#gpuopen — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gpuopen, aggregated by home.social.
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It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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Bilinear interpolation on a quadrilateral using Barycentric coordinates
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
#HackerNews #BilinearInterpolation #BarycentricCoordinates #Quadrilateral #Graphics #Programming #GPUOpen
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Bilinear interpolation on a quadrilateral using Barycentric coordinates
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
#HackerNews #BilinearInterpolation #BarycentricCoordinates #Quadrilateral #Graphics #Programming #GPUOpen
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
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🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
https://gomoot.com/amd-pubblica-il-codice-sorgente-di-fsr-3-su-gpuopen/#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai
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And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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#gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. https://gpuopen.com/download/publications/SA2023_RealTimeReflection.pdf
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#gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. https://gpuopen.com/download/publications/SA2023_RealTimeReflection.pdf
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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🖼️ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on #GPUOpen that generates more insight on the tech behind it 🖼️
Head on over: https://gpuopen.com/fsr3-in-games-technical-details/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr3
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🖼️ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on #GPUOpen that generates more insight on the tech behind it 🖼️
Head on over: https://gpuopen.com/fsr3-in-games-technical-details/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr3
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🚀 We've got a new version of #HIP #Raytracing available on GPUOpen! 🚀
Featuring:
🎇 Batch BVH construction
🎇 Dynamic traversal stack assignment
🎇 Transformation query functions
🎇 .. and more.
Download HIP RT now from #GPUOpen: https://gpuopen.com/hiprt/?utm_source=mastodonr&utm_medium=social&utm_campaign=hiprt
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🚀 We've got a new version of #HIP #Raytracing available on GPUOpen! 🚀
Featuring:
🎇 Batch BVH construction
🎇 Dynamic traversal stack assignment
🎇 Transformation query functions
🎇 .. and more.
Download HIP RT now from #GPUOpen: https://gpuopen.com/hiprt/?utm_source=mastodonr&utm_medium=social&utm_campaign=hiprt
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🔥 #AMDlabnotes presents another new article - this time to assist data scientists/ML practitioners get their #PyTorch or #TensorFlow environment up and running on #AMD #GPUs 🔥
Head over to #GPUOpen now to have a read: https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-pytorch-tensorflow-env-readme/?utm_source=mastodon&utm_medium=social&utm_campaign=amdlabnotes
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🔥 #AMDlabnotes presents another new article - this time to assist data scientists/ML practitioners get their #PyTorch or #TensorFlow environment up and running on #AMD #GPUs 🔥
Head over to #GPUOpen now to have a read: https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-pytorch-tensorflow-env-readme/?utm_source=mastodon&utm_medium=social&utm_campaign=amdlabnotes
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ADLX v1.1 is now available on #GPUOpen! 🎉🎉🎉
New features:
✖️ Additional profiles for Display Color Enhancement
✖️ Blank all physical displays
✖️ AMD Radeon Anti-Lag and Anti-Lag+ support
✖️ RT Boost settings & blue light reduction configMore here: https://gpuopen.com/adlx/?utm_source=mastodon&utm_medium=social&utm_campaign=adlx
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ADLX v1.1 is now available on #GPUOpen! 🎉🎉🎉
New features:
✖️ Additional profiles for Display Color Enhancement
✖️ Blank all physical displays
✖️ AMD Radeon Anti-Lag and Anti-Lag+ support
✖️ RT Boost settings & blue light reduction configMore here: https://gpuopen.com/adlx/?utm_source=mastodon&utm_medium=social&utm_campaign=adlx
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Kotaku: Starfield's Controversial Missing PC Feature Already Modded Into The Game https://kotaku.com/starfield-pc-nvidia-dlss-amd-fsr2-support-exclusive-mod-1850796636?utm_source=regular #gaming #tech #kotaku #deeplearningsupersampling #graphicsprocessingunits #technologyinternet #videogamemodding #graphicscards #windowsgames #starfield #frankazor #nexusmods #gpuopen #modding #deluxe #nvidia #intel #amd #rpg
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We're excited to announce that the #AMD #FidelityFX #SDK is now publicly available 🎆
This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures.
As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:
✨ Depth of Field
✨ Blur
✨ LensFind out more on #gpuopen:
https://gpuopen.com/learn/fidelityfx-sdk-available-now/?utm_source=mastodon&utm_medium=social&utm_campaign=fidelityfx-sdk -
We're excited to announce that the #AMD #FidelityFX #SDK is now publicly available 🎆
This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures.
As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:
✨ Depth of Field
✨ Blur
✨ LensFind out more on #gpuopen:
https://gpuopen.com/learn/fidelityfx-sdk-available-now/?utm_source=mastodon&utm_medium=social&utm_campaign=fidelityfx-sdk -
We’re excited to announce the release of #AMD Compressonator 4.4!
The latest version includes:
🗜️ AVX-512 support in Compressonator Core
🗜️ A new #mipmap generation option in Compressonator CLIHead over to #GPUOpen to find out more: https://gpuopen.com/learn/compressonator-avx-512-bc1-encoding/?utm_source=mastodon&utm_medium=social&utm_campaign=compressonator
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We’re excited to announce the release of #AMD Compressonator 4.4!
The latest version includes:
🗜️ AVX-512 support in Compressonator Core
🗜️ A new #mipmap generation option in Compressonator CLIHead over to #GPUOpen to find out more: https://gpuopen.com/learn/compressonator-avx-512-bc1-encoding/?utm_source=mastodon&utm_medium=social&utm_campaign=compressonator
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Kotaku: Starfield’s New Exclusive Partnership Just Made PC Gamers Angry https://kotaku.com/starfield-pc-amd-nvidia-dlss-xess-fsr-framerate-specs-1850583521 #gaming #tech #kotaku #deeplearningsupersampling #graphicsprocessingunits #technologyinternet #graphicscards #windowsgames #johnlinneman #toddhoward #starfield #tomwarren #microsoft #gpuopen #nvidia #dlss #xess #rpg #amd #pc
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We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥
The just-released @AMD
#Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.⏩ Find out more on #GPUOpen:
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We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥
The just-released @AMD
#Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.⏩ Find out more on #GPUOpen:
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#AMD #GPUOpen's Render Pipeline Shaders 1.1 Released With #Linux Support
https://www.phoronix.com/news/GPUOpen-Render-Pipeline-Shaders
Original tweet : https://twitter.com/phoronix/status/1654068879893692416
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#AMD #GPUOpen Prepares For #Radeon RX 7600/7700 Series
https://www.phoronix.com/news/GPUOpen-RX-7600-7700
Original tweet : https://twitter.com/phoronix/status/1651621316875673600
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While #GDC23 is now sadly over, the #gamedev infodump continues over on #GPUOpen!
We're sharing the highlights of our sessions, including big news for #FidelityFX 🎇 and some of our videos and slide decks too! 🔥
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While #GDC23 is now sadly over, the #gamedev infodump continues over on #GPUOpen!
We're sharing the highlights of our sessions, including big news for #FidelityFX 🎇 and some of our videos and slide decks too! 🔥
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We are happy to announce that our #FSR 2.2 plugin for #UnrealEngine is now available for all #gamedev on #GPUOpen!
The #AMD #FidelityFX Super Resolution 2.2 plugin reduces ghosting further, and also supports Unreal Engine 5.1.
Learn more and download:
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We are happy to announce that our #FSR 2.2 plugin for #UnrealEngine is now available for all #gamedev on #GPUOpen!
The #AMD #FidelityFX Super Resolution 2.2 plugin reduces ghosting further, and also supports Unreal Engine 5.1.
Learn more and download:
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Explore EBB Software's #GPUOpen guest blog on optimizing their biopunk horror adventure: #Scorn 😱
Don't be afraid to discover how they integrated #FSR 2.1 with our #UnrealEngine plugin, giving a significant perf boost with a minimal loss in quality.
https://gpuopen.com/learn/scorn-fsr2/?utm_source=mastodon&utm_medium=social&utm_campaign=guest
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Explore EBB Software's #GPUOpen guest blog on optimizing their biopunk horror adventure: #Scorn 😱
Don't be afraid to discover how they integrated #FSR 2.1 with our #UnrealEngine plugin, giving a significant perf boost with a minimal loss in quality.
https://gpuopen.com/learn/scorn-fsr2/?utm_source=mastodon&utm_medium=social&utm_campaign=guest
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#FSR 2.2 source is now available, with much better handling of high velocity #ghosting, and a new #debug API checker to help with integrations.
Head over to #GPUOpen for the good stuff: https://gpuopen.com/meet-fsr2-2/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr2
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#FSR 2.2 source is now available, with much better handling of high velocity #ghosting, and a new #debug API checker to help with integrations.
Head over to #GPUOpen for the good stuff: https://gpuopen.com/meet-fsr2-2/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr2
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🗜️ Introducing #Compressonator v4.3! 🗜️
Our latest release features:
✨ Support for AMD's new Brotli-G #lossless #compression
✨ Multi-texture #mipmap generation
✨ #BCn transcodingPlus more - take a look at our new blog on #gpuopen:
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🗜️ Introducing #Compressonator v4.3! 🗜️
Our latest release features:
✨ Support for AMD's new Brotli-G #lossless #compression
✨ Multi-texture #mipmap generation
✨ #BCn transcodingPlus more - take a look at our new blog on #gpuopen:
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Want to build #ROCm on your #Linux workstation? 🐧
#AMDlabnotes presents a new blog post covering three possible ways to install ROCm.
Take a look now over on on #gpuopen
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Want to build #ROCm on your #Linux workstation? 🐧
#AMDlabnotes presents a new blog post covering three possible ways to install ROCm.
Take a look now over on on #gpuopen
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We’ve just released AMF v1.4.29! Latest features include:
▶️ Smart Access Video for decoder & #AVC/#HEVC/#AV1 encoders
▶️ New options for VQEnhancer and AV1 encoder components
▶️ #Markdown-based API docs for easier #opensource contributionsDownload now from #GPUOpen!
https://gpuopen.com/advanced-media-framework/?utm_source=maston&utm_medium=social&utm_campaign=amf -
We’ve just released AMF v1.4.29! Latest features include:
▶️ Smart Access Video for decoder & #AVC/#HEVC/#AV1 encoders
▶️ New options for VQEnhancer and AV1 encoder components
▶️ #Markdown-based API docs for easier #opensource contributionsDownload now from #GPUOpen!
https://gpuopen.com/advanced-media-framework/?utm_source=maston&utm_medium=social&utm_campaign=amf