#dndhomebrew — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dndhomebrew, aggregated by home.social.
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Meet Lucky.
Lucky is an ancient archfey trickster bound to a cursed artifact known as the Lucky Charms, which consists of seven magical tokens. For centuries, mortals repeatedly captured him and stole his magic piecemeal. The modern image of a jovial cereal mascot is a degraded folk memory of this older entity. Each charm represents a fragment of his true name, split apart by the original binding ritual. Having finally reclaimed all seven tokens, he is whole for the first time in millennia. He is not evil in a cosmic sense, but his prolonged humiliation has left him furious and eager to end the game.
The centuries of being hunted have made him manic, theatrical, and unhinged. He initiates conflicts with theatrical flair before turning completely cold. His expressions of joy are authentic, but they mask profound murderous intent. He references his own mascot iconography with the bitterness of someone weaponizing an insult. He is no longer fleeing and actively seeks confrontation.
Upon encountering adversaries, he spreads his arms wide, allowing the seven tokens to orbit him. Presenting a smile composed entirely of teeth, he recites his opening monologue. He lists hearts, starts, horseshoes, clovers, blue moons, pots of gold, rainbows... and then he stops, looks directly at his targets without changing his expression... "AND YOU'RE ALL GONNA DIE!"
Lucky resides in a collapsed, rainbow pocket dimension that is both beautiful and rotting. The environment features optional gravity, color that bleeds away from surfaces near his true form, and failed escape routes that loop directly back to the entrance. In combat, he functions as a trickster controller utilizing escalating chaos and burst damage. His legendary actions and passive auras are tied to the seven tokens. As he loses health, more of these charms activate. Adversaries can attempt to weaken him by using a high-difficulty contested action to catch and attune to individual tokens.
Attacks directed at him force a luck save. Failures on this save grant him advantage on his subsequent turn. He also utilizes a lair action called Pot of Gold, which teleports him and blinds targets with a burst of golden light. Resolving the encounter permanently requires bargaining with him by acknowledging the abuse he suffered. The true conclusion involves breaking the binding ritual rather than defeating him in combat. Destroying his physical form without releasing the binding merely resets the cycle, guaranteeing that another individual will eventually find the box.
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**Lucky, The Last Charm**
*Medium Fey (Archfey), Chaotic Evil***Armor Class:** 19 (natural armor)
**Hit Points:** 285 (30d8 + 150)
**Speed:** 40 ft., fly 40 ft. (hover)| STR | DEX | CON | INT | WIS | CHA |
| :---: | :---: | :---: | :---: | :---: | :---: |
| 16 (+3) | 22 (+6) | 20 (+5) | 18 (+4) | 16 (+3) | 24 (+7) |**Saving Throws:** Dex +12, Int +10, Wis +9, Cha +13
**Skills:** Acrobatics +12, Deception +13, Perception +9, Stealth +12
**Condition Immunities:** Charmed, Frightened, Poisoned
**Senses:** Truesight 120 ft., passive Perception 19
**Languages:** Common, Sylvan, Telepathy 120 ft.
**Challenge:** 22 (41,000 XP) | Proficiency Bonus: +7***
**The Seven Tokens.** Lucky is bound to seven floating magical fragments representing his true name. At the start of combat, all seven tokens are active. As Lucky's hit points cross specific thresholds, tokens shatter or hyper-charge, changing his auras and available legendary actions. While active, each token grants a passive benefit:
* *Hearts:* Allies within 30 feet have advantage on death saving throws. Lucky gains temporary hit points equal to damage dealt by legendary actions.
* *Stars:* Lucky can cast *Misty Step* as a bonus action without expending a spell slot.
* *Horseshoes:* Ranged attack rolls against Lucky have disadvantage.
* *Clovers:* Lucky adds a +2 bonus to all saving throws.
* *Blue Moons:* Dim light within 60 feet of Lucky becomes magical darkness for enemies.
* *Pots of Gold:* When Lucky hits with a spell or attack, he deals an extra 14 (4d6) radiant damage, manifesting as a blinding flash of golden coins.
* *Rainbows:* The ground within 30 feet of Lucky is treated as difficult terrain for enemies.**Luck Drain.** When a creature hits Lucky with a melee attack, that creature must make a DC 21 Wisdom saving throw. On a failure, Lucky absorbs a fraction of their fortune; he gains advantage on his next attack roll or saving throw.
**Legendary Resistance (4/Day).** If Lucky fails a saving throw, he can choose to succeed instead.
**Magic Resistance.** Lucky has advantage on saving throws against spells and other magical effects.
### Actions
**Multiattack.** Lucky makes three attacks: two with his *Spectral Cereal Shards* and one with his *Fey Step Strike*.
**Spectral Cereal Shards.** *Melee or Ranged Spell Attack:* +13 to hit, range 60 ft., one target. *Hit:* 15 (2d6 + 6) force damage plus 10 (3d6) psychic damage.
**Fey Step Strike.** Lucky teleports up to 30 feet to an unoccupied space he can see and makes one melee weapon attack (+12 to hit, reach 5 ft., one target). *Hit:* 18 (3d6 + 6) slashing damage, and the target must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn.
**Catch a Token (Recharge 5-6).** A creature within 10 feet that can see Lucky can attempt to snatch one of his orbiting tokens. The creature must use its action to make a contested Dexterity (Acrobatics) check against Lucky's spell save DC (21). If the creature succeeds, the token is pulled away, deactivating that token's passive aura and legendary action until the end of Lucky's next turn, after which it returns to orbit.
### Bonus Actions
**Prismatic Leap.** Lucky moves up to his speed without provoking opportunity attacks, leaving a trail of shimmering, acidic residue in his wake. Any creature that enters or ends its turn in that space takes 10 (3d6) acid damage.
### Reactions
**Uncanny Parrying.** When a creature Lucky can see hits him with an attack, Lucky adds 6 to his Armor Class against that attack.
### Legendary Actions
Lucky can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lucky regains spent legendary actions at the start of his turn.
* **Token Pulse.** Lucky channels the active energy of his tokens, forcing all creatures within 20 feet to make a DC 21 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much damage on a successful one.
* **Glimmering Shift (Costs 2 Actions).** Lucky forces a target he can see to make a DC 21 Wisdom saving throw. On a failure, the target is teleported up to 30 feet to a space of Lucky's choice and rendered incapacitated until the end of its next turn.
* **Shattered Memory (Costs 3 Actions).** Lucky invokes the collective trauma of his millennia of imprisonment. Each enemy within 60 feet must make a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.#DnD #DnD5e #DungeonsAndDragons #TTRPG #Worldbuilding #DnDHomebrew #DMing #GameMaster #TTRPGCommunity #DnDPlotHook #isThisAnything
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**Twin Razor Bucklers**
*Armor (Shield) and Weapon (Martial Melee), Uncommon*
**Cost:** 200 gp
**Weight:** 6 lbs (pair)These steel bucklers are held in each hand. The outer circumference of each shield is ground to a sharp edge. Wielding these items occupies both hands, preventing the use of other weapons or the performance of somatic spell components unless a feature explicitly allows it. You must be proficient with both shields and martial weapons to utilize this item without mechanical penalties.
**Armor Class Bonus**
While wielding both bucklers, you gain a +2 bonus to your Armor Class. You cannot benefit from any other shields while using these items.**Melee Attacks**
You can make martial melee weapon attacks with these items. They possess the Light property.
* **Bludgeoning Strike:** 5 foot reach. On a hit, it deals 1d6 bludgeoning damage. This attack relies on mass and force and uses your Strength modifier for attack and damage rolls.
* **Slashing Edge:** 5 foot reach. On a hit, it deals 1d6 slashing damage. This attack requires edge alignment and precision. It possesses the Finesse property, allowing you to choose your Strength or Dexterity modifier for attack and damage rolls.**Bonus Action Push**
You can use a bonus action to attempt to push a target within 5 feet of you that is no more than one size larger than you. The target must make a Dexterity saving throw. The save DC equals 8 plus your proficiency bonus plus your Strength modifier.
* **Failure:** You push the target in a single direction away from you. You move into the spaces the target vacates. This movement uses your available walking speed and is treated as difficult terrain. If this forced movement pins the target against an immovable object or terrain, the target becomes grappled. If the target is not pinned at the end of this movement, it must succeed on a second Dexterity saving throw or fall prone.
* **Success:** The target evades the push. You move through the target space using your movement. This movement provokes an opportunity attack from the target.**Defensive Reaction**
When you are hit by an attack, you can use your reaction to add a +5 bonus to your Armor Class against that single attack, potentially causing the attack to miss.#DnD #DnD5e #DungeonsAndDragson #ttrpg #homebrew #DnDHomebrew #UnearthedArcana
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Harbor Fog Trouble | Quick D12 Table
A d12 of strange harbor complications for D&D 5e: whispering cargo, impossible manifests, bottled fog, underwater bells, and instant dockside trouble.
#dnd #dnd5e #dungeonsanddragons #ttrpg #dungeonmaster #dndhomebrew #QuickD12Table
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Deerling’s four seasonal forms for a #sword to help you enjoy the seasons!
Come vote for future items on my Patreon#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #PokemonArt #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #PokemonFanArt #Homebrew #TabletopRPG
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My #DnD #Anime #MagicItem of the Day, with a Number 94: #Crystalzero from #YuGiOh #rapier to chill some muscles!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Gastly, #Poochyena, #Greavard, & #Maschiff for a staff of the goodest puppers!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Reshiram, #Zekrom, and #Kyurem for a #staff to spin between fire, ice, and electricity!
Come vote for future items on my Patreon#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #PokemonArt #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #PokemonFanArt #Homebrew
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After more than a month, I am back to the #CastleAmber Sessions. #DND, #DNDHomebrew, #OSE
https://www.theseoldgames.com/2026/06/x2-castle-amber-2026-session-60-count.html
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #IronTreads, #Darkrai, #Haxorus, & #Baxcalibur for a #greatsword to plunge enemies into darkness!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Minior, #Starmie, #IronValiant, & #Cresselia for a #longsword to make your enemies dreams while you stab them!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Zekrom and #Kyurem for a #lance to shock and freeze!
Come vote for future items on my Patreon#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #PokemonArt #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #PokemonFanArt #Homebrew #TabletopRPG #DnDCommunity
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My #DnD #Anime #MagicItem of the Day, with a fusion of #Nemesis from #InfiniteDendrogram and #Ddraig from #HighSchoolDxD for a crystal maiden #blade!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Absol, #Metagross, Alolan #Ninetales, and #Umbreon for a #cloak to slide through the snow!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Absol, #Metagross, Alolan #Ninetales, and #Umbreon for a #greatsword of starry steel!
Come vote for future items on my Patreon#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #PokemonArt #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #PokemonFanArt #Homebrew
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Reshiram and #Kyurem for a #sword to freeze or fry!
Come vote for future items on my Patreon#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #PokemonArt #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #PokemonFanArt #Homebrew #TabletopRPG #DnDCommunity
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My #Anime #MagicItem of the Day, with a fusion of the Legendary #Shield from Rising of the #ShieldHero and #Ddraig from #HighSchoolDxD for a shield to help you protect others!
Come vote for future items on my Patreon#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #Homebrew
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Lugia & #Meloetta for a #wand to make the winds wake!
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My #DnD #Digimon #MagicItem of the Day, with some #MetalGarurumon #pistols to keep things cool!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Cyclizar, #Charmander, & #Axew for a #motorcycle to hatch your dragon!
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Buy my book! Now that I've shipped to all my backers, Songs of the Spellbound Sea is available for purchase through my website: https://www.somanyrobots.com/store. (Almost) all the campaign add-ons are up there too.
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My #DnD #Pokemon #Creature of the Day, with a fusion of #RedEyesBlackDragon, Red-Eyes Black Dragon Sword, and #SummonedSkull from #YugiOh, and #Venuzdonoa from #MisfitOfDemonKingAcademy for a #dragon to destroy the law!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Nidoking, #Cloyster, #Excadrill, and #Rhydon for a #rapier to drill in some damage!
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My #DnD #Digimon #MagicItem of the Day, with a #Renamon #tessen of surprising cuts!
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My #DnD #Pokemon #Creature of the Day, with a Future Paradox #Palafin to bring dark justice!
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Have a gander at the Falkin species! Be the bird-people you always wanted.
PDF: https://www.somanyrobots.com/s/Falkin.pdf
Discord: discord.gg/eear72Wc -
My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Eevee, #Castform, and #Meltan for a #rifle to channel elemental powers!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Dragonair, Husain #Braviary, #Gallade, and #Gyarados for #sword #cane to grab people's attention!
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My #DnD #Pokemon #Creature of the Day, with a Future Paradox version of #Torterra to be a walking fortress!
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My #DnD #Pokemon #MagicItem of the Day, with a #fusion of #Aggron, #Palafin, #Aegislash, and #Metagross for some plate #armor to hold others in place!
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My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Aggron, #Palafin, #Aegislash, and #Metagross for some half plate #armor to protect yourself and others!
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