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#phantasystaronline — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #phantasystaronline, aggregated by home.social.

  1. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  2. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  3. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  4. Well, I've officially used up my drop luck in Phantasy Star Online 1 with this for the next eternity. :ac_laughter:

    #PhantasyStarOnline

  5. Well, I've officially used up my drop luck in Phantasy Star Online 1 with this for the next eternity. :ac_laughter:

    #PhantasyStarOnline

  6. Well, I've officially used up my drop luck in Phantasy Star Online 1 with this for the next eternity. :ac_laughter:

    #PhantasyStarOnline

  7. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  8. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  9. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  10. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  11. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  12. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  13. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  14. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  15. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  16. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  17. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  18. Success! We are officially online in Phantasy Star Online on the Dreamcast with my mutant patched version of the DreamPi gateway.

    Definitely think there's gonna have to be a stream or two [re-]exploring this game <3

    #PhantasyStar #PhantasyStarOnline #Dreamcast #DreamPi #Retrogaming

  19. Success! We are officially online in Phantasy Star Online on the Dreamcast with my mutant patched version of the DreamPi gateway.

    Definitely think there's gonna have to be a stream or two [re-]exploring this game <3

    #PhantasyStar #PhantasyStarOnline #Dreamcast #DreamPi #Retrogaming

  20. Success! We are officially online in Phantasy Star Online on the Dreamcast with my mutant patched version of the DreamPi gateway.

    Definitely think there's gonna have to be a stream or two [re-]exploring this game <3

    #PhantasyStar #PhantasyStarOnline #Dreamcast #DreamPi #Retrogaming

  21. Success! We are officially online in Phantasy Star Online on the Dreamcast with my mutant patched version of the DreamPi gateway.

    Definitely think there's gonna have to be a stream or two [re-]exploring this game <3

    #PhantasyStar #PhantasyStarOnline #Dreamcast #DreamPi #Retrogaming

  22. Success! We are officially online in Phantasy Star Online on the Dreamcast with my mutant patched version of the DreamPi gateway.

    Definitely think there's gonna have to be a stream or two [re-]exploring this game <3

    #PhantasyStar #PhantasyStarOnline #Dreamcast #DreamPi #Retrogaming

  23. Now that the Christmas even in Phantasy Star Online 1 is over, I fired up Phantasy Star Portable 2 Infinity (PSP), usually cited as the later Phantasy Star game that comes the closest the original PSO. It's definitely trying for the original PSO, with interesting results.

    First, having played the original Phantasy Star Portable (years ago) they definitely upped the PSO-ness of it a lot in presentation. Complete with the classic rare drop noise for red boxes (rare drops) and a stated rainbow box (the equivalent of ultra-rares in PSO which were still special drops but had an even fancier drop noise). It also has copied the entire flow of missions well.

    But it's also running on the Phantasy Star Universe engine (heavily modded) and that has other reprocussions like the basic attacks of weapons being kinda pointless compared to their special charge attacks? It's wild how better the basic charge Photon Art on a shotgun is compared to the regular shots. Plus it's a game with a dodge roll and block button and speedy enemies. Also, it has fashion, and of the late 00's/early 10's period before that was all microtransactioned to hell and back. (Including a bunch of crossover items with like, Evangelion, Vocaloid, Fate, and whatever SEGA had rights for. Presaging PSO2 hard.)

    Speaking of presaging PSO, the art style is PSU era, so some of it's the 80's Sci-Fi OVA vibe that original PSO goes for, some of it is PSU's own 00's fantasy vibe... and it's also approaching PSO2's vibe of female androids going full Xenoblade Chronicles 2. But it's not good at that either, so it's just an awkward middle ground not appealing to me but not seeming great for the other end.

    Also it's a game with a non-rushed dev cycle so there's like, cutscenes and plot. And given the era, voiced cutscenes. It's expected, but weird compared to PSO's very light eldritch horror, and Episode 2 adding an island full of mad scientist's bees. :ac_laughter:

    #retrogaming #PhantasyStarOnline #PhantasyStar

  24. Now that the Christmas even in Phantasy Star Online 1 is over, I fired up Phantasy Star Portable 2 Infinity (PSP), usually cited as the later Phantasy Star game that comes the closest the original PSO. It's definitely trying for the original PSO, with interesting results.

    First, having played the original Phantasy Star Portable (years ago) they definitely upped the PSO-ness of it a lot in presentation. Complete with the classic rare drop noise for red boxes (rare drops) and a stated rainbow box (the equivalent of ultra-rares in PSO which were still special drops but had an even fancier drop noise). It also has copied the entire flow of missions well.

    But it's also running on the Phantasy Star Universe engine (heavily modded) and that has other reprocussions like the basic attacks of weapons being kinda pointless compared to their special charge attacks? It's wild how better the basic charge Photon Art on a shotgun is compared to the regular shots. Plus it's a game with a dodge roll and block button and speedy enemies. Also, it has fashion, and of the late 00's/early 10's period before that was all microtransactioned to hell and back. (Including a bunch of crossover items with like, Evangelion, Vocaloid, Fate, and whatever SEGA had rights for. Presaging PSO2 hard.)

    Speaking of presaging PSO, the art style is PSU era, so some of it's the 80's Sci-Fi OVA vibe that original PSO goes for, some of it is PSU's own 00's fantasy vibe... and it's also approaching PSO2's vibe of female androids going full Xenoblade Chronicles 2. But it's not good at that either, so it's just an awkward middle ground not appealing to me but not seeming great for the other end.

    Also it's a game with a non-rushed dev cycle so there's like, cutscenes and plot. And given the era, voiced cutscenes. It's expected, but weird compared to PSO's very light eldritch horror, and Episode 2 adding an island full of mad scientist's bees. :ac_laughter:

    #retrogaming #PhantasyStarOnline #PhantasyStar

  25. Now that the Christmas even in Phantasy Star Online 1 is over, I fired up Phantasy Star Portable 2 Infinity (PSP), usually cited as the later Phantasy Star game that comes the closest the original PSO. It's definitely trying for the original PSO, with interesting results.

    First, having played the original Phantasy Star Portable (years ago) they definitely upped the PSO-ness of it a lot in presentation. Complete with the classic rare drop noise for red boxes (rare drops) and a stated rainbow box (the equivalent of ultra-rares in PSO which were still special drops but had an even fancier drop noise). It also has copied the entire flow of missions well.

    But it's also running on the Phantasy Star Universe engine (heavily modded) and that has other reprocussions like the basic attacks of weapons being kinda pointless compared to their special charge attacks? It's wild how better the basic charge Photon Art on a shotgun is compared to the regular shots. Plus it's a game with a dodge roll and block button and speedy enemies. Also, it has fashion, and of the late 00's/early 10's period before that was all microtransactioned to hell and back. (Including a bunch of crossover items with like, Evangelion, Vocaloid, Fate, and whatever SEGA had rights for. Presaging PSO2 hard.)

    Speaking of presaging PSO, the art style is PSU era, so some of it's the 80's Sci-Fi OVA vibe that original PSO goes for, some of it is PSU's own 00's fantasy vibe... and it's also approaching PSO2's vibe of female androids going full Xenoblade Chronicles 2. But it's not good at that either, so it's just an awkward middle ground not appealing to me but not seeming great for the other end.

    Also it's a game with a non-rushed dev cycle so there's like, cutscenes and plot. And given the era, voiced cutscenes. It's expected, but weird compared to PSO's very light eldritch horror, and Episode 2 adding an island full of mad scientist's bees. :ac_laughter:

    #retrogaming #PhantasyStarOnline #PhantasyStar

  26. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  27. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  28. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  29. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  30. Christmas event just started in Phantasy Star Online 1, so I'll be busy with that during my game playing time for the next few weeks. Time to hunt some presents!

    Love the extremely low-fi Dreamcast lobby decorations for all of the events.

    #PhantasyStarOnline

  31. Christmas event just started in Phantasy Star Online 1, so I'll be busy with that during my game playing time for the next few weeks. Time to hunt some presents!

    Love the extremely low-fi Dreamcast lobby decorations for all of the events.

    #PhantasyStarOnline

  32. Christmas event just started in Phantasy Star Online 1, so I'll be busy with that during my game playing time for the next few weeks. Time to hunt some presents!

    Love the extremely low-fi Dreamcast lobby decorations for all of the events.

    #PhantasyStarOnline