#eeveerenderer — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #eeveerenderer, aggregated by home.social.
-
Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
-
I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
-
First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
-
Yooooo, this is EEVEE 👀
-
Day Night cycle in #danisrace
-
This video from @louisdumont deserves many more views (shame on you YT algorithm! :)). https://www.youtube.com/watch?v=-8svdJ2c_e8 #b3d #EeveeRenderer #shader #blender3d #BlenderTutorial #blender #blendercommunity
-
I'm currently prepping a virtual TV studio in Blender
#blender3d #blender #b3d #EeveeRenderer #virtualproduction #broadcast #wip