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#phantasystaronline — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #phantasystaronline, aggregated by home.social.

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  1. 『ファンタシースターオンライン』のブラウザ版です!

    これはすごいですね!スマートフォンのブラウザでそのまま遊べるなんて。

    https://www.reddit.com/r/PSO/comments/1wgco5z/multiplayer_is_now_live_in_the_browser_pso_reborn/ #pso #phantasystaronline

  2. In my PSO server, someone's color went out on their TV and they are asking me if this is how I played PSO back in the day 👴

    #pso #phantasystar #phantasystaronline #gaming #dreamcast #gamecube

  3. Current Phantasy Star Online Status:
    395 Dimates on the wall, 395 dimates... take three down, pass them around, 392 dimates on the wall...

    (Three and a half minutes later, the Mag feeding chime goes off.)

    392 Dimates on the wall, 392 dimates... take three down, pass them around, 389 dimates on the wall...

    :ac_laughter:

    #PhantasyStarOnline #IKeepDoingThisToMyself

  4. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  5. Well, I've officially used up my drop luck in Phantasy Star Online 1 with this for the next eternity. :ac_laughter:

    #PhantasyStarOnline

  6. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  7. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  8. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  9. Success! We are officially online in Phantasy Star Online on the Dreamcast with my mutant patched version of the DreamPi gateway.

    Definitely think there's gonna have to be a stream or two [re-]exploring this game <3

    #PhantasyStar #PhantasyStarOnline #Dreamcast #DreamPi #Retrogaming

  10. Now that the Christmas even in Phantasy Star Online 1 is over, I fired up Phantasy Star Portable 2 Infinity (PSP), usually cited as the later Phantasy Star game that comes the closest the original PSO. It's definitely trying for the original PSO, with interesting results.

    First, having played the original Phantasy Star Portable (years ago) they definitely upped the PSO-ness of it a lot in presentation. Complete with the classic rare drop noise for red boxes (rare drops) and a stated rainbow box (the equivalent of ultra-rares in PSO which were still special drops but had an even fancier drop noise). It also has copied the entire flow of missions well.

    But it's also running on the Phantasy Star Universe engine (heavily modded) and that has other reprocussions like the basic attacks of weapons being kinda pointless compared to their special charge attacks? It's wild how better the basic charge Photon Art on a shotgun is compared to the regular shots. Plus it's a game with a dodge roll and block button and speedy enemies. Also, it has fashion, and of the late 00's/early 10's period before that was all microtransactioned to hell and back. (Including a bunch of crossover items with like, Evangelion, Vocaloid, Fate, and whatever SEGA had rights for. Presaging PSO2 hard.)

    Speaking of presaging PSO, the art style is PSU era, so some of it's the 80's Sci-Fi OVA vibe that original PSO goes for, some of it is PSU's own 00's fantasy vibe... and it's also approaching PSO2's vibe of female androids going full Xenoblade Chronicles 2. But it's not good at that either, so it's just an awkward middle ground not appealing to me but not seeming great for the other end.

    Also it's a game with a non-rushed dev cycle so there's like, cutscenes and plot. And given the era, voiced cutscenes. It's expected, but weird compared to PSO's very light eldritch horror, and Episode 2 adding an island full of mad scientist's bees. :ac_laughter:

    #retrogaming #PhantasyStarOnline #PhantasyStar

  11. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  12. Christmas event just started in Phantasy Star Online 1, so I'll be busy with that during my game playing time for the next few weeks. Time to hunt some presents!

    Love the extremely low-fi Dreamcast lobby decorations for all of the events.

    #PhantasyStarOnline

  13. I do love #PhantasyStarOnline, which was my introduction to the series on the #Dreamcast, but I often think about how I wish that the series had taken a different direction; sticking closer to what the original #PhantasyStar game did in the 80s.

    At least for the singleplayer entries. (A shame they don't make those anymore.)

    #VideoGames

  14. Just hit LV 200 in Phantasy Star Online 1 on my HUneweral main.

    Kind of incredible how much I've enjoyed playing a game with a relatively static amount of content (other than what the server staff thows in from time to time to their credit) just by virtue of it having a fun core game loop, a lot of relatively attainable goals as long as you trade with the community, and at least some high end stuff to apply it to.

    Yes, I'm a sicko who loves Control Tower runs. :)

    (The game being static also helps it, in that gear can be relatively unique and not a "+x to y stat stick that will be replaced in the next major content cycle with an identical item.)

    Anyway, don't see myself getting entirely bored of it in the near future, but I'll probably just be playing it a few hours now and then. Still got a RAcaseal I want to level up and bring into Ultimate and have some fun just locking down the battlefield with ice and paralysis.

    If anyone knows a game with similar vibes but with fashion, I would be so hooked.

    #PhantasyStarOnline #KIREEK

  15. I'm slowly revisiting classic art from my historic archive to bring the original idea up to a better standard.
    This is my original HUcast character from phantasy star online on the Dreamcast in 2000.
    Original included for reference.

    #art #sketchbook #sega #phantasystaronline #games

  16. Laughing so hard finding out that in the PC version of Phantasy Star Online, the Sega Diablo-like/semi-MMO for Dreamcast, had a Yahoo search engine cross promotion Mag.

    #PhantasyStarOnline #Yahoo #retrogaming

  17. For December's SegaXtreme Game of the Month, EmeraldNova is highlighting a fan-made modified version of the original Phantasy Star Online for the Sega Dreamcast with a companion modified version of PSO's PC release! Read his review here:

    segasaturnshiro.com/2024/12/16

    #sega #dreamcast #segadreamcast #pso #phantasystar #phantasystaronline #retrogaming #retrogames #videogames

  18. Hey Fedi! I am going to be live around 2pm EST with #GranTurismo 4's Spec-II Mod, as well as #PhantasyStarOnline Blue Burst. Let's have fun today hehe #TheyThem #OwnCast #DevilSaga #LinuxGaming

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