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#wolong — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wolong, aggregated by home.social.

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  1. Fine. I'll play another #WoLong game. The first was alright I guess.

  2. Fine. I'll play another #WoLong game. The first was alright I guess.

  3. Fine. I'll play another #WoLong game. The first was alright I guess.

  4. Fine. I'll play another #WoLong game. The first was alright I guess.

  5. Fine. I'll play another #WoLong game. The first was alright I guess.

  6. The game mechanic I forgot to use when playing Wo Long that I learned from Nioh is using elemental weapons to apply elements to enemies.

    Getting multiple elements applied makes it extra devastating. Human enemies are especially vulnerable to this, and some stronger enemies, you can get all five applied making them extra vulnerable. This is because the other elements will remain applied but only poison will wear off, meaning you just keep applying posing and they'll stay in their mostly staggered/staggering state.

    #WoLong #Nioh

  7. The game mechanic I forgot to use when playing Wo Long that I learned from Nioh is using elemental weapons to apply elements to enemies.

    Getting multiple elements applied makes it extra devastating. Human enemies are especially vulnerable to this, and some stronger enemies, you can get all five applied making them extra vulnerable. This is because the other elements will remain applied but only poison will wear off, meaning you just keep applying posing and they'll stay in their mostly staggered/staggering state.

    #WoLong #Nioh

  8. The game mechanic I forgot to use when playing Wo Long that I learned from Nioh is using elemental weapons to apply elements to enemies.

    Getting multiple elements applied makes it extra devastating. Human enemies are especially vulnerable to this, and some stronger enemies, you can get all five applied making them extra vulnerable. This is because the other elements will remain applied but only poison will wear off, meaning you just keep applying posing and they'll stay in their mostly staggered/staggering state.

    #WoLong #Nioh

  9. The game mechanic I forgot to use when playing Wo Long that I learned from Nioh is using elemental weapons to apply elements to enemies.

    Getting multiple elements applied makes it extra devastating. Human enemies are especially vulnerable to this, and some stronger enemies, you can get all five applied making them extra vulnerable. This is because the other elements will remain applied but only poison will wear off, meaning you just keep applying posing and they'll stay in their mostly staggered/staggering state.

    #WoLong #Nioh

  10. The game mechanic I forgot to use when playing Wo Long that I learned from Nioh is using elemental weapons to apply elements to enemies.

    Getting multiple elements applied makes it extra devastating. Human enemies are especially vulnerable to this, and some stronger enemies, you can get all five applied making them extra vulnerable. This is because the other elements will remain applied but only poison will wear off, meaning you just keep applying posing and they'll stay in their mostly staggered/staggering state.

    #WoLong #Nioh

  11. New video games worth playing for the week of 2/5/24

    Check out what’s new in the world of video games this week.

    aiptcomics.com/2024/02/06/new-

    #Gaming #Foamstars #Helldivers #WoLong

  12. New video games worth playing for the week of 2/5/24

    Check out what’s new in the world of video games this week.

    aiptcomics.com/2024/02/06/new-

    #Gaming #Foamstars #Helldivers #WoLong

  13. New video games worth playing for the week of 2/5/24

    Check out what’s new in the world of video games this week.

    aiptcomics.com/2024/02/06/new-

    #Gaming #Foamstars #Helldivers #WoLong

  14. New video games worth playing for the week of 2/5/24

    Check out what’s new in the world of video games this week.

    aiptcomics.com/2024/02/06/new-

    #Gaming #Foamstars #Helldivers #WoLong

  15. New video games worth playing for the week of 2/5/24

    Check out what’s new in the world of video games this week.

    aiptcomics.com/2024/02/06/new-

    #Gaming #Foamstars #Helldivers #WoLong

  16. #TheSurge2 slides in just behind #Bloodborne and just ahead of #WoLong on my ranked list of Soulsborn & SoulsLikes.

    Really enjoyed my time with it, but there was one too many annoying moments that hindered my experience.

    Still, if you like these games then it's a definite recommendation.

    #Videogames

  17. #TheSurge2 slides in just behind #Bloodborne and just ahead of #WoLong on my ranked list of Soulsborn & SoulsLikes.

    Really enjoyed my time with it, but there was one too many annoying moments that hindered my experience.

    Still, if you like these games then it's a definite recommendation.

    #Videogames

  18. #TheSurge2 slides in just behind #Bloodborne and just ahead of #WoLong on my ranked list of Soulsborn & SoulsLikes.

    Really enjoyed my time with it, but there was one too many annoying moments that hindered my experience.

    Still, if you like these games then it's a definite recommendation.

    #Videogames

  19. #TheSurge2 slides in just behind #Bloodborne and just ahead of #WoLong on my ranked list of Soulsborn & SoulsLikes.

    Really enjoyed my time with it, but there was one too many annoying moments that hindered my experience.

    Still, if you like these games then it's a definite recommendation.

    #Videogames

  20. #TheSurge2 slides in just behind #Bloodborne and just ahead of #WoLong on my ranked list of Soulsborn & SoulsLikes.

    Really enjoyed my time with it, but there was one too many annoying moments that hindered my experience.

    Still, if you like these games then it's a definite recommendation.

    #Videogames

  21. Well, I've given it a fair shake. I just don't think #Nioh is for me. Real shame as I absolutely loved what they did with #WoLong last year.

    The combat wasn't clicking for me, the level design feels, well like a 7 year old souls-like, yeah. Just not for me.

    Goodbye #DanPlaysNioh. It's been a pleasure.

  22. Well, I've given it a fair shake. I just don't think #Nioh is for me. Real shame as I absolutely loved what they did with #WoLong last year.

    The combat wasn't clicking for me, the level design feels, well like a 7 year old souls-like, yeah. Just not for me.

    Goodbye #DanPlaysNioh. It's been a pleasure.

  23. Well, I've given it a fair shake. I just don't think #Nioh is for me. Real shame as I absolutely loved what they did with #WoLong last year.

    The combat wasn't clicking for me, the level design feels, well like a 7 year old souls-like, yeah. Just not for me.

    Goodbye #DanPlaysNioh. It's been a pleasure.

  24. Well, I've given it a fair shake. I just don't think #Nioh is for me. Real shame as I absolutely loved what they did with #WoLong last year.

    The combat wasn't clicking for me, the level design feels, well like a 7 year old souls-like, yeah. Just not for me.

    Goodbye #DanPlaysNioh. It's been a pleasure.

  25. Well, I've given it a fair shake. I just don't think #Nioh is for me. Real shame as I absolutely loved what they did with #WoLong last year.

    The combat wasn't clicking for me, the level design feels, well like a 7 year old souls-like, yeah. Just not for me.

    Goodbye #DanPlaysNioh. It's been a pleasure.

  26. For some reason, my #Xbox #YearInReview included Borderlands 3, which I played on Steam on my computer, not the Xbox? Not sure why that's in there. #WoLongFallenDynasty and #ForzaMotorsport were easily to two biggest time eaters on the console, with #WoLong easily being my favourite, just a good experience.

    #gaming #gaming2023

  27. For some reason, my #Xbox #YearInReview included Borderlands 3, which I played on Steam on my computer, not the Xbox? Not sure why that's in there. #WoLongFallenDynasty and #ForzaMotorsport were easily to two biggest time eaters on the console, with #WoLong easily being my favourite, just a good experience.

    #gaming #gaming2023

  28. For some reason, my #Xbox #YearInReview included Borderlands 3, which I played on Steam on my computer, not the Xbox? Not sure why that's in there. #WoLongFallenDynasty and #ForzaMotorsport were easily to two biggest time eaters on the console, with #WoLong easily being my favourite, just a good experience.

    #gaming #gaming2023

  29. And #WoLong finished! I've enjoyed it despite the absolute lack of clarity during combat. There were many times, particularly during some boss battles, where dodging and attacking felt like...

  30. The level after that, the one at the Hanshui river, has been a fun one, with the thing about having to progress through the boats making it stand out above other levels. The boss, Sun Jian, has not been very difficult, other than the difficulty in parrying his attacks.

    #WoLong is a very interesting game. There's not much enemy variety, the controls feel all over the place, the plot is non existent, and somehow I find it very hard to put it down.

  31. Taotie has been the least exciting boss so far in #WoLong. It takes a long time to progress through its phases, and having to do it all over again if you fail was a bit meh.

    In any case, I'm happy that I've dealt with it already and moved to the next area.

  32. Yesterday night, after more than an hour of dying and retrying, I finally beat Gyoubu On... I mean, Lu Bu. A very difficult fight for which I had to pump up my morale level a couple of notches and use almost all of my health potions.

    The fact that parrying is more or less inconsistent in the game (done with the same timing sometimes it will succeed sometimes not), I had to rely on running away from his spear.

    #WoLong

  33. Playing #WoLong this morning I beat Zhang Rang, the clone-spawning wizard.

    That boss was not too difficult, but the next stage after that is almost impossible. I've checked and I'm three or four levels below the recommended one for it, so I've gone back to play the handful of sub-missions I have pending (which were basically all of them so far, because I'd been just going through the main story).

  34. Ah, the joys of parenthood... I've been awake since 5am because both my kids decided it was a great time to tell me about random stuff that could have perfectly waited until later in the day today.

    I couldn't fall asleep again after that, so I went downstairs and played #WoLong for a couple of hours.

  35. I finally finished #WoLong, more or less. Yay! Here's a minireview for you:

    The good:

    - Quite a fun fighting system
    - Some great boss fights
    - Straightforward levels, not so hard to get through especially towards the endgame

    The bad:

    - Straightforward levels 😄 They started to repeat themselves
    - Only maybe 15 types of basic enemies in the whole game
    - Boss difficulty all over the place

    The ugly:

    - I'm still (still!) salty about how difficult the tutorial boss is

  36. I finally finished #WoLong, more or less. Yay! Here's a minireview for you:

    The good:

    - Quite a fun fighting system
    - Some great boss fights
    - Straightforward levels, not so hard to get through especially towards the endgame

    The bad:

    - Straightforward levels 😄 They started to repeat themselves
    - Only maybe 15 types of basic enemies in the whole game
    - Boss difficulty all over the place

    The ugly:

    - I'm still (still!) salty about how difficult the tutorial boss is

  37. I finally finished #WoLong, more or less. Yay! Here's a minireview for you:

    The good:

    - Quite a fun fighting system
    - Some great boss fights
    - Straightforward levels, not so hard to get through especially towards the endgame

    The bad:

    - Straightforward levels 😄 They started to repeat themselves
    - Only maybe 15 types of basic enemies in the whole game
    - Boss difficulty all over the place

    The ugly:

    - I'm still (still!) salty about how difficult the tutorial boss is

  38. I finally finished #WoLong, more or less. Yay! Here's a minireview for you:

    The good:

    - Quite a fun fighting system
    - Some great boss fights
    - Straightforward levels, not so hard to get through especially towards the endgame

    The bad:

    - Straightforward levels 😄 They started to repeat themselves
    - Only maybe 15 types of basic enemies in the whole game
    - Boss difficulty all over the place

    The ugly:

    - I'm still (still!) salty about how difficult the tutorial boss is

  39. @ugvmpodcast Definitely not the most forgiving Souls out there. The defensive capabilities of P are weak and while you can get used to it, it sometimes spirals down into awful boss experiences (the very last one is the epitome of what should be avoided). #WoLong is much more empowering despite occasional difficulty walls (the first boss).

  40. @ugvmpodcast Definitely not the most forgiving Souls out there. The defensive capabilities of P are weak and while you can get used to it, it sometimes spirals down into awful boss experiences (the very last one is the epitome of what should be avoided). #WoLong is much more empowering despite occasional difficulty walls (the first boss).

  41. @ugvmpodcast Definitely not the most forgiving Souls out there. The defensive capabilities of P are weak and while you can get used to it, it sometimes spirals down into awful boss experiences (the very last one is the epitome of what should be avoided). #WoLong is much more empowering despite occasional difficulty walls (the first boss).

  42. @Eterno People slept on #WoLong but the controls were so responsive in the heat of battle. It was perfect gameplay imo (and crappy story). I think parry windows and flow are a matter of preference. Either their adjustments align more with your own reaction window or not. It was so satisfying to parry in Wo Long but Sekiro never rang with me. Most people surely feel the opposite :)

  43. @Eterno People slept on #WoLong but the controls were so responsive in the heat of battle. It was perfect gameplay imo (and crappy story). I think parry windows and flow are a matter of preference. Either their adjustments align more with your own reaction window or not. It was so satisfying to parry in Wo Long but Sekiro never rang with me. Most people surely feel the opposite :)

  44. @Eterno People slept on #WoLong but the controls were so responsive in the heat of battle. It was perfect gameplay imo (and crappy story). I think parry windows and flow are a matter of preference. Either their adjustments align more with your own reaction window or not. It was so satisfying to parry in Wo Long but Sekiro never rang with me. Most people surely feel the opposite :)

  45. @Eterno People slept on #WoLong but the controls were so responsive in the heat of battle. It was perfect gameplay imo (and crappy story). I think parry windows and flow are a matter of preference. Either their adjustments align more with your own reaction window or not. It was so satisfying to parry in Wo Long but Sekiro never rang with me. Most people surely feel the opposite :)

  46. #WoLong also lets you choose the pronouns for your character, and I don't think there were so many man-babies throwing fits of rage because of it...