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#orbittrap — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #orbittrap, aggregated by home.social.

  1. The #genuary23 prompt is Transparency. Applying a transparency channel to a otherwise typical orbit trap fractal leads to some interesting effects. Might need to explore this one more later.

    #genuary #genuary2026 #orbittrap #fractal

  2. The #genuary23 prompt is Transparency. Applying a transparency channel to a otherwise typical orbit trap fractal leads to some interesting effects. Might need to explore this one more later.

    #genuary #genuary2026 #orbittrap #fractal

  3. The #genuary23 prompt is Transparency. Applying a transparency channel to a otherwise typical orbit trap fractal leads to some interesting effects. Might need to explore this one more later.

    #genuary #genuary2026 #orbittrap #fractal

  4. The #genuary23 prompt is Transparency. Applying a transparency channel to a otherwise typical orbit trap fractal leads to some interesting effects. Might need to explore this one more later.

    #genuary #genuary2026 #orbittrap #fractal

  5. The #genuary23 prompt is Transparency. Applying a transparency channel to a otherwise typical orbit trap fractal leads to some interesting effects. Might need to explore this one more later.

    #genuary #genuary2026 #orbittrap #fractal

  6. Why, yes, of course I wrote code to convert text glyphs into orbit traps for fractals. Notice the outline of a 4th order Mandelbrot set.

    #fractal #orbittrap #applepie #inventtheuniverse #sagan #mandelbrot

  7. Why, yes, of course I wrote code to convert text glyphs into orbit traps for fractals. Notice the outline of a 4th order Mandelbrot set.

    #fractal #orbittrap #applepie #inventtheuniverse #sagan #mandelbrot

  8. Fractal work in progress. Working with the high aspect ratio is interesting.

    #fractal #orbittrap #mathart

  9. #genuary2 - Layers upon layers. With orbit trap fractals, each time the fractal equation is calculated, another layer is added to the image. The equation for this one just takes the sine and cosine of the real and imaginary values from the standard Mandelbrot equation, trapped by a thin ring around the origin.

    #fractal #orbittrap #genuary #genuary2025

  10. This is an older one that I never quite finished. I just pulled it out and completely remapped the colors to a more "fun" palette and am liking it much better.

    #fractal #orbittrap #colorpalette #mathart

  11. Today I'm having fun experimenting with these simple little Julia Set fractals using fractional powers and orbit traps. When the constant is real and positive, you can get single "fractal monsters" like the first image. Keeping the order the same but changing to a negative real constant, the monsters get together in a little convention like the second image.

    #fractal #orbittrap #fractalart #fractalmonster #juliaset #anthropomorphicfractals

  12. #genuary30 - "Shaders"

    Building on my first ever attempt at programming shaders from yesterday's genuary post, I used a WebGL shader to animate one of my classic orbit trap fractal images. Live demo is here:

    codeismycanvas.art/posts/genua

    Now excuse me while I stare at this and space out the rest of the evening...

    #genuary #shader #webgl #orbittrap #fractal #fractalanimation #gpu #generativeart #creativecoding

  13. #genuary30 - "Shaders"

    Building on my first ever attempt at programming shaders from yesterday's genuary post, I used a WebGL shader to animate one of my classic orbit trap fractal images. Live demo is here:

    codeismycanvas.art/posts/genua

    Now excuse me while I stare at this and space out the rest of the evening...

    #genuary #shader #webgl #orbittrap #fractal #fractalanimation #gpu #generativeart #creativecoding

  14. #genuary30 - "Shaders"

    Building on my first ever attempt at programming shaders from yesterday's genuary post, I used a WebGL shader to animate one of my classic orbit trap fractal images. Live demo is here:

    codeismycanvas.art/posts/genua

    Now excuse me while I stare at this and space out the rest of the evening...

    #genuary #shader #webgl #orbittrap #fractal #fractalanimation #gpu #generativeart #creativecoding

  15. #genuary30 - "Shaders"

    Building on my first ever attempt at programming shaders from yesterday's genuary post, I used a WebGL shader to animate one of my classic orbit trap fractal images. Live demo is here:

    codeismycanvas.art/posts/genua

    Now excuse me while I stare at this and space out the rest of the evening...

    #genuary #shader #webgl #orbittrap #fractal #fractalanimation #gpu #generativeart #creativecoding

  16. #genuary30 - "Shaders"

    Building on my first ever attempt at programming shaders from yesterday's genuary post, I used a WebGL shader to animate one of my classic orbit trap fractal images. Live demo is here:

    codeismycanvas.art/posts/genua

    Now excuse me while I stare at this and space out the rest of the evening...

    #genuary #shader #webgl #orbittrap #fractal #fractalanimation #gpu #generativeart #creativecoding

  17. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  18. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  19. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  20. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  21. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  22. For #genuary8 "Chaotic System" I pulled out one of my classic fractals, one of the first I considered "art".

    #genuary #fractal #orbittrap #chaos

  23. Julia set for f(z)=z²-0.04-0.684i
    using two colormapping methods: 1)assigning pixel color according to the result of some bit operations on the number of iterations; 2) using an image as orbit trap.

  24. #ArtAdventCalendar Day 6.

    When tinkering with an orbit trap fractal I sometimes see patterns that remind me of real things. This one looked like a line of trees, so of course I made them green.

    #orbittrap #fractal #fractalart

  25. #ArtAdventCalendar Day 3.

    This fractal is made with two orbit traps. The first one fades from orange to blue as the iterations increase, creating the diamond grid shapes. The second trap provides the green shades in the back.

    #fractal #orbittrap #mathart #codeart