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#marpii — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #marpii, aggregated by home.social.

  1. Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).

    I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .

    #iced #rustlang #rust #iced_rs #vulkan #marpii

  2. Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).

    I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .

    #iced #rustlang #rust #iced_rs #vulkan #marpii

  3. Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).

    I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .

    #iced #rustlang #rust #iced_rs #vulkan #marpii

  4. Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).

    I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .

    #iced #rustlang #rust #iced_rs #vulkan #marpii

  5. Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).

    I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .

    #iced #rustlang #rust #iced_rs #vulkan #marpii

  6. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  7. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  8. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  9. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii

  10. Working on an Iced renderer for my Vulkan layer "MarpII".

    So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.

    #rust #rustlang #iced #iced_rs #vulkan #vulkanapi #marpii