#robotech — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #robotech, aggregated by home.social.
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🚀 Threezero alza l’asticella: il VF-1S Super Veritech di Rick Hunter da Robotech promette dettagli premium e presenza scenica da collezione definitiva. #Robotech #Threezero
🔗 https://www.spaziogames.it/articoli/robotech-varitech-rick-hunter-threezero
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🚀 Threezero alza l’asticella: il VF-1S Super Veritech di Rick Hunter da Robotech promette dettagli premium e presenza scenica da collezione definitiva. #Robotech #Threezero
🔗 https://www.spaziogames.it/articoli/robotech-varitech-rick-hunter-threezero
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🚀 Threezero alza l’asticella: il VF-1S Super Veritech di Rick Hunter da Robotech promette dettagli premium e presenza scenica da collezione definitiva. #Robotech #Threezero
🔗 https://www.spaziogames.it/articoli/robotech-varitech-rick-hunter-threezero
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🚀 Threezero alza l’asticella: il VF-1S Super Veritech di Rick Hunter da Robotech promette dettagli premium e presenza scenica da collezione definitiva. #Robotech #Threezero
🔗 https://www.spaziogames.it/articoli/robotech-varitech-rick-hunter-threezero
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#QPosket #Macross Delta: Freyja Wion (Type B) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-b-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossCollector #MacrossDeltaCollection #MacrossCollection #MacrossStatues #MacrossDisplay #MacrossFigures #MacrossToy #MacrossDeltaFigure #MacrossPVC #MacrossFigurine #MacrossCollections #Robotech #MacrossStatue #MacrossDeltaFigures #MacrossFigure #MacrossCollectors #MacrossDelta #MacrossToys
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#QPosket #Macross Delta: Freyja Wion (Type A) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-a-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossDisplay #MacrossDelta #MacrossFigures #MacrossToys #MacrossFigurine #MacrossCollection #MacrossDeltaFigure #MacrossFigure #MacrossStatue #MacrossStatues #MacrossCollections #MacrossCollectors #MacrossDeltaFigures #MacrossToy #Robotech #MacrossPVC #MacrossDeltaCollection #MacrossCollector
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#QPosket #Macross Delta: Freyja Wion (Type A) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-a-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossCollectors #MacrossToy #MacrossFigurine #MacrossCollections #MacrossPVC #MacrossStatue #MacrossDeltaFigure #MacrossCollector #MacrossCollection #MacrossStatues #MacrossDisplay #MacrossFigure #Robotech #MacrossFigures #MacrossDelta #MacrossToys #MacrossDeltaFigures #MacrossDeltaCollection
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A luxury, but happy I bought it. #macross #MacrossPlus #robotech #vinyl #SharonApple #YokoKanno
Yoko Kanno - Macross Plus - Sharon Apple Deluxe Edition
https://www.discogs.com/release/33111564-Yoko-Kanno-Macross-Plus-Sharon-Apple-Deluxe-Edition -
A luxury, but happy I bought it. #macross #MacrossPlus #robotech #vinyl #SharonApple #YokoKanno
Yoko Kanno - Macross Plus - Sharon Apple Deluxe Edition
https://www.discogs.com/release/33111564-Yoko-Kanno-Macross-Plus-Sharon-Apple-Deluxe-Edition -
A luxury, but happy I bought it. #macross #MacrossPlus #robotech #vinyl #SharonApple #YokoKanno
Yoko Kanno - Macross Plus - Sharon Apple Deluxe Edition
https://www.discogs.com/release/33111564-Yoko-Kanno-Macross-Plus-Sharon-Apple-Deluxe-Edition -
A luxury, but happy I bought it. #macross #MacrossPlus #robotech #vinyl #SharonApple #YokoKanno
Yoko Kanno - Macross Plus - Sharon Apple Deluxe Edition
https://www.discogs.com/release/33111564-Yoko-Kanno-Macross-Plus-Sharon-Apple-Deluxe-Edition -
Fond memories of Palladium's games. Glad to see they're still out there and getting recognition.
https://mailchi.mp/palladiumbooks/weekly-update-12931546?e=c2c00376cb
https://www.detroithistorical.org/exhibitions/worlds-palladium
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#QPosket #Macross Delta: Freyja Wion (Type B) *Sealed* brought to you by the #PlastiqueBoutique https://plastiqueboutique.com/product/qposket-macross-delta-freyja-wion-type-b-sealed/?utm_source=mastodon&utm_medium=social&utm_campaign=ReviveOldPost #MacrossDisplay #MacrossDeltaFigures #MacrossToys #MacrossStatues #MacrossCollectors #MacrossFigures #MacrossPVC #MacrossDeltaCollection #MacrossCollection #MacrossFigurine #MacrossCollector #MacrossToy #MacrossCollections #MacrossDeltaFigure #MacrossDelta #MacrossFigure #MacrossStatue #Robotech
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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¿Sabían que Robotech, la popular serie de animación de ciencia ficción de los años 80, no fue una producción japonesa original como Mazinger Z o Dragon Ball, sino un proyecto de adaptación estadounidense que unió tres series niponas sin relación entre sí?
Harmony Gold, la compañía detrás de la versión occidental, adquirió los derechos de tres animes diferentes y completamente independientes: Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross y Genesis Climber MOSPEADA.
Para poder sindicar y vender suficientes episodios en el mercado de Estados Unidos (que requerían un mínimo de 65 capítulos para emisión diaria), Harmony Gold reescribió y editó las tres historias, forzando una narrativa continua y una cronología de "tres guerras" para que pareciera una sola saga épica de 85 episodios.
Este proceso creativo, conocido como "localización" extrema, dio origen a un fenómeno cultural en Occidente y convirtió a Robotech en una de las franquicias de anime más influyentes fuera de Japón, a pesar de su origen híbrido.
#Robotech #Macross #Anime #Historia #Television #CienciaFiccion #Animacion #HarmonyGold
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#OpenSource et #Robotique 🤖 Un pas de plus vers l’innovation collective !
Le moteur de physique Newton, co-développé par Disney Research, Google DeepMind et NVIDIA, rejoint la Fondation Linux.
Objectif : rendre la simulation robotique plus rapide, précise et accessible à tous.
Une belle avancée pour la recherche, les startups et la souveraineté technologique 🚀
🔗 https://goodtech.info/newton-linux-foundation-robotique-open-source/
#LinuxFoundation #Innovation #Simulation #FLOSS #FOSS #Tech #RoboTech #SouverainetéNumérique -
#OpenSource et #Robotique 🤖 Un pas de plus vers l’innovation collective !
Le moteur de physique Newton, co-développé par Disney Research, Google DeepMind et NVIDIA, rejoint la Fondation Linux.
Objectif : rendre la simulation robotique plus rapide, précise et accessible à tous.
Une belle avancée pour la recherche, les startups et la souveraineté technologique 🚀
🔗 https://goodtech.info/newton-linux-foundation-robotique-open-source/
#LinuxFoundation #Innovation #Simulation #FLOSS #FOSS #Tech #RoboTech #SouverainetéNumérique -
#OpenSource et #Robotique 🤖 Un pas de plus vers l’innovation collective !
Le moteur de physique Newton, co-développé par Disney Research, Google DeepMind et NVIDIA, rejoint la Fondation Linux.
Objectif : rendre la simulation robotique plus rapide, précise et accessible à tous.
Une belle avancée pour la recherche, les startups et la souveraineté technologique 🚀
🔗 https://goodtech.info/newton-linux-foundation-robotique-open-source/
#LinuxFoundation #Innovation #Simulation #FLOSS #FOSS #Tech #RoboTech #SouverainetéNumérique -
Macross 2036 Magazine Ad (1992)
#超時空要塞マクロス #マクロス #Macross #Robotech #PCEngine #Shmup #Gaming #Games #VideoGames #90s #RetroAnime #MastoArt #FediArt #Anime #Art #RetroGaming #AnimeArt #Shmups #Artwork #TraditionalArt #RetroGames #GameDev #IndieDev
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Macross 2036 Magazine Ad (1992)
#超時空要塞マクロス #マクロス #Macross #Robotech #PCEngine #Shmup #Gaming #Games #VideoGames #90s #RetroAnime #MastoArt #FediArt #Anime #Art #RetroGaming #AnimeArt #Shmups #Artwork #TraditionalArt #RetroGames #GameDev #IndieDev
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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The release of these Robotech soundtrack albums (see my earlier retoot) reminded me of something fun: Cam Clarke recorded a couple albums! I have a rip of "Inside Out" that I was going to dig up and share if it had gone extinct, but it turns out you can still buy them digitally directly from him on his site!
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Mistodon: @nitron drew this #ANSIart illustration of #ShogoYahagi escaping with the Garland motorbike from the #Megazone23 #anime (or if you prefer, #MarkLandry stealing the #MODAT5 in #Robotech.) It was included in the SF-themed MIST0524 artpack collection.
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Mistodon: @nitron drew this #ANSIart illustration of #ShogoYahagi escaping with the Garland motorbike from the #Megazone23 #anime (or if you prefer, #MarkLandry stealing the #MODAT5 in #Robotech.) It was included in the SF-themed MIST0524 artpack collection.
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Mistodon: @nitron drew this #ANSIart illustration of #ShogoYahagi escaping with the Garland motorbike from the #Megazone23 #anime (or if you prefer, #MarkLandry stealing the #MODAT5 in #Robotech.) It was included in the SF-themed MIST0524 artpack collection.