home.social

#vf1 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vf1, aggregated by home.social.

  1. Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

    So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

    https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

    To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

    You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

    This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

    You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

    https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

    #AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

  2. VFD segment displays in HTML/CSS for my SimPit

    So I dunno if you know what a #VFD (https://en.wikipedia.org/wiki/Vacuum_fluorescent_display) is but I’m a sucker for these – at least virtually.

    Games like #RebelGalaxyOutlaw perfected the look and this is where I want to go with my #Arwes HUD app for my #EliteDangerous / #X4Foundations home cockpit too.

    The segment displays are heavily inspired by #AugmentedUI project (https://augmented-ui.com/) where I’ll borrow some more elements. Learned the neat fake scan lines from there too. And yes the 8 segment display works by shifting bits under the hood 🤓 This isn’t really needed for an app but I have plans to add some real segment displays eventually (I do have a whole box full with these!) so I wanted to know how to implement this anyway.

    Video from an earlier stage in the development demos the scan line effect.

    The bars are configured with parameters in size, count, percent, colours and thresholds 😁 I also added a random chance of 5% to shift the hue a little bit because just as in real life nothing is perfect.

    And yes they are fully themed so switching the colour theme also affects the virtual VFDs.

    I’m also going to replace the older horizontal bars, that look way too boring in comparison.

    It’s still very early but I hope to get some rad animations going too. See https://www.hudsandguis.com/home/2022/retro-digital-dashboards to get an idea in which direction this is going 🤓

    See the dedicated project page https://SimPit.dev for more details on this #Macross #VF1 inspired #cockpit panel.

    https://beko.famkos.net/2025/05/04/vfd-segment-displays-in-html-css-for-my-simpit/

    #arwes #augmentedUi #cockpit #EliteDangerous #homeCockpit #macross #RebelGalaxyOutlaw #simpit #VF1 #VFD #x4foundations

  3. Quick demo time: I got a touch display 17.3″ that will re…

    Quick demo time: I got a touch display 17.3″ that will replace my rather old one in my VF-1 inspired cockpit panel.

    Pick your poison: https://www.youtube.com/watch?v=KX4LsyqYPCA / https://makertube.net/w/nCopvNbkvkwR9XcG5QPQ3i

    Mostly because of the bad viewing angle. I’m not a huge fan of touch but sometimes it is really useful and if I already spend money why not go the extra mile 🤓

    https://beko.famkos.net/2025/05/01/15629759/

    #Arduino #arwes #homeCockpit #HUD #macross #ReactJS #simpit #Valkyrie #VF1 #VF1 #ViperPit

  4. Updated simpit.dev/ - home of the #Space #PewPew #SimPit inspired by a #VF1 Valkyrie cockpit (#Macross)

    That's a glorified #DIY joystick controller with an LCD ('MFD') and plenty of #RGB for my #Linux PC

    Newest additions are my #XR sheniagans (and some notes on #Breezy and the usage of #IMU data as #headtracker), the games #AceCombat and #XWVM (#XWing / #TIEFighter) and a bunch of videos were updated.

    Best viewed WITH an ad-blocker and patience (slow af).

    #Gaming #HomeCockpit

  5. Showing off new features for my home cockpit: Priority alerts, sounds and more status indicators

    This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.

    Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc

    Oh yeah… and on Linux PC 🤓

    Let me know what you think!

    X4-SimPit code (pending changes) is here: github.com/bekopharm/x4-simpit
    The cockpit panel has a dedicated project page here: simpit.dev/

    https://beko.famkos.net/2025/03/12/showing-off-new-features-for-my-home-cockpit-priority-alerts-sounds-and-more-status-indicators/

    #arwes #BattleStarGalactica #BSG #DIY #EliteDangerous #gaming #gamingonlinux #homeCockpit #linux #linuxgaming #macross #PewPew #Robotech #simpit #Space #VF1 #VF1 #Viper #x4foundations

  6. From the latest solderpunk phlog post:

    "So here's the first important bit of information that I want widely
    propagated: Ye olde github.com/solderpunk/VF-1 is gone forever and the new authoritative location for the VF-1 codebase is git.sr.ht/~solderpunk/VF-1. If you have published links somewhere to the old address, please update them."

    gopher://zaibatsu.circumlunar.

    #gopher #phlog #sdf #tildeverse #vf-1 #vf1