#workgraphs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #workgraphs, aggregated by home.social.
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🙏 We were honored to work closely with the DirectX team who presented the future of graphics at #GDC2025 with some exciting Microsoft #gamedev announcements:
✨ DXR 1.2 and PIX updates
✨ Cooperative vectors and the power of #WorkGraphs
➡️ Learn more: https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/ -
Tomorrow, #GPC2024 starts! 🍾
To accompany our presentation on GPU Work Graphs, we've released another sample 🧑💻
🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!
Head on over: https://gpuopen.com/learn/work-graph-playground/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ Our #Microsoft #DirectX12
Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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Microsoft Releases Work Graphs API With New Agility SDK #microsoft #software #workgraphs
https://www.lowyat.net/2024/318617/microsoft-work-graphs-api/
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🌉 We are so excited to be at #GDC24 to share our latest news, and help you with your #gamedev 🌉
You can find us:
🎓 Mon - Advanced #Graphics Summit ( #workgraphs )
🎓 Wed - Full day of fantastic #AMD sessions (3001, West Hall)
🎓 Thur - Supporting Microsoft at their State of the Union sessionIf you're going, we can't wait to see you there!
Find out all the info on our new #GDC preview blog:
https://gpuopen.com/gdc-2024-announce/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc2024
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🧵 3/3 And finally, #Radeon GPU #Profiler (RGP) v1.6!
📈 Enhanced #GPU #WorkGraphs support
📈 Improved GPU #ISA disassembly views
📈 Better dark theme compatibility
📈 Updated #DirectX12 Output Merger pane+ Radeon RX 7800 XT & 7700 XT GPU compatibility!
https://gpuopen.com/learn/rgp_1_16/?utm_source=mastodon&utm_medium=social&utm_campaign=rgp