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#fractalanimation — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fractalanimation, aggregated by home.social.

  1. youtu.be/32_VUPLiZiM
    #fractalfriday
    New Trippy Mesmerizing Fractal Animation on my YouTube! Created w/ One Lab app using the Julia fractal effect

    soothing relaxing ambient music from Pixabay. Perfect for sleep study meditation yoga tripping etc...
    #psychedelic #animation #abstract #digitalart #abstractart #digital #psychedelia #fractalart #fractalanimation #animated #trippy #mesmerizing #abstractanimation #noai #genart #generativeart

  2. youtu.be/32_VUPLiZiM
    #fractalfriday
    New Trippy Mesmerizing Fractal Animation on my YouTube! Created w/ One Lab app using the Julia fractal effect

    soothing relaxing ambient music from Pixabay. Perfect for sleep study meditation yoga tripping etc...
    #psychedelic #animation #abstract #digitalart #abstractart #digital #psychedelia #fractalart #fractalanimation #animated #trippy #mesmerizing #abstractanimation #noai #genart #generativeart

  3. youtu.be/A8SGfX1oKnE
    psychedelic fractal animations made w/ Frax, trippy mandala kaleidoscope animation done w/ Davinci Resolve, Transform and Mirrors effects. relaxing chill calm spiritual new age instrumental ambient music by TattooedPreacher on Pixabay, perfect for meditation yoga study sleep etc!
    #abstractart #abstract #psychedelia #mesmerizing #animation #mandelbrot #fractalanimation #fractal #abstractanimation #animated #psychedelicart #psychedelic #symmetry #symmetrical #calming #chill

  4. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  5. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  6. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  7. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  8. #genuary29 - Signed Distance Functions

    After reading up on signed distance functions, I realized it's the same technique as rendering a fractal using orbit traps. Color is based on the signed distance to the trap edge, but it's the distance after each pixel goes through the fractal equation. Since most of the SDF references out there use shaders, I created a WebGL-animated Mandelbrot set using a horizontal and vertical orbit trap with the trap positions moving back and forth.

    Live version is here (source is fully included in the html, so just "view source" to see how it works):
    codeismycanvas.art/posts/genua

    #genuary #orbittrap #signeddistancefunction #fractal #fractalanimation #fractalart #webgl

  9. I don't do a lot of animations, but couldn't resist with this one. This traces the path of 25 iterations of the system

    x ↦ x - 0.4 sin(y + sin(0.4y))
    y ↦ y - 0.4 sin(x + sin(-2x))

    with initial (x, y) the set of points on a circle of radius 12, as the center moves from (-5, -0.4) to (+5, -0.4).

    #mathart #mathanimation #fractalanimation #trippy #iteratedfunctionsystem #generativeart #ffmpeg