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#vulkanapi — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vulkanapi, aggregated by home.social.

  1. macOS games that are using Vulkan rendering are messing up with Steam Overlay, it seems. But the game returns to normal as soon as the overlay is hidden. Is there any place where I can track this?

    #MacGaming #Vulkan #VulkanAPI #SteamOverlay #Steam

  2. Wer irgendwann in letzter Zeit mal testweise die Remote-Desktop-Software NX NoMachine installiert hatte, sollte seinen Linux-Rechner auf Überbleibsel dieser Installation kontrollieren:

    wiki.archlinux.org/title/NoMac…

    Die verbliebene Gerätekonfigurationsregel /etc/udev/rules.d/99-virtualgl-dri.rules hatte mir die Berechtigungen für /dev/dri/renderD128 dergestalt verbogen, dass Vulkan nicht richtig funktionierte.

    #NoMachine #VulkanAPI #udev

  3. Wer irgendwann in letzter Zeit mal testweise die Remote-Desktop-Software NX NoMachine installiert hatte, sollte seinen Linux-Rechner auf Überbleibsel dieser Installation kontrollieren:

    wiki.archlinux.org/title/NoMac…

    Die verbliebene Gerätekonfigurationsregel /etc/udev/rules.d/99-virtualgl-dri.rules hatte mir die Berechtigungen für /dev/dri/renderD128 dergestalt verbogen, dass Vulkan nicht richtig funktionierte.

    #NoMachine #VulkanAPI #udev

  4. Wer irgendwann in letzter Zeit mal testweise die Remote-Desktop-Software NX NoMachine installiert hatte, sollte seinen Linux-Rechner auf Überbleibsel dieser Installation kontrollieren:

    wiki.archlinux.org/title/NoMac…

    Die verbliebene Gerätekonfigurationsregel /etc/udev/rules.d/99-virtualgl-dri.rules hatte mir die Berechtigungen für /dev/dri/renderD128 dergestalt verbogen, dass Vulkan nicht richtig funktionierte.

    #NoMachine #VulkanAPI #udev

  5. Wer irgendwann in letzter Zeit mal testweise die Remote-Desktop-Software NX NoMachine installiert hatte, sollte seinen Linux-Rechner auf Überbleibsel dieser Installation kontrollieren:

    wiki.archlinux.org/title/NoMac…

    Die verbliebene Gerätekonfigurationsregel /etc/udev/rules.d/99-virtualgl-dri.rules hatte mir die Berechtigungen für /dev/dri/renderD128 dergestalt verbogen, dass Vulkan nicht richtig funktionierte.

    #NoMachine #VulkanAPI #udev

  6. Wer irgendwann in letzter Zeit mal testweise die Remote-Desktop-Software NX NoMachine installiert hatte, sollte seinen Linux-Rechner auf Überbleibsel dieser Installation kontrollieren:

    wiki.archlinux.org/title/NoMac…

    Die verbliebene Gerätekonfigurationsregel /etc/udev/rules.d/99-virtualgl-dri.rules hatte mir die Berechtigungen für /dev/dri/renderD128 dergestalt verbogen, dass Vulkan nicht richtig funktionierte.

    #NoMachine #VulkanAPI #udev

  7. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  8. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  9. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  10. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  11. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  12. Ok, OK, this was more than just some days. But better late than never I guess.

    This setup belongs to @0cc4m. He is actively involved in the development of the #opensource #vulkanapi - @vulkan . And with this funny combination of graphic cards he implements and tests it for different card manufacturers.

    #AMD
    #nvidia
    #intel

  13. The difference between this`VkImageCreateInfo imageInfo{};`
    and this
    `VkImageCreateInfo imageInfo;` can make you loose some time 😢
    beginner mistake there I know #VulkanAPI
    Could abnormal flag values or other uninitialized values could be detected in Validation layers @vulkan ?

  14. Finally supporting gltf metallic roughness textures ! Really happy of the result. The shadowed parts are sooo fucking dark tho, I need global illumination now
    #PBR #GraphicsProgramming #VulkanAPI

  15. Still ramping on real-time rendering on #VulkanAPI ! I added shadow mapping with PCF filtering to my toy renderer. Next features, cascaded shadow maps and normal mapping !

  16. This new mesh shading sample demonstrates how to create the basic mesh shading with a single triangle in a mesh shader.

    github.com/KhronosGroup/Vulkan

  17. Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Vulkan is product put out by @thekhronosgroup a non-profit, member-driven consortium that provides a safe place for the creation of interoperability standards that enable developers to harness the full power of 3D graphics, virtual and augmented reality, parallel computing, machine learning, and vision processing.

    vulkan.org/