#gpuopen — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gpuopen, aggregated by home.social.
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AMD on FSR 4 for RDNA 3 and Older GPUs: “No Updates to Share at This Time.”
AMD’s…
#NewsBeep #News #Technology #8-bit #AMD #amdradeongraphics #AU #Australia #fidelityfx #fidelityfxsuperresolution #for #FSR #fsr3.1 #FSR4 #gpu #gpuopen #GPUs #hardware #https://www.techpowerup.com/346098/amd-on-fsr-4-for-rdna-3-and-older-gpus-no-updates-to-share-at-this-time #matrix #older #rdna #rdna2 #rdna3 #rdna4 #redstone #rx7900xt #rx9000 #share #this #time #Update #updates
https://www.newsbeep.com/au/468129/ -
It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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It's #ROCm getting better? Yes
Will you still use #CUDA? Yes.
https://www.youtube.com/watch?v=wCBLMXgk3No&t=933
What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.
#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon
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Bilinear interpolation on a quadrilateral using Barycentric coordinates
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
#HackerNews #BilinearInterpolation #BarycentricCoordinates #Quadrilateral #Graphics #Programming #GPUOpen
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Bilinear interpolation on a quadrilateral using Barycentric coordinates
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
#HackerNews #BilinearInterpolation #BarycentricCoordinates #Quadrilateral #Graphics #Programming #GPUOpen
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Bilinear interpolation on a quadrilateral using Barycentric coordinates
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
#HackerNews #BilinearInterpolation #BarycentricCoordinates #Quadrilateral #Graphics #Programming #GPUOpen
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Bilinear interpolation on a quadrilateral using Barycentric coordinates
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
#HackerNews #BilinearInterpolation #BarycentricCoordinates #Quadrilateral #Graphics #Programming #GPUOpen
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.
✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE pluginRead more on #gpuopen:
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🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
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🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
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🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
-
🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
-
🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥
✨ Covers AMD #RDNA 1/2/3 & MI100/200/300
✨ XML files & schema documentation on #GPUOpen
https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa
We've also released an API alongside the spec:
✨ The IsaDecoder API parses the XML spec files to help you get started quickly
✨ This C++ API easily decodes any instruction/shader in binary/text format
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!
Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
-
🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
-
🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
-
🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
https://gomoot.com/amd-pubblica-il-codice-sorgente-di-fsr-3-su-gpuopen/#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai
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👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
https://gomoot.com/amd-pubblica-il-codice-sorgente-di-fsr-3-su-gpuopen/#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai
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👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
https://gomoot.com/amd-pubblica-il-codice-sorgente-di-fsr-3-su-gpuopen/#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai
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And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
And we have more…
Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩💻
This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.
Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga -
🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥
✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨
Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇
Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.
Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt
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#gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. https://gpuopen.com/download/publications/SA2023_RealTimeReflection.pdf
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#gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. https://gpuopen.com/download/publications/SA2023_RealTimeReflection.pdf