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#gbdk — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbdk, aggregated by home.social.

  1. Thanks for the kind words, drawings and suggestions about #QRPaint!

    New version with few a updates.
    - Game Boy Printer support
    - Hold B for fast cursor
    - Analogue Pocket build

    GB Printer had light testing, if you find issues let me know!

    bbbbbr.itch.io/game-boy-qr-pai
    #GBDK #RetroGaming #PixelArt
    #GameBoyColor #GameBoy

  2. Draw on the Game Boy and share direct to your phone with a #QRCode! No extra hardware and without the internet.

    #QRPaint is a small paint program for the #GameBoy with a fun way to export drawings.

    - 96x96, B&W due to QRCode size and no PNG compression yet
    - Emulator .sav file can be opened in paint programs as a png (last drawing exported as QRCode)

    bbbbbr.itch.io/game-boy-qr-pai

    - Cursor movement could still use improving
    - Open Source :)

    #GBDK #RetroGaming #PixelArt #GameBoyColor

  3. The Year Wrapped for #GBDK & #ZGB!

    2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.

    Check out the gallery & give some a try, most free to download & play.
    gbdk-2020.github.io/gbdk-2020-

    Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.

    Most tags are clickable as filters, plus other ways to sort and search.

    #indiedev #retrogaming #retrodev

  4. The Year Wrapped for #GBDK & #ZGB!

    2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.

    Check out the gallery & give some a try, most free to download & play.
    gbdk-2020.github.io/gbdk-2020-

    Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.

    Most tags are clickable as filters, plus other ways to sort and search.

    #indiedev #retrogaming #retrodev

  5. The Year Wrapped for #GBDK & #ZGB!

    2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.

    Check out the gallery & give some a try, most free to download & play.
    gbdk-2020.github.io/gbdk-2020-

    Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.

    Most tags are clickable as filters, plus other ways to sort and search.

    #indiedev #retrogaming #retrodev

  6. The Year Wrapped for #GBDK & #ZGB!

    2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.

    Check out the gallery & give some a try, most free to download & play.
    gbdk-2020.github.io/gbdk-2020-

    Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.

    Most tags are clickable as filters, plus other ways to sort and search.

    #indiedev #retrogaming #retrodev

  7. The Year Wrapped for #GBDK & #ZGB!

    2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.

    Check out the gallery & give some a try, most free to download & play.
    gbdk-2020.github.io/gbdk-2020-

    Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.

    Most tags are clickable as filters, plus other ways to sort and search.

    #indiedev #retrogaming #retrodev

  8. GBDK-2020 is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and #NES

    To see examples of games and programs made with #GBDK visit our showcase:
    gbdk-2020.github.io/gbdk-2020-

  9. #GBDK 2020 v4.5.0 is out!

    - HRAM allocation + example
    - SRAM Bank new # pragma_dataseg
    - zx0 compression
    - png2asset fixes and features
    - Many other fixes & features

    New examples!
    - MBC5 Rumble
    - SMS NMI handler
    - #MegaDuck Printer

    github.com/gbdk-2020/gbdk-2020

    #gbdev #smsdev #nesdev

  10. #GBDK 2020 v4.5.0 is out!

    - HRAM allocation + example
    - SRAM Bank new # pragma_dataseg
    - zx0 compression
    - png2asset fixes and features
    - Many other fixes & features

    New examples!
    - MBC5 Rumble
    - SMS NMI handler
    - #MegaDuck Printer

    github.com/gbdk-2020/gbdk-2020

    #gbdev #smsdev #nesdev

  11. #GBDK 2020 v4.5.0 is out!

    - HRAM allocation + example
    - SRAM Bank new # pragma_dataseg
    - zx0 compression
    - png2asset fixes and features
    - Many other fixes & features

    New examples!
    - MBC5 Rumble
    - SMS NMI handler
    - #MegaDuck Printer

    github.com/gbdk-2020/gbdk-2020

    #gbdev #smsdev #nesdev

  12. #GBDK 2020 v4.5.0 is out!

    - HRAM allocation + example
    - SRAM Bank new # pragma_dataseg
    - zx0 compression
    - png2asset fixes and features
    - Many other fixes & features

    New examples!
    - MBC5 Rumble
    - SMS NMI handler
    - #MegaDuck Printer

    github.com/gbdk-2020/gbdk-2020

    #gbdev #smsdev #nesdev

  13. #GBDK 2020 v4.5.0 is out!

    - HRAM allocation + example
    - SRAM Bank new # pragma_dataseg
    - zx0 compression
    - png2asset fixes and features
    - Many other fixes & features

    New examples!
    - MBC5 Rumble
    - SMS NMI handler
    - #MegaDuck Printer

    github.com/gbdk-2020/gbdk-2020

    #gbdev #smsdev #nesdev

  14. Den of Snakes, a new homebrew game for the Four Player #GameBoy adapter (dmg-07).

    - The title screen oversells it, gameplay is very basic :)
    - If you have a 4 Player adapter and play it, would love to see pix.
    - Find bugs or problems? let me know.

    Rom on Itch:
    bbbbbr.itch.io/den-of-snakes-f

    Open source (C / #GBDK):
    github.com/bbbbbr/gbdk-gb-4-pl

    #retrogaming #gbdev #nintendo #pixelart

  15. In the breakdown by version people are mostly using current releases (as in other gb jams) for #GBstudio, #GBDK and #ZGB when making games.

    Though a few people use (much) older versions.

  16. In the breakdown by version people are mostly using current releases (as in other gb jams) for #GBstudio, #GBDK and #ZGB when making games.

    Though a few people use (much) older versions.

  17. In the breakdown by version people are mostly using current releases (as in other gb jams) for #GBstudio, #GBDK and #ZGB when making games.

    Though a few people use (much) older versions.

  18. In the breakdown by version people are mostly using current releases (as in other gb jams) for #GBstudio, #GBDK and #ZGB when making games.

    Though a few people use (much) older versions.

  19. In the breakdown by version people are mostly using current releases (as in other gb jams) for #GBstudio, #GBDK and #ZGB when making games.

    Though a few people use (much) older versions.

  20. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  21. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  22. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  23. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  24. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  25. New release of #gbtoolsid: 1.5.3

    A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, etc)

    Changes over last few versions:
    - Detect GBBasic 1.1
    - Detect Cross ZGB 2025.0
    - Detect Matlab GB Rom Creator

    Console: github.com/bbbbbr/gbtoolsid/re
    Web: bbbbbr.github.io/gbtoolsid_web/

    #gbdev #retrogaming

  26. #Minesweeper on the #GameBoy as it was meant to be played 😎

    Forked a open source #GBDK minesweeper by Alberto Cozzi to add #SuperNintendo Mouse support via the link port.

    github.com/bbbbbr/mine_gameboy

  27. After a SNES Mouse the next logic step would be... a USB Mouse on #GameBoy.

    Modified the Inside Gadgets USB keyboard adapter firmware to work with a mouse.
    shop.insidegadgets.com/product

    Open source #GBDK example:
    github.com/bbbbbr/gameboy-usb-

  28. Prompted by a recent GB paint program demo, taking a lil detour to try hooking a #SNES Mouse directly up to #GameBoy (snes controller protocol over link port).

    Commited a few crimes with the latch and clock polarity (signal inverter not here yet), but it still manages to ~work on a DMG.

    #gbdk #retrogaming

    The paint program demo in question:
    nikolaidelhaize.com/gameboypai

  29. @pixelambacht It's a nearly identical clone with a few register address and bits changed.

    Kind of a pain to rom patch GB games for it, but not hard to target if you're building games from scratch (it's a build switch in #gbdk , though if you do music you need a modified sound driver).

    The MegaDuck people never made any games that used the link port, but I determined it has identical behavior and pinout as Game Boys. The port is bare header pins but easy to make an adapter for.

  30. moving background shooting, placeholder assets
    #gbdk #gbdev #gamedev

  31. #GBDK-2020 v4.4.0 is out!

    - Improved #NES support @michel_iwaniec
    - SDCC 4.5 compiler
    - Added Linux ARM binaries
    - Many fixes & features

    New examples!
    - #MegaDuck Laptop hardware
    - Text Dialog @laroldsjubilantjunkyard
    - #GameBoy MBC7 Accelerometer & MBC3 RTC

    github.com/gbdk-2020/gbdk-2020

    GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

    #gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

  32. #GBDK-2020 v4.4.0 is out!

    - Improved #NES support @michel_iwaniec
    - SDCC 4.5 compiler
    - Added Linux ARM binaries
    - Many fixes & features

    New examples!
    - #MegaDuck Laptop hardware
    - Text Dialog @laroldsjubilantjunkyard
    - #GameBoy MBC7 Accelerometer & MBC3 RTC

    github.com/gbdk-2020/gbdk-2020

    GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

    #gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

  33. #GBDK-2020 v4.4.0 is out!

    - Improved #NES support @michel_iwaniec
    - SDCC 4.5 compiler
    - Added Linux ARM binaries
    - Many fixes & features

    New examples!
    - #MegaDuck Laptop hardware
    - Text Dialog @laroldsjubilantjunkyard
    - #GameBoy MBC7 Accelerometer & MBC3 RTC

    github.com/gbdk-2020/gbdk-2020

    GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

    #gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

  34. #GBDK-2020 v4.4.0 is out!

    - Improved #NES support @michel_iwaniec
    - SDCC 4.5 compiler
    - Added Linux ARM binaries
    - Many fixes & features

    New examples!
    - #MegaDuck Laptop hardware
    - Text Dialog @laroldsjubilantjunkyard
    - #GameBoy MBC7 Accelerometer & MBC3 RTC

    github.com/gbdk-2020/gbdk-2020

    GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

    #gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

  35. #GBDK-2020 v4.4.0 is out!

    - Improved #NES support @michel_iwaniec
    - SDCC 4.5 compiler
    - Added Linux ARM binaries
    - Many fixes & features

    New examples!
    - #MegaDuck Laptop hardware
    - Text Dialog @laroldsjubilantjunkyard
    - #GameBoy MBC7 Accelerometer & MBC3 RTC

    github.com/gbdk-2020/gbdk-2020

    GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

    #gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

  36. New release of #gbtoolsid: 1.5.2

    A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)

    Changes over last few versions:
    - Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
    - Detect #GBSDK
    - Linux and Mac Arm64 builds

    Console: github.com/bbbbbr/gbtoolsid/re
    Web: bbbbbr.github.io/gbtoolsid_web

    #gbdev #retrogaming

  37. New release of #gbtoolsid: 1.5.2

    A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)

    Changes over last few versions:
    - Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
    - Detect #GBSDK
    - Linux and Mac Arm64 builds

    Console: github.com/bbbbbr/gbtoolsid/re
    Web: bbbbbr.github.io/gbtoolsid_web

    #gbdev #retrogaming

  38. New release of #gbtoolsid: 1.5.2

    A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)

    Changes over last few versions:
    - Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
    - Detect #GBSDK
    - Linux and Mac Arm64 builds

    Console: github.com/bbbbbr/gbtoolsid/re
    Web: bbbbbr.github.io/gbtoolsid_web

    #gbdev #retrogaming

  39. New release of #gbtoolsid: 1.5.2

    A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)

    Changes over last few versions:
    - Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
    - Detect #GBSDK
    - Linux and Mac Arm64 builds

    Console: github.com/bbbbbr/gbtoolsid/re
    Web: bbbbbr.github.io/gbtoolsid_web

    #gbdev #retrogaming

  40. New release of #gbtoolsid: 1.5.2

    A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)

    Changes over last few versions:
    - Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
    - Detect #GBSDK
    - Linux and Mac Arm64 builds

    Console: github.com/bbbbbr/gbtoolsid/re
    Web: bbbbbr.github.io/gbtoolsid_web

    #gbdev #retrogaming

  41. Made a very minimal demo entry for the GB Showdown Jam with some music added in at the last minute courtesy of Beatscribe

    bbbbbr.itch.io/rolly-scrolly-d

    #gameboy #gbdk #retrogaming #gamejam #gbshowdown2025

  42. Made a quick port to GBDK-2020 of msx_qrcode (which is a fork of Nayuki's code).

    So it's an easy way to add runtime generation of QR Codes to a #gbdk based #Game Boy game.

    github.com/bbbbbr/gameboy_qrco
    #retrodev #retrogaming

  43. RT ‪Yogi (Tronimal)‬ ‪@tronimal.bsky.social‬

    Get ready!
    The "Game Boy Showdown 2025 ‐ Cutscene Edition" Game Jam is starting May 9th (UTC)

    This time it's all about animation- Join the Jam!

    itch.io/jam/game-boy-showdown-

    src: bsky.app/profile/tronimal.bsky

    #nintendo #gameboy #nintendogameboy #gbstudio #gbdk #gamejam #gamedev #indiedev #homebrew

  44. New release of #romusage 1.3.1
    - Experimental GBDK NES
    - Allow leading area underscores for .noi/.map
    - Fix: Brief mode header area multi-counting

    Win/Linux/Mac console app that measures free ROM & RAM space for #GameBoy games. Works with #gbdk, #rgbds, #gbstudio & ROM files

    github.com/bbbbbr/romusage/rel