#gbdk — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gbdk, aggregated by home.social.
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Thanks for the kind words, drawings and suggestions about #QRPaint!
New version with few a updates.
- Game Boy Printer support
- Hold B for fast cursor
- Analogue Pocket buildGB Printer had light testing, if you find issues let me know!
https://bbbbbr.itch.io/game-boy-qr-paint
#GBDK #RetroGaming #PixelArt
#GameBoyColor #GameBoy -
Draw on the Game Boy and share direct to your phone with a #QRCode! No extra hardware and without the internet.
#QRPaint is a small paint program for the #GameBoy with a fun way to export drawings.
- 96x96, B&W due to QRCode size and no PNG compression yet
- Emulator .sav file can be opened in paint programs as a png (last drawing exported as QRCode)https://bbbbbr.itch.io/game-boy-qr-paint
- Cursor movement could still use improving
- Open Source :) -
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
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The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
-
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
-
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
-
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.
Most tags are clickable as filters, plus other ways to sort and search.
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GBDK-2020 is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and #NES
To see examples of games and programs made with #GBDK visit our showcase:
https://gbdk-2020.github.io/gbdk-2020-gallery/ -
#GBDK 2020 v4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & featuresNew examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer -
#GBDK 2020 v4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & featuresNew examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer -
#GBDK 2020 v4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & featuresNew examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer -
#GBDK 2020 v4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & featuresNew examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer -
#GBDK 2020 v4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & featuresNew examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer -
Den of Snakes, a new homebrew game for the Four Player #GameBoy adapter (dmg-07).
- The title screen oversells it, gameplay is very basic :)
- If you have a 4 Player adapter and play it, would love to see pix.
- Find bugs or problems? let me know.Rom on Itch:
https://bbbbbr.itch.io/den-of-snakes-four-playerOpen source (C / #GBDK):
https://github.com/bbbbbr/gbdk-gb-4-player -
New release of #gbtoolsid: 1.5.3
A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, etc)
Changes over last few versions:
- Detect GBBasic 1.1
- Detect Cross ZGB 2025.0
- Detect Matlab GB Rom CreatorConsole: https://github.com/bbbbbr/gbtoolsid/releases
Web: https://bbbbbr.github.io/gbtoolsid_web/ -
#Minesweeper on the #GameBoy as it was meant to be played 😎
Forked a open source #GBDK minesweeper by Alberto Cozzi to add #SuperNintendo Mouse support via the link port.
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After a SNES Mouse the next logic step would be... a USB Mouse on #GameBoy.
Modified the Inside Gadgets USB keyboard adapter firmware to work with a mouse.
https://shop.insidegadgets.com/product/gameboy-usb-keyboard-adapter/Open source #GBDK example:
https://github.com/bbbbbr/gameboy-usb-mouse -
Prompted by a recent GB paint program demo, taking a lil detour to try hooking a #SNES Mouse directly up to #GameBoy (snes controller protocol over link port).
Commited a few crimes with the latch and clock polarity (signal inverter not here yet), but it still manages to ~work on a DMG.
The paint program demo in question:
https://www.nikolaidelhaize.com/gameboypainter.html -
@pixelambacht It's a nearly identical clone with a few register address and bits changed.
Kind of a pain to rom patch GB games for it, but not hard to target if you're building games from scratch (it's a build switch in #gbdk , though if you do music you need a modified sound driver).
The MegaDuck people never made any games that used the link port, but I determined it has identical behavior and pinout as Game Boys. The port is bare header pins but easy to make an adapter for.
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#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & featuresNew examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTChttps://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming
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#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & featuresNew examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTChttps://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming
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#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & featuresNew examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTChttps://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming
-
#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & featuresNew examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTChttps://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming
-
#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & featuresNew examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTChttps://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming
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New release of #gbtoolsid: 1.5.2
A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)
Changes over last few versions:
- Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 buildsConsole: https://github.com/bbbbbr/gbtoolsid/releases
Web: https://bbbbbr.github.io/gbtoolsid_web/ -
New release of #gbtoolsid: 1.5.2
A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)
Changes over last few versions:
- Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 buildsConsole: https://github.com/bbbbbr/gbtoolsid/releases
Web: https://bbbbbr.github.io/gbtoolsid_web/ -
New release of #gbtoolsid: 1.5.2
A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)
Changes over last few versions:
- Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 buildsConsole: https://github.com/bbbbbr/gbtoolsid/releases
Web: https://bbbbbr.github.io/gbtoolsid_web/ -
New release of #gbtoolsid: 1.5.2
A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)
Changes over last few versions:
- Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 buildsConsole: https://github.com/bbbbbr/gbtoolsid/releases
Web: https://bbbbbr.github.io/gbtoolsid_web/ -
New release of #gbtoolsid: 1.5.2
A command line & web app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)
Changes over last few versions:
- Improve detection: GBStudio, VGM2GBSFX, GBDK, GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 buildsConsole: https://github.com/bbbbbr/gbtoolsid/releases
Web: https://bbbbbr.github.io/gbtoolsid_web/ -
Made a very minimal demo entry for the GB Showdown Jam with some music added in at the last minute courtesy of Beatscribe
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Made a quick port to GBDK-2020 of msx_qrcode (which is a fork of Nayuki's code).
So it's an easy way to add runtime generation of QR Codes to a #gbdk based #Game Boy game.
https://github.com/bbbbbr/gameboy_qrcode
#retrodev #retrogaming -
RT Yogi (Tronimal) @tronimal.bsky.social
Get ready!
The "Game Boy Showdown 2025 ‐ Cutscene Edition" Game Jam is starting May 9th (UTC)This time it's all about animation- Join the Jam!
https://itch.io/jam/game-boy-showdown-2025
src: https://bsky.app/profile/tronimal.bsky.social/post/3ll2cyp3q522y
#nintendo #gameboy #nintendogameboy #gbstudio #gbdk #gamejam #gamedev #indiedev #homebrew
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Romusage now runs in your browser too.
(local only, so no files leave your computer)
http://bbbbbr.github.io/romusage/#GameBoy #GBDK #rgbds #gbstudio #retrodev
Previous release and more info: https://mastodon.gamedev.place/@bbbbbr/113950938951675708
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Added all 60 #GameBoy games made with #ZGB Engine into #GBDK Showcase.
https://gbdk-2020.github.io/gbdk-2020-gallery/?sortSelector=Year+Featured&usesEngine=ZGBZGB is a lightweight C/asm Engine built on top of GBDK-2020.
https://github.com/Zal0/ZGBCrossZGB is a recent fork by toxa that adds support for #SegaMasterSystem, #GameGear and #MegaDuck.
https://github.com/gbdk-2020/CrossZGB/ -
Added all 60 #GameBoy games made with #ZGB Engine into #GBDK Showcase.
https://gbdk-2020.github.io/gbdk-2020-gallery/?sortSelector=Year+Featured&usesEngine=ZGBZGB is a lightweight C/asm Engine built on top of GBDK-2020.
https://github.com/Zal0/ZGBCrossZGB is a recent fork by toxa that adds support for #SegaMasterSystem, #GameGear and #MegaDuck.
https://github.com/gbdk-2020/CrossZGB/ -
Added all 60 #GameBoy games made with #ZGB Engine into #GBDK Showcase.
https://gbdk-2020.github.io/gbdk-2020-gallery/?sortSelector=Year+Featured&usesEngine=ZGBZGB is a lightweight C/asm Engine built on top of GBDK-2020.
https://github.com/Zal0/ZGBCrossZGB is a recent fork by toxa that adds support for #SegaMasterSystem, #GameGear and #MegaDuck.
https://github.com/gbdk-2020/CrossZGB/ -
Added all 60 #GameBoy games made with #ZGB Engine into #GBDK Showcase.
https://gbdk-2020.github.io/gbdk-2020-gallery/?sortSelector=Year+Featured&usesEngine=ZGBZGB is a lightweight C/asm Engine built on top of GBDK-2020.
https://github.com/Zal0/ZGBCrossZGB is a recent fork by toxa that adds support for #SegaMasterSystem, #GameGear and #MegaDuck.
https://github.com/gbdk-2020/CrossZGB/ -
Added all 60 #GameBoy games made with #ZGB Engine into #GBDK Showcase.
https://gbdk-2020.github.io/gbdk-2020-gallery/?sortSelector=Year+Featured&usesEngine=ZGBZGB is a lightweight C/asm Engine built on top of GBDK-2020.
https://github.com/Zal0/ZGBCrossZGB is a recent fork by toxa that adds support for #SegaMasterSystem, #GameGear and #MegaDuck.
https://github.com/gbdk-2020/CrossZGB/