#gbdk2020 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gbdk2020, aggregated by home.social.
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The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
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The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
-
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
-
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
-
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
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Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?
I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.
I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.
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Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?
I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.
I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.
-
Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?
I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.
I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.
-
Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?
I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.
I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.
-
Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?
I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.
I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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The Year Wrapped for #GBDK!
2024 was a good year for releases (46 total!), here's a quick browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery and give some a try, most are free to download and play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2024 -
The Year Wrapped for #GBDK!
2024 was a good year for releases (46 total!), here's a quick browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery and give some a try, most are free to download and play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2024 -
@ChippiHeppu Wow, I will try it, because it looks pretty good.
How long did it take you to have a working game with #GBDK2020
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@ChippiHeppu Wow, I will try it, because it looks pretty good.
How long did it take you to have a working game with #GBDK2020
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Sushi Nights for the #SEGA #MasterSystem by MONIS GAMES 😍
https://www.smspower.org/Homebrew/SushiNights-SMS
"Nights are tough in Neo Sushi City, and hunger spares no one. Only the most hardboiled of sheeps can safely deliver sushi fast enough to save the starving inhabitants of this ravaged metropolis.
Play as Hitsuji-kun, and use your trusty grappling hook to swing through buildings and alleys, locate the sushi, and deliver it to your targets."(made with #GBDK2020)
#GameGear version also available!
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Sushi Nights for the #SEGA #MasterSystem by MONIS GAMES 😍
https://www.smspower.org/Homebrew/SushiNights-SMS
"Nights are tough in Neo Sushi City, and hunger spares no one. Only the most hardboiled of sheeps can safely deliver sushi fast enough to save the starving inhabitants of this ravaged metropolis.
Play as Hitsuji-kun, and use your trusty grappling hook to swing through buildings and alleys, locate the sushi, and deliver it to your targets."(made with #GBDK2020)
#GameGear version also available!
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Mai Nurse for the #SEGA #MasterSystem by lunoka 😍
https://www.smspower.org/Homebrew/MaiNurse-SMS
"Help Mai get rid of viruses with pills, line up 4 slots of the same color horizontally or vertically to destroy them and progress through the levels in this classic puzzle game!"
(made with #GBDK2020)
#GameGear version also available!
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Mai Nurse for the #SEGA #MasterSystem by lunoka 😍
https://www.smspower.org/Homebrew/MaiNurse-SMS
"Help Mai get rid of viruses with pills, line up 4 slots of the same color horizontally or vertically to destroy them and progress through the levels in this classic puzzle game!"
(made with #GBDK2020)
#GameGear version also available!
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I updated my SFX engine for the Game Boy as well.
- GBDK-2020 v.4.1.1 example project
- integration with hUGETracker 1.0 / latest hUGEDriver
- SFX priority
- 8KHz mono WAV
- FXHammer SAV
- VGM
- GBS
- example UGE modules by Kabcorphttps://github.com/untoxa/VGM2GBSFX
source: https://twitter.com/un_toxa/status/1624504509757005825
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I updated my SFX engine for the Game Boy as well.
- GBDK-2020 v.4.1.1 example project
- integration with hUGETracker 1.0 / latest hUGEDriver
- SFX priority
- 8KHz mono WAV
- FXHammer SAV
- VGM
- GBS
- example UGE modules by Kabcorphttps://github.com/untoxa/VGM2GBSFX
source: https://twitter.com/un_toxa/status/1624504509757005825
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Making the #GameBoy / Color #Axelay #demake demo ROM & source public.
It's been a year and still haven't worked on it more (even to clean up the demo source), so may as well make it available in it's current state.
https://bbbbbr.itch.io/gameboy-axelay(Note: there isn't much more to it than what is shown here. 😅 )
Edit: Also includes a #MegaDuck ROM, but it's very hard to see it on that console's screen.
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Making the #GameBoy / Color #Axelay #demake demo ROM & source public.
It's been a year and still haven't worked on it more (even to clean up the demo source), so may as well make it available in it's current state.
https://bbbbbr.itch.io/gameboy-axelay(Note: there isn't much more to it than what is shown here. 😅 )
Edit: Also includes a #MegaDuck ROM, but it's very hard to see it on that console's screen.
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Making the #GameBoy / Color #Axelay #demake demo ROM & source public.
It's been a year and still haven't worked on it more (even to clean up the demo source), so may as well make it available in it's current state.
https://bbbbbr.itch.io/gameboy-axelay(Note: there isn't much more to it than what is shown here. 😅 )
Edit: Also includes a #MegaDuck ROM, but it's very hard to see it on that console's screen.
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Making the #GameBoy / Color #Axelay #demake demo ROM & source public.
It's been a year and still haven't worked on it more (even to clean up the demo source), so may as well make it available in it's current state.
https://bbbbbr.itch.io/gameboy-axelay(Note: there isn't much more to it than what is shown here. 😅 )
Edit: Also includes a #MegaDuck ROM, but it's very hard to see it on that console's screen.
-
Making the #GameBoy / Color #Axelay #demake demo ROM & source public.
It's been a year and still haven't worked on it more (even to clean up the demo source), so may as well make it available in it's current state.
https://bbbbbr.itch.io/gameboy-axelay(Note: there isn't much more to it than what is shown here. 😅 )
Edit: Also includes a #MegaDuck ROM, but it's very hard to see it on that console's screen.