#gameconsoles — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameconsoles, aggregated by home.social.
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Retro Gaming Ads Blast – Part 46
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the early 2000s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Frogger Print Ad
Do you find this old ad humorous?When Frogger was first released in video arcades in 1981, it easily attracted countless gamers offering them bouts of fun and the video game critics were very impressed with it. Considering its massive arcade success, it was unsurprisingly ported to the game consoles and home computers of the time. Parker Brothers secured the license for cartridge versions and the company produced Frogger ports for not just the Atari 2600 but also the Atari 7800. This print ad they came up with had a deliberate cartoony artwork (with a touch of humor) and an artist created a hand-drawn illustration intentionally made to resemble a screenshot from the game. I saw this ad a number of times when I read comic books in 1982.
2. The Legend of Kage Japanese Arcade Flyer
Action and excitement in ancient Japan!In my life, I never had the opportunity to play the original arcade version of The Legend of Kage and ended up playing only the Nintendo Family Computer (Famicom) port. Behind the scenes, Taito itself came close to preventing The Legend of Kage from being released in the arcades. The company placed it in a certain game show where it received praise by many which prompted Taito to give it a full arcade release. To promote the game, the Japanese arcade flyer had lively hand-drawn artwork that perfectly reflected what the game is about, who the playable hero is and what ancient Japanese setting was used. Fortunately for Taito, The Legend of Kage became a huge commercial hit and this led to the production of ports for different consoles and computers.
3. Hyper Olympic Japanese Arcade Flyer
Arguably the best track and field game ever made for the arcades.In 1983, Konami released their summer Olympics-inspired arcade game Hyper Olympic (titled Track & Field in other parts of the world) which offered players the opportunities to compete in a series of events with emphasis on pressing the buttons as quickly as possible. The arcade flyer Konami came up with featured fine-looking hand-drawn artwork showing athletes competing in track and field events (with the types of events displayed at the top-most part of the flyer) while showing just one screenshot (lower right) and displaying the officially 1984 Los Angeles Olympics logo (lower left). In my view, this old arcade flyer does a good job promoting both the arcade game as well as the 1984 Olympics itself. Too bad nobody makes this kind of arcade flyer anymore.
4. Terra Cresta Japanese Arcade Flyer
Did you ever play Terra Cresta in the arcades in Japan?Nichibutsu, which produced a lot of arcade games that were released only in Japan, released Terra Cresta in Japanese arcades in 1985. It turns out Terra Cresta is a sequel to their 1980 game Moon Cresta which itself was their first big arcade hit game. Nichibutsu literally loaded the front of Terra Cresta’s arcade flyer with lots of visuals and details. As you can see, seven screenshots of the game were displayed (each with descriptive text), a fancy looking artwork that emphasized the science fiction setting, some English descriptive text, the cocktail table arcade machine and a pretty Japanese lady wearing an aerobics outfit with legwarmers (popular in the 1980s). This flyer truly has a strong 1980s flavor.
5. Sega Master System European Print Ad
From the early days of Sega’s console business.After many years doing arcade games, Sega made the bold decision to start competing in console gaming with the release of the SG-1000 in 1983 in Japan. Even though Nintendo was a very tough competitor with the best-selling Famicom, Sega did not give up and proceeded to launch their console in America and Europe referred to as the Master System. In a serious attempt to gain customers specifically in England, Sega made a print ad showcasing a family sitting in front of a TV set with the young boy playing a racing game on a Master System. Looking at how the descriptive text was presented, it was clear that Sega emphasized bringing the arcade game experience into the comfort of home while also promising that a lot more new games will be released in the near future. This is an eye-catching ad and also a fine example of aggressive marketing by Sega.
6. Ken Griffey Jr.’s Winning Run North American Print Ad
What was the best baseball video game you ever played?Following the commercial success of the 1994 Super Nintendo Entertainment System (SNES) game Ken Griffey Jr. Presents Major League Baseball, Nintendo got Ken Griffey Jr. again as endorser and proceeded with the follow-up Ken Griffey Jr.’s Winning Run. With the highly talented Rare (Donkey Kong Country) chosen as game developer, Nintendo was highly confident with the baseball sequel and the 2-page print ad reflected that. The Ken Griffey Jr.’s Winning Run ad had a striking image of a broken baseball bat on one side while the game’s details, two screenshots and the creative description dominated the other side. While I am not so interested in baseball, I can say that this old print ad is indeed attention-grabbing.
7. 2Xtreme North American Print Ad
From the time when the X Games were wildly popular.Remember how popular the X Games (Extreme Games) were back in the 1990s? Early in the life of the PlayStation console, Sony released ESPN Extreme Games which sold over a million copies worldwide. As expected, a follow-up titled 2Xtreme was approved for a 1996 release. Sony came up with a 2-page ad that had an upside-down X Games participant with roller blades dominating most of the space and six screenshots were displayed. The descriptive text in the lower part of the ad was deliberately written to be hip and cool.
8. Macross Plus Japanese Arcade Flyer
The front. The rear.Based on the mid-1990s anime OAV, the Macross Plus video game from Banpresto was designed as a vertical-scrolling 2D shooter that captures the feel and intensity of the anime’s spectacle. The front of the Japan-only arcade flyer showcased the YF-19 Excalibur, the YF-21 Sturmvogel and the VF-11 Thunderbolt (plus the basic arcade controls on the lower-left) which were all rendered in 3D polygons to delight Macross fans and gamers who are interested in new 2D shooting experiences. The rear of the flyer showed additional details and it even includes English text descriptions. Strangely, no screenshots of the game were displayed. Being a long-time Macross fan, I can say this old arcade flyer is still engaging to look at.
9. Macross VF-X2 North American Print Ad
An impressive looking print ad for a Macross video game that never got released in North America.In the late 1990s, Bandai prepared to launch Macross VF-X2 (the sequel to 1997’s Macross Digital Mission VF-X) on the PlayStation console in North America. This was a very intriguing move because Bandai never brought the mentioned 1997 Macross game outside of Japan. Shortly after the official announcement of a North American release, Macross VF-X2 got featured in video game magazines, an English demo of the game (first mission only) was distributed through Official U.S. PlayStation Magazine, and Bandai came up with the 2-page print ad you see here. Unfortunately, Macross VF-X2’s North American release got cancelled because of copyright issues and legal obstacles (note: Harmony Gold held the Western rights to Robotech and actively blocked the release of genuine Macross products in America). As such, this impressive looking Macross VF-X2 print ad for North America ended up as a promotion for nothing!
10. Star Wars: Racer Arcade Japanese Print Ad/Poster
This is one of the many video games based on Star Wars: The Phantom Menace.In 1999, Star Wars Episode I: The Phantom Menace was a massive box office hit in theaters around the world and it marked a new era of Star Wars movies with digital effects available. Similar with 1993’s Jurassic Park, George Lucas’ movie also had a huge lineup of merchandise, action figures and video games. The pod racing from the movie became the basis for Star Wars: Racer Arcade which was released in Japan on June 2000, and then in America a month later. To help arcade operators attract gamers and Star Wars fans, a print ad and poster were released featuring a very dynamic image of pod racing from the game dominating the background, a few screenshots displayed and some computer-generated of characters and vehicles. At the lower right part of the ad/poster is the image of the arcade machine which has a huge screen, a seat and control panel. The descriptive Japanese text was written to excite both fans and gamers. Did you play this Sega-produced Star Wars game in the arcades?
11. Konami Wai Wai World Japanese Print Ad
Can you spot Simon Belmont, Mikey Walsh and King Kong in this Japan-only print ad of Konami Wai Wai World?Going back to the late-1980s, Konami released a 2D adventure game on the Famicom that was very ambitious as it featured side-scrolling treks, vertical-scrolling shooting sequences and, most notably, a cast of characters that emphasized crossovers between intellectual properties of gaming. I am talking about Konami Wai Wai World (sometimes called Konami World for short) which had characters, settings and elements of Konami’s own properties like Gradius, Castlevania and Twin Bee. Not only that, King Kong of King Kong 2: Ikari no Megaton Punch and Mikey Walsh of The Goonies were also featured which is astonishing because they represent entertainment intellectual properties that were licensed to Konami for video game adaptation. That said, the emphasis of crossovers and excitement was shown in the form of 2D character sprites in this Japanese print ad of Konami Wai Wai World. This is the kind of game that Konami itself will never be able to make again and to do a remake or an enhanced re-release of Konami Wai Wai World will require overcoming all the legal obstacles in the way.
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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco
#1980s #1990s #2DShooters #2DSprites #2Xtreme #action #adventure #advert #advertisement #advertisements #advertising #adverts #America #amusement #anime #arcade #arcadeFlyers #arcadeGames #arcadeGaming #arcadeOperators #Atari #Atari2600 #Atari5200 #AtariVideoComputerSystem #Bandai #Banpresto #baseball #Battroid #CarloCarrasco #Castlevania #CD #CDROM #ChatGPT #cinema #comicBooks #computers #console #consoleGames #consoleGaming #consoles #crossover #DonkeyKongCountry #electronics #England #entertainment #entertainmentBlog #ESPN #ESPNExtremeGames #Europe #fantasy #Fediverse #fighterPlanes #film #Frogger #fun #gameConsole #gameConsoles #gamers #games #gamesConsole #gamesConsoles #gaming #gamingConsole #gamingConsoles #geek #Gerwalk #Google #GoogleSearch #Gradius #GreatBritain #HarmonyGold #HyperOlympic #Instagram #Investagrams #Japan #jets #JurassicPark #KenGriffeyJr #KenGriffeyJrSWinningRun #KingKong #KingKong2IkariNoMegatonPunch #Konami #KonamiWaiWaiWorld #KonamiWorld #LegendOfKage #Macross #MacrossDigitalMissionVFX #MacrossPlus #MacrossVFX2 #magazines #MajorLeagueBaseballMLB #MajorLeagueBaseballPlayersAssociationMLBPA #marketing #Mastodon #MegaCD #MikeyWalsh #MLB #movies #Nichibutsu #Nintendo #Nippon #nostalgia #OlympicGames #Olympics #ParkerBrothers #PCGames #PCGaming #PlayStationOne #podRacing #posters #printAds #printMedia #promos #PS1 #PSOne #racingGames #Rare #RetroGaming #RetroGamingAdsBlastRGAB #Retrospective #Robotech #robots #sciFi #scienceFiction #Sega #SegaCD #SegaGenesis #SegaMasterSystem #SegaOfAmerica #SG1000 #shooter #shooters #sideScrolling #SimonBelmont #SNES #socialMedia #Sony #SonyComputerEntertainment #spaceTravel #sports #StarWars #StarWarsEpisodeIThePhantomMenace #StarWarsRacerArcade #StarWarsThePhantomMenace #SummerOlympics #SuperDimensionFortressMacross #SuperNES #SuperNintendoEntertainmentSystemSNES #Taito #technology #TerraCresta #The1980s #The1990s #TheGoonies #TheLegendOfKage #TrackField #TwinBee #UnitedKingdomUK #UnitedStates #UnitedStatesOfAmerica #UnitedStatesOfAmericaUSA #Valkyrie #verticallyScrollingShooters #videoGames #WordPress #WordPressCom #XGames -
Xbox Reset Is Very Painful But Absolutely Necessary
Welcome back Xbox fans and fellow geeks!
As a long-time Xbox fan and owner of three Xbox game consoles, I can say that this current console generation has been disappointing and the current state of Xbox gaming is a huge letdown.
With the approval of Microsoft’s leadership, Team Xbox acquired a lot of game companies that include the giants Activision-Blizzard-King (ABK) and Bethesda, going right down to the smaller game studios. Those were acquired with the promise of new and exciting games that would make Xbox gaming really great in the form of exclusive games, new content for Game Pass subscribers and more.
Sadly, things turned out really disappointing and now the new Xbox head Asha Sharma has the tremendous challenge of making drastic reforms, downsizing and correcting the cases of mismanagement by the previous leadership. That said, she declared a hard reset of the Xbox business and the changes are being implemented already.
To put things in perspective, posted below is an excerpt from the Xbox announcement focused on Asha Sharma’s message to the entire team. Some parts in boldface…
We are beginning the most significant restructure in XBOX history. After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX’s history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect.
To see the full message, click https://news.xbox.com/en-us/2026/07/06/resetting-xbox/
Indeed, the Xbox business model deteriorated financially and became much harder to manage. The billions of Dollars spent on Xbox gaming over the past several years did not result in the great gaming experiences for fans and gamers, nor did it compel the Xbox game studios to become productive and disciplined.
First-party games of Xbox in the generation of Xbox Series X and Xbox Series S have been lackluster in quality and enjoyment overall. I played Starfield a lot on my Xbox Series X via Xbox Game Pass and my enjoyment of it has been limited compared with other games of Bethesda. Senua’s Saga: Hellblade II was fun at first but it ended up being hollow. As the said Ninja Theory-developed game lacked depth with its gameplay and game design, I never bothered to replay it after finishing it. Obsidian Entertainment, a company that specialized in making role-playing games (RPGs), produced new RPGs under the Xbox umbrella but none of them were great. In fact, Avowed and The Outer Worlds 2 ended up as commercial failures.
Going back to Asha Sharma’s message, I can say that letting go of Compulsion Games and Double Fine Productions was the right move as the huge amount of money Team Xbox spent of them did not result in great games. Compulsion Games’ South of Midnight was a $100,000,000 production that ended up with sales of way below one million copies. More notably, Compulsion Games has a discriminating woke and hateful community manager who goes by the handle @PikaChulita. Look at the captured evidence below.
The community manager of Compulsion Games openly hates gamers. Look at the details very closely.Speaking of wokeness and discrimination, the controversial Matt Hansen has been laid off from Obsidian Entertainment. Hansen was heavily involved in the huge disappointment called Avowed. That being said, Team Xbox should really REMOVE all the untalented woke activists among its many game developers. Those activists – the feminists, the LGBTQ mob, the Islamists, the Black Lives Matter zealots and others – do not care about making great games at all and they have been misusing Microsoft’s money to turn new Xbox games into vehicles of Leftist/woke/socialist propaganda. Xbox should also cut off any ties with the super woke Sweet Baby Inc.
When it comes to the larger entities like Activision, Bethesda/ZeniMax, Blizzard, King and Mojang, the layoffs are painful but it makes sense to shift investment to focus on higher priority projects. Activision should regain focus on ensuring quality and great fun with its continued productions of Call of Duty (COD) games. Bethesda has to deliver new Fallout and The Elder Scrolls games faster and with the highest quality possible.
With the way things are right now, I am not certain if I will pursue the next-generation Xbox console called “Project Helix”. Memory has gotten much more expensive in recent times due to extremely high demand from artificial intelligence (AI) data centers and the memory manufacturers’ deals with AI companies. How much memory could the next-generation Xbox have and could its retail price exceed $1,000 at launch?
Indeed, the future of Xbox gaming is really clouded and I can only hope that the hard reset of the Xbox business under Asha Sharma will create positive changes and results. To say the least, the reforms have started and only time will tell what will happen next.
In ending this blog post, posted below are selected YouTube videos about the state of Xbox for your enlightenment.
https://youtu.be/2BZBoBAZGsc?si=aL2iNzIiW6It6zvF
https://youtu.be/G7gFcdPmUeM?si=RjfV62K2TEgK4W4c
https://youtu.be/B8jITSU6IfM?si=npeGI3VDmYPRoX4n
https://youtu.be/qWFSICcym9c?si=OVgz7K77aGsISa2N
https://youtu.be/DeUV3IqEZRU?si=U4mZnmOQGY2V6CKO
https://youtu.be/O_1YpnEKkxA?si=yKa24vue7V60KilE
https://youtu.be/FGFD1W415FE?si=NI380YIxmaw2CNBg
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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco
#amusement #AshaSharma #Avowed #Bethesda #BlackLivesMatter #CallOfDutyCOD #CarloCarrasco #ChatGPT #Communist #CompulsionGames #console #consoleGames #consoleGaming #consoles #diversity #DoubleFine #entertainment #entertainmentBlog #Facebook #Fallout #Fallout5 #FalloutNewVegas #feminism #feminist #feministGarbage #feminists #fun #gameConsoles #GamePass #gamers #gamingConsole #geek #Google #GoogleSearch #Inclusion #Instagram #Islam #IslamicTerrorists #Islamist #IslamoLeft #LGBT #LGBTQ #LGBTQ #LGBTQIA #liberal #Marxist #MattHansen #Microsoft #NinjaTheory #Nintendo #NOToWoke #NOToWokeness #ObsidianEntertainment #originalXboxConsole #PalestinianTerrorists #Palestinians #PikaChulita #PlayStation #PlayStation5PS5 #politicalCorrectness #rabidFeminists #racism #racist #RejectBlackLivesMatter #rejectWoke #rejectWokeness #rolePlayingGameRPG #rolePlayingGamesRPGs #RPG #RPGs #SenuaSSagaHellbladeII #socialMedia #socialist #Sony #SouthOfMidnight #Starfield #SweetBabyInc #TeamXbox #technology #terrorism #terrorists #TheElderScrolls #TheElderScrollsVI #TheOuterWorlds2 #ToddHoward #Tumblr #Twitter #videoGames #WeHappyFew #woke #wokeActivists #wokeFeminists #wokeNuts #wokeness #wokenessIsFoolishness #WordPress #WordPressCom #Xbox #XboxBlog #XboxGamePass #XboxGamePassXGP #XboxReset #XboxSeriesS #XboxSeriesS1TB #XboxSeriesX #XboxSeriesXS #XboxStore #XboxExclusive #YouTube -
Upcoming Game Vivarium Deserves Your Attention
Welcome back Xbox fans, anime fans and fellow geeks!
The recent Xbox Games Showcase generated a lot of buzz and already Xbox enthusiasts are delighted to see Gears of War: E-Day and Clockwork Revolution as confirmed Xbox console-exclusives, the other first-party games with release dates (or release windows) and other upcoming video games from different publishers.
Under the new Team Xbox leadership, the return to exclusive games has been received positively and it is expected to intensify as the next-generation of consoles approaches. At this stage, the current generation of Xbox Series X|S is ending and the new Xbox leadership made it clear they are in for the long-term of gaming.
Going back to the upcoming games announced by different publishers, the game Vivarium (developed by Studio Meadowflower and published by Serenity Forge) caught my attention. For your curiosity, watch the official reveal trailer below.
https://youtu.be/LL_TyajdnGc?si=gQIAvIKJBPsr5DTl
Scheduled for release on Xbox Series X, Xbox Series S, Xbox on PC, Steam, the Epic Games store and Xbox Game Pass (XGP) sometime in 2027, Vivarium is a life-sim adventure inspired by classic hand-drawn anime TV shows and films. As seen in the above trailer, it features a cozy slice-of-life game design, has a dynamic system and there are local residents (non-playable characters) players can interact with as they explore the world. In terms of visuals and art style, Vivarium looks like a Studio Ghibli production.
Gamers will play as Jenny, an 11-year-old girl who has a lot to discover and learn in Vivarium’s world. The local neighborhood has lots of characters that each has branching and dynamic storylines. Days in the game are synced to the player’s real-world calendar, allowing for daily new discoveries while unraveling its mysterious narrative. Confirmed in-game activities include cooking, tending to the garden, collecting items, crafting items, repairing equipment and decorating the home to name some.
Jenny (right) with her friend. This game offers gamers opportunities to make friends. Taking care of the plants. Does this look like a game or an anime sequence to you?At of this writing, Vivarium looks like it has something fresh to offer to Xbox gamers, especially those who like animation, the cozy in-game settings, life simulations and in-depth interactions with NPCs. Hopefully a final release date in 2027 will be announced.
Watch out for updates in the near future.For more information about Vivarium, click https://www.xbox.com/en-US/games/store/vivarium/9P93GJZMZNZJ
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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco
#adventure #amusement #animation #anime #CarloCarrasco #ChatGPT #ClockworkRevolution #console #consoleGames #consoleGaming #consoles #entertainment #entertainmentBlog #EpicGames #Facebook #fun #gameConsoles #GamePass #gamers #gamingConsole #GearsOfWarEDay #geek #Google #GoogleSearch #Instagram #Microsoft #Nintendo #originalXboxConsole #PCGames #PCGaming #PlayStation #PlayStation5PS5 #SerenityForge #socialMedia #Sony #Steam #StudioGhibli #StudioMeadowflower #TeamXbox #technology #Tumblr #Twitter #upcomingGames #videoGames #Vivarium #Windows #Windows11 #WindowsGaming #WindowsPC #WordPress #WordPressCom #Xbox #XboxBlog #XboxGamePass #XboxGamePassXGP #XboxGamesShowcase #XboxSeriesS #XboxSeriesS1TB #XboxSeriesX #XboxSeriesXS #XboxStore #XboxExclusive #YouTube -
Watch Out For Resident Evil Veronica
Welcome back Xbox fans, Resident Evil fans and fellow geeks!
This past weekend, Capcom unveiled Resident Evil Veronica which is a modern remake of Resident Evil – Code: Veronica. Already a lot of gamers and Resident Evil fans are talking about the remake which will be released on the Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X/S some time in 2027.
For your excitement and curiosity, watch the official reveal trailer below.
https://youtu.be/GmtuQF8R5n0?si=4Ljpn_g1KBQ9fefH
Given Capcom’s record of making ambitious remakes of past Resident Evil games, Resident Evil Veronica has long been rumored to have been in development. Among the RE fans, Resident Evil – Code Veronica was memorable and yet it had certain elements that made it divisive (example: the annoying voice acting for Steve Burnside). As such, many viewed Code Veronica as the one game that really has to be remade and Capcom has only one chance to make a better and more definitive Code Veronica.
Originally released on the Sega Dreamcast way back in 2000, Resident Evil – Code Veronica was not just a follow-up to the popular Resident Evil 2…it was also a technological marvel as it had fully polygonal environments, more detailed polygonal characters and more immersive cinematic cutscenes. It was truly a next-generation RE experience for many gamers and I myself wanted a Dreamcast just to play it. The game also had Claire Redfield and her brother Chris as the playable major characters and both of them are still fan-favorites.
Going back to the trailer above, it is clear Capcom is making Resident Evil Veronica a darker, grittier and more horrific tale than the original game. The shots of Rockfort Island look very creepy, even nightmarish. While Claire Redfield has been revealed, Chris Redfield, Alfred Ashford, Steve Burnside and Alexa Ashford have not. Still, fans already pointed out that the masked man who grabbed Claire is Hunk (often identified with Resident Evil 2). Zombies were shown in a glimpse but the other monsters from the original game have yet to be shown.
Claire Redfield is back and she has gone to Europe to search for her brother Cris. This facility on Rockfort Island looks terrifying and very difficult to escape from. Remember the guns that Steve Burnside used in a key part of the story in Resident Evil – Code: Veronica? A key location remade to be creepy and claustrophobic. Are you ready to discover more about the Ashford family?Capcom describes Resident Evil Veronica as follows:
Resident Evil Veronica is a remake of 2000’s Resident Evil Code: Veronica. This new title preserves the essence of the original game, while introducing modernized gameplay, a reimagined storyline, and vividly detailed graphics.
In 2027, madness and intrigue, love and hate all combine to create a chilling new entry in survival horror.
3 months have passed since the biological disaster in Raccoon City. Claire Redfield, having survived along with Leon S. Kennedy and Sherry Birkin, travels to France in search of her brother, Chris Redfield.
However, what awaits her is not a reunion with her brother, but the Umbrella special forces unit responsible for the incident. They capture Claire and transport her to a mysterious island.
Now Claire must make a desperate attempt to escape the remote Rockfort Island, which due to another biological disaster, has transformed into a living hellscape of survival horror.
Resident Evil Veronica is set for release on game consoles and PC in 2027. Capcom has yet to show actual gameplay.If you are a newcomer here who wants to discover what Resident Evil – Code Veronica was all about, I encourage you to watch the two retrospective videos below.
https://youtu.be/Jh7whpoY-xE?si=Je9Bcn0rni3M_uRZ
https://youtu.be/VL1rarok8UI?si=UKoS0zXtoWDrpnO_
Are you gamers feeling excited for Resident Evil Veronica? Do you feel confident that Capcom will deliver a great remake like 2019’s Resident Evil 2? Have you ever played Resident Evil – Code: Veronica?
For more information about Resident Evil Veronica, click https://www.residentevil.com/veronica/en-asia/
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