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#gpuopen — Public Fediverse posts

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  1. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  2. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  3. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  4. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  5. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  6. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  7. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  8. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  9. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  10. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  11. 👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
    Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
    gomoot.com/amd-pubblica-il-cod

    #amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai

  12. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  13. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  14. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  15. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  16. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  17. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  18. #gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. gpuopen.com/download/publicati

  19. #gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. gpuopen.com/download/publicati

  20. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  21. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  22. 🖼️ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on #GPUOpen that generates more insight on the tech behind it 🖼️

    Head on over: gpuopen.com/fsr3-in-games-tech

  23. 🖼️ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on #GPUOpen that generates more insight on the tech behind it 🖼️

    Head on over: gpuopen.com/fsr3-in-games-tech

  24. 🚀 We've got a new version of #HIP #Raytracing available on GPUOpen! 🚀

    Featuring:

    🎇 Batch BVH construction

    🎇 Dynamic traversal stack assignment

    🎇 Transformation query functions

    🎇 .. and more.

    Download HIP RT now from #GPUOpen: gpuopen.com/hiprt/?utm_source=

  25. 🚀 We've got a new version of #HIP #Raytracing available on GPUOpen! 🚀

    Featuring:

    🎇 Batch BVH construction

    🎇 Dynamic traversal stack assignment

    🎇 Transformation query functions

    🎇 .. and more.

    Download HIP RT now from #GPUOpen: gpuopen.com/hiprt/?utm_source=

  26. ADLX v1.1 is now available on #GPUOpen! 🎉🎉🎉

    New features:

    ✖️ Additional profiles for Display Color Enhancement
    ✖️ Blank all physical displays
    ✖️ AMD Radeon Anti-Lag and Anti-Lag+ support
    ✖️ RT Boost settings & blue light reduction config

    More here: gpuopen.com/adlx/?utm_source=m

  27. ADLX v1.1 is now available on #GPUOpen! 🎉🎉🎉

    New features:

    ✖️ Additional profiles for Display Color Enhancement
    ✖️ Blank all physical displays
    ✖️ AMD Radeon Anti-Lag and Anti-Lag+ support
    ✖️ RT Boost settings & blue light reduction config

    More here: gpuopen.com/adlx/?utm_source=m

  28. You may not be aware, but @DirectX12 now gets explicit access to the #GPU Upload Heap (#ReBAR) with the preview Agility #SDK!

    Want to learn how to use it effectively? Check out our new article on #GPUOpen #gamedev 👇

    gpuopen.com/learn/using-d3d12-

  29. You may not be aware, but @DirectX12 now gets explicit access to the #GPU Upload Heap (#ReBAR) with the preview Agility #SDK!

    Want to learn how to use it effectively? Check out our new article on #GPUOpen #gamedev 👇

    gpuopen.com/learn/using-d3d12-

  30. We're excited to announce that the #AMD #FidelityFX #SDK is now publicly available 🎆

    This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures.

    As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:

    ✨ Depth of Field
    ✨ Blur
    ✨ Lens

    Find out more on #gpuopen:

    gpuopen.com/learn/fidelityfx-s

  31. We're excited to announce that the #AMD #FidelityFX #SDK is now publicly available 🎆

    This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures.

    As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:

    ✨ Depth of Field
    ✨ Blur
    ✨ Lens

    Find out more on #gpuopen:

    gpuopen.com/learn/fidelityfx-s

  32. We’re excited to announce the release of #AMD Compressonator 4.4!

    The latest version includes:

    🗜️ AVX-512 support in Compressonator Core
    🗜️ A new #mipmap generation option in Compressonator CLI

    Head over to #GPUOpen to find out more: gpuopen.com/learn/compressonat

  33. We’re excited to announce the release of #AMD Compressonator 4.4!

    The latest version includes:

    🗜️ AVX-512 support in Compressonator Core
    🗜️ A new #mipmap generation option in Compressonator CLI

    Head over to #GPUOpen to find out more: gpuopen.com/learn/compressonat

  34. We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥

    The just-released @AMD
    #Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.

    ⏩ Find out more on #GPUOpen:

    gpuopen.com/amd-microsoft-dire

  35. We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥

    The just-released @AMD
    #Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.

    ⏩ Find out more on #GPUOpen:

    gpuopen.com/amd-microsoft-dire

  36. While #GDC23 is now sadly over, the #gamedev infodump continues over on #GPUOpen!

    We're sharing the highlights of our sessions, including big news for #FidelityFX 🎇 and some of our videos and slide decks too! 🔥

    gpuopen.com/gdc-2023-fidelityf

  37. While #GDC23 is now sadly over, the #gamedev infodump continues over on #GPUOpen!

    We're sharing the highlights of our sessions, including big news for #FidelityFX 🎇 and some of our videos and slide decks too! 🔥

    gpuopen.com/gdc-2023-fidelityf

  38. We are happy to announce that our #FSR 2.2 plugin for #UnrealEngine is now available for all #gamedev on #GPUOpen!

    The #AMD #FidelityFX Super Resolution 2.2 plugin reduces ghosting further, and also supports Unreal Engine 5.1.

    Learn more and download:

    gpuopen.com/unreal-engine-fsr2

  39. We are happy to announce that our #FSR 2.2 plugin for #UnrealEngine is now available for all #gamedev on #GPUOpen!

    The #AMD #FidelityFX Super Resolution 2.2 plugin reduces ghosting further, and also supports Unreal Engine 5.1.

    Learn more and download:

    gpuopen.com/unreal-engine-fsr2

  40. Explore EBB Software's #GPUOpen guest blog on optimizing their biopunk horror adventure: #Scorn 😱

    Don't be afraid to discover how they integrated #FSR 2.1 with our #UnrealEngine plugin, giving a significant perf boost with a minimal loss in quality.

    gpuopen.com/learn/scorn-fsr2/?

  41. Explore EBB Software's #GPUOpen guest blog on optimizing their biopunk horror adventure: #Scorn 😱

    Don't be afraid to discover how they integrated #FSR 2.1 with our #UnrealEngine plugin, giving a significant perf boost with a minimal loss in quality.

    gpuopen.com/learn/scorn-fsr2/?

  42. #FSR 2.2 source is now available, with much better handling of high velocity #ghosting, and a new #debug API checker to help with integrations.

    Head over to #GPUOpen for the good stuff: gpuopen.com/meet-fsr2-2/?utm_s

  43. #FSR 2.2 source is now available, with much better handling of high velocity #ghosting, and a new #debug API checker to help with integrations.

    Head over to #GPUOpen for the good stuff: gpuopen.com/meet-fsr2-2/?utm_s

  44. 🗜️ Introducing #Compressonator v4.3! 🗜️

    Our latest release features:

    ✨ Support for AMD's new Brotli-G #lossless #compression
    ✨ Multi-texture #mipmap generation
    #BCn transcoding

    Plus more - take a look at our new blog on #gpuopen:

    gpuopen.com/learn/compressonat

  45. 🗜️ Introducing #Compressonator v4.3! 🗜️

    Our latest release features:

    ✨ Support for AMD's new Brotli-G #lossless #compression
    ✨ Multi-texture #mipmap generation
    #BCn transcoding

    Plus more - take a look at our new blog on #gpuopen:

    gpuopen.com/learn/compressonat

  46. We’ve just released AMF v1.4.29! Latest features include:

    ▶️ Smart Access Video for decoder & #AVC/#HEVC/#AV1 encoders
    ▶️ New options for VQEnhancer and AV1 encoder components
    ▶️ #Markdown-based API docs for easier #opensource contributions

    Download now from #GPUOpen!
    gpuopen.com/advanced-media-fra

  47. We’ve just released AMF v1.4.29! Latest features include:

    ▶️ Smart Access Video for decoder & #AVC/#HEVC/#AV1 encoders
    ▶️ New options for VQEnhancer and AV1 encoder components
    ▶️ #Markdown-based API docs for easier #opensource contributions

    Download now from #GPUOpen!
    gpuopen.com/advanced-media-fra