#gameboyhomebrew — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameboyhomebrew, aggregated by home.social.
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Okay, so my cart dumper arrived yesterday and I used it to attempt dumping the Winsley's Guardian cartridge I bought that I thought was DOA, and it does seem to work when playing off of an Everdrive. It loads REALLY slow, but it doesn't crash with a kernel panic 95% of the time on boot or as soon as I press a movement direction, so at least I'll actually be able to play it–which is nice.
#GameBoy #GameBoyColor #gameboyhomebrew #ModRetroChromatic #WinsleysGuardian #gbxcartrw #Everdrive
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
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Enhancing GB ROMs for web play!
Great article covering how to read and write data in a running GB game from JavaScript to build out game components in HTML/CSS: Enhancing GB Games on the Web
This article is tailored to GB Studio games, but these techniques could be adapted to any GB dev toolchain
Excited to put this info to use in a future title!
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Enhancing GB ROMs for web play!
Great article covering how to read and write data in a running GB game from JavaScript to build out game components in HTML/CSS: Enhancing GB Games on the Web
This article is tailored to GB Studio games, but these techniques could be adapted to any GB dev toolchain
Excited to put this info to use in a future title!
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Enhancing GB ROMs for web play!
Great article covering how to read and write data in a running GB game from JavaScript to build out game components in HTML/CSS: Enhancing GB Games on the Web
This article is tailored to GB Studio games, but these techniques could be adapted to any GB dev toolchain
Excited to put this info to use in a future title!
-
Enhancing GB ROMs for web play!
Great article covering how to read and write data in a running GB game from JavaScript to build out game components in HTML/CSS: Enhancing GB Games on the Web
This article is tailored to GB Studio games, but these techniques could be adapted to any GB dev toolchain
Excited to put this info to use in a future title!
-
Enhancing GB ROMs for web play!
Great article covering how to read and write data in a running GB game from JavaScript to build out game components in HTML/CSS: Enhancing GB Games on the Web
This article is tailored to GB Studio games, but these techniques could be adapted to any GB dev toolchain
Excited to put this info to use in a future title!