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#vz200 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vz200, aggregated by home.social.

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  1. Ha ha! Tim Hartnell's #BreakOut #BASIC implementation spreaded like a virus between different #HomeComputer platforms as well as through #PaperWare

    There are rb. 30 different versions of his #game in my collection. This one is for the #Laser #VZ200:

  2. Ha ha! Tim Hartnell's #BreakOut #BASIC implementation spreaded like a virus between different #HomeComputer platforms as well as through #PaperWare

    There are rb. 30 different versions of his #game in my collection. This one is for the #Laser #VZ200:

  3. Pretty much completed all possible levels designed for my port of H.E.R.O. to the #VZ200
    I got 8 levels in before I ran out of RAM. Still need to do Game Over and Congratulations screens.

  4. Pretty much completed all possible levels designed for my port of H.E.R.O. to the #VZ200
    I got 8 levels in before I ran out of RAM. Still need to do Game Over and Congratulations screens.

  5. A small Christmas demo I created a while back for the #VZ200 computer:
    youtube.com/watch?v=g6fhYi4kVk

  6. A small Christmas demo I created a while back for the #VZ200 computer:
    youtube.com/watch?v=g6fhYi4kVk

  7. 10 REM ABSCHIED VON HOELTGEN

    A #BASIC programm sonifying my name with the #Laser #VZ200 #homecomputer at yesterday's HU media studies xmas party.

  8. The #VZ200 didn't have a lot of shmups, but my fave was #Galaxon

  9. The #VZ200 didn't have a lot of shmups, but my fave was #Galaxon

  10. I wrote Arkaball in 2000 using the Z88DK. It's an #Arkanoid clone for #VZ200 computers! :)

  11. I wrote Arkaball in 2000 using the Z88DK. It's an #Arkanoid clone for #VZ200 computers! :)

  12. @dashie I probably do more Z80 coding for #TRSE than anyone so you can refer to mine. It's specific to my #VZ200 platform but can be useful to learn from.

  13. @dashie I probably do more Z80 coding for #TRSE than anyone so you can refer to mine. It's specific to my #VZ200 platform but can be useful to learn from.

  14. A game I created with the Multi-Platform Arcade Game Designer #MPAGD for #VZ200
    It was for a retro jam on itch.io
    A sort of clone of the original Super Mario Bros. Collecting coins and avoiding Krabs, jumping on Turkles to flip them into enemies, A Mowse who steals your coins and a Froad you jump on to arm and blow up enemies! :)

  15. A game I created with the Multi-Platform Arcade Game Designer #MPAGD for #VZ200
    It was for a retro jam on itch.io
    A sort of clone of the original Super Mario Bros. Collecting coins and avoiding Krabs, jumping on Turkles to flip them into enemies, A Mowse who steals your coins and a Froad you jump on to arm and blow up enemies! :)

  16. A game I wrote in Turbo Rascal: Syntax Error (a Pascal-like language) on my Z80 Dick Smith #vz200 Millipede!
    Released 1 year ago today. :)

  17. A game I wrote in Turbo Rascal: Syntax Error (a Pascal-like language) on my Z80 Dick Smith #vz200 Millipede!
    Released 1 year ago today. :)

  18. I'm everytime impressed about z88dk.org and all the supported platforms. Started as a tool for implementing a TCPIP stack easier with C for the #SinclairZ88.
    Now it supports such niche computers like #VZ200, my #EpsonPX8 and - yes! - the #KramerMC in the museum.

    #RetroComputing #Zilog #Z80

  19. I'm everytime impressed about z88dk.org and all the supported platforms. Started as a tool for implementing a TCPIP stack easier with C for the #SinclairZ88.
    Now it supports such niche computers like #VZ200, my #EpsonPX8 and - yes! - the #KramerMC in the museum.

    #RetroComputing #Zilog #Z80