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#megaduck — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #megaduck, aggregated by home.social.

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  1. aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)

    To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)

    Patch at:
    aten-panzana.itch.io/mega-duck

  2. aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)

    To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)

    Patch at:
    aten-panzana.itch.io/mega-duck

  3. aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)

    To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)

    Patch at:
    aten-panzana.itch.io/mega-duck

  4. aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)

    To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)

    Patch at:
    aten-panzana.itch.io/mega-duck

  5. Thanks to:
    - Liam Robertson's research and documentary
    - LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
    - The #MegaDuck community for motivation to finally finish this beast!

  6. Thanks to:
    - Liam Robertson's research and documentary
    - LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
    - The #MegaDuck community for motivation to finally finish this beast!

  7. Thanks to:
    - Liam Robertson's research and documentary
    - LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
    - The #MegaDuck community for motivation to finally finish this beast!

  8. Thanks to:
    - Liam Robertson's research and documentary
    - LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
    - The #MegaDuck community for motivation to finally finish this beast!

  9. The legendary #Workboy found a new home!

    I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.

    Free #DuckDuckWorkboy #rompatch on the itch page:
    bbbbbr.itch.io/mega-duck-patch
    #romhacking

  10. The legendary #Workboy found a new home!

    I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.

    Free #DuckDuckWorkboy #rompatch on the itch page:
    bbbbbr.itch.io/mega-duck-patch
    #romhacking

  11. The legendary #Workboy found a new home!

    I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.

    Free #DuckDuckWorkboy #rompatch on the itch page:
    bbbbbr.itch.io/mega-duck-patch
    #romhacking

  12. The legendary #Workboy found a new home!

    I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.

    Free #DuckDuckWorkboy #rompatch on the itch page:
    bbbbbr.itch.io/mega-duck-patch
    #romhacking

  13. New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)

    - Support ".md2s" file extension (MD2 mapper + SRAM)
    - Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
    - A couple other debugger related improvements

    github.com/bbbbbr/SuperJuniorS

  14. New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)

    - Support ".md2s" file extension (MD2 mapper + SRAM)
    - Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
    - A couple other debugger related improvements

    github.com/bbbbbr/SuperJuniorS

  15. New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)

    - Support ".md2s" file extension (MD2 mapper + SRAM)
    - Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
    - A couple other debugger related improvements

    github.com/bbbbbr/SuperJuniorS

  16. New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)

    - Support ".md2s" file extension (MD2 mapper + SRAM)
    - Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
    - A couple other debugger related improvements

    github.com/bbbbbr/SuperJuniorS

  17. New release: little #GameBoy and #MegaDuck on-console memory hex viewer / editor.

    Made it for inspecting save data on the Duck Laptop where the SRAM can be on a separate cart than the ROM. Possibly of use for casual Game Boy memory peeking and poking too.

    github.com/bbbbbr/gameboy_mega

  18. New release: little #GameBoy and #MegaDuck on-console memory hex viewer / editor.

    Made it for inspecting save data on the Duck Laptop where the SRAM can be on a separate cart than the ROM. Possibly of use for casual Game Boy memory peeking and poking too.

    github.com/bbbbbr/gameboy_mega

  19. New release: little #GameBoy and #MegaDuck on-console memory hex viewer / editor.

    Made it for inspecting save data on the Duck Laptop where the SRAM can be on a separate cart than the ROM. Possibly of use for casual Game Boy memory peeking and poking too.

    github.com/bbbbbr/gameboy_mega

  20. New release: little #GameBoy and #MegaDuck on-console memory hex viewer / editor.

    Made it for inspecting save data on the Duck Laptop where the SRAM can be on a separate cart than the ROM. Possibly of use for casual Game Boy memory peeking and poking too.

    github.com/bbbbbr/gameboy_mega

  21. Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.

    Playable and fun even on blurry oem screens.
    bbbbbr.itch.io/megaduck-celest

    The patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
    #retrogaming

  22. Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.

    Playable and fun even on blurry oem screens.
    bbbbbr.itch.io/megaduck-celest

    The patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
    #retrogaming

  23. Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.

    Playable and fun even on blurry oem screens.
    bbbbbr.itch.io/megaduck-celest

    The patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
    #retrogaming

  24. Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.

    Playable and fun even on blurry oem screens.
    bbbbbr.itch.io/megaduck-celest

    The patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
    #retrogaming

  25. Found a new command for the #MegaDuck laptop Peripheral Controller today.

    0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.

    So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.

  26. Found a new command for the #MegaDuck laptop Peripheral Controller today.

    0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.

    So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.

  27. Found a new command for the #MegaDuck laptop Peripheral Controller today.

    0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.

    So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.

  28. Found a new command for the #MegaDuck laptop Peripheral Controller today.

    0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.

    So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.

  29. Some tiny #megaduck console icons drawn and rom patched into the title screen.

  30. Some tiny #megaduck console icons drawn and rom patched into the title screen.

  31. Some tiny #megaduck console icons drawn and rom patched into the title screen.

  32. Some tiny #megaduck console icons drawn and rom patched into the title screen.

  33. OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).

    Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart #retrogaming

  34. OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).

    Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart #retrogaming

  35. OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).

    Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart #retrogaming

  36. OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).

    Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart #retrogaming

  37. Small update to #QRPaint (v0.9.3) that adds selectable fill style for the Circle and Rectangle tools.

    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart

  38. Small update to #QRPaint (v0.9.3) that adds selectable fill style for the Circle and Rectangle tools.

    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart

  39. Small update to #QRPaint (v0.9.3) that adds selectable fill style for the Circle and Rectangle tools.

    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart

  40. Small update to #QRPaint (v0.9.3) that adds selectable fill style for the Circle and Rectangle tools.

    bbbbbr.itch.io/game-boy-qr-pai

    #Gameboy #Megaduck #pixelart

  41. New version of QR-Paint with some fun features:

    - Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
    - Windows XP desktop themed SGB Border
    - #MegaDuck build with Printer support

    bbbbbr.itch.io/game-boy-qr-pai

    #retrogaming #pixelart #qrpaint

  42. New version of QR-Paint with some fun features:

    - Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
    - Windows XP desktop themed SGB Border
    - #MegaDuck build with Printer support

    bbbbbr.itch.io/game-boy-qr-pai

    #retrogaming #pixelart #qrpaint

  43. New version of QR-Paint with some fun features:

    - Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
    - Windows XP desktop themed SGB Border
    - #MegaDuck build with Printer support

    bbbbbr.itch.io/game-boy-qr-pai

    #retrogaming #pixelart #qrpaint

  44. New version of QR-Paint with some fun features:

    - Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
    - Windows XP desktop themed SGB Border
    - #MegaDuck build with Printer support

    bbbbbr.itch.io/game-boy-qr-pai

    #retrogaming #pixelart #qrpaint

  45. The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.

    (coming soon to #QRPaint: a Mega Duck port)

    GB on left, Duck on right
    #retrogaming

  46. The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.

    (coming soon to #QRPaint: a Mega Duck port)

    GB on left, Duck on right
    #retrogaming

  47. The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.

    (coming soon to #QRPaint: a Mega Duck port)

    GB on left, Duck on right
    #retrogaming

  48. The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.

    (coming soon to #QRPaint: a Mega Duck port)

    GB on left, Duck on right
    #retrogaming