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#pso — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pso, aggregated by home.social.

  1. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  2. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  3. Phantasy Star Online V2 PC with widescreen, scaled HUD, Blue Burst keyboard controls. Just need to fix the map and slowdown caused by the HUD scaling. Exciting. #pso #phantasystaronline #phantasystar #linux

  4. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  5. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  6. Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."

    Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.

    looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)

    #PhantasyStarOnline #PSO #WINE #Proton

  7. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  8. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  9. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  10. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  11. RE: retro.pizza/@outofprintarchive

    As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2. :ac_laughter:

    I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)

    From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?

    C.A.R.D. Revolution is an all-time sequel name also. :ac_laughter:

    #PhantasyStarOnline #PSO #CARDRevolution

  12. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  13. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  14. It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:

    1. You learn slightly more about two characters (Bernie, Sue).
    2. The tutorial guy, Kireek, shows back up because you pissed off the Space Mafia and starts yelling about eating your soul and in toggle caps and then you kill him and take his scythe.

    like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest :ac_laughter:

    Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. :ac_laughter:

    seriously the freak shit in the Kireek stuff (taken from this guide )

    #PhantasyStarOnline #PSO

  15. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  16. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  17. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  18. Just obtained the highest defense armor in the original Phantasy Star Online equippable by non-androids, Virus Armor: Lafuteria. Which has two downsides:

    1. It is a pain to assemble with many expensive Parasitic Cell Type Ds needed.
    2. It gives you the horrifying curse of space dandruff. :ac_laughter:

    #PhantasyStarOnline #PSO #retrogaming

  19. This is how I know 2026 is going to be a good year.

    What started as a Gtk4 panel widget project has evolved into a Swift + "Adwaita for Swift" bindings project to make it as portable between GNOME and macOS as possible.

    Slow going, but holy carp I'm actually writing software using something that isn't shell scripts, Pascal, or Python!

    If you're not sure what @beats, or .beat time is, you've got some reading, but if you've ever played #PSO in a group, you know. :bec_wink:

  20. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “METAR SKPS 160200Z AUTO 04003KT 1000 BR OVC001/// 16/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  21. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “METAR SKPS 160200Z AUTO 04003KT 1000 BR OVC001/// 16/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  22. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “METAR SKPS 160200Z AUTO 04003KT 1000 BR OVC001/// 16/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  23. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “METAR SKPS 160200Z AUTO 04003KT 1000 BR OVC001/// 16/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  24. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “METAR SKPS 160200Z AUTO 04003KT 1000 BR OVC001/// 16/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  25. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 071500Z 35007KT 9999 FEW020 20/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  26. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 071500Z 35007KT 9999 FEW020 20/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  27. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 071500Z 35007KT 9999 FEW020 20/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  28. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 071500Z 35007KT 9999 FEW020 20/16 Q1021” : See what it means on bigorre.org/aero/meteo/skps/en #antonionarinoairport #airport #pasto #colombia #skps #pso #metar #aviation #aviationweather #avgeek vl

  29. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 141400Z 01006KT 3000 BCFG BKN006 OVC090 17/16 Q1022” : See what it means on bigorre.org/aero/meteo/skps/en #pasto #colombia #antonionarinoairport #skps #pso #metar #aviation #aviationweather #avgeek #airport vl

  30. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 141400Z 01006KT 3000 BCFG BKN006 OVC090 17/16 Q1022” : See what it means on bigorre.org/aero/meteo/skps/en #pasto #colombia #antonionarinoairport #skps #pso #metar #aviation #aviationweather #avgeek #airport vl

  31. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 141400Z 01006KT 3000 BCFG BKN006 OVC090 17/16 Q1022” : See what it means on bigorre.org/aero/meteo/skps/en #pasto #colombia #antonionarinoairport #skps #pso #metar #aviation #aviationweather #avgeek #airport vl

  32. Aviation weather for Antonio Narino airport in Pasto area (Colombia) is “SKPS 141400Z 01006KT 3000 BCFG BKN006 OVC090 17/16 Q1022” : See what it means on bigorre.org/aero/meteo/skps/en #pasto #colombia #antonionarinoairport #skps #pso #metar #aviation #aviationweather #avgeek #airport vl