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#simulationnodes — Public Fediverse posts

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  1. Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.

    #Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵

  2. I spent a couple days reimplementing much of this piece by @Goldstarknight .

    The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product.  The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.

    Took probably about 5 or 6 hours of work altogether.  I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).

    #Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph

  3. First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.

    The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.

    I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.

    I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.

    #Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation

  4. Okay, time for integration.

    1) Make initial lines
    2) Simulate spiders (and bake)
    3) Simulate physics

    It's all coming together :)

    #b3d #geometrynodes #simulationnodes #blender

  5. I wasn’t doing my velocity calculations right, turns out we can have a little more fun still:

    #b3d #geometrynodes #simulationnodes #blender

  6. Warning: audio is loud.

    Follow-up music visualizer video.

    This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.

    I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.

    Track is PRINCESS♛THEME from the album ♞ by Emma Essex

    #Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes

  7. first time playing with #SimulationNodes. starting to feel like programming - assigning and mutating variables as "attributes" #b3d

  8. 👉Curl-Gradient Effect on Text/Curve with Simulation Nodes in Blender - Detailed Tutorial 🙏😇✌️

    #b3d #Blender #geometrynodes #simulationnodes
    #motiongraphics