#todo2d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #todo2d, aggregated by home.social.
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Let me demonstrate why #projectmanagement goes wrong so quick using a 16 hour sprint designed in #todo2d. Both screenshots show the same sprint. Let me walk you through it in the thread below (1/3).
Ps: These features are free, see https://www.todo2d.com if you want to learn more.
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Finally took the time to write the release #blog post to improve #productivity. It's #free for all users of #todo2d
You can read more at https://blog.todo2d.com/release-r29-personal-goals/
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Finally done with the next feature for #todo2d, still need to prepare the release, but either tonight or tomorrow morning I can finally break the dry spell.
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Displaying multiple(!) subgraphs of Directed acyclic graph (DAG) as a topological sorted list so that the all heads of a node are displayed in an pleasant way.
In more human speak: Showing all the tasks that can be started of a connected task in #todo2d (the app I’m building) without having to show all the intermediate tasks.
The skeuomorphic solution I have settled on is closely related to a Rolodex.
And yes, I understand that the above reply is a bit wordy and confusing. 😅
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One of the features I want to add to #todo2d is the ability to log *what* you did and *where* so that you can later review it. (Note: it’s part of a broader feature set)
The specification is ready and complete, but I’m considering to put it on hold for the sole reason that it makes it too easy to capture personal information.
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Next on the list for #todo2d is developing the "Today view". But here is a question, what do you consider "today"?
Because for me I consider the end of the day at 02:00 (so 2 hours in the next day).
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And done... Release r28 is live and #todo2d has webhooks allowing for more #productivity in your #projectmanagement and #taskmanagement
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@DevWouter I just revisited the website and saw a lifetime license. I do understand that the workflow with #todo2d is pretty interactive in a way that one would need a larger workspace to be able to use it effectively, but by any chance, do you have plans for a mobile app? In case you do, and would need more brains/fingers/eyes, I can hook you up with a few experts who can help you move faster.
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And finally done with the anniversary release of #todo2d. And I know I'm heavily biased but I the more time I spend on improving this the more I dislike the stagnation of other #project #management #tools that promise #productivity.
TL;DR: Price drop, lifetime subscription and more free stuff.
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Ok, this is kinda cool. When I search (with either kagi or google) for #done2d it's in first place (due to domain match), but on the second place is the partner app namely #Todo2d
Also version 12 of done2d is live, allowing us to finally edit existing log/diary entries.
Next will be introducing timetracking
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Today we release the ability to sync your #GitHub issues with #Todo2d. See the blog post for more details:
https://blog.todo2d.com/release-10-github-integration/
#ProjectManagement #todo #app #software #softwaredevelopment
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I spend some time today to make certain that my integration with #github and #todo2d works and frankly I’m a bit annoyed with GitHub. Which is unfair because I made some assumptions which works fine in a single tenant system but not in a multi-tenant system.
The biggest problem is securing everything and not leaking “cross tenant”.
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Ugh, I have been looking into how to develop the #github integration into #todo2d and frankly my biggest cost will be all about how I can give users a choice. Such as running the integration on their own system (but also have the easy option of user my server) and also to make it a both a corporate and personal choice.
Anyway, I have decided to let it sit for now since this is not my current task.
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The blog for #todo2d is up and configured, let's see if I can finish up the new homepage today as well.
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Oh and the cool thing? There is no #ai. That is one of the things I enjoy about #todo2d, it's a celebration of #technology enabling a #process that you could easily do on paper but was hard using "traditional tools".
When you have done it a few times on paper you realize how hard the problem is. In the end it's all hard #math and hard #logic.
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Ugh... Next release will take around 12 hours according to #todo2d, most likely will move a few tasks to the next release (since this I alternate between new-feature and fix-it releases).
Tomorrow will however be my first free day in 10 days and I need to unwind a bit. So no more work for now (unless I notice a major bug)
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Sweet! Using the new graphs formulas (calculated properties) I just estimated my tutorial on 30 minutes, then I add a calculation to determine the average and noticed one section have a higher than expected average. So I checked the tasks in those section and notice that they were indeed too high. A quick modification and now the tutorial is more balanced.
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Here is a preview of a new feature I'm developing for #todo2d, this will allow you to perform calculations of tasks that need to be done.
It becomes even cooler when it display the amount of tasks (or hours) being blocked which makes it easier to focus on your *next* task 🤩
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I’m so excited! Only a few more days until I can deliver a new feature for #todo2d: ETF which stands for “estimated time to finish” which is powered by a new system called GraphFormulas. This allows you to define formulas that can perform calculations over your tasks.
It would have been easy to hardcode this, but instead I went the extra step and everyone can write their own formulas.
If you ever wanted more from the limited roll up columns in DevOps, you might know what I’m talking about. 😁