#gpc2024 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gpc2024, aggregated by home.social.
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"Pondering Orbs: The Rendering and Art Tools of COCOON" https://www.youtube.com/watch?v=8kS17jt38XQ #GPC2024
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"Mission: Importable - Ghost of Tsushima PC Postmortem" is good. Iteresting to see that the very 1st step is getting debug markers correct, so you can look at frame structure in RenderDoc :renderdoc: (without RenderDoc large parts of PC gfx dev would fall sideways...). Would have not expected "emulate PS API on D3D12" to work as well as it did for them, good job! https://www.youtube.com/watch?v=tostM4-rK6o #GPC2024
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"Rendering Tiny Glades With Entirely Too Much Ray Marching" by @h3r2tic is positively brilliant. https://www.youtube.com/watch?v=jusWW2pPnA0 #GPC2024 #tinyglade
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Oh by the way... We just published our Vulkan backend. This is literally the thing that we ship Enshrouded on. It's not compilable on its own but it might be interesting for reference.
https://github.com/keengames/vulkan_backend
We released it as part of a vulkan talk that @jkoenen and @luckyxxl were presenting at #GPC2024 this week. -
It's been two days since we posted about our new postion forthe role of junior graphics programmer https://www.keengames.com/jobs/junior-graphics-programmer/5183724. Honestly the response has been pretty overwhelming. Maybe because we also announced it at #GPC2024 ?
I know junior positions are rare these days, that probably makes this even more worth sharing ;) -
Tomorrow, #GPC2024 starts! 🍾
To accompany our presentation on GPU Work Graphs, we've released another sample 🧑💻
🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!
Head on over: https://gpuopen.com/learn/work-graph-playground/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs