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#vrworld — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vrworld, aggregated by home.social.

  1. I been sloley trying working on my own VR hat world. Still wips. Having issues with light baking. But I'm figuring it out. #metaverseRP #vrchat #vrchatrp #art #VRWorld

  2. As I've been struggling to find full scans of some books I wanted to put on the virtual bookshelf, and I needed to fill the space with something, I modelled a huge pile of LP records and an unnecessarily true-to-life 3D replica of a Sony Dynamicron L-250 Betamax cassette (that Sony tried and failed to force as an industry standard in the 80s' Japan to oppose VHS).

    Planning on adding an Audio-Technica Sound Burger portable record player, and a Sony SL-2710 Betamax cassette player to the world later when I feel like it.

    #vr #vrchat #vrchatworld #vrchatworld #vrworld #worlddesign

  3. A WIP icon for the upcoming world. Might change it entirely down the line, but right now I like this angle.

    #vr #vrchat #vrchatworld #vrchatworlds #vrworld #gamedesign

  4. A progress report of sorts?

    Over the past week I spent a lot of time and bothered a lot of very talented people on my quest to figure out Blender, Unity, and, in particular, proper/advanced Unity lighting techniques to deliver stunning lighting at a fraction of the cost of realtime global illumination, all aimed at overhauling my VRChat world which was based primarily on assets from Second Life which used full-bright diffuse maps with baked-in lighting and shadows. The goal was simple: change it from day to night, bake lights myself, simple as heck, but in the end it spiralled out of control with a lot of UV optimisation work and some custom items I modelled, unwrapped, and textured entirely from scratch.

    Below is going to be a thread of pictures I took as I worked towards completing the overhaul.

    #VRChat #secondlife #Unity3D #gamedesign #leveldesign #vrchatworld #vrchatworlds #vrworld

  5. A progress report of sorts?

    Over the past week I spent a lot of time and bothered a lot of very talented people on my quest to figure out Blender, Unity, and, in particular, proper/advanced Unity lighting techniques to deliver stunning lighting at a fraction of the cost of realtime global illumination, all aimed at overhauling my VRChat world which was based primarily on assets from Second Life which used full-bright diffuse maps with baked-in lighting and shadows. The goal was simple: change it from day to night, bake lights myself, simple as heck, but in the end it spiralled out of control with a lot of UV optimisation work and some custom items I modelled, unwrapped, and textured entirely from scratch.

    Below is going to be a thread of pictures I took as I worked towards completing the overhaul.

    #VRChat #secondlife #Unity3D #gamedesign #leveldesign #vrchatworld #vrchatworlds #vrworld

  6. A progress report of sorts?

    Over the past week I spent a lot of time and bothered a lot of very talented people on my quest to figure out Blender, Unity, and, in particular, proper/advanced Unity lighting techniques to deliver stunning lighting at a fraction of the cost of realtime global illumination, all aimed at overhauling my VRChat world which was based primarily on assets from Second Life which used full-bright diffuse maps with baked-in lighting and shadows. The goal was simple: change it from day to night, bake lights myself, simple as heck, but in the end it spiralled out of control with a lot of UV optimisation work and some custom items I modelled, unwrapped, and textured entirely from scratch.

    Below is going to be a thread of pictures I took as I worked towards completing the overhaul.

    #VRChat #secondlife #Unity3D #gamedesign #leveldesign #vrchatworld #vrchatworlds #vrworld

  7. A progress report of sorts?

    Over the past week I spent a lot of time and bothered a lot of very talented people on my quest to figure out Blender, Unity, and, in particular, proper/advanced Unity lighting techniques to deliver stunning lighting at a fraction of the cost of realtime global illumination, all aimed at overhauling my VRChat world which was based primarily on assets from Second Life which used full-bright diffuse maps with baked-in lighting and shadows. The goal was simple: change it from day to night, bake lights myself, simple as heck, but in the end it spiralled out of control with a lot of UV optimisation work and some custom items I modelled, unwrapped, and textured entirely from scratch.

    Below is going to be a thread of pictures I took as I worked towards completing the overhaul.

    #VRChat #secondlife #Unity3D #gamedesign #leveldesign #vrchatworld #vrchatworlds #vrworld

  8. Started reworking my VRChat home world I carried over from Second Life because I got tired of 1024x1024 maps and because all the diffuse textures came with baked lighting and shadows, and I wanted to change it from day to night.

    This bookshelf is complete and total nonsense and I realised I now absolutely must research, model, and stack on shelves roughly 300~500 books I read over my lifetime with accurate sizes, thickness, and bespoke covers. Hoo boy.

    #VRChat #vrworld #worlddesign #vrchatworld #gamedev #gamedesign

  9. Started reworking my VRChat home world I carried over from Second Life because I got tired of 1024x1024 maps and because all the diffuse textures came with baked lighting and shadows, and I wanted to change it from day to night.

    This bookshelf is complete and total nonsense and I realised I now absolutely must research, model, and stack on shelves roughly 300~500 books I read over my lifetime with accurate sizes, thickness, and bespoke covers. Hoo boy.

    #VRChat #vrworld #worlddesign #vrchatworld #gamedev #gamedesign

  10. Started reworking my VRChat home world I carried over from Second Life because I got tired of 1024x1024 maps and because all the diffuse textures came with baked lighting and shadows, and I wanted to change it from day to night.

    This bookshelf is complete and total nonsense and I realised I now absolutely must research, model, and stack on shelves roughly 300~500 books I read over my lifetime with accurate sizes, thickness, and bespoke covers. Hoo boy.

    #VRChat #vrworld #worlddesign #vrchatworld #gamedev #gamedesign

  11. Started reworking my VRChat home world I carried over from Second Life because I got tired of 1024x1024 maps and because all the diffuse textures came with baked lighting and shadows, and I wanted to change it from day to night.

    This bookshelf is complete and total nonsense and I realised I now absolutely must research, model, and stack on shelves roughly 300~500 books I read over my lifetime with accurate sizes, thickness, and bespoke covers. Hoo boy.

    #VRChat #vrworld #worlddesign #vrchatworld #gamedev #gamedesign

  12. Started reworking my VRChat home world I carried over from Second Life because I got tired of 1024x1024 maps and because all the diffuse textures came with baked lighting and shadows, and I wanted to change it from day to night.

    This bookshelf is complete and total nonsense and I realised I now absolutely must research, model, and stack on shelves roughly 300~500 books I read over my lifetime with accurate sizes, thickness, and bespoke covers. Hoo boy.

    #VRChat #vrworld #worlddesign #vrchatworld #gamedev #gamedesign