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#gpuopen — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gpuopen, aggregated by home.social.

  1. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  2. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  3. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  4. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  5. It's #ROCm getting better? Yes

    Will you still use #CUDA? Yes.

    youtube.com/watch?v=wCBLMXgk3N

    What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

    #AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

  6. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  7. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  8. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  9. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  10. 🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

    ✨ Easy update - compatible with previous FSR API
    ✨ Updated #UnrealEngine plugin
    ✨ New AL 2 UE plugin

    Read more on #gpuopen:

    gpuopen.com/learn/amd_fidelity

  11. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  12. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  13. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  14. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  15. 🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

    ✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

    ✨ XML files & schema documentation on #GPUOpen

    gpuopen.com/machine-readable-i

    We've also released an API alongside the spec:

    ✨ The IsaDecoder API parses the XML spec files to help you get started quickly

    ✨ This C++ API easily decodes any instruction/shader in binary/text format

    gpuopen.com/learn/using-isadec

  16. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  17. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  18. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  19. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  20. ✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

    Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

    gpuopen.com/events/amd-at-gdc-

  21. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  22. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  23. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  24. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  25. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  26. 👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
    Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
    gomoot.com/amd-pubblica-il-cod

    #amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai

  27. 👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
    Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
    gomoot.com/amd-pubblica-il-cod

    #amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai

  28. 👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
    Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
    gomoot.com/amd-pubblica-il-cod

    #amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai

  29. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  30. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  31. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  32. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  33. And we have more…

    Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

    This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

    Check out RGA on #GPUOpen!
    (4/6)
    gpuopen.com/rga/?utm_source=ma

  34. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  35. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  36. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  37. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  38. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  39. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  40. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  41. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  42. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  43. 🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

    Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

    Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

  44. #gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. gpuopen.com/download/publicati

  45. #gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. gpuopen.com/download/publicati