#megaduck — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #megaduck, aggregated by home.social.
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aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)
To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)
Patch at:
https://aten-panzana.itch.io/mega-duck-patch-for-pokemon-redblue-game-boy -
aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)
To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)
Patch at:
https://aten-panzana.itch.io/mega-duck-patch-for-pokemon-redblue-game-boy -
aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)
To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)
Patch at:
https://aten-panzana.itch.io/mega-duck-patch-for-pokemon-redblue-game-boy -
aten_panzana released a patch for #gameboy #Pokemon Red/Blue to run on the #MegaDuck. (based on the pret disasm)
To run it on hardware requires MD2+MBC5 SRAM cart (or a cart slot adapter). There's demo picoDuck firmware for that, and some upcoming flash carts. It can also be run in the SuperJunior SameDuck emu (use ".md25s" file extension.)
Patch at:
https://aten-panzana.itch.io/mega-duck-patch-for-pokemon-redblue-game-boy -
Thanks to:
- Liam Robertson's research and documentary
- LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
- The #MegaDuck community for motivation to finally finish this beast! -
Thanks to:
- Liam Robertson's research and documentary
- LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
- The #MegaDuck community for motivation to finally finish this beast! -
Thanks to:
- Liam Robertson's research and documentary
- LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
- The #MegaDuck community for motivation to finally finish this beast! -
Thanks to:
- Liam Robertson's research and documentary
- LIJI whose Same Boy emulator I based my MegaDuck research fork on, and Workboy reference code
- The #MegaDuck community for motivation to finally finish this beast! -
The legendary #Workboy found a new home!
I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.
Free #DuckDuckWorkboy #rompatch on the itch page:
https://bbbbbr.itch.io/mega-duck-patch-for-workboy-game-boy
#romhacking -
The legendary #Workboy found a new home!
I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.
Free #DuckDuckWorkboy #rompatch on the itch page:
https://bbbbbr.itch.io/mega-duck-patch-for-workboy-game-boy
#romhacking -
The legendary #Workboy found a new home!
I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.
Free #DuckDuckWorkboy #rompatch on the itch page:
https://bbbbbr.itch.io/mega-duck-patch-for-workboy-game-boy
#romhacking -
The legendary #Workboy found a new home!
I ported the ROM to work on the #MegaDuck laptop (a #GameBoy clone). It's not the hardware that we wanted, but...it's hardware that exists! Keyboard, Real Time Clock and all.
Free #DuckDuckWorkboy #rompatch on the itch page:
https://bbbbbr.itch.io/mega-duck-patch-for-workboy-game-boy
#romhacking -
New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)
- Support ".md2s" file extension (MD2 mapper + SRAM)
- Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
- A couple other debugger related improvementshttps://github.com/bbbbbr/SuperJuniorSameDuck/releases/tag/Duck_v1.0.2
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New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)
- Support ".md2s" file extension (MD2 mapper + SRAM)
- Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
- A couple other debugger related improvementshttps://github.com/bbbbbr/SuperJuniorSameDuck/releases/tag/Duck_v1.0.2
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New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)
- Support ".md2s" file extension (MD2 mapper + SRAM)
- Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
- A couple other debugger related improvementshttps://github.com/bbbbbr/SuperJuniorSameDuck/releases/tag/Duck_v1.0.2
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New release of #SuperJuniorSameDuck (my fork of SameBoy with #MegaDuck laptop support)
- Support ".md2s" file extension (MD2 mapper + SRAM)
- Preserve VRAM on "Load Cart From Slot" command, allows ROMs to detect whether they are running on Spanish vs German laptop model
- A couple other debugger related improvementshttps://github.com/bbbbbr/SuperJuniorSameDuck/releases/tag/Duck_v1.0.2
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Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.
Playable and fun even on blurry oem screens.
https://bbbbbr.itch.io/megaduck-celeste-classicThe patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
#retrogaming -
Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.
Playable and fun even on blurry oem screens.
https://bbbbbr.itch.io/megaduck-celeste-classicThe patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
#retrogaming -
Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.
Playable and fun even on blurry oem screens.
https://bbbbbr.itch.io/megaduck-celeste-classicThe patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
#retrogaming -
Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.
Playable and fun even on blurry oem screens.
https://bbbbbr.itch.io/megaduck-celeste-classicThe patch and binary are made and shared with permission, only needed minor edits to get it running on the good duck.
#retrogaming -
Found a new command for the #MegaDuck laptop Peripheral Controller today.
0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.
So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.
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Found a new command for the #MegaDuck laptop Peripheral Controller today.
0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.
So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.
-
Found a new command for the #MegaDuck laptop Peripheral Controller today.
0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.
So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.
-
Found a new command for the #MegaDuck laptop Peripheral Controller today.
0x14 Switches the link port away from the Peripheral Controller to the external (DB15) port.
So far not sure if it's possible to switch it back. Which means if used you lose access to the keyboard, rtc, printer and other commands until hard system power-off.
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Some tiny #megaduck console icons drawn and rom patched into the title screen.
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Some tiny #megaduck console icons drawn and rom patched into the title screen.
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Some tiny #megaduck console icons drawn and rom patched into the title screen.
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Some tiny #megaduck console icons drawn and rom patched into the title screen.
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Inufuto ataca outra vez, com Swordwork.
https://retropolis.com.br/2026/07/10/inufuto-ataca-outra-vez-com-swordwork/
#MundoRetro #AcornElectron #AmstradCpc #AmstradCPC464 #AppleII #Ascend #Atari8bits #colecovision #Commodore64 #CommodoreVIC20 #Creativision #FM7 #FMR30 #GameTank #Inufuto #Jogos #JR200 #MattelAquarius #MegaDuck #MSX #panasonic #PC6001 #PC6001mkII #PC88 #RafaelLima #SegaSG1000 #SharpMZ #SharpX1 #TI994A #TRS80ColorComputer #TRS80MC10 #VZ200 #ZXSpectrum #ZX81
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Inufuto ataca outra vez, com Swordwork.
https://retropolis.com.br/2026/07/10/inufuto-ataca-outra-vez-com-swordwork/
#MundoRetro #AcornElectron #AmstradCpc #AmstradCPC464 #AppleII #Ascend #Atari8bits #colecovision #Commodore64 #CommodoreVIC20 #Creativision #FM7 #FMR30 #GameTank #Inufuto #Jogos #JR200 #MattelAquarius #MegaDuck #MSX #panasonic #PC6001 #PC6001mkII #PC88 #RafaelLima #SegaSG1000 #SharpMZ #SharpX1 #TI994A #TRS80ColorComputer #TRS80MC10 #VZ200 #ZXSpectrum #ZX81
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Inufuto ataca outra vez, com Swordwork.
https://retropolis.com.br/2026/07/10/inufuto-ataca-outra-vez-com-swordwork/
#MundoRetro #AcornElectron #AmstradCpc #AmstradCPC464 #AppleII #Ascend #Atari8bits #colecovision #Commodore64 #CommodoreVIC20 #Creativision #FM7 #FMR30 #GameTank #Inufuto #Jogos #JR200 #MattelAquarius #MegaDuck #MSX #panasonic #PC6001 #PC6001mkII #PC88 #RafaelLima #SegaSG1000 #SharpMZ #SharpX1 #TI994A #TRS80ColorComputer #TRS80MC10 #VZ200 #ZXSpectrum #ZX81
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Inufuto ataca outra vez, com Swordwork.
https://retropolis.com.br/2026/07/10/inufuto-ataca-outra-vez-com-swordwork/
#MundoRetro #AcornElectron #AmstradCpc #AmstradCPC464 #AppleII #Ascend #Atari8bits #colecovision #Commodore64 #CommodoreVIC20 #Creativision #FM7 #FMR30 #GameTank #Inufuto #Jogos #JR200 #MattelAquarius #MegaDuck #MSX #panasonic #PC6001 #PC6001mkII #PC88 #RafaelLima #SegaSG1000 #SharpMZ #SharpX1 #TI994A #TRS80ColorComputer #TRS80MC10 #VZ200 #ZXSpectrum #ZX81
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💸 JURL by Tonsomo Entertainment for Mega Duck. Asteroids meets Pacman!
Check: https://tonsomo.itch.io/jurl-megaduck-cougar-boy-edition
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💸 JURL by Tonsomo Entertainment for Mega Duck. Asteroids meets Pacman!
Check: https://tonsomo.itch.io/jurl-megaduck-cougar-boy-edition
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💸 JURL by Tonsomo Entertainment for Mega Duck. Asteroids meets Pacman!
Check: https://tonsomo.itch.io/jurl-megaduck-cougar-boy-edition
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💸 JURL by Tonsomo Entertainment for Mega Duck. Asteroids meets Pacman!
Check: https://tonsomo.itch.io/jurl-megaduck-cougar-boy-edition
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OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).
Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
https://bbbbbr.itch.io/game-boy-qr-paint -
OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).
Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
https://bbbbbr.itch.io/game-boy-qr-paint -
OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).
Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
https://bbbbbr.itch.io/game-boy-qr-paint -
OK, apparently couldn't resist one more feature in #QRPaint (v0.9.4).
Added a Spray tool with a slightly over-engineered random spray and flow rate. 😄
https://bbbbbr.itch.io/game-boy-qr-paint -
New version of QR-Paint with some fun features:
- Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
- Windows XP desktop themed SGB Border
- #MegaDuck build with Printer support -
New version of QR-Paint with some fun features:
- Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
- Windows XP desktop themed SGB Border
- #MegaDuck build with Printer support -
New version of QR-Paint with some fun features:
- Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
- Windows XP desktop themed SGB Border
- #MegaDuck build with Printer support -
New version of QR-Paint with some fun features:
- Draw with #SNES Mouse when plugged into a Super #GameBoy (building on demo by vinheim3)
- Windows XP desktop themed SGB Border
- #MegaDuck build with Printer support -
The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.
(coming soon to #QRPaint: a Mega Duck port)
GB on left, Duck on right
#retrogaming -
The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.
(coming soon to #QRPaint: a Mega Duck port)
GB on left, Duck on right
#retrogaming -
The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.
(coming soon to #QRPaint: a Mega Duck port)
GB on left, Duck on right
#retrogaming -
The output size of the #GameBoy printer is cute, but the larger print format of the #MegaDuck (a Game Boy clone) printer is much better for pinning up or the fridge door.
(coming soon to #QRPaint: a Mega Duck port)
GB on left, Duck on right
#retrogaming