#subclass — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #subclass, aggregated by home.social.
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Here is one of the named spells that can be found in my book: Austell's Horrid Wire.
If you like this spell and would like to see many others please check out my game master's campaign sourcebook 'Seer's Compendium to Mailoruus' over on DriveThruRPG.
https://www.drivethrurpg.com/product/423977/Seers-Compendium-to-Mailoruus?affiliate_id=3827190
#rpg #ttrpg #gamingcommunity #dnd #5e #dungeonsanddragons #homebrew #wizard #spell #class #subclass #dndhomebrew #magic
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Trying out a new frame for my homebrew. I'm liking the look so far.
If you like this spell and would like to see many others please check out my game master's campaign sourcebook 'Seer's Compendium to Mailoruus' over on DriveThruRPG.
https://www.drivethrurpg.com/product/423977/Seers-Compendium-to-Mailoruus?affiliate_id=3827190
#rpg #ttrpg #gamingcommunity #dnd #5e #dungeonsanddragons #homebrew #wizard #spell #warlock #class #subclass #dndhomebrew #magic
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Here is another sample from my game master's campaign sourcebook, 'Seer's Compendium to Mailoruus:' the Circle of the Streets Druid.
If you like this content and would like to see more, then please check out my book over on DriveThruRPG.
https://www.drivethrurpg.com/product/423977/Seers-Compendium-to-Mailoruus?affiliate_id=3827190
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[P9]
The results are in and so far we have a dundrar Circle of the Streets Druid for our communal player character.
This PC will be posted as a Level 4 character so for the next poll you will choose one of the 7 new Feats found in my game master's campaign sourcebook, 'Seer's Compendium to Mailoruus' [link below]. This poll will be broken into two separate polls so please only vote once.
https://www.drivethrurpg.com/product/423977/Seers-Compendium-to-Mailoruus?affiliate_id=3827190
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[P9]
Just a heads up, there is only 2 more hours to vote on the subclass for our communal PC creation experiment.
I know there were votes on the following subclasses but were erased upon editing the names on the poll:
Smuggler Rogue
Inspired Soul Sorcerer
Unfinished Horror Warlock
Constructionist WizardIf you voted for any of those, please vote again, your previous vote got deleted.
Thanks
#rpg #subclass #charactercreation #characterclasses #ttrpg #dnd #5e
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[P8 Continued]
Apparently you can’t edit the name of items in a poll. Whoops! If you voted for the Smuggler Rogue, the Inspired Soul Sorcerer, the Unfinished Horror Warlock or the Constructionist Wizard, please resubmit your vote. I apologize for the inconvenience!
#rpg #subclass #charactercreation #characterclasses #ttrpg #dnd #5e
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[P8]
Wow, only two votes, and of course it's a tie. Feeling super positive about this whole idea haha. I will break the tie and call it for the Dundrar.
Now that we have a race option for our PC, it's time to pick one of the subclass options available in the book. There are 12 options available, broken down into three different posts, so please only pick one option.
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The following is one of the 12 new subclass options available in my book 'Seer's Compendium to Mailoruus.' Check out the link below for details.
https://www.drivethrurpg.com/product/423977/Seers-Compendium-to-Mailoruus?affiliate_id=3827190
#ttrpg #dnd #rpg #homebrew #5e #books #selfpublish #drivethrurpg #d20 #subclass #barbarian
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And if you're brewing potions, what better equipment to have than a trusted cauldron?
The School of Herbalism #wizard #subclass counts a cauldron among its starting equipment, but as a character grows in power, their tools should too.
This is where the Legacy Items I created come in.
Each cauldron is more powerful than the one before it, and each one draws inspiration from #Celtic lore and history.
For example:
At early levels, characters might have Sirona's Favor, the Cauldron of Purification.
Later, they can use Taliesin's Blessing, the Cauldron of Inspiration.
Next to be unlocked is Brigid's Forge, the Cauldron of Renewal.
And finally, Tier 4 characters gain access to the Cauldron of Ceridwen — the Cauldron of Transformation.
5/x
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This archetype has been banging around my head for some time. The ability of words to inspire rebellion, to move nations, and to inspire people to be better is quite clear. Dungeons & Dragons kind of wraps this into the College of Whispers Bard, but that’s quite supernatural. The Rogue: Propagandist is mundane, based in historic examples such as Thomas Paine and Benjamin Franklin, as well as in certain versions of Assassin’s Creed.
The design intent is to empower more play in urban and/or political campaigns. This attempt, which is essentially version 1.5, uses new mechanic for the rogue, one that demonstrates that people who publicly advocate for rebellion are often known, but still effective. The Propagandist most powerful abilities are powered by their Sneak Attack dice. This seemed to fit better than making them weak Bards in an Arcane Trickster variant like the Society of Veil and Shadows.
Most of the lore description is removed from this pre-publication draft in order to focus on the mechanics, which are complex and new. The Swarm of Commoners and the Printing Press tool are just shells of what they will be in the future as well.
Rogue: Propagandist
Rebel and Pamphleteer
You rose from the underbelly of empire to demand a better life for all. Your pamphlets and speeches can inspire hope, or fear. Whether from the soapbox or via playbill your proclamations turn the tides of rebellion or keep a government in power.
Propagandist Features
LevelAbility3rdWordsmith, Rabble Rousing9thProclamations13thGrand Voice17thMaster EssayistWordsmith
When you choose this archetype at 3rd level you gain proficiency with the Printing Press and a skill from the following list — History, Investigation, Insight, Deception, Persuasion, and/or Performance.
In addition you learn one language of your choice.
At 6th level you may choose the Printing Press for your expertise option.
Rabble Rousing
Your words inspire rebellion. You are able to summon a Swarm of Commoners. These commoners are allied with your cause, but are not willing to die for it. You spend an active Sneak Attack die for each use of this ability per short rest. The number of dice used determine how many Swarms you summon. Rabble Rousing takes a minimum 10 minutes to activate via speech, pamphlet, or other communication. The Swarm is summoned at a time and location where some commoners could be expected. The Swarm of Commoners has advantage on saves versus fear and are considered under the effects of the Charmed condition.
Proclamations
To issue a Proclamation you spend at least ten minutes creating a pamphlet, playbill, speech, cartoon, etc. These Proclamations grant bonuses to those who experience their call. Those bonuses are equal to the number of Sneak Attack dice spent at the time of proclamation (Proclamation Bonus). The Proclamations’ influence extends to a number of subjects determined by the proficiency bonus + ability score modifier in the skill or tool used to deliver the proclamation. The proclamation can be delivered via speech (Persuasion, Deception, Performance), pamphlet (Printing Press), or cartoon (Calligrapher’s Tools, Painter’s Tools). A tool would use Intelligence (i.e. a 9th level Propagandist with an INT of 14 issuing a Proclamation of Safe Haven via a pamphlet would grant 6 readers the benefits of Safe Haven).
Proclamations that require a save do so against a DC determined by 8 + Proficiency and Intelligence Bonus.
List of Proclamations
- Unrest – A number of Swarm of Commoners determined by the spent Sneak Attack dice gain a Proclamation Bonus of temporary HPs and gain the same bonus to damage rolls. These Swarms will attack on the Propagandist’s initiative roll minus 10. The Proclamation inspires a rebellion.
- Rally – Subjects regain hit points in the number of the spent Sneak Attack dice plus a Proclamation Bonus (ie. 2d6+6) as these Proclamations rebuild the morale of wounded forces.
- Urgency – Subjects gain a Proclamation Bonus to their next initiative roll. Subjects are eager to join the fight.
- Power – Subjects gain a Proclamation Bonus to their damage rolls during their next combat. Those attentive to the Proclamation recognize that they are powerful.
- Warning – Subjects fall under the Frightened condition if they fail a Wisdom Save versus your Proclamation DC. They are wary of the forces working against them, afraid of any Swarm of Commoners and/or the Propagandist. They are overcome with this fear for one hour.
- Safe Haven – Subjects are able to gain the benefits of a short rest via the calming words of the Proclamation.
Grand Voice
Beginning at 13th level your words can invigorate your allies. You can use a Reaction to have an ally reroll a failed Intelligence, Wisdom, or Charisma saving throw. You have a proficiency bonus number of uses of this ability per long rest.
At 17th level you may also remove one level of Exhaustion via your Grand Voice, as long as the level of Exhaustion is not level 5 or 6. You may only remove one level of Exhaustion per ally in this manner.
Master Essayist
The strength of your words lasts. At 17th level any of your Proclamations (except Safe Haven) issued using a Printing Press grant their benefits/disadvantages until the target takes a short rest.
Swarm of Commoners
Huge, Neutral
- Armor Class 10
- Hit Points 48 (12d8)
- Speed 20
- Saving Throws
- Damage Resistances Bludgeoning, Piercing, Slashing
- Condition Immunities
- Senses Passive Perception 10
- Languages Common (or 1 language of a peoples)
- Challenge Rating
Swarm. The swarm can occupy another creature’s space and vice versa. The swarm can move through any opening large enough for a Medium commoner. The swarm can’t regain hit points or gain temporary hit points except via Proclamations.
Actions
Club. Melee weapon attack: +4 to hit, Reach 5 ft., one target. Hit: 6 (3d4) bludgeoning damage. This attack assumes multiple commoners are attacking as one.
The Swarm of Commoners can be adjusted if made up of a single humanoid race. Usually their weapons are clubs, but in some cases they may all use a specific simple weapon.
Any ally of the Propagandist, or the Propagandist themselves, that attacks from within the Swarm of Commoners has advantage on their attacks. They may also use the Swarm for half-cover, attempt a Stealth/Deception check as a bonus action. Upon a success the individual within the Swarm of Commoners is considered invisible.
Printing Press (tool)
These are the necessary tools to create pamphlets, books, and playbills. The press itself is too large for adventuring, but you would still have ink, a sheaf of paper, scissors, a few letter blocks and one or two signet blocks.
Thoughts?
https://fullmoonstorytelling.com/2021/04/30/rogue-propagandist-a-literary-revolutionary/
#class #DnD #DungeonsAndDragons #homebrew #propagandist #rogue #subclass
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In general I’m fascinated with Tier 1 play. But there’s another trope that I enjoy — the old-timer who retreated from the life of adventure and war, but who for some reason gets called back into it. They’ve done their best to avoid violence. Instead violence seeks them out. The Fighter: Conscript (final name TBD) has seen things. Things no one else should see.
When they get the call to return to their former life they are no longer concerned with having the best weapon and the best armor. Their wits and experience taught them that any tool can be used for any job.
Design Goals
With this subclass the desire was to build a character who attempted to retire from their life of violence. They still know how to fight, they just stopped. Then, for whatever the cause, they re-entered the realm of warfare. Most often this transition occurs when they are on their farm, in their tavern, working their forge.
They use the weapons at hand and the armor of peasants, and yet fight like the mightiest warriors. The build should support the use of simple weapons and lesser armors with Strength being the primary stat.
Fighter: Conscript
You are a light fighter who once served as a conscript in a standing army or militia. While there you learned the horrors of war. You also learned how to survive. You fought with what was available. Then, the war ended.
Now, you attempt to forget your past. Your neighbors may look at you as a hero or a villain. That depends on your behavior and their opinion of the forces for which you fought. You go about your days, an expert smith, carpenter, vintner, or other artisan.
Recently you’ve felt the call. You are duty bound to pick up your sickle, spear, gambeson, and those well-worn boots again. Your people need help, and you are called to serve.
Tough as Nails
Starting at third level you may choose to use your Strength bonus to Armor Class rather than Dexterity when wearing any light armor or medium armor.
Plowshares into Swords
At third level you gain the following abilities as a reflection of your life after service.
- You are proficient in improvised weapons.
- When using simple or and improvised weapons you gain +1 to damage on a successful attack.
- You gain proficiency in an Artisan’s Tool. If you are already proficient in an Artisan’s Tool you may instead choose to have expertise in that Tool.
- When recovering spent ammunition you recover all of it, rather than half.
Wise Beyond Years
At seventh level you gain proficiency in Insight and Intimidation. If you already have one or both of these skills you may take any Wisdom skill instead.
Heart of the Lion
At tenth level you are noted for refusal to give up the fight. You have advantage on saving throws that would impose the following conditions: Charmed, Exhaustion, Frightened, or Stunned.
Rally from Defeat
At 15th level you inspire your teammates. When an ally within 30 feet fails a saving throw that causes damage you may use a reaction to grant them temporary hit points equal to your Fighter level + your Wisdom bonus and they may reroll the saving throw. They must accept the second result. Your ally must be able to hear you. This ability may be used proficiency bonus number of times per long rest.
Bones of Steel
At 18th level your Armor Class is adjusted by both your Strength and your Dexterity Bonus. This bonus is not subjected to a limit based on the armor. When you take damage you may use a reaction to spend a Hit Die to recover Hit Points as if you were taking a short rest.
https://fullmoonstorytelling.com/2020/12/02/fighter-conscript-version-1-3/
#Conscript #DnD #DungeonsAndDragons #fighter #homebrew #PlayingDD #RolePlaying #RPG #subclass
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We see hints to this model in #Java's #Optional class, with its #ifPresent(Consumer) method, and its #ifPresentOrElse(Consumer, Runnable) method.
And it's a shame that we can't apply this model to Strings or anything else implementing an isEmpty() method: the Java #programming #language won't let us #subclass most of its core classes.
It feels easier to implement this in a #trait-based language like #RustLang.