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#blendereevee — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #blendereevee, aggregated by home.social.

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  1. First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.

    The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.

    I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.

    I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.

    #Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation

  2. First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.

    The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.

    I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.

    I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.

    #Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation

  3. First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.

    The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.

    I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.

    I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.

    #Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation

  4. First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.

    The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.

    I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.

    I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.

    #Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation

  5. "There's no sunshine. Only darkness."

    Slacked a bit too hard and didn't come up with a halloween render so... I fell back on an easy render I've been wanting to do for a while.

    #Blender3D #BlenderEevee #Lumalee

  6. Ever wonder why pikmin are so strong? Super early render since I'll be busy all weekend.

    #Blender3D #BlenderEevee #Pikmin

  7. I've had this in mind ever since watching episode 8 of Girls' Last Tour. Fortunately I didn't have to model many new assets, because I only started this around noon yesterday. Hardest part was probably modifying Oatchi into Moss.

    #Blender3D #BlenderEevee #Pikmin #Moss #GirlsLastTour

  8. Blurring the lines between flora and fauna. This was a last second idea but now I've got a few more backlogged.

    On a side note, got bored and watched the HIDIVE channel and really got into Girls' Last Tour. Might have to read the manga next.

    #Blender3D #BlenderEevee #Pikmin #PikpikCarrots #Oatchi #Bulbmin

  9. Blurring the lines between flora and fauna. This was a last second idea but now I've got a few more backlogged.

    On a side note, got bored and watched the HIDIVE channel and really got into Girls' Last Tour. Might have to read the manga next.

    #Blender3D #BlenderEevee #Pikmin #PikpikCarrots #Oatchi #Bulbmin

  10. Blurring the lines between flora and fauna. This was a last second idea but now I've got a few more backlogged.

    On a side note, got bored and watched the HIDIVE channel and really got into Girls' Last Tour. Might have to read the manga next.

    #Blender3D #BlenderEevee #Pikmin #PikpikCarrots #Oatchi #Bulbmin

  11. I'm slowly cramming this room (much like its real-life equivalent) full of stuff (much to my wife's dismay). Honestly, I'm really surprised that I was able to render this in 4k without cutting corners somewhere.

    That said... I do wish I allotted more time for posing. Only started adding characters 30 minutes ago.

    #Blender3D #BlenderEevee #Catgirl #RaccoonGirl #Bomberman #Penguin #Belle #Chime #Kagami #GS #Carillon #Jack

  12. Been an exciting weekend and, honestly, I struggled to stay awake this morning until 1 in the afternoon --- when I started this.

    Came up with the idea earlier this week while joking around and just kinda went with it~

    #Blender3D #BlenderEevee #Pikmin #Dynamax

  13. Quick and lazy~ Got a new Bomberman game coming out soon so... don't expect anything too interesting next week either.

    #Blender3D #BlenderEevee #Pikmin

  14. Had this planned for a while, finally was lazy enough to do it. I simply can't get enough of the little purple guy. (And Oatchi makes a pretty good Brian.)

    #Blender3D #BlenderEevee #PurplePikmin #Oatchi #FamilyGuy #Orbit

  15. My wife suggested this the other week and I just had to render it~

    Honestly, a good chunk of my time was spent making a node setup for the sponge. The rest of the background was quick and dirty.

    #Blender3D #BlenderEevee #Pikmin

  16. Happy birthday to my raccoon girl Glockenspiel (GS)! I wanted to put more time into this but... didn't really think of a good scene until late Saturday.

    #Blender3D #BlenderEevee #MiniGolf #GS #RaccoonGirl #Carillon #Catgirl #Belle #Chime #Kagami

  17. So, there was a good bit more content than I thought. I still have another cave to complete so... you all get another week of pikmin renders.

    Anyway, I saw a post comparing the box art to the car salesman meme and took it a step further.

    #Blender3D #BlenderEevee #Pikmin #Oatchi #Meme

  18. Wow! If I had a nickel for every time I modeled a sentient eyeball, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. Right?

    #Blender3D #BlenderEevee #HousekiNoKuni #Eyeball

  19. Wow! If I had a nickel for every time I modeled a sentient eyeball, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. Right?

    #Blender3D #BlenderEevee #HousekiNoKuni #Eyeball

  20. Bit late of a post today... got invited to some last second frolfing. After arm day Friday, I'm already regretting it.

    As for why Aelita is in her casual clothes in the tower? Just don't question it.

    #Blender3D #BlenderEevee #CodeLyoko #Aelita

  21. After following @LightningBoySt1 (twitter) 's stylized hair tutorial I used some of what I learned to make semi-stylized hair cards that plug into any PBR shader. Bonus points for anisotropic specular, speaking of #BlenderEevee be slackin.
    #b3d #Blender3D

    Also, the compositor nodes that transform the world normals to texture normals only work when the camera is pointed straight down the Y axis.

  22. This has to be the most "realistic" rock I've made so far. Been having a creative explosion lately. Don't know if it's because I'm finishing a project or the pure unrelenting boredom of quarantine is pushing something deep in me to continue creating. It's for a video no will ever see haha #BlenderEevee #3d #video

  23. I just don't really understand the use case of #blendereevee as a final-product renderer?