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#megaduck — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #megaduck, aggregated by home.social.

  1. GBDK-2020 is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and #NES

    To see examples of games and programs made with #GBDK visit our showcase:
    gbdk-2020.github.io/gbdk-2020-

  2. #GBDK 2020 v4.5.0 is out!

    - HRAM allocation + example
    - SRAM Bank new # pragma_dataseg
    - zx0 compression
    - png2asset fixes and features
    - Many other fixes & features

    New examples!
    - MBC5 Rumble
    - SMS NMI handler
    - #MegaDuck Printer

    github.com/gbdk-2020/gbdk-2020

    #gbdev #smsdev #nesdev

  3. #GBDK-2020 v4.4.0 is out!

    - Improved #NES support @michel_iwaniec
    - SDCC 4.5 compiler
    - Added Linux ARM binaries
    - Many fixes & features

    New examples!
    - #MegaDuck Laptop hardware
    - Text Dialog @laroldsjubilantjunkyard
    - #GameBoy MBC7 Accelerometer & MBC3 RTC

    github.com/gbdk-2020/gbdk-2020

    GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

    #gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

  4. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  5. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  6. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  7. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  8. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  9. Did an very basic clock speed test between a couple oem Game Boy devices and clones.

    AP and Duck come out well, at least over a 17 minute time period.

    FPGBC is still a bit fast with the latest board and FW rev (1.06)

    Stock GBBCs a little slow, but less off than FPGBC.

    GBBoy SNES Converter & #GBBoy : 63300 -> -0.66% (~ -7 seconds)

    #FPGBC: 64260 -> +0.84% (~ +9 seconds)

    #AnaloguePocket: 63720
    #MegaDuck: 63720
    #GameBoy Pocket MGB:63720
    #GameBoyColor GBC: 63720

  10. Making the #GameBoy / Color #Axelay #demake demo ROM & source public.

    It's been a year and still haven't worked on it more (even to clean up the demo source), so may as well make it available in it's current state.
    bbbbbr.itch.io/gameboy-axelay

    (Note: there isn't much more to it than what is shown here. 😅 )

    Edit: Also includes a #MegaDuck ROM, but it's very hard to see it on that console's screen.

    #gameboy #homebrew #demo #gbdk #gbdk2020