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#signeddistancefunction — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #signeddistancefunction, aggregated by home.social.

  1. Got back into #gamedev a bit recently and this is one of the most wholesome bugs I've ever encountered. #signeddistancefunction and #raymarching is so exceedingly bodacious, we can have accidental shadows on our debug #octree grid lines.

    #sologamedev #solodev #indiedev #vulkan

  2. Got back into #gamedev a bit recently and this is one of the most wholesome bugs I've ever encountered. #signeddistancefunction and #raymarching is so exceedingly bodacious, we can have accidental shadows on our debug #octree grid lines.

    #sologamedev #solodev #indiedev #vulkan

  3. Got back into #gamedev a bit recently and this is one of the most wholesome bugs I've ever encountered. #signeddistancefunction and #raymarching is so exceedingly bodacious, we can have accidental shadows on our debug #octree grid lines.

    #sologamedev #solodev #indiedev #vulkan

  4. Got back into #gamedev a bit recently and this is one of the most wholesome bugs I've ever encountered. #signeddistancefunction and #raymarching is so exceedingly bodacious, we can have accidental shadows on our debug #octree grid lines.

    #sologamedev #solodev #indiedev #vulkan