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#fluidsynth — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fluidsynth, aggregated by home.social.

  1. #Linux gains more critical #Windows apps: 3D Movie Maker and Space Cadet Pinball

    source: theregister.com/oses/2026/05/1…

    It's not only a native port, they also had to do more work to make it 64-bit clean, add native file load and save dialog boxes, #MIDI background #music via #FluidSynth, and a video player powered by #GStreamer – among other things. Currently, they're looking at making a #RaspberryPi version as well.

    Who even needs #Microsoft #Windows anymore?

    #news #software #linux #software #game #gamer #gaming #foss #floss #freedom #hooray #future #computer #os #porting #port

  2. #Linux gains more critical #Windows apps: 3D Movie Maker and Space Cadet Pinball

    source: theregister.com/oses/2026/05/1…

    It's not only a native port, they also had to do more work to make it 64-bit clean, add native file load and save dialog boxes, #MIDI background #music via #FluidSynth, and a video player powered by #GStreamer – among other things. Currently, they're looking at making a #RaspberryPi version as well.

    Who even needs #Microsoft #Windows anymore?

    #news #software #linux #software #game #gamer #gaming #foss #floss #freedom #hooray #future #computer #os #porting #port

  3. #Linux gains more critical #Windows apps: 3D Movie Maker and Space Cadet Pinball

    source: theregister.com/oses/2026/05/1…

    It's not only a native port, they also had to do more work to make it 64-bit clean, add native file load and save dialog boxes, #MIDI background #music via #FluidSynth, and a video player powered by #GStreamer – among other things. Currently, they're looking at making a #RaspberryPi version as well.

    Who even needs #Microsoft #Windows anymore?

    #news #software #linux #software #game #gamer #gaming #foss #floss #freedom #hooray #future #computer #os #porting #port

  4. Waattzzz?? Tellement longtemps que j'ai posé sur ce fil!
    Bon, j'étais pas mal sur la route du train avec @PlagiatBros, mais là, on s'y remet.

    Genre p.ex. intégration de la #microtonalité in da setup, pour que mes bombardes & zurnas elles sonnent un peu + comme @AcidArab, hmmm !

    Pour ça : création de fichiers #scala (fichier S 😶 ) avec #maqams illégaux + contrôle judicieux des fichiers S avec #Mentat pour que tout le Gang s'y plie: #Surge, #x42-fat1, #Calf, #Fluidsynth

    framagit.org/orlammd/ouiouileg

  5. Anyway I spent the time and I got my Arturia Keystep to play MIDI through the raspberry pi using #fluidsynth!

    If you zoom in you can see the exceedingly dusty raspberry pi.

    Next steps are me doing research into USB audio sound cards for the pi, as well as headless control options.

    I want time to think about the control options, so I don’t know when I’ll be doing another update. MIDI on pi is very idiosyncratic and confusing.

  6. Just some random testing with my #MiyooMiniPlus on #OnionOS with #retrorach|s #ScummVM core.

    #LucasfilmGames / #LucasArts #EGA and #VGA games with #Adlib work absolutely perfect.

    #MT32 emulation with the #Fatboy sound font through #fluidsynth is terribly slow. < 15 fps

    Talkie versions work great. Also no problems with #SVGA games.

    There seems to be a bottleneck somewhere in the MIDI implementation

    #retrogaming

  7. DOSBox Staging Basics
    Today: FluidSynth Reverb and Chorus

    Due to the introduction of mixer-level reverb and chorus effects, the FluidSynth reverb and chorus config parameters have been renamed to fsynth_reverb and fsynth_chorus, respectively.
    To maintain backward compatibility with existing configurations, the FluidSynth reverb and chorus effects are enabled by default, so all your SoundFonts will sound just like in previous DOSBox versions. If you enable the mixer-level reverb (or chorus) as well (e.g. by putting reverb = on in the [mixer] section), you would get a second round of reverb (or chorus) processing on the FluidSynth output. This is by design as it allows users the greatest level of control over customising SoundFonts (e.g. some would sound best with the FluidSynth reverb only, some with both, etc.)

    Note
    In the SF2 format the reverb and chorus amounts are specified on a per-instrument basis, while the mixer-level effects are applied “globally” to all instruments in the summed FluidSynth output. Therefore, what works best really depends on the particular SoundFont in question and on individual user preference (see this discussion for further technical details).

    #dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #audio #fluidsynth

  8. DOSBox Staging Basics
    Today: Configuring MIDI device

    DOSBox Staging supports the following MIDI devices for music playback:

    -System/Host MIDI (default)
    -FluidSynth for using SoundFonts
    -mt32emu/MUNT for emulating Roland MT-32, CM-32L and LAPC-I synthesizer modules.

    DOS-Retro-Sound with Roland MT-32 (Part 1/3)
    (german video, translation available through YouTube)
    youtube.com/watch?v=cKkjSfy4mi

    "Unmissable MT32 experiences" thread on Vogons.org
    vogons.org/viewtopic.php?f=62&

    Phils ultimate MT-32 video, running time 3,5 hours!
    youtube.com/watch?v=OLvsaJ4h-V

    See our WIKI for more information and setup guides
    github.com/dosbox-staging/dosb

    #dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #MIDI #Fluidsynth #mt-32 #mt32 #Munt #Soundfont #philscomputerlab #vogons

  9. DOSBox Staging Basics
    Today: Configuring MIDI device

    DOSBox Staging supports the following MIDI devices for music playback:

    -System/Host MIDI (default)
    -FluidSynth for using SoundFonts
    -mt32emu/MUNT for emulating Roland MT-32, CM-32L and LAPC-I synthesizer modules.

    DOS-Retro-Sound with Roland MT-32 (Part 1/3)
    (german video, translation available through YouTube)
    youtube.com/watch?v=cKkjSfy4mi

    "Unmissable MT32 experiences" thread on Vogons.org
    vogons.org/viewtopic.php?f=62&

    Phils ultimate MT-32 video, running time 3,5 hours!
    youtube.com/watch?v=OLvsaJ4h-V

    See our WIKI for more information and setup guides
    github.com/dosbox-staging/dosb

    #dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #MIDI #Fluidsynth #mt-32 #mt32 #Munt #Soundfont #philscomputerlab #vogons

  10. DOSBox Staging Basics
    Today: Configuring MIDI device

    DOSBox Staging supports the following MIDI devices for music playback:

    -System/Host MIDI (default)
    -FluidSynth for using SoundFonts
    -mt32emu/MUNT for emulating Roland MT-32, CM-32L and LAPC-I synthesizer modules.

    DOS-Retro-Sound with Roland MT-32 (Part 1/3)
    (german video, translation available through YouTube)
    youtube.com/watch?v=cKkjSfy4mi

    "Unmissable MT32 experiences" thread on Vogons.org
    vogons.org/viewtopic.php?f=62&

    Phils ultimate MT-32 video, running time 3,5 hours!
    youtube.com/watch?v=OLvsaJ4h-V

    See our WIKI for more information and setup guides
    github.com/dosbox-staging/dosb

    #dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #MIDI #Fluidsynth #mt-32 #mt32 #Munt #Soundfont #philscomputerlab #vogons

  11. DOSBox Staging Basics
    Today: Configuring MIDI device

    DOSBox Staging supports the following MIDI devices for music playback:

    -System/Host MIDI (default)
    -FluidSynth for using SoundFonts
    -mt32emu/MUNT for emulating Roland MT-32, CM-32L and LAPC-I synthesizer modules.

    DOS-Retro-Sound with Roland MT-32 (Part 1/3)
    (german video, translation available through YouTube)
    youtube.com/watch?v=cKkjSfy4mi

    "Unmissable MT32 experiences" thread on Vogons.org
    vogons.org/viewtopic.php?f=62&

    Phils ultimate MT-32 video, running time 3,5 hours!
    youtube.com/watch?v=OLvsaJ4h-V

    See our WIKI for more information and setup guides
    github.com/dosbox-staging/dosb

    #dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #MIDI #Fluidsynth #mt-32 #mt32 #Munt #Soundfont #philscomputerlab #vogons

  12. DOSBox Staging Basics
    Today: Configuring MIDI device

    DOSBox Staging supports the following MIDI devices for music playback:

    -System/Host MIDI (default)
    -FluidSynth for using SoundFonts
    -mt32emu/MUNT for emulating Roland MT-32, CM-32L and LAPC-I synthesizer modules.

    DOS-Retro-Sound with Roland MT-32 (Part 1/3)
    (german video, translation available through YouTube)
    youtube.com/watch?v=cKkjSfy4mi

    "Unmissable MT32 experiences" thread on Vogons.org
    vogons.org/viewtopic.php?f=62&

    Phils ultimate MT-32 video, running time 3,5 hours!
    youtube.com/watch?v=OLvsaJ4h-V

    See our WIKI for more information and setup guides
    github.com/dosbox-staging/dosb

    #dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #MIDI #Fluidsynth #mt-32 #mt32 #Munt #Soundfont #philscomputerlab #vogons

  13. Recommended #FluidSynth #MIDI soundfonts are now squeezed down to five. Every one of these should offer a good experience:

    github.com/dosbox-staging/dosb

  14. I have several old ONScripter-EN and KiriKiri visual novels that use MIDI files for sound. I thought I had resolved my difficulties on Linux, but I had an issue where sound would work running the games under WINE but not when running the native Linux versions of ONScripter-EN games (note the KiriKiri games have no Linux version). Back into the Arch Wiki I went... I eventually resolved the issue with a proper Fluidsynth configuration and loading three kernel modules. This is the long saga (note I did this on EndeavourOS, but the issues should be generally applicable for those of you interested in the issue on Linux).

    thenewleafjournal.com/midi-sou

    (Note all of these steps are in the Arch Wiki. To the extent this is a "guide" -- consider it one only in that I highlight an issue and point people to where I found the solution.)

    #visualnovels #visualnovel #midi #fluidsynth #arch #archwiki #linux #endeavouros

  15. Some fun progress today.

    I got an older Raspberry Pi operational with the Bullseye version of the Raspbian OS, then successfully got #FluidSynth installed and running with a #MIDI keyboard.

    Impressive sound - can certainly do something with that.

    Contemplating the obvious: a standalone box to work with keyboard as a digital piano, with just on/off control req'd to work. ie no console interaction.

    Surely someone else has already done that, no? Must search a bit, I guess.

  16. My intent after upgrading my older RPi board is to install #FluidSynth which sounds like it will provide digital synth sounds for a MIDI keyboard.

    Hoping this decouples a keyboard from my laptop for a more portable electric piano use around the house. Then I won't be hogging it as much.

  17. Tip for anyone composing in #Frescobaldi:

    If you want to use MIDI input but get errors about an "invalid running status" when you attach a physical MIDI instrument, your instrument or interface may be generating SysEx messages that Frescobaldi can't understand. To work around this, you can use an app like #VMPK - in VMPK's "Connections" menu, set the input to your MIDI hardware; and in Frescobaldi's "Preferences" dialogue, set the input to VMPK. This makes your instrument change the internal state of VMPK's keyboard, and VMPK then generates appropriate MIDI events reflecting those changes. Since it's tolerant of SysEx messages in its input but won't generate them in its output, this effectively filters the stream to make it safe for Frescobaldi to consume.

    As a bonus, you can see the keys light up on the VMPK interface to reflect the notes currently sounding, which may be more intuitive than reading the #Lilypond source Frescobaldi generates. If you also set something like #FluidSynth as the output in the "Connections" menu, you'll be able to hear what you're playing, too.