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1000 results for “ColdEmber”
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Today in #ShelvedProjectTuesday, I'm continuing the tale from last week.
The UI went through a lot of Iterations (in ante-chronological order). It's functional, but I couldn't settle on a single style.
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Nobody will be surprised that the JSON parser in #Godot treat int as float. What can surprise you and lead you to some nice bugs is that the precision is really narrow!
https://github.com/godotengine/godot/issues/24119#issuecomment-1809238495
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I decided that I will do #ShelvedProjectTuesday where I will talk about this shelved project.
After Dice'n Goblins I remade some new dungeon level editor in Godot, instead of Tiled -> Godot which led to some errors.
I've got thin walls, doors, button, stairs and roaming monsters + monsters going on a path a la Labyrinth of Refrain. -
I decided that I will do #ShelvedProjectTuesday where I will talk about this shelved project.
After Dice'n Goblins I remade some new dungeon level editor in Godot, instead of Tiled -> Godot which led to some errors.
I've got thin walls, doors, button, stairs and roaming monsters + monsters going on a path a la Labyrinth of Refrain. -
I decided that I will do #ShelvedProjectTuesday where I will talk about this shelved project.
After Dice'n Goblins I remade some new dungeon level editor in Godot, instead of Tiled -> Godot which led to some errors.
I've got thin walls, doors, button, stairs and roaming monsters + monsters going on a path a la Labyrinth of Refrain. -
Some Labyrinth Of Refrain fanart I never finished sadly. I really like their relationship at the end of the game and I wish Luca would teach Dronya to cook!
#LabyrinthOfRefrain #NIS #Doodle #sketch -
Some Labyrinth Of Refrain fanart I never finished sadly. I really like their relationship at the end of the game and I wish Luca would teach Dronya to cook!
#LabyrinthOfRefrain #NIS #Doodle #sketch -
Some Labyrinth Of Refrain fanart I never finished sadly. I really like their relationship at the end of the game and I wish Luca would teach Dronya to cook!
#LabyrinthOfRefrain #NIS #Doodle #sketch -
We unlocked Steam Community Items in Dice'n Goblins!!!
https://store.steampowered.com/app/2945950/Dice_n_Goblins/
(Currently 25% off until the end of the steam sales!)
#steam #indie #goblin -
Experimenting with PS1/PS2/N64 era type of hints when you activate a button and it changes something far away in my DRPG
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The 3 levels of the second world of my game are blocked, now onto testing them!
#Godot #DRPG #indiegame -
Gamedev feels like drawing a map to draw a map to draw a map to draw a level
#gamedev #map #TiledMapEditor -
I think I finished blocking the mood for this level.
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I'm proud to say I'm (probably) the first person to implement flip in a dungeon crawler.
#JRPG #drpg #videogames -
Game Jam for the next days. It will be a dungeon crawler and a JRPG. I made a little UI and you can select stuff and pass turn. Time to implement actual mechanics in it!
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Game Jam for the next days. It will be a dungeon crawler and a JRPG. I made a little UI and you can select stuff and pass turn. Time to implement actual mechanics in it!
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Implemented Mouse look in my crawler and changed the design of the walls
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CW: *birdsite*
Ich finde: ein unglaublich guter Account zur Energiewende. Frage mich, warum dieser nicht viel mehr Zuspruch bekommt
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RT @Coldamber
Ein möglicher Umgang: Man kann Hasskommentare zum Forschungsgegenstand machen. @dummdiedumm hat Einblicke in erste Analyseergebnisse gegeben. Was tun, wenn die eigene Forschungsexpertise abgesprochen wird? #TikTokTagung
https://twitter.com/Coldamber/status/1641371479777452032 -
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New #Endurain version v0.18.0 released with API keys, fasting+water intake+bowl movement tracking in health, Strava bulk import, activity map thumbnails, Redis-backed security storage, and security hardening.
💡Gentle reminder: don't forget to update the image from "ghcr.io/endurain-project/endurain" to "codeberg.org/endurain-project/endurain"
Grab it now https://codeberg.org/endurain-project/endurain/releases/tag/v0.18.0
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New project: mosscap. I needed a small tool to automate certain shell tasks with a simple easy to use configuration system. I didn't find one that suited me, so I made my own.
Miss so turns out to be pretty, powerful and flexible. You can parallelize tasks, have comprehensive logging, interactive abort between actions etc.
Try it out: https://codeberg.org/scip/mosscap