#marpii — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #marpii, aggregated by home.social.
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Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).
I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .
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Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).
I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .
-
Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).
I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .
-
Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).
I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .
-
Text seems to work, and the analytical AA was trivial to implement (just smooth-step the opacity value based on your distance at the edges).
I'm currently playing around with the borders by exaggerating them. Those big borders look kinda cute 🥺 .
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Working on an Iced renderer for my Vulkan layer "MarpII".
So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.
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Working on an Iced renderer for my Vulkan layer "MarpII".
So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.
-
Working on an Iced renderer for my Vulkan layer "MarpII".
So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.
-
Working on an Iced renderer for my Vulkan layer "MarpII".
So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.
-
Working on an Iced renderer for my Vulkan layer "MarpII".
So far, I got the quad renderer working (including rounded corners). Batches of quads are also cached, so re-rendering the same layout doesn't cost that much.