#orbittrap — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #orbittrap, aggregated by home.social.
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Why, yes, of course I wrote code to convert text glyphs into orbit traps for fractals. Notice the outline of a 4th order Mandelbrot set.
#fractal #orbittrap #applepie #inventtheuniverse #sagan #mandelbrot
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#genuary30 - "Shaders"
Building on my first ever attempt at programming shaders from yesterday's genuary post, I used a WebGL shader to animate one of my classic orbit trap fractal images. Live demo is here:
https://codeismycanvas.art/posts/genuary24/bhaskara.html
Now excuse me while I stare at this and space out the rest of the evening...
#genuary #shader #webgl #orbittrap #fractal #fractalanimation #gpu #generativeart #creativecoding
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#genuary29 - Signed Distance Functions
After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.
Live version is here (source is fully included in the html, so just "view source" to see how it works):
https://codeismycanvas.art/posts/genuary24/mandelbrot.html#genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl
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#genuary29 - Signed Distance Functions
After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.
Live version is here (source is fully included in the html, so just "view source" to see how it works):
https://codeismycanvas.art/posts/genuary24/mandelbrot.html#genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl
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#genuary29 - Signed Distance Functions
After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.
Live version is here (source is fully included in the html, so just "view source" to see how it works):
https://codeismycanvas.art/posts/genuary24/mandelbrot.html#genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl
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#genuary29 - Signed Distance Functions
After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.
Live version is here (source is fully included in the html, so just "view source" to see how it works):
https://codeismycanvas.art/posts/genuary24/mandelbrot.html#genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl
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#genuary29 - Signed Distance Functions
After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.
Live version is here (source is fully included in the html, so just "view source" to see how it works):
https://codeismycanvas.art/posts/genuary24/mandelbrot.html#genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl