#robotech — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #robotech, aggregated by home.social.
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#QPosket #Macross Delta: Freyja Wion (Type B) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-b-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossCollector #MacrossDeltaCollection #MacrossCollection #MacrossStatues #MacrossDisplay #MacrossFigures #MacrossToy #MacrossDeltaFigure #MacrossPVC #MacrossFigurine #MacrossCollections #Robotech #MacrossStatue #MacrossDeltaFigures #MacrossFigure #MacrossCollectors #MacrossDelta #MacrossToys
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#QPosket #Macross Delta: Freyja Wion (Type A) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-a-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossDisplay #MacrossDelta #MacrossFigures #MacrossToys #MacrossFigurine #MacrossCollection #MacrossDeltaFigure #MacrossFigure #MacrossStatue #MacrossStatues #MacrossCollections #MacrossCollectors #MacrossDeltaFigures #MacrossToy #Robotech #MacrossPVC #MacrossDeltaCollection #MacrossCollector
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#QPosket #Macross Delta: Freyja Wion (Type A) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-a-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossCollectors #MacrossToy #MacrossFigurine #MacrossCollections #MacrossPVC #MacrossStatue #MacrossDeltaFigure #MacrossCollector #MacrossCollection #MacrossStatues #MacrossDisplay #MacrossFigure #Robotech #MacrossFigures #MacrossDelta #MacrossToys #MacrossDeltaFigures #MacrossDeltaCollection
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A luxury, but happy I bought it. #macross #MacrossPlus #robotech #vinyl #SharonApple #YokoKanno
Yoko Kanno - Macross Plus - Sharon Apple Deluxe Edition
https://www.discogs.com/release/33111564-Yoko-Kanno-Macross-Plus-Sharon-Apple-Deluxe-Edition -
Fond memories of Palladium's games. Glad to see they're still out there and getting recognition.
https://mailchi.mp/palladiumbooks/weekly-update-12931546?e=c2c00376cb
https://www.detroithistorical.org/exhibitions/worlds-palladium
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#QPosket #Macross Delta: Freyja Wion (Type B) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-b-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossDisplay #MacrossDeltaFigures #MacrossToys #MacrossStatues #MacrossCollectors #MacrossFigures #MacrossPVC #MacrossDeltaCollection #MacrossCollection #MacrossFigurine #MacrossCollector #MacrossToy #MacrossCollections #MacrossDeltaFigure #MacrossDelta #MacrossFigure #MacrossStatue #Robotech
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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#QPosket #Macross Delta: Freyja Wion (Type B) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-b-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossStatue #MacrossDeltaFigure #MacrossFigurine #MacrossDeltaCollection #MacrossCollection #MacrossDisplay #MacrossToy #MacrossCollectors #MacrossDeltaFigures #Robotech #MacrossPVC #MacrossFigure #MacrossDelta #MacrossCollections #MacrossFigures #MacrossStatues #MacrossCollector #MacrossToys
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#OpenSource et #Robotique 🤖 Un pas de plus vers l’innovation collective !
Le moteur de physique Newton, co-développé par Disney Research, Google DeepMind et NVIDIA, rejoint la Fondation Linux.
Objectif : rendre la simulation robotique plus rapide, précise et accessible à tous.
Une belle avancée pour la recherche, les startups et la souveraineté technologique 🚀
🔗 https://goodtech.info/newton-linux-foundation-robotique-open-source/
#LinuxFoundation #Innovation #Simulation #FLOSS #FOSS #Tech #RoboTech #SouverainetéNumérique -
The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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Mistodon: @nitron drew this #ANSIart illustration of #ShogoYahagi escaping with the Garland motorbike from the #Megazone23 #anime (or if you prefer, #MarkLandry stealing the #MODAT5 in #Robotech.) It was included in the SF-themed MIST0524 artpack collection.
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anaphylaxis – Shell Beach (TRR-DL17)
#DarkCity #DavidLynch #Electronic #House #PhantasyStar #Robotech #StelvioCipriani #ambient #drone #noise #postrock #psychedelic #silenthill #Chicago
CC BY (#CreativeCommons Attribution) #ccmusic
https://anaphylaxis.bandcamp.com/album/shell-beach-trr-dl17 -
Millennial me in the 80s watching cables channels that played Robotech.
Giant transforming robots AND space battles? How could I resist!https://www.diversetechgeek.com/why-anime-gone-from-niche-mainstream/
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For this episode we review 1981's Dawn of the Mummy. A generic mummy movie actually filmed in Egypt! Stars no one you've ever heard of and features some of the worst acting in history. From the people that brought you #Robotech. #podcast #bmovie #movies #mummy
REMINDER: We have moved this account to mastodon.world! Please update your links and give us a follow there.
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Livestream recording: Space – Pew Pew – Playing X-Wing with XWVM Alpha again in my Macross SimPit
Played #XWVM (closed) Alpha with my #Macross inspired #SimPit. I’m simply in awe that I can replay missions from #XWing (or #TIEFighter) with more modern graphics and modern interface devices again. I spent _so many_ hours playing these #StarWars games as a kid.
This is the heavily cut VOD of the live stream over at @[email protected] (pick your poison):
https://makertube.net/w/r1LRrqDWnhw4wRk92uNfzo /
https://www.youtube.com/watch?v=9T2jxqT_5sUThis time I play with the native Linux version and my X52 Pro joystick (which means I actually have a chance of hitting stuff too). The following missions were played:
Historical Mission 2 / Wingmen Are Important
Historical Mission 3 / Sattelites Near Coruscant
Historical Mission 4 / Beating The Odds
OP 1: Destroy Imperial Convoy (Uncut)
OP 2: Reconnaissance Mission (Uncut)
OP 3: Fly Point During Evacuation (Uncut)
OP 4: Protect Medical Frigate (Uncut)XWVM is not an official product from Lucasfilm Ltd. or Disney. It is not endorsed or authorized by either. It is a fan recreation of the game engine used to play X-Wing and TIE Fighter for the sake of accessibility and requires the original game assets to work.
Kudos to the XWVM team, they are doing a stellar job here.
The dedicated project website for the Macross inspired SimPit is https://simpit.dev
#gaming #gamingonlinux #homeCockpit #macross #Robotech #simpit #Space #SpaceSim #StarWars #TIEFighter #VF1 #VF1 #XWing #XWVM
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It seems this piece from Anime News Network is causing a LOT of discourse across the anime world right now. So for the record:
Ya know how people are lighting Teslas on fire right now? Back when Macek was bringing anime to the states, people were doing that to Japanese made cars. The term "Japan bashing" was coined at the time.
This was the era in which Macek helped make anime popular in America. Imagine if right after 9/11, someone tried to bring animated features from Iraq and Iran over and popularize them in the United States. That is the equivalent for what Carl Macek managed to do.
Hate Robotech all you want, you owe Macek for the North American anime fandom.
https://www.animenewsnetwork.com/bbs/phpBB2/viewtopic.php?t=3208480
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After dimly recalling some transforming robots from a cartoon in my childhood, I tracked them down to the #Robotech #cartoon series ( https://www.themoviedb.org/tv/2192-robotech )
I've been watching it on #CrunchyRoll
It hasn't aged too poorly considering it first aired in the 1980s: no obvious sexism or racism, and there's even a cross-dressing man in the later episodes
I didn't remember any of the story, so I was surprised to find that it's just slightly more complex than I expected, albeit delivered with pacing that feels quite slow/awkward by today's standards
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Showing off new features for my home cockpit: Priority alerts, sounds and more status indicators
This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.
Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc
Oh yeah… and on Linux PC 🤓
Let me know what you think!
X4-SimPit code (pending changes) is here: https://github.com/bekopharm/x4-simpit
The cockpit panel has a dedicated project page here: https://simpit.dev/#arwes #BattleStarGalactica #BSG #DIY #EliteDangerous #gaming #gamingonlinux #homeCockpit #linux #linuxgaming #macross #PewPew #Robotech #simpit #Space #VF1 #VF1 #Viper #x4foundations
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Taking some time to rewatch the #robotech series. Talk about a trip down #nostalgia #anime lane
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Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
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Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
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Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
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Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
-
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
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Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek -
Actually, Carl Macek Rocked! Why The North American Anime Fandom Owes Him Its Gratitude: Borealis Capps explores Carl Macek's career and body of work, including his work at Harmony Gold and co-founding of Streamline Pictures. She builds on these stories to discuss the ways Macek impacted the greater anime fandom and industry.
Link: https://hera.fyi/macek
#anime #history #macross #robotech #harmonygold
https://hera.fyi/macek