home.social

#soundchips — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #soundchips, aggregated by home.social.

fetched live
  1. 🧙‍♂️🎶 Ah, the riveting saga of sound chips—because who doesn't crave an endless buffet of low-quality podcast feeds? 🎧🔁 Apparently, the key to unlocking audio's secrets is to drown them in a sea of SD-quality acronyms. #AudioNerdsUnite #PodcastOverload
    media.ccc.de/v/gpn23-302-sound #AudioNerdsUnite #PodcastOverload #SoundChips #SDQuality #LowFiAudio #HackerNews #ngated

  2. 🧙‍♂️🎶 Ah, the riveting saga of sound chips—because who doesn't crave an endless buffet of low-quality podcast feeds? 🎧🔁 Apparently, the key to unlocking audio's secrets is to drown them in a sea of SD-quality acronyms. #AudioNerdsUnite #PodcastOverload
    media.ccc.de/v/gpn23-302-sound #AudioNerdsUnite #PodcastOverload #SoundChips #SDQuality #LowFiAudio #HackerNews #ngated

  3. Today my copy of "The Oxford Handbook of #VideoGame Music and Sound", edited by William Gibbons and Mark Grimshaw-Aargaard arrived.

    I contributed a chapter about "Symbolic Music and Algorithmic Composing. Computer Archaeological Perspectives on #BASIC #Game Sounds"

    #RetroComputing #ComputerArchaeology #SoundChips

  4. Today my copy of "The Oxford Handbook of #VideoGame Music and Sound", edited by William Gibbons and Mark Grimshaw-Aargaard arrived.

    I contributed a chapter about "Symbolic Music and Algorithmic Composing. Computer Archaeological Perspectives on #BASIC #Game Sounds"

    #RetroComputing #ComputerArchaeology #SoundChips

  5. Today I received a copy of the current issue of "#Musiktheorie" magazine. This one covers the main topic "Music and #VideoGames" and I contributed a chapter about #Sound programming for #BASIC #games (mostly using examples for #Atari's #8Bit computers):

    laaber-verlag.de/detailview?no

    #SoundChips #RetroComputing

  6. Today I received a copy of the current issue of "#Musiktheorie" magazine. This one covers the main topic "Music and #VideoGames" and I contributed a chapter about #Sound programming for #BASIC #games (mostly using examples for #Atari's #8Bit computers):

    laaber-verlag.de/detailview?no

    #SoundChips #RetroComputing

  7. For next weekend's lecture performance on #ComputerMusic & #SoundChips I will re-enact a #BASIC program for #TRS80 Model 1 Level II that produces sounds in a nearby radio receiver by just altering the electomagnetic pollution of the computer.

    The program was published in: CLOAD, Best of 1978, pp. 31-34.

    bit.ly/3X9DuXP

    Here you can listen to a test I made in 2019:

  8. For next weekend's lecture performance on #ComputerMusic & #SoundChips I will re-enact a #BASIC program for #TRS80 Model 1 Level II that produces sounds in a nearby radio receiver by just altering the electomagnetic pollution of the computer.

    The program was published in: CLOAD, Best of 1978, pp. 31-34.

    bit.ly/3X9DuXP

    Here you can listen to a test I made in 2019:

  9. Save the date: on Saturday, 26.06. "#SoundChips and #Chiptunes" will be the topic at the #ComputerMuseum in Oldenburg: I will give a talk about the technology, guide a tour to the exhibited #HomeComputers and #GameConsoles with sound chips and conduct a #HandsOn sound programming workshop with #BASIC. Afterwards DJ Thunder.Bird will give a #LecturePerformance on #SID #Tracker software with acutal #ChipTunes.

    #RetroComputing

  10. Save the date: on Saturday, 26.06. "#SoundChips and #Chiptunes" will be the topic at the #ComputerMuseum in Oldenburg: I will give a talk about the technology, guide a tour to the exhibited #HomeComputers and #GameConsoles with sound chips and conduct a #HandsOn sound programming workshop with #BASIC. Afterwards DJ Thunder.Bird will give a #LecturePerformance on #SID #Tracker software with acutal #ChipTunes.

    #RetroComputing