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1000 results for “pafurijaz”
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"Could you create a program in #Python for #Blender, which converts feet to meters, with an input of the values in a pop up window?"
I created this program in python with #AI, and it works first time.
I used #qwen25 which works on local PC and you can install different model, mind blowing🤯 . #b3d #Blender #coding
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#FreeCAD meshing options, my favorite is the simple one that I use with #Blender, others types are maybe better for #FEM or somethings else. Standard mode is perfect also for #3D #printing, #Gmsh doesn't works with Quasi-Structured Quad #b3d #CAD #Blender3d #opensource
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#FreeCAD meshing options, my favorite is the simple one that I use with #Blender, others types are maybe better for #FEM or somethings else. Standard mode is perfect also for #3D #printing, #Gmsh doesn't works with Quasi-Structured Quad #b3d #CAD #Blender3d #opensource
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#FreeCAD meshing options, my favorite is the simple one that I use with #Blender, others types are maybe better for #FEM or somethings else. Standard mode is perfect also for #3D #printing, #Gmsh doesn't works with Quasi-Structured Quad #b3d #CAD #Blender3d #opensource
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#FreeCAD meshing options, my favorite is the simple one that I use with #Blender, others types are maybe better for #FEM or somethings else. Standard mode is perfect also for #3D #printing, #Gmsh doesn't works with Quasi-Structured Quad #b3d #CAD #Blender3d #opensource
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#FreeCAD meshing options, my favorite is the simple one that I use with #Blender, others types are maybe better for #FEM or somethings else. Standard mode is perfect also for #3D #printing, #Gmsh doesn't works with Quasi-Structured Quad #b3d #CAD #Blender3d #opensource
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@chengdulittlea could start testing to port #OurPaint to Risc-V and ARM processors, it could be a project for the coming year, and also you have the major producers of these processors at home. 😆
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A test with an engine.#QRmeshify use Quadwild-BiMDF, the author of the BiMDF solver, now is busy on study, but he maybe could work to integrate this directly into #Blender, but for the moment it's just a proposal from a few months ago. #b3d #CAD #retopology
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A test with an engine.#QRmeshify use Quadwild-BiMDF, the author of the BiMDF solver, now is busy on study, but he maybe could work to integrate this directly into #Blender, but for the moment it's just a proposal from a few months ago. #b3d #CAD #retopology
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A test with an engine.#QRmeshify use Quadwild-BiMDF, the author of the BiMDF solver, now is busy on study, but he maybe could work to integrate this directly into #Blender, but for the moment it's just a proposal from a few months ago. #b3d #CAD #retopology
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A test with an engine.#QRmeshify use Quadwild-BiMDF, the author of the BiMDF solver, now is busy on study, but he maybe could work to integrate this directly into #Blender, but for the moment it's just a proposal from a few months ago. #b3d #CAD #retopology
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A test with an engine.#QRmeshify use Quadwild-BiMDF, the author of the BiMDF solver, now is busy on study, but he maybe could work to integrate this directly into #Blender, but for the moment it's just a proposal from a few months ago. #b3d #CAD #retopology
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For those who are looking for an alternative, but have always found it difficult to learn #Blender, you may find some additional components useful that will facilitate its use, and they are the PIE menu. https://extensions.blender.org/search/?q=PIE+menu
#modo #maya #Houdini #3dmax #C4D #3D #b3d #VFX #Game -
For those who are looking for an alternative, but have always found it difficult to learn #Blender, you may find some additional components useful that will facilitate its use, and they are the PIE menu. https://extensions.blender.org/search/?q=PIE+menu
#modo #maya #Houdini #3dmax #C4D #3D #b3d #VFX #Game -
I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
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Here a little guide on how import a #IGES #Nurbs surfaces ready for Subdivision Modifiers, isn't always a suitable workflow, but can help maybe in some cases. #blender #b3d #Blender3D
https://blenderartists.org/t/how-import-iges-surface-topology-into-blender-ready-for-subd/1556580 -
#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d
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#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d
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#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d
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#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d
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#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d
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OK I found a way to import #IGES files into #b3d with the same topology as Nurbs surfaces, as soon as I have done some tests I will make a post on #Blender Aritst to share this workaround, this allow the use of SubD modifiers on original Nurbs imported as OBJ in #Blender3D
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A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design https://github.com/markmal/freeship-plus-in-lazarus/releases/tag/v5.3.1.537
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A new Version of #FreeShip is out I helped the developer to add a new import format, this now helps many that need to convert Subdivision Surfaces into #IGES, because now you can import VRML2 files I use #Blender to export into OBJ and then I convert OBJ into VRML2 with #Wings3D an application that preserve the quad topology, also #opensource, and still developed, sadly others app do a triangulations and you lose the topology information. #CAD #boat #design https://github.com/markmal/freeship-plus-in-lazarus/releases/tag/v5.3.1.537