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#chiptunes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #chiptunes, aggregated by home.social.

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  1. Today is the day! Come out to Betty's Grill in Nashville for a free show with some amazing acts and a your opportunity to get the three brand new Regdar disks!

    Polecat and Nuclear Bubble Wrap will be playing some excellent tunes!

    Drinks! Food!

    #liveMusic #nerdRock #chiptunes #grindcore #psychedelicRock #Nashville

  2. POKEY SYNTH and POKEY PLAYER, two new #Atari8bit computers programs. The first one is a playable keyboard synthesizer, second one is a jukebox disk with 53 songs but you can convert and add your MIDI tunes. github.com/carlosbravoa/atari8 #atari #chiptunes #chipmusic

  3. Interested in USBSID-Pico but constantly out-of-stock? I have started a run via my shop on SmallRun. You can "pre-order" with the commitment to only get charged if the minimum unit amount is reached. See smallrun.net/shop/loud/usbsid- for more information.
    #usbsid #chiptunes #retro

  4. Interested in USBSID-Pico but constantly out-of-stock? I have started a run via my shop on SmallRun. You can "pre-order" with the commitment to only get charged if the minimum unit amount is reached. See smallrun.net/shop/loud/us... for more information.
    #usbsid #chiptunes #retro

    USBSID-Pico v1.5c Blue PCB - L...

  5. Tuneful Eight playing while testing multi board SID play. #usbsid #retro #chiptunes

  6. Tuneful Eight playing while testing multi board SID play. #usbsid #retro #chiptunes

  7. Tuneful Eight playing while testing multi board SID play. #usbsid #retro #chiptunes

  8. Preparing the #C64 music&sound seminar in winter semester with the #C64U and the fabulous MESSIAH #MIDI interface (includes different music software).

    #ChipTunes #SID

  9. It's time!

    Our album release show is officially announced. But wait! There's more!

    We are celebrating the release of 3 separate disks. Two of which are limited runs. If you don't come to this show, it is very unlikely you will be able to get them

    #nerdRock #manufacturedScarcity #liveMusic #chiptunes

  10. Did the cover art for my friend TheBeastlyPichu for this dubstep laden chiptune album. Give it a listen and maybe consider buying it?
    thebeastlypichu.bandcamp.com/a

    #Chiptune #Music #Chiptunes #LSDJ #Gameboy #TrackerMusic

  11. Kinners, gewöhnlich schreibe ich gern und häufig über anderer Leute Musik (meist über meinen englischsprachigen Artist Account im Fediverse @[email protected]), aber jetzt wird der Spieß mal umgedreht:

    -ICH- HAB MEIN NEUES ALBUM GEDROPPED!

    Auf einem echten und anerkannten Netlabel... auf "DER KLEINE GRÜNE WÜRFEL".

    Hier!

    Voll mit kaputtem #Acid, #Elektropunk, Disco, Pop, Goth, Trap, #Chiptunes und mehr!
    Und es ist kostenlos!!! Und #CreativeCommons obendrauf! Der Wahnsinn!

    Absolute Empfehlung --> is gut! Wirklich! Das sage nicht nur ich, das sagen auch diese beiden absolut neutralen hochprofessionellen Musikkritiker hier:

    Schaut Euch das an und lest die tollen deutschsprachigen Untertitel, wenn Ihr nicht überzeugt seid!

    Jetzt könnten hier natürlich kritische Stimmen aufschlagen und sagen: "Was?! Alter Hut! Das ist doch längst auf Basspistol [auch son Netlabel] erschienen!"
    Ja in der Tat, da war es die letzten Tage exklusiv auf Basspistol und hat literally die Leitungen deren Servers zum Glühen gebracht.
    Aber wisst Ihr, das ist doch heutzutage alles eine Frage der Vertriebsregionenstrategie, kurz VRS! Während sich Basspistol um die Vertriebsregionen Amerika (N+S), Skandinavien, Australien-Raum, Afrika and Eurasien/Asien) kümmert, fokusiert Der Kleine Grüne Würfel auf die D-A-CH VRS sowie den Mittelmeerraum.
    Hehe. Quatsch. Nee, ich bin einfach mal auf zwei Netlabels mit, wenn es hoch kommt, jeweils unterschiedlichen "Zielgruppen". Kann man nämlich machen, wenn es nicht um Profit geht.
    Es geht im Grunde auch darum, Musik von der Musikindustrie abgewandten Artists hörbar zu machen. Darum – das sage ich hier in Richtung meiner geschätzten Mitmusiker:innen im Fediverse – vernetzt Euch, nutzt Netlabels! Es gibt genügend unabhängige Infrastruktur, um Euren Klängen das verdiente Gehör zu verschaffen. Ganz ohne Knebelverträge mit gigantischen Musikkonzernen, die in allererster Linie prinzipbedingt am eigenen Erhalt interessiert sind, und nicht an Eurer Musik.

    Es geht auch darum, zusammen zu kommen. Insofern mein ganz herzlicher begeisterter Dank an FC Stoffel ( @dlikdh ), dass er es möglich gemacht hat, auf seinem supersympathischen Netlabel vertreten sein zu dürfen. Checkt auch die anderen Releases da; ich persönlich finde z.B. die Sachen von Six Umbrellas / @sixumbrellas dort ausgesprochen schick (der eh gerade einen kleinen Run hat im Fediverse, glaube ich zu beobachten :) ) und natürlich Stoffels eigenes Projekt (zusammen mit Doris Mücke): Die Leere im Kern Deiner Hoffnung; aber jetzt tu ich den anderen, nicht genannten Musiker:innen da unrecht, die sind nämlich sämtlich auch alle gut! Da könnt Ihr Euch auf FC Stoffel und seinen guten Geschmack und die Tatsache, dass er seit Dekaden hier im Netz und im Radio unterwegs ist, um die Akzeptanz von Creative Commons Musik zu stärken, verlassen.

    Auch noch wichtig: Es gibt auf diesem Album einige teils versteckte Kooperationen. U.a. mit Life Substitute (@bangskij) Bela Lugosis Dad (@jimbob), Schall und Stille (@stephan), und weiteren Leuten (checkt das Inlay!) - teilweise extrem spontan! Alles Menschen, die ich im Fediverse (dem einzigen SN, was ich nutze) kennen lernen durfte. Ich bin dermaßen glücklich, mit Euch zusammen gekommen zu sein! Danke!!

    Und ansonsten? Enjoy!

    PS: Nee, hach, vergessen - eins noch: Am Wochenende kümmere ich mich um Releases auf Mirlo und Bandcamp. Wenn Ihr mich ernsthaft persönlich unterstützten wollt, dann kauft (pay what you want) es gern auf Bandcamp, sobald es da ist. Wird hier dann annonciert. Etwaige Erträge würden primär in den Erhalt der Serverstruktur von Basspistol, dem outernationalen Musiksyndikat fließen, an deren Betrieb ich teilweise beteiligt bin (gibt monatlich nicht unerhebliche Kosten).

  12. Atari ST Music Bot
    @STMusicBot • Joined: Nov 13, 2024

    Random #AtariST #chiptunes - currently one a day.
    Favourited and/or boosted posts stay online, everything else is deleted after two weeks. Please favourite or boost music you like!
    See @AYMusicBot for more (ZX Spectrum) AY tunes.

    #bot #BotsOfMastodon

  13. We're coming up on the deadline to submit for a chance to play Chipspace as a featured musician at Super MAGFest 2027! Submission form is at super.magfest.org/perform and the last day to enter is September 1st

    Special thanks to @thebeastlypichu.bsky.social for letting us use her performance

    If you have any questions email us @ [email protected]
    Our quickest TL;DR
    Chiptune must be involved. We're not purity testing how the chips happen as long as they are used but please tell us your process in your submission. Used a tracker? Great! Used chip samples in a DAW? That 𝘤𝘰𝘶𝘭𝘥 work, too

    #MAGFest #Chiptune #Famitracker #LSDJ #VGM #Chiptunes

  14. Berlin based die nmi!, aka @herr_irrtum is back with a full length album, packed with incredibly powerful bangers of #acid, #electro, #chiptunes and the traditional strongdose of humor!

    While most of die nmi!'s work is of the type that matures like fine wine, you don't want to sleep on this one! That is, if you could sleep on it!

    Early awareness for basspistoler@s, soon in an uncorporated feed near you!

    https://shop.basspistol.com/bpist-031/
  15. My new Album! I've just dropped it!!

    ↓↓--- Deutsche Version below unten ---↓↓

    After just 5 years - faster than any turtle moves (they can be fast you know!) - I come up with this new Fediverse inspired album:

    die nmi! : TOTAL CLUB DESTRUCTION

    Full of happy little dance tracks ranging from #Acid over #Disco, #Halftime, #Punk, #PopMusic, #Chiptunes and raw #Amiga home computer music. It may even contain #Bonkwave… or not - who knows? Nothing really serious, just a lil' mood raising sonic rocket 🚀.

    For the following days #Basspistol will host this release exclusively - buy it there, and all the money goes to this kewl outernational music syndicate. Thanks btw. to @[email protected] for handing this release better than any Pro would do (including MusicBrains entry and all!). We even discovered a #faircamp bug (will be filed) during the process (bug or not, @[email protected] you are awesome!).
    No need 2 buy it though, it's all #CreativeCommons CC-BY-SA / pay what you want.

    Here: https://shop.basspistol.com/bpist-031/

    Where was I? Ah, yes - it's Basspistol exclusive the next days, then another label, "Der Kleine Grüne Würfel", will chime in, 'cuz net labels are wrestling (!) to have me, so why not ;) (I am totally exaggerating here, never mind, I'm just happy).
    @[email protected] does a marvelous job bringing the #netLabel and Creative Commons work force together, and the variety of releases on his cute label speaks for itself. Check it out (will be announced in time next week).

    After that Mirlo and Bandcamp will follow. If you really want to support ME, Bandcamp would be the place, once the release is there (will be announced). And after that Deezer and other streaming flat rates but never Spotify. Never.

    All the cooperations on the Album are coming from the #Fediverse - this album wouldn't have happen without and is heavily inspired by it - no kidding. So glad to be here with all of you!

    It's also an honor to see that the new #Peertube exclusive series "Experts talk music" in it's very first issue will deal with my new album, and they are raving all over it, as far as I understand the German subtitles. Sooo coool!! Please watch those experts! ↓↓↓

    Here: http://v.basspistol.org/w/d4a3nYYY2iMJ6vxPzLEoo7


    ---=== German Deutsches now hier ===---

    Äh, ich mach's kurz. Mein Neues Album:

    https://shop.basspistol.com/bpist-031/

    Die kleine stimmungsaufhellende Tanzrakete 🚀! Kostenlos (wenn Ihr wollt!). Holt sie Euch!!

    Aber hey, noch ein paar Grüße an die z.T. versteckt Mitmusizierenden / greets to the ones jamming with me here (mostly kinda hidden): [email protected] (Mist is such a BANGER!), @[email protected], @[email protected], @[email protected], @[email protected] (well, almost) - U all rock!!

    Und wenn wahre Experten das Album besprechen, dann so:

    http://v.basspistol.org/w/d4a3nYYY2iMJ6vxPzLEoo7

    (deutsche Untertitel).

    #fediMusicians #albumRelease #musicRecommendation
  16. Z80 and AY-3-8910 – Part 3

    I’ve spent some more time looking at how the AY sound driver used by Tim Follin for the ZX Spectrum works and one thing I always wanted to do was to see if I could get it up and running on my RC2014 just so that, well, I’m not sure, but why not?

    • Part 1 – Initial analysis and a look at the sound “op codes”
    • Part 2 – Looking at the sound driver and player.
    • Part 3 – Running everything on an RC2014.

    The key thing that appeals to me about this over other chiptune players, is that this is the actual driver written by S Ruddy directly for Tim Follin to compose with. It is a complete sound specific “op code” language created to allow the sound chip to be programmed. Many chiptune players or trackers just sample the data being streamed to the sound device and stream that back. That makes for a nice, processor architecture independent playback, but what I’m hoping for here is to run the “sound interpreter” live and feed it the instructions for what to play, just like it would have been done in the original games.

    When I took a detailed look at the harness used to run the driver though I could see it continually updated the Spectrum display by directly writing to its screen memory. This is essentially what prompted my desire for ZX Spectrum Compatible Video for RC2014 and its associated diversions into PIO on the Raspberry Pi Pico and Watching a Z80 from an RP2350, which I have recently made a lot of progress on.

    So I believe I am now in a position to give things a go and at least work out what else I’ll need to do.

    Equipment required:

    Assembling and Loading

    The files are part of the Follin archive set up by Dean Belfield and can be found here (there are more details in part 1): https://github.com/breakintoprogram/archive-follin/tree/main/Examples/AY/Ghouls%20n%20Ghosts

    There are three assembler files which I’m combining into the following structure:

    ; From exec_g+gmusic.z80
    Code_Start: EQU 40000 ; Where the AY driver is loaded
    Data_Start: EQU 50000 ; Where the tunes are loaded

    ORG Code_Start

    EI ; This is required for some emulators

    ; ----------------------------
    ; then whole of aydrive.z80

    ; ----------------------------
    ; then whole of g+gmusic.z80

    I’m using the online assembler once more: https://www.asm80.com/onepage/asmz80.html but this requires a couple of changes:

    • All single operand “ADD n” instructions need expanding into “ADD A,n”.
    • TUNES and EFFECTS from g+gmusic.z80 clash, so I renamed them to NTUNES and NEFFECTS as they specify the number of tunes and effects used at the start of the data block.

    At this point the whole lot assembles and produces a HEX file and a listing. From the list file, we can see the key sections (40000 = 0x9C40; 50000=0xC350):

    9C40                          .ORG   Code_Start   
    ...skip...
    B037 CODE_BOT:
    B037 CALC1: EQU CODE_BOT-CODE_TOP
    B037 ;--------------------------------------
    B037 CALC2: EQU 50000
    B037 TUNES: EQU 50002
    B037 EFFECTS: EQU 50003
    B037 ;TUNES_A: EQU 50004
    B037 ;TUNES_B: EQU 50024
    B037 ;TUNES_C: EQU 50044
    B037 ;FX_TAB: EQU 50064
    B037 ; END
    C350 .ORG Data_Start
    C350 NTUNES: EQU 5
    C350 NEFFECTS: EQU 21
    C350 ;--------------------------------------
    C350 30 11 DW CALC
    C352 05 DB NTUNES
    C353 15 DB NEFFECTS
    C354 ;--------------------------------------
    ...skip...
    D483 83 DB STOP
    D484 ;======================================
    D484 CALC: EQU $-DATA_TOP

    This will load into the RC2014 SCC monitor, but it won’t run yet. Well it will, but it won’t be doing anything useful.

    As described in Part 2 this hooks into the ZX Spectrum ROM for the character definitions for the screen display.

    The ZX Spectrum character set is stored in the following locations (details here):

    3D00  (15616)   Character 32 "Space"
    3D08 (15624) Character 33 "!"
    ...
    3D80 (15744) Character 48 "0"
    ...
    3DC8 (15816) Character 57 "9"
    ...
    3E08 (15880) Character 65 "A"
    ...
    3E30 (15920) Character 70 "F"
    ...
    3FFF (16383) Character 127 "(C)"

    The locations for “0” to “9” and “A” through “F” are particularly significant, as they are bought out in the ROM_TAB which is used by the HEX routine to display hexadecimal numbers on the screen.

    I need to copy all of this data out of an original 48K ROM image into memory somewhere.

    .org 48000
    ROM_Char_Tab:
    db 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0
    ...
    ROM_Num_Start:
    db 00h,3Ch,46h,4Ah,52h,62h,3Ch,00h, 00h,18h,28h,08h,08h,08h,3Eh,00h
    ...
    ROM_Hex_Start:
    db 00h,3Ch,42h,42h,7Eh,42h,42h,00h

    I’ve put this before the Code_Start and checked the listing file – there is nothing at address 48000.

    Then the ROM_TAB itself gets replaced with the new addresses of the digits “0” to “9” (based on ROM_Num_Start) and letters “A” to “F” (based on ROM_Hex_Start).

    Whilst I’m thinking about memory, the SCC monitor installation guide states this about the build for RC2014:

    “Configuration R1 contains just the Small Computer Monitor and runs on all standard RC2014 kits (Mini, Classic, Plus and Pro). It fits in an 8k byte ROM which is mapped into memory from address $0000 to $1FFF. It requires RAM from $FD00 to $FFFF, leaving the rest free for the user. The ROM is not paged out of memory during operation.”

    Taking the listing for the build and the above information, I’m working with the following memory map when loading this into the SCC monitor:

    0000-1FFF  RC2014 8K ROM address space: Running the SCM.
    4000-5AFF Spectrum compatible screen memory area at 16384
    8000-FFFF RC2014 32K RAM address space. Split as follows:
    9C40-B034 AY Driver loaded at 40000
    BB80-BF80 ROM Character Table at 48000
    C350-D484 AY Tune data at 50000
    FD00-FFFF SCM RAM data area

    It looks like I might be able to duplicate the ROM character set at the same location of the ZX Spectrum – i.e. 3C00-3FFF, but that is not decoded by my RC2014 at present (I might be able to make a custom ROM for one of my other systems though).

    At this point I can run the code and see something on the display which is great. But it still isn’t actually running yet.

    So now the “porting” across to the RC2014 can begin in earnest.

    Audio Output

    The first thing to sort out is how to access the AY-3-8910 device. The ZX Spectrum has this sitting at IO port 0xFFFD to select a register for the device and 0xBFFD to provide it with data (details here).

    By default the RC2014 AY sound cards use ports 0xD8 (register) and 0xD0 (data) (details here).

    There is a short routine in the sound driver that outputs data to the sound device which will need updating:

    ;--------------------------------------
    ; This routine will send the contents
    ; of C to the AY register pointed to
    ; by A.

    OUT_CA_AY:
    ;Speccy
    LD E,C
    ;LD BC,65533 ; Spectrum register
    LD BC,0d8h ; RC2014 register
    OUT (C),A
    ;LD BC,49149 ; Spectrum data
    LD BC,0d0h ; RC2014 data
    LD A,E
    OUT (C),A
    RET

    There are a couple more references to 65533 and 49149 the two ZX Spectrum AY registers, so these will need updating too, although I think they are just there to turn everything off if the code exits from the main loop.

    Main Update Loops

    So back to the main code and why I’m not getting any updates.

    The first culprit I can see is probably the HALT instruction at the start of the LOOP. Here is an annotated listing:

    LOOP:
    HALT ; Wait for 50Hz interrupt from ULA for sync
    CALL UPDATE ; Update sound parameters
    LD A,2
    OUT (254),A ; Set Border = 2 in ULA
    CALL REFRESH ; Update display
    XOR A
    OUT (254),A ; Set Border = 0 in ULA
    CALL CLOCK
    CALL KEYSCAN ; Process last key pressed
    LD A,07FH
    IN A,(254) ; Read keyboard from ULA
    AND 1 ; Keep going unless SPACE is pressed
    JP NZ,LOOP
    LD BC,65533 ; Turn off AY sound
    LD A,7
    OUT (C),A
    LD BC,49149
    LD A,63
    OUT (C),A

    POP HL ; Tidy up and stop
    POP DE
    POP BC
    POP AF
    RET

    Processor HALT

    In Z80 assembler, HALT is defined as follows:

    “The HALT instruction suspends CPU operation until a interrupt or reset is received. While in the halted state, the processor will execute NOP’s to maintain memory refresh logic.”

    I gather this is being used here to synchronise the update with something like the display code from the ULA. The driver is assumed to run at 50Hz, but at the moment I’m not sure what is triggering that.

    In fact, those OUT and IN statements are a clue – port 254 (0xFE) is the ULA. So this loop is waiting to be kicked into action by the ULA and then pokes the ULA back and then reads back from it before deciding what to do next.

    There is a really good reference here for the ULA port (see Hardware, Port 0xFE): https://worldofspectrum.org/faq/reference/48kreference.htm

    Apparently reading from port 0xFE will also effectively trigger a HALT too as everything has to wait for the ULA to respond to the read.

    Keyboard Handling

    The following code is checking for the space key and will drop out of the loop if pressed:

    LD A,07FH
    IN A,(254) ; Read keyboard from ULA
    AND 1 ; Keep going unless SPACE is pressed
    JP NZ,LOOP

    Bit 0 of address 0x7FFE is the SPACE key. There is a quirk in how the Z80 does port IO. It uses the contents of the A register as the high byte of a 16-bit port address, hence loading it here with 0x7F and then reading from port 254 (0xFE) as the low byte. This results in an IORQ going out for port 0x7FFE which the ULA will respond to. Details of how the ULA scans the keyboard can be found here: https://sinclair.wiki.zxnet.co.uk/wiki/ZX_Spectrum_ULA

    Prior to this, the KEYSCAN routine looks for keypresses that will control the tune player. Looking through the code, I think it is doing the following (annotations are my interpretations):

    KEYSCAN:        LD A,(ASCII)   ; ASCII=23560(5C08), System Var LAST-K
    OR A ; Return straight away if 0
    RET Z
    KEYSCAN1: CP 32 ; Jump to KEYSCAN2 if >= 32 (space)
    JR NC,KEYSCAN2
    CP 8 ; 8 = Cursor LEFT
    JP Z,KEYwait ; Think this slows it down?
    CP 9 ; 9 = Cursor RIGHT
    JP Z,KEYfast ; Think this speeds it up (FF)?
    CP 13 ; 13(D) = ENTER
    JR NZ,GOout
    CALL TUNEOFF ; Enter stops the tune
    LD A,6
    OUT (254),A
    JR GOout ; END
    KEYSCAN2: CP 48
    JR C,GOout ; <"0" END
    CP 58
    JR NC,DOeffect ; >"9" jump to Doeffect
    AND 15 ; 0-9 is a tune to play
    LD E,A
    LD A,(Tunes) ; Tunes = Number of tunes
    CP E
    JR Z,GOout
    JR C,GOout
    LD A,E ; Valid tune to play
    PUSH AF
    LD DE,408FH ; Update display
    CALL HEX
    POP AF
    CALL TUNE ; Start the tune in A
    LD HL,0
    LD (MINS),HL
    JR GOout ; END
    DOeffect: CP 61H
    JR C,GOout ; <"a" END
    CP 61H+26
    JR NC,GOout ; >="z" END
    SUB 061H ; A = 0 to 25
    LD E,A
    LD A,(Effects) ; Effects = Number of effects
    CP E
    JR Z,GOout
    JR C,GOout
    LD A,E
    PUSH AF
    LD DE,4087H ; Update display
    CALL HEX
    POP AF
    CALL FX ; Play the effect in A
    ; END
    GOout: XOR A
    LD (ASCII),A ; Clear LAST-K
    RET

    KEYwait: LD HL,ASCII
    LD (HL),0 ; Clear LAST-K?
    LD B,20
    KEYloop: HALT ; Wait for 50Hz sync
    DJNZ KEYloop ; and do it 20 times
    RET

    KEYfast: LD B,50
    KEYloop2: PUSH BC
    CALL REFRESH ; Update AY tune parameters
    CALL CLOCK ; Update clock
    POP BC
    DJNZ KEYloop2 ; and do it 50 times without waiting
    JR GOout

    So in summary, I believe the keys are:

    • LEFT – slow down playback
    • RIGHT – skip forward playback
    • ENTER – stop playing
    • 0-9 – select a tune and start playing it
    • a-z – select an effect and start playing it

    I can’t monitor the keyboard at the same speed as the original, as I’ve only got a serial port to go with. But I can make it automatically play a tune by presetting what it believes is a keypress to “0” (and making sure the code doesn’t clear it on startup). Note that the location for LAST-K (0x5C08, 23560) is being accessed, but I don’t have comparable function here so I need to redirect it by changing the value for ASCII.

    LASTK:
    db 48 ; Preset keypress to "0" for the first tune

    ;ASCII: EQU 23560
    ASCII: EQU LASTK

    The following video shows everything updating but with no real concept of time synchronisation – this is simply free-running at this point.

    https://makertube.net/w/1Eb9QMrvNGrNNKdr9VGZgy

    50 Hz Interrupt

    As previously mentioned the HALT instruction is acting as a synchronisation signal. From the details of the design of the ULA, we find that the /INT signal is generated in part off the VSync signal with some additional logic to ensure the length of the pulse is long enough, but not too long, for the Z80 to respond.

    This prompted a bit of a diversion to figure out quite how to get something running on the RC2014 to help all the timing. In the end I settled on a logic circuit driven from a 1.8432MHz crystal that gave me the requisite 50Hz interrupt. After a bit more fiddling with the SCC monitor code, I was able to get the Z80 responding to the interrupt as required and thus enabling the HALT to do its job!

    Full details on how that works can be found here: https://emalliab.wordpress.com/2026/08/26/rc2014-50-hz-interrupt-source/

    Final Loading Sequence

    So I now have the following steps:

    • Take my RC2014 and install the AY or Why-Em card and my Spectrum Video card.
    • Boot into the SCC monitor.
    • Initialise the 50Hz timer interrupt hardware and SCC monitor as described here but DO NOT CONNECT THE INTERRUPT SOURCE (yet).
    • Load in the hex file as described above.
    • Run the sound driver using “g 9c40”.
    • Plug in the interrupt source and watch it all kick off.

    The result can be seen below.

    This has been a long while in the making. I first had this thought over a year ago and it has required a lot of pieces coming together to make it happen:

    But now that it has, I’m really, really pleased to finally hear that tune.

    Kevin

    https://makertube.net/w/88CfTguC2tCaVyJGbK9tor

    #ay38910 #chiptunes #rc2014 #TimFollin #vga #zxSpectrum
  17. Mm_vgm, a professional-grade VGM/VGZ music player that brings Sega Master System and Game Gear chiptunes on #AtariST computers github.com/MedourMehdi/mm_vgm #atari #chiptunes

  18. For your listening pleasure USBSID-Player has been integrated into Deepsid. You listen to the newest SID files on Deepsid or your own directory of sidtunes via the Configtool website. No USBSID? No problem! Just choose the ResidFp option for direct audio out.
    #chiptunes #retro #usbsid
    deepsid.chordian.net/
    usbsid.loudai.nl/

  19. For your listening pleasure USBSID-Player has been integrated into Deepsid. You listen to the newest SID files on Deepsid or your own directory of sidtunes via the Configtool website. No USBSID? No problem! Just choose the ResidFp option for direct audio out.
    #chiptunes #retro #usbsid

    DeepSID

  20. For #Amiga fans that own an USBSID-Pico: Hippoplayer.se now features USBSID-Player so you can play SID files on your board from Amiga workbench! #retro #chiptunes

  21. For #Amiga fans that own an USBSID-Pico: Hippoplayer.se now features USBSID-Player so you can play SID files on your board from Amiga workbench! #retro #chiptunes

    TAWS - The Amiga Workbench Sim...

  22. ME, EVERY TIME I STUMBLE ACROSS SOME #DEMOSCENE-LIKE #CHIPTUNES: dang I really should be spending more time listening to and/or watching demoscene stuff

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