - 26 Jan 2025 Latest addition to the vehicle lineup, and car 3 of 4 from the Scud Race family. Side-by-side comparrison of original Scud Race car and the Street Hornets model. #GameDev #IndieDev #SoloDev #UnrealEngine #UE5 #ArcadeRacer #gaming #videogames

  5. Development pic of #StreetHornets, our upcoming #ArcadeRacer for #ScreenshotSaturday 😍. Inspired by #90s classic #SEGA and #Namco Racing games, we're aiming for responsive tight controls, an easy-to-hold drift, upbeat tunes, and vibrant colorful courses and of course Blue Skies! #GameDev #IndieDev

  6. Si en su día jugaste a Wipeout en la PlayStation, estamos seguros de que disfrutaras con BallisticNG.

    A primeros de este mes han publicado la versión 1.4 con una gran cantidad de novedades que podéis consultar en el siguiente enlace:

    store.steampowered.com/news/ap

    #wipeout #steamdeckverified #linuxgaming #arcaderacer #ballisticng

  7. Große Publikationsfreude - unser erster gemeinsamer Text ist da! 'Peak des Rennspiel-Genres? Need for Speed: Most Wanted (2005) und seine Rezeption' Jetzt zu lesen bei @eugenpfister.bsky.social & spielkult.hypotheses.org/7926 #gamestudies #nfs #arcaderacer #spielforschung

  8. Day 18 Burnout 3 : Takedown

    The challenge is to choose 20 games that greatly influenced you.

    One game per day, for 20 days. No explanations, no reviews, no particular order.

    #20mostInfluencialGames #BestGameEverMade #BurnOut #ArcadeRacer #Racing #Car

  9. June 1, 2023 - Day 152 - NewPlay Review
    Total NewPlays: 168

    Game: Slipstream

    Platform: Steam
    Release Date: May 22, 2018
    Library Date: Mar 4, 2019
    Unplayed: 1550d (4y2m28d)
    Playtime: 18m

    Slipstream is a retro-styled arcade racer. It's not 8-bit retro, so much as a throwback to the arcade racers I sucked at in the early-mid 1990's.

    One of the things I find myself struggling with is that the more games I play, the more reference points I have, and the harder it becomes to enjoy some games.

    If I open an MMORPG, I played WoW for over a decade, but that burned me out on MMORPGs. So an MMORPG has a lot to overcome.

    If I open a survival game, it needs to grab me as well as Subnautica... used to. Until I played Breathedge. Friendship ended with Subnautica, Breathedge is my survival friend now.

    For arcade racing games, it's Forza Horizon 4*. Slipstream is a very well designed arcade racer, and leans heavily on nostalgia for that era of games. It's just that I don't have any nostalgia for that style of game.

    So while it's well done, it doesn't offer me something that I don't get from another game, in a more enjoyable way.

    Sorry, Slipsteam. You're just a bit:

    2: Meh

    #Slipstream #ArcadeRacer #Racing #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

    *Almost 18 months ago, I found a literal showstopper bug that causes FH4 to crash, regularly. It took months for the Forza team to accept that it was a bug.

    It's STILL not fixed. Much disappoint.