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#uvs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #uvs, aggregated by home.social.

  1. #Blender #GeoNodes #UVs #Help

    I am flailing hard to get UV mapping working on a simple cuboid. I have mathed in vain.

    🟩 is a tile from a "texture" via Blender shader.

    A 3 x 2 cube face (say top view)
    🟩🟩🟩
    🟩🟩🟩

    If the cube face got bigger, it should still tile:
    🟩🟩🟩🟩
    🟩🟩🟩🟩
    🟩🟩🟩🟩

    I hope someone can help. I made a demo blend file:

    codeberg.org/dbat/level-design

    The file should explain the problem. Look at the Geo Node, there's a readme.

    (There's no Python involved.)

    ama

    Fingers crossed!
    🦇

  2. #Blender #Godot #Shader #UVs #Tiles #Tutorial

    Yay. I finished the tutorial.

    It's a way to quickly map tiles (textures) onto faces in a Quake-like style in Blender and then get that into Godot. It's really quite easy!

    Have a look at:

    dbat.codeberg.page/posts/godot

    🦇

  3. If you are a #Canadian in the market for #cards for your #gaming may I humbly suggest checking out redriotgames.ca/ ? They're a store in #Mississauga that specializes in #FleshAndBlood #MagicTheGathering and possibly #UVS / #UFS but don't quote me on that. @RyanChartier would know better than I, since he's part of the team running it. They aim to support the local trading card community in #YYZ (but they do sell int'lly).

    #Toronto #CardGames #TradingCards #CardCollecting #SmallBusiness

  4. RT from Paul Chambers 3D @PaulChambers3D

    Worked on a project in #b3d today but then fell afoul of flipped #UVs once in Maya or Substance. Any one know of an add-on for visualizing flipped UVs in Blender? Note this is not the same as flipped normals.

    Original tweet : twitter.com/PaulChambers3D/sta