#demake — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #demake, aggregated by home.social.
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Here is the intro of part 1. Not the original but the fan-made C64-port, which is a technical masterpiece:
https://tube.fediverse.games/w/9ip3RCmngUReSDj8zj97CH#retrogaming #retrocomputing #eyeofthebeholder #c64 #commodore #homebrew #demake
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What used to be made as large-scale, professional productions can now be the product of a single hobby developer. Tools, frameworks have progressed significantly. Plus, when you re-use an older game's design, this saves a ton of time as well, obviously. #AgeOfAnts is one such #demake.
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Received my copy of #Penult in #cartridge form today. It's a #demake of #ultima for the #Atari2600, an #OpenWorld #RPG, I'm amazed that a game like this can run on my original 1977 #VideoGame machine. It was cutting edge to run Ultima on an #apple2 when it first came out in 1981. It even comes with an official cloth map. Super cool, thanks to #AtariAge and the developer. Maybe I should get it running in VR :-) Does anyone know where I can get an #Atarivox so I can save my game.
https://store.atariage.com/products/penult-atari-2600-pre-order
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I had a period of great progress on my #Gameboy Geometry Wars demake. After the first enemy, collision detection, and respawn cycles were added I put it on real hardware.
Suddenly I was very demoralized. It was not fun. I could see that all the ideas I had to replace twin stick shooter controls were either not going to work, or not lead to a game that felt like Geometry Wars.
I have some good base code for an original game, so I'm figuring out a new direction.
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Plenty of bullets now in my Gameboy game.
This is a demake of Geometry Wars, which is a twin stick shooter - you may have noticed that the Gameboy does not have twin sticks. ➕ 🔴🔴
But I have some ideas for that to try out, either before or after I make the first enemies. I'm starting to get the hang of the hardware and thinking in assembly now, and I have more reusable functions. Progress!
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Geometry Wars Gameboy demake update:
After the kids are in bed I might get two hours where I have the brain function to get stuck into assembly coding. When I hit a problem bigger than two hours I get stuck for a while. This was the case moving specific movement and render code I wrote for the player to be more generic for entities including bullets and enemies. Now I'm unstuck this is looking more like a game.
#gamedev #gameboy #demake #homebrew #assembly #geometrywars #dmg
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Oh hey, look, here's my interview/discussion with Pigsy! You know, the guy working on the Castlevania: Symphony of the Night demake for the Genesis / Mega Drive! Listen to us gab about semi-relevant things for about an hour and 45 minutes!
Full disclosure: I created several of the songs being used in the game.
Link: https://youtu.be/lUKBDf7pZY4
#segagenesis #megadrive #16bit #castlevania #sotn #symphonyofthenight #pigsy #inglebard #retrogaming #classicgames #remake #demake #gamedev -
I've compressed an #Othello #game into 1KB of #pico8 #code for the #pico1k game #jam.
Play Kilothello in your browser now: https://winslowjosiah.itch.io/kilothello
#gamejam #programming #gameprogramming #demo #demake #1k #1kb #1024b